/frameworks/base/graphics/java/android/graphics/ |
H A D | SurfaceTexture.java | 108 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 112 public SurfaceTexture(int texName) { argument 113 this(texName, false); 128 * @param texName the OpenGL texture object name (e.g. generated via glGenTextures) 133 public SurfaceTexture(int texName, boolean singleBufferMode) { argument 136 nativeInit(false, texName, singleBufferMode, new WeakReference<SurfaceTexture>(this)); 283 * @param texName The name of the OpenGL ES texture that will be created. This texture name 286 public void attachToGLContext(int texName) { argument 287 int err = nativeAttachToGLContext(texName); 399 private native void nativeInit(boolean isDetached, int texName, argument 409 nativeAttachToGLContext(int texName) argument [all...] |
/frameworks/native/include/android/ |
H A D | surface_texture.h | 91 * \param texName The name of the OpenGL ES texture that will be created. This texture name 95 int ASurfaceTexture_attachToGLContext(ASurfaceTexture* st, uint32_t texName);
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/frameworks/native/libs/gui/tests/ |
H A D | TextureRenderer.h | 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st);
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H A D | TextureRenderer.cpp | 30 TextureRenderer::TextureRenderer(GLuint texName, argument 31 const sp<GLConsumer>& st) : mTexName(texName), mST(st), mPgm(0),
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/frameworks/av/cmds/screenrecord/ |
H A D | Program.h | 56 status_t blit(GLuint texName, const float* texMatrix, 61 status_t drawTriangles(GLuint texName, const float* texMatrix, 71 status_t beforeDraw(GLuint texName, const float* texMatrix,
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H A D | Program.cpp | 203 status_t Program::blit(GLuint texName, const float* texMatrix, argument 205 ALOGV("Program::blit %d xy=%d,%d wh=%d,%d", texName, x, y, w, h); 221 err = beforeDraw(texName, texMatrix, pos, uv, invert); 229 status_t Program::drawTriangles(GLuint texName, const float* texMatrix, argument 231 ALOGV("Program::drawTriangles texName=%d", texName); 235 err = beforeDraw(texName, texMatrix, vertices, texes, false); 243 status_t Program::beforeDraw(GLuint texName, const float* texMatrix, argument 273 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 276 glBindTexture(GL_TEXTURE_2D, texName); [all...] |
/frameworks/native/cmds/flatland/ |
H A D | Composers.cpp | 46 bool blit(GLuint texName, const float* texMatrix, argument 49 return modBlit(texName, texMatrix, modColor, x, y, w, h); 52 bool modBlit(GLuint texName, const float* texMatrix, float* modColor, argument 87 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texName); 125 virtual bool compose(GLuint /*texName*/, const sp<GLConsumer>& /*glc*/) { 149 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 158 return mBlitter.blit(texName, texMatrix, x, y, w, h); 173 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) { argument 190 return mBlitter.blit(texName, texMatrix, x, y, w, h); 205 virtual bool compose(GLuint texName, cons argument 244 compose(GLuint texName, const sp<GLConsumer>& glc) argument [all...] |
H A D | Flatland.h | 52 virtual bool compose(GLuint texName, const sp<GLConsumer>& glc) = 0;
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H A D | Main.cpp | 401 GLuint texName; local 403 &texName);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
H A D | RenderEngine.h | 99 virtual void bindExternalTextureImage(uint32_t texName, const RE::Image& image) = 0; 225 void bindExternalTextureImage(uint32_t texName, const RE::Image& image) override; 239 void bindExternalTextureImage(uint32_t texName, const RE::impl::Image& image); 246 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, 248 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName) = 0;
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H A D | GLES20RenderEngine.h | 59 virtual void bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, uint32_t* fbName, 61 virtual void unbindFramebuffer(uint32_t texName, uint32_t fbName);
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H A D | GLES20RenderEngine.cpp | 282 void GLES20RenderEngine::bindImageAsFramebuffer(EGLImageKHR image, uint32_t* texName, argument 296 *texName = tname; 300 void GLES20RenderEngine::unbindFramebuffer(uint32_t texName, uint32_t fbName) { argument 303 glDeleteTextures(1, &texName);
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H A D | RenderEngine.cpp | 373 void RenderEngine::bindExternalTextureImage(uint32_t texName, const android::RE::Image& image) { argument 376 return bindExternalTextureImage(texName, static_cast<const android::RE::impl::Image&>(image)); 379 void RenderEngine::bindExternalTextureImage(uint32_t texName, argument 383 glBindTexture(target, texName);
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/frameworks/base/rs/java/android/renderscript/ |
H A D | Program.java | 339 * @param texName what the texture should be called in the 343 public BaseProgramBuilder addTexture(TextureType texType, String texName) argument 349 mTextureNames[mTextureCount] = texName;
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/frameworks/base/core/jni/android/graphics/ |
H A D | SurfaceTexture.cpp | 259 jint texName, jboolean singleBufferMode, jobject weakThiz) 274 surfaceTexture = new GLConsumer(consumer, texName, 284 (isDetached ? 0 : texName), 258 SurfaceTexture_init(JNIEnv* env, jobject thiz, jboolean isDetached, jint texName, jboolean singleBufferMode, jobject weakThiz) argument
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