Searched refs:vbo (Results 1 - 8 of 8) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DOffscreenBufferPool.cpp99 &vbo, sizeof(TextureVertex) * count * 4, &meshVector[0],
110 renderState.meshState().deleteMeshBuffer(vbo);
112 vbo = 0;
H A DOffscreenBufferPool.h79 // vbo / size of mesh
81 GLuint vbo = 0; member in class:android::uirenderer::OffscreenBuffer
/frameworks/base/media/mca/filterfw/native/core/
H A Dshader_program.cpp64 vbo(0),
945 const VertexFrame* vbo,
954 if (vbo) {
962 attrib.vbo = vbo->GetVboId();
1078 } else if (attrib.vbo) {
1080 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo);
944 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
H A Dshader_program.h418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
/frameworks/base/libs/hwui/
H A DGlopBuilder.h55 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
H A DGlopBuilder.cpp73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { argument
78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord,
H A DBakedOpDispatcher.cpp819 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
H A DImageShader.java111 int vbo){
118 mVbo = vbo;
405 public void setAttributeValues(String attributeName, int vbo, int type, int components, argument
408 attr.set(normalize, offset, stride, components, type, vbo);
110 set(boolean normalize, int offset, int stride, int components, int type, int vbo) argument

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