1/* 2 * Copyright 2013 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#ifndef ANDROID_TEXTURE_RENDERER_H 18#define ANDROID_TEXTURE_RENDERER_H 19 20#include <GLES/gl.h> 21 22#include <utils/RefBase.h> 23 24namespace android { 25 26class GLConsumer; 27 28class TextureRenderer : public RefBase { 29public: 30 TextureRenderer(GLuint texName, const sp<GLConsumer>& st); 31 32 void SetUp(); 33 void drawTexture(); 34 35private: 36 GLuint mTexName; 37 sp<GLConsumer> mST; 38 GLuint mPgm; 39 GLint mPositionHandle; 40 GLint mTexSamplerHandle; 41 GLint mTexMatrixHandle; 42}; 43 44} // namespace android 45 46#endif 47