Searched refs:maxTextureUnits (Results 1 - 2 of 2) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DTextureState.cpp39 GLint maxTextureUnits; local
40 glGetIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &maxTextureUnits);
41 LOG_ALWAYS_FATAL_IF(maxTextureUnits < kTextureUnitsCount,
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java577 public static int maxTextureUnits() { method in class:ImageShader
681 if (count > maxTextureUnits()) {
683 + "maximum number of allowed texture units (" + maxTextureUnits() + ")!");

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