Searched refs:vbo (Results 1 - 8 of 8) sorted by relevance
/frameworks/base/libs/hwui/renderstate/ |
H A D | OffscreenBufferPool.cpp | 99 &vbo, sizeof(TextureVertex) * count * 4, &meshVector[0], 110 renderState.meshState().deleteMeshBuffer(vbo); 112 vbo = 0;
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H A D | OffscreenBufferPool.h | 79 // vbo / size of mesh 81 GLuint vbo = 0; member in class:android::uirenderer::OffscreenBuffer
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/frameworks/base/media/mca/filterfw/native/core/ |
H A D | shader_program.cpp | 64 vbo(0), 945 const VertexFrame* vbo, 954 if (vbo) { 962 attrib.vbo = vbo->GetVboId(); 1078 } else if (attrib.vbo) { 1080 glBindBuffer(GL_ARRAY_BUFFER, attrib.vbo); 944 SetAttributeValues(ProgramVar var, const VertexFrame* vbo, GLenum type, int components, int stride, int offset, bool normalize) argument
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H A D | shader_program.h | 418 GLuint vbo; member in struct:android::filterfw::ShaderProgram::VertexAttrib
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/frameworks/base/libs/hwui/ |
H A D | GlopBuilder.h | 55 GlopBuilder& setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount);
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H A D | GlopBuilder.cpp | 73 GlopBuilder& GlopBuilder::setMeshTexturedIndexedVbo(GLuint vbo, GLsizei elementCount) { argument 78 mOutGlop->mesh.vertices = {vbo, VertexAttribFlags::TextureCoord,
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H A D | BakedOpDispatcher.cpp | 819 .setMeshTexturedIndexedVbo(buffer->vbo, buffer->elementCount)
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/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
H A D | ImageShader.java | 111 int vbo){ 118 mVbo = vbo; 405 public void setAttributeValues(String attributeName, int vbo, int type, int components, argument 408 attr.set(normalize, offset, stride, components, type, vbo); 110 set(boolean normalize, int offset, int stride, int components, int type, int vbo) argument
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