Searched refs:outputTransformMatrix (Results 1 - 1 of 1) sorted by relevance

/frameworks/native/services/surfaceflinger/RenderEngine/
H A DProgram.cpp67 mOutputTransformMatrixLoc = glGetUniformLocation(programId, "outputTransformMatrix");
147 mat4 outputTransformMatrix = desc.mColorMatrix * desc.mOutputTransformMatrix; local
152 outputTransformMatrix *= desc.mSaturationMatrix;
155 outputTransformMatrix.asArray());

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