/frameworks/native/opengl/tools/glgen/stubs/gles11/ |
H A D | glGetShaderInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 8 infoLen = 512; 10 char* buf = (char*) malloc(infoLen); 16 glGetShaderInfoLog(shader, infoLen, &outLen, buf);
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H A D | glGetProgramInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramInfoLog(shader, infoLen, NULL, buf);
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H A D | glGetProgramPipelineInfoLog.cpp | 5 GLint infoLen = 0; local 6 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 7 if (!infoLen) { 10 char* buf = (char*) malloc(infoLen); 15 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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/frameworks/base/libs/hwui/ |
H A D | Program.cpp | 60 GLint infoLen = 0; local 61 glGetProgramiv(mProgramId, GL_INFO_LOG_LENGTH, &infoLen); 62 if (infoLen > 1) { 63 GLchar log[infoLen]; 64 glGetProgramInfoLog(mProgramId, infoLen, nullptr, &log[0]);
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/frameworks/native/opengl/tests/gl2_jni/jni/ |
H A D | gl_code.cpp | 50 GLint infoLen = 0; local 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 52 if (infoLen) { 53 char* buf = (char*) malloc(infoLen); 55 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gldual/jni/ |
H A D | gl_code.cpp | 50 GLint infoLen = 0; local 51 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 52 if (infoLen) { 53 char* buf = (char*) malloc(infoLen); 55 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | Program.cpp | 44 GLint infoLen = 0; local 45 glGetProgramiv(programId, GL_INFO_LOG_LENGTH, &infoLen); 46 if (infoLen > 1) { 47 GLchar log[infoLen]; 48 glGetProgramInfoLog(programId, infoLen, 0, &log[0]);
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.cpp | 152 GLint infoLen = 0; local 153 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 154 if (infoLen) { 155 char* buf = new char[infoLen]; 157 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/libs/gui/tests/ |
H A D | GLTest.cpp | 267 GLint infoLen = 0; local 268 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 270 if (infoLen) { 271 char* buf = (char*) malloc(infoLen); 273 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl_perf/ |
H A D | fill_common.cpp | 41 GLint infoLen = 0; local 42 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 43 if (infoLen) { 44 char* buf = (char*) malloc(infoLen); 46 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/cmds/flatland/ |
H A D | GLHelper.cpp | 303 GLint infoLen = 0; local 304 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 305 if (infoLen) { 306 char* buf = new char[infoLen]; 308 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_basic/ |
H A D | gl2_basic.cpp | 93 GLint infoLen = 0; local 94 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 95 if (infoLen) { 96 char* buf = (char*) malloc(infoLen); 98 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_copyTexImage/ |
H A D | gl2_copyTexImage.cpp | 84 GLint infoLen = 0; local 85 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 86 if (infoLen) { 87 char* buf = (char*) malloc(infoLen); 89 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/native/opengl/tests/gl2_yuvtex/ |
H A D | gl2_yuvtex.cpp | 91 GLint infoLen = 0; local 92 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 93 if (infoLen) { 94 char* buf = (char*) malloc(infoLen); 96 glGetShaderInfoLog(shader, infoLen, NULL, buf);
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/frameworks/rs/driver/ |
H A D | rsdShader.cpp | 255 GLint infoLen = 0; local 256 RSD_CALL_GL(glGetShaderiv, mCurrentState->mShaderID, GL_INFO_LOG_LENGTH, &infoLen); 257 if (infoLen) { 258 char* buf = (char*) malloc(infoLen); 260 RSD_CALL_GL(glGetShaderInfoLog, mCurrentState->mShaderID, infoLen, nullptr, buf);
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/frameworks/base/core/jni/ |
H A D | android_opengl_GLES20.cpp | 3021 GLint infoLen = 0; local 3022 glGetProgramiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 3023 if (!infoLen) { 3026 char* buf = (char*) malloc(infoLen); 3031 glGetProgramInfoLog(shader, infoLen, NULL, buf); 3228 GLint infoLen = 0; local 3229 glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 3230 if (!infoLen) { 3231 infoLen = 512; 3233 char* buf = (char*) malloc(infoLen); [all...] |
H A D | android_opengl_GLES31.cpp | 3222 GLint infoLen = 0; local 3223 glGetProgramPipelineiv(shader, GL_INFO_LOG_LENGTH, &infoLen); 3224 if (!infoLen) { 3227 char* buf = (char*) malloc(infoLen); 3232 glGetProgramPipelineInfoLog(shader, infoLen, NULL, buf);
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