4676862e987be2c05ca2825783f2f54cf2f29eb7 |
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17-Jan-2018 |
Alexis Hetu <sugoi@google.com> |
Texture Rectangle implementation This adds support for GL_ARB_texture_rectangle, as it is used in Chromium. This is required in order to use EGL/GLES on MacOS using IOSurface, in order to be able to run Chromium on top of SwiftShader on MacOS. Change-Id: I3c0b6a137892583bbfbc68149874d5bec3026b4a Reviewed-on: https://swiftshader-review.googlesource.com/16368 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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2e4c069ab3d6f2175d217b3327ea094920fb7f03 |
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15-Jan-2018 |
Alexis Hetu <sugoi@google.com> |
Maximum call stack depth increase dEQP requires a stack depth of at least 33 for all tests to pass. Since the stack depth in swiftshader is arbitrary and doesn't actually depend on hardware, the maximum stack depth was increased from 16 to 64. Also added a bit of log info to make debugging easier. Fixes 2 dEQP tests: dEQP-GLES3.performance.compiler.optimization.function_inlining.32_nested_* Change-Id: I95ae335977d4eb3b21a54296b7fc5e6019595e66 Reviewed-on: https://swiftshader-review.googlesource.com/16328 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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bf3fc254f96e60ff38e55496c27ba057787a8e9c |
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06-Dec-2017 |
Alexis Hetu <sugoi@google.com> |
Minor C++11 code cleanup Used range-based for loop where it was trivial to do so. This change should be noop in terms of functionality. Change-Id: I3d692cc2706f35f5b710e7539fa084365cf28af1 Reviewed-on: https://swiftshader-review.googlesource.com/14628 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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23f54d74e1e613a0e90e79056e96cb8a339373a8 |
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05-Dec-2017 |
Alexis Hetu <sugoi@google.com> |
Fix attribute location binding - Attribute location aliasing was allowed prior to shader version 300, so location aliasing is now possible. - Attribute binding refers to the linked location of attributes, so locations set using glBindAttribLocation() will only be returned by glGetAttribLocation() after the program is linked. Before that, it will return the location allocated during the previous glLinkProgram() call. In order to do that, an extra map was added. "linkedAttributeLocation" represents the attributes' location, as a result of linking a program. "attributeBinding" represents the attributes' future location, when the next program linking occurs. On top of that, the shader's version was not being passed down from TranslatorASM to es2::Shader, or from es2::Shader to Program, so this information also needed to be properly transferred. Fixes all failures in: dEQP-GLES3.functional.attribute_location* Change-Id: I4ba7dc7c2f6d444e805cadeb5445f5ff371c3d95 Reviewed-on: https://swiftshader-review.googlesource.com/14568 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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a4f0c8967216d1dfe3b48128f3b9733d9b25b754 |
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15-Nov-2017 |
Nicolas Capens <capn@google.com> |
Print uniform buffer registers as cb#[index]. This matches Shader Model 4+ assembly syntax and helps debug shader compilation issues. Change-Id: Iff2a2991794e13476b99e11d6ac07fdf5d37570b Reviewed-on: https://swiftshader-review.googlesource.com/13928 Tested-by: Nicolas Capens <nicolascapens@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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b28c662c82c7ac74962cb12a5d9f5bde2e650032 |
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05-Jan-2017 |
Nicolas Capens <capn@google.com> |
Fix clamping viewport dimensions on specification. The spec states that glViewport() silently clamps the viewport width and height to GL_MAX_VIEWPORT_DIMS[0] and GL_MAX_VIEWPORT_DIMS[1], respectively. Bug b/34078120 Change-Id: Ifeec0d6b601ce8a3825796fa551eea1f46150002 Reviewed-on: https://swiftshader-review.googlesource.com/8371 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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0bac285a78df6a6d7a6b68784748b92805420ffb |
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07-May-2016 |
Nicolas Capens <capn@google.com> |
Apply the Apache 2.0 license. Change-Id: I4a7aeefedcd2d891093520d5a10ebefadcddb5be Reviewed-on: https://swiftshader-review.googlesource.com/5320 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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ab752790e2502e966713359f97b76571253f7aaf |
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21-Apr-2016 |
Alexis Hetu <sugoi@google.com> |
Making proper use of size_t In a lot of cases, int was being used instead of size_to represent sizes. That led to some warnings about inconsistencies between int and size_t usage. While this cl doesn't solve all warnings, it tries to use size_t and int where it should be appropriate to use them. Change-Id: Id760df1360f65b2bba60f4075cdf4954fc6bbaf3 Reviewed-on: https://swiftshader-review.googlesource.com/5177 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Alexis Hétu <sugoi@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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c66f0e3629984a8f41f6ee4441047c9fe8584454 |
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18-Apr-2016 |
Nicolas Capens <capn@google.com> |
Implement GL_EXT_draw_buffers. Bug 19353282 Change-Id: I4a1782c2f1e9ae52b731ef447e97c353cc41044e Reviewed-on: https://swiftshader-review.googlesource.com/5123 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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175d634f0c82c1b7647219344cc8244222d75f89 |
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24-Nov-2015 |
Alexis Hetu <sugoi@google.com> |
Minor bug fixes and cleanup - Removed unused variables - Fixed member initialization order in a few classes - Fixed Surface::setSwapBehavior() - Removed unused mPixelPackingStateDirty members - Fixed initialization of "size" member in LinkedVarying class - Fixed constness of a string - Removed unused static functions - Added parenthesis to fix && / || order ambiguity Change-Id: Ia9ad8eaca335c60871fdc58037e441aa2010a641 Reviewed-on: https://swiftshader-review.googlesource.com/4301 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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42c00882580f7ef00ffc82528769c827d468fa1f |
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26-Jun-2015 |
Nicolas Capens