Searched refs:bindTexture (Results 1 - 19 of 19) sorted by relevance

/frameworks/base/libs/hwui/renderstate/
H A DTextureState.h50 * bindTexture(GLenum, GLuint).
52 void bindTexture(GLuint texture);
57 * bindTexture(GLuint).
59 void bindTexture(GLenum target, GLuint texture);
H A DTextureState.cpp95 void TextureState::bindTexture(GLuint texture) { function in class:android::TextureState
102 void TextureState::bindTexture(GLenum target, GLuint texture) { function in class:android::TextureState
104 bindTexture(texture);
H A DRenderState.cpp318 mCaches->textureState().bindTexture(texture.texture->target(), texture.texture->id());
/frameworks/base/libs/hwui/
H A DTexture.h62 inline void setWrap(GLenum wrap, bool bindTexture = false, bool force = false) {
63 setWrapST(wrap, wrap, bindTexture, force);
66 virtual void setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture = false,
69 inline void setFilter(GLenum filter, bool bindTexture = false, bool force = false) {
70 setFilterMinMag(filter, filter, bindTexture, force);
73 virtual void setFilterMinMag(GLenum min, GLenum mag, bool bindTexture = false,
H A DImage.cpp40 Caches::getInstance().textureState().bindTexture(mTexture);
H A DTexture.cpp54 void Texture::setWrapST(GLenum wrapS, GLenum wrapT, bool bindTexture, bool force) { argument
59 if (bindTexture) {
60 mCaches.textureState().bindTexture(mTarget, mId);
68 void Texture::setFilterMinMag(GLenum min, GLenum mag, bool bindTexture, bool force) { argument
73 if (bindTexture) {
74 mCaches.textureState().bindTexture(mTarget, mId);
130 mCaches.textureState().bindTexture(GL_TEXTURE_2D, mId);
349 mCaches.textureState().bindTexture(mTarget, mId);
H A DGlLayer.cpp62 caches.textureState().bindTexture(texture.target(), texture.mId);
H A DSkiaShader.cpp59 static inline void bindTexture(Caches* caches, Texture* texture, GLenum wrapS, GLenum wrapT) { function in namespace:android::uirenderer
60 caches->textureState().bindTexture(texture->target(), texture->id());
187 bindTexture(&caches, data.gradientTexture, data.wrapST, data.wrapST);
253 bindTexture(&caches, data.bitmapTexture, data.wrapS, data.wrapT);
H A DOpenGLReadback.cpp182 caches.textureState().bindTexture(texture);
255 caches.textureState().bindTexture(GL_TEXTURE_EXTERNAL_OES, sourceTexId);
H A DBakedOpRenderer.cpp109 mCaches.textureState().bindTexture(buffer->texture.id());
H A DFontRenderer.cpp440 caches.textureState().bindTexture(lastTextureId);
/frameworks/rs/
H A DrsProgram.h70 void bindTexture(Context *, uint32_t slot, Allocation *);
H A DrsProgram.cpp119 bindTexture(nullptr, ct, nullptr);
181 void Program::bindTexture(Context *rsc, uint32_t slot, Allocation *a) { function in class:android::renderscript::Program
219 p->bindTexture(rsc, slot, static_cast<Allocation *>(a));
H A DrsScriptC_LibGL.cpp48 pf->bindTexture(rsc, slot, a);
H A DrsFont.cpp479 mFontShaderF->bindTexture(mRSC, 0, mTextTexture.get());
/frameworks/base/rs/java/android/renderscript/
H A DProgram.java165 public void bindTexture(Allocation va, int slot) method in class:Program
/frameworks/rs/tests/java_api/Balls/src/com/example/android/rs/balls/
H A DBallsRS.java110 mPFPoints.bindTexture(loadTexture(R.drawable.flares), 0);
/frameworks/native/opengl/libagl/
H A Dtexture.cpp83 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
142 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
161 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
292 ggl->bindTexture(ggl, &src);
776 c->rasterizer.procs.bindTexture(c, &(u.texture->surface));
1295 // to call bindTexture on the main rasterizer.
1531 ggl->bindTexture(ggl, &readSurface); // source is read-buffer
/frameworks/base/libs/hwui/renderthread/
H A DOpenGLPipeline.cpp332 caches.textureState().bindTexture(mTexture);

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