Searched refs:GL_FLOAT (Results 1 - 25 of 375) sorted by relevance

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/external/mesa3d/prebuilt-intermediates/main/
H A Dformat_info.h1248 GL_FLOAT,
1261 GL_FLOAT,
1274 GL_FLOAT,
1287 GL_FLOAT,
1300 GL_FLOAT,
1313 GL_FLOAT,
1326 GL_FLOAT,
1339 GL_FLOAT,
1352 GL_FLOAT,
1365 GL_FLOAT,
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/external/deqp/external/openglcts/modules/glesext/texture_border_clamp/
H A DesextcTextureBorderClampSamplingTextureGroup.cpp62 GL_FLOAT, GL_UNSIGNED_BYTE);
94 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
110 255, GL_FLOAT, GL_UNSIGNED_BYTE);
120 GL_FLOAT, GL_UNSIGNED_BYTE);
152 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
162 GL_FLOAT, GL_UNSIGNED_BYTE);
198 GL_FLOAT, GL_UNSIGNED_BYTE);
214 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
230 255, GL_FLOAT, GL_UNSIGNED_BYTE);
240 GL_FLOAT, GL_UNSIGNED_BYT
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H A DesextcTextureBorderClampTests.cpp87 GL_FLOAT, GL_UNSIGNED_BYTE);
119 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
135 255, GL_FLOAT, GL_UNSIGNED_BYTE);
145 GL_FLOAT, GL_UNSIGNED_BYTE);
177 1, 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
187 GL_FLOAT, GL_UNSIGNED_BYTE);
222 GL_FLOAT, GL_UNSIGNED_BYTE);
238 0, 255, GL_FLOAT, GL_UNSIGNED_BYTE);
254 255, GL_FLOAT, GL_UNSIGNED_BYTE);
264 GL_FLOAT, GL_UNSIGNED_BYT
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/external/mesa3d/src/mesa/vbo/
H A Dvbo_context.h154 case GL_FLOAT:
170 case GL_FLOAT:
194 case GL_FLOAT:
/external/autotest/client/deps/glbench/src/
H A Dwindowmanagercompositingtest.cc141 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
147 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
191 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
197 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
257 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
263 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
268 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
273 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
H A Dfillratetest.cc94 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
108 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
114 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
172 glVertexAttribPointer(position_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
177 glVertexAttribPointer(texcoord_attribute, 2, GL_FLOAT, GL_FALSE, 0, NULL);
H A Dtexturetest.cc50 glVertexAttribPointer(attr1, 2, GL_FLOAT, GL_FALSE, 0, kVertices);
54 glVertexAttribPointer(attr2, 2, GL_FLOAT, GL_FALSE, 0, kTexCoords);
H A Dvaryingsandddxytest.cc130 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
158 glVertexAttribPointer(attribute_index, 2, GL_FLOAT, GL_FALSE, 0, NULL);
/external/swiftshader/third_party/PowerVR_SDK/Examples/Beginner/04_BasicTnL/OGLES/
H A DOGLESBasicTnL.cpp231 glVertexPointer(3,GL_FLOAT,sizeof(float) * 8, 0);
235 glTexCoordPointer(2,GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 3));
239 glNormalPointer(GL_FLOAT,sizeof(float) * 8, (unsigned char*) (sizeof(float) * 5));
/external/deqp/framework/opengl/simplereference/
H A DsglrContextUtil.cpp81 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, 0);
92 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, 0);
141 ctx.vertexAttribPointer(posLoc, 4, GL_FLOAT, GL_FALSE, 0, &position[0]);
147 ctx.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, &coord[0]);
/external/mesa3d/src/glx/
H A Dvertarr.c109 #define F(x) {GL_FLOAT, x, x * sizeof(GLfloat)}
195 __indirect_glTexCoordPointer(modes[idx][0].count, GL_FLOAT,
206 __indirect_glNormalPointer(GL_FLOAT, trueStride,
210 __indirect_glVertexPointer(modes[idx][3].count, GL_FLOAT,
/external/tensorflow/tensorflow/examples/android/jni/object_tracking/
H A Dgl_utils.h39 glVertexPointer(2, GL_FLOAT, 0, line);
H A Dsprite.h85 glVertexPointer(3, GL_FLOAT, 0, vertices);
86 glTexCoordPointer(2, GL_FLOAT, 0, textureVertices);
/external/mesa3d/src/mesa/drivers/dri/nouveau/
H A Dnouveau_swtnl_t.c36 case GL_FLOAT:
66 .type = GL_FLOAT,
70 .type = GL_FLOAT,
82 .type = GL_FLOAT,
86 .type = GL_FLOAT,
90 .type = GL_FLOAT,
94 .type = GL_FLOAT,
98 .type = GL_FLOAT,
/external/swiftshader/src/OpenGL/libGL/
H A DShader.cpp292 case GL_FLOAT: return true;
305 case GL_FLOAT: return true;
318 case GL_FLOAT: return true;
331 case GL_FLOAT: return true;
344 case GL_FLOAT: return true;
348 case GL_FLOAT: return false;
/external/swiftshader/src/OpenGL/libGLESv2/
H A DShader.cpp315 case GL_FLOAT: return true;
328 case GL_FLOAT: return true;
341 case GL_FLOAT: return true;
354 case GL_FLOAT: return true;
367 case GL_FLOAT: return true;
371 case GL_FLOAT: return false;
H A Dutilities.cpp38 case GL_FLOAT:
104 case GL_FLOAT:
117 return GL_FLOAT;
