/external/mesa3d/src/mesa/main/ |
H A D | texcompress.c | 87 case GL_COMPRESSED_RG11_EAC: 366 formats[n++] = GL_COMPRESSED_RG11_EAC; 545 case GL_COMPRESSED_RG11_EAC: 733 return GL_COMPRESSED_RG11_EAC;
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H A D | copyimage.c | 374 case GL_COMPRESSED_RG11_EAC:
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H A D | textureview.c | 201 {VIEW_CLASS_EAC_RG11, GL_COMPRESSED_RG11_EAC},
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H A D | glformats.c | 922 case GL_COMPRESSED_RG11_EAC: 1106 case GL_COMPRESSED_RG11_EAC:
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/external/deqp/framework/opengl/ |
H A D | gluTextureUtil.cpp | 244 case tcu::COMPRESSEDTEXFORMAT_EAC_RG11: return GL_COMPRESSED_RG11_EAC; 303 case GL_COMPRESSED_RG11_EAC: return tcu::COMPRESSEDTEXFORMAT_EAC_RG11; 353 case GL_COMPRESSED_RG11_EAC:
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H A D | gluStrUtil.inl | 901 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC"; 1743 case GL_COMPRESSED_RG11_EAC: return "GL_COMPRESSED_RG11_EAC";
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/external/deqp/framework/platform/null/ |
H A D | tcuNullRenderContext.cpp | 212 GL_COMPRESSED_RG11_EAC,
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/external/deqp/modules/gles3/functional/ |
H A D | es3fImplementationLimitTests.cpp | 268 GL_COMPRESSED_RG11_EAC,
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/external/swiftshader/src/OpenGL/common/ |
H A D | Image.cpp | 508 case GL_COMPRESSED_RG11_EAC: return sw::FORMAT_RG11_EAC; 721 case GL_COMPRESSED_RG11_EAC:
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Context.h | 120 GL_COMPRESSED_RG11_EAC,
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H A D | utilities.cpp | 338 case GL_COMPRESSED_RG11_EAC:
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H A D | libGLESv3.cpp | 604 case GL_COMPRESSED_RG11_EAC:
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/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
H A D | PVRTTextureAPI.cpp | 195 glInternalFormat=GL_COMPRESSED_RG11_EAC;
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/external/mesa3d/src/mesa/state_tracker/ |
H A D | st_format.c | 1525 { GL_COMPRESSED_RG11_EAC, 0 },
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/external/deqp/modules/gles31/functional/ |
H A D | es31fTextureBorderClampTests.cpp | 2375 { "compressed_rg11_eac", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, 2456 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST }, 2496 { "compressed_color", GL_COMPRESSED_RG11_EAC, tcu::Sampler::MODE_LAST },
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H A D | es31fCopyImageTests.cpp | 2529 compressedTextureFormatViewClasses[VIEWCLASS_EAC_RG11].push_back(GL_COMPRESSED_RG11_EAC); 2614 mixedViewClasses[VIEWCLASS_128_BITS].second.push_back(GL_COMPRESSED_RG11_EAC);
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H A D | es31fNegativeTextureApiTests.cpp | 466 ctx.glCompressedTexImage2D(GL_TEXTURE_2D, 0, GL_COMPRESSED_RG11_EAC, 1, 1, 0, divRoundUp(1, 4) * divRoundUp(1, 4) * 16 - 1, 0);
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/external/deqp/external/openglcts/modules/gl/ |
H A D | gl4cTextureViewTests.cpp | 165 GL_COMPRESSED_RG11_EAC, /* >= GL 4.3 */ 969 case GL_COMPRESSED_RG11_EAC: 1544 case GL_COMPRESSED_RG11_EAC: 1545 result = "GL_COMPRESSED_RG11_EAC"; 2400 case GL_COMPRESSED_RG11_EAC: 2539 case GL_COMPRESSED_RG11_EAC:
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H A D | gl4cDirectStateAccessTexturesTests.cpp | 4901 is_ok &= Test<2>(GL_COMPRESSED_RG11_EAC); 4920 is_ok &= Test<3>(GL_COMPRESSED_RG11_EAC); 8519 GL_COMPRESSED_RG11_EAC,
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
H A D | gl3.h | 790 #define GL_COMPRESSED_RG11_EAC 0x9272
macro
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/external/deqp/framework/opengl/wrapper/ |
H A D | glwEnums.inl | 1568 #define GL_COMPRESSED_RG11_EAC 0x9272
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/external/mesa3d/include/GLES3/ |
H A D | gl3.h | 979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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H A D | gl31.h | 979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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H A D | gl32.h | 979 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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/external/swiftshader/include/GLES3/ |
H A D | gl3.h | 983 #define GL_COMPRESSED_RG11_EAC 0x9272 macro
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