/external/mesa3d/prebuilt-intermediates/main/ |
H A D | format_info.h | 1248 GL_FLOAT, 1261 GL_FLOAT, 1274 GL_FLOAT, 1287 GL_FLOAT, 1300 GL_FLOAT, 1313 GL_FLOAT, 1326 GL_FLOAT, 1339 GL_FLOAT, 1352 GL_FLOAT, 1365 GL_FLOAT, [all...] |
/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/ |
H A D | esextcTextureBorderClampSamplingTextureGroup.cpp | 62 GL_FLOAT, GL_UNSIGNED_BYTE); 94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 110 255, GL_FLOAT, GL_UNSIGNED_BYTE); 120 GL_FLOAT, GL_UNSIGNED_BYTE); 152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 162 GL_FLOAT, GL_UNSIGNED_BYTE); 198 GL_FLOAT, GL_UNSIGNED_BYTE); 214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 230 255, GL_FLOAT, GL_UNSIGNED_BYTE); 240 GL_FLOAT, GL_UNSIGNED_BYT [all...] |
H A D | esextcTextureBorderClampTests.cpp | 87 GL_FLOAT, GL_UNSIGNED_BYTE); 119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 135 255, GL_FLOAT, GL_UNSIGNED_BYTE); 145 GL_FLOAT, GL_UNSIGNED_BYTE); 177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 187 GL_FLOAT, GL_UNSIGNED_BYTE); 222 GL_FLOAT, GL_UNSIGNED_BYTE); 238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE); 254 255, GL_FLOAT, GL_UNSIGNED_BYTE); 264 GL_FLOAT, GL_UNSIGNED_BYT [all...] |
/external/mesa3d/src/mesa/vbo/ |
H A D | vbo_context.h | 154 case GL_FLOAT: 170 case GL_FLOAT: 194 case GL_FLOAT:
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/external/autotest/client/deps/glbench/src/ |
H A D | windowmanagercompositingtest.cc | 141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | fillratetest.cc | 94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL); 177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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H A D | texturetest.cc | 50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices); 54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
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H A D | varyingsandddxytest.cc | 130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL); 158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
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/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/ |
H A D | OGLESBasicTnL.cpp | 231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0); 235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3)); 239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5));
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/external/deqp/framework/opengl/simplereference/ |
H A D | sglrContextUtil.cpp | 81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0); 92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0); 141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]); 147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
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/external/mesa3d/src/glx/ |
H A D | vertarr.c | 109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)} 195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT, 206 __indirect_glNormalPointer(GL_FLOAT, trueStride, 210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
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/external/tensorflow/tensorflow/examples/android/jni/object_tracking/ |
H A D | gl_utils.h | 39 glVertexPointer(2, GL_FLOAT, 0, line);
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H A D | sprite.h | 85 glVertexPointer(3, GL_FLOAT, 0, vertices); 86 glTexCoordPointer(2, GL_FLOAT, 0, textureVertices);
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/external/mesa3d/src/mesa/drivers/dri/nouveau/ |
H A D | nouveau_swtnl_t.c | 36 case GL_FLOAT: 66 .type = GL_FLOAT, 70 .type = GL_FLOAT, 82 .type = GL_FLOAT, 86 .type = GL_FLOAT, 90 .type = GL_FLOAT, 94 .type = GL_FLOAT, 98 .type = GL_FLOAT,
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Shader.cpp | 292 case GL_FLOAT: return true; 305 case GL_FLOAT: return true; 318 case GL_FLOAT: return true; 331 case GL_FLOAT: return true; 344 case GL_FLOAT: return true; 348 case GL_FLOAT: return false;
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/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | Shader.cpp | 315 case GL_FLOAT: return true; 328 case GL_FLOAT: return true; 341 case GL_FLOAT: return true; 354 case GL_FLOAT: return true; 367 case GL_FLOAT: return true; 371 case GL_FLOAT: return false;
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H A D | utilities.cpp | 38 case GL_FLOAT: 104 case GL_FLOAT: 117 return GL_FLOAT; 157 case GL_FLOAT: return sizeof(GLfloat); 199 case GL_FLOAT: 258 case GL_FLOAT: 642 case GL_FLOAT: 682 if(format == GL_RGBA && type == GL_FLOAT) 794 case GL_FLOAT: // GL_OES_texture_float 882 case GL_FLOAT [all...] |
H A D | Framebuffer.cpp | 641 case GL_R16F: return GL_FLOAT; 642 case GL_RG16F: return GL_FLOAT; 643 case GL_R11F_G11F_B10F: return GL_FLOAT; 644 case GL_RGB16F: return GL_FLOAT; 645 case GL_RGBA16F: return GL_FLOAT; 646 case GL_R32F: return GL_FLOAT; 647 case GL_RG32F: return GL_FLOAT; 648 case GL_RGB32F: return GL_FLOAT; 649 case GL_RGBA32F: return GL_FLOAT; 686 case GL_DEPTH_COMPONENT32F: return GL_FLOAT; [all...] |
/external/deqp/external/openglcts/modules/gl/ |
H A D | gl3cTextureSizePromotion.cpp | 246 source_type = GL_FLOAT; 254 source_type = GL_FLOAT; 262 source_type = GL_FLOAT; 406 glw::GLenum destination_type = GL_FLOAT; 839 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); 869 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); 900 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel); 1009 return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) || 1010 (GL_FLOAT [all...] |
H A D | gl4cTextureGatherTests.cpp | 441 GLenum tex_type = GL_FLOAT; 474 GLenum tex_type = GL_FLOAT; 507 GLenum tex_type = GL_FLOAT; 614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0); 619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]); 635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, 637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, 639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, 641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, 643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, [all...] |
H A D | gl4cVertexAttribBindingTests.cpp | 336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); 337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8); 352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]); 505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); 552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0); 553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0); 554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8); 555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4); 626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALS [all...] |
/external/deqp/modules/gles3/performance/ |
H A D | es3pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
H A D | es3pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
/external/deqp/modules/gles2/performance/ |
H A D | es2pStateChangeTests.cpp | 158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |
H A D | es2pRedundantStateChangeTests.cpp | 149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL); 518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS [all...] |