157 case GL_FLOAT: return sizeof(GLfloat);
199 case GL_FLOAT:
258 case GL_FLOAT:
642 case GL_FLOAT:
682 if(format == GL_RGBA && type == GL_FLOAT)
794 case GL_FLOAT: // GL_OES_texture_float
882 case GL_FLOAT
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H A DFramebuffer.cpp641 case GL_R16F: return GL_FLOAT;
642 case GL_RG16F: return GL_FLOAT;
643 case GL_R11F_G11F_B10F: return GL_FLOAT;
644 case GL_RGB16F: return GL_FLOAT;
645 case GL_RGBA16F: return GL_FLOAT;
646 case GL_R32F: return GL_FLOAT;
647 case GL_RG32F: return GL_FLOAT;
648 case GL_RGB32F: return GL_FLOAT;
649 case GL_RGBA32F: return GL_FLOAT;
686 case GL_DEPTH_COMPONENT32F: return GL_FLOAT;
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/external/deqp/external/openglcts/modules/gl/
H A Dgl3cTextureSizePromotion.cpp246 source_type = GL_FLOAT;
254 source_type = GL_FLOAT;
262 source_type = GL_FLOAT;
406 glw::GLenum destination_type = GL_FLOAT;
839 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel);
869 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel);
900 gl.readPixels(0, 0, 1, 1, GL_RED, GL_FLOAT, &pixel);
1009 return (GL_FLOAT == descriptor.expected_red_type) || (GL_FLOAT == descriptor.expected_green_type) ||
1010 (GL_FLOAT
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H A Dgl4cTextureGatherTests.cpp441 GLenum tex_type = GL_FLOAT;
474 GLenum tex_type = GL_FLOAT;
507 GLenum tex_type = GL_FLOAT;
614 glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, i, internal_format, size, size, 6 * slices, 0, format, GL_FLOAT, 0);
619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]);
635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT,
637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 11, 2, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
641 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 24, 13, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
643 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 9, 14, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT,
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H A Dgl4cVertexAttribBindingTests.cpp336 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
337 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 8);
352 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
359 glReadPixels(0, 0, getWindowWidth(), getWindowHeight(), GL_RGB, GL_FLOAT, &fb[0][0]);
505 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
552 glVertexAttribFormat(0, 2, GL_FLOAT, GL_FALSE, 0);
553 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALSE, 0);
554 glVertexAttribFormat(7, 1, GL_FLOAT, GL_FALSE, 8);
555 glVertexAttribFormat(15, 2, GL_FLOAT, GL_FALSE, 4);
626 glVertexAttribFormat(1, 3, GL_FLOAT, GL_FALS
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/external/deqp/modules/gles3/performance/
H A Des3pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
478 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
520 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
566 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
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H A Des3pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
434 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
471 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
512 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
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/external/deqp/modules/gles2/performance/
H A Des2pStateChangeTests.cpp158 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
202 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
247 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
301 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
346 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
388 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
436 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
482 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
530 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
572 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
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H A Des2pRedundantStateChangeTests.cpp149 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
188 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
228 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
277 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
317 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
354 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
397 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
438 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
481 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALSE, 0, NULL);
518 gl.vertexAttribPointer(coordLoc, 2, GL_FLOAT, GL_FALS
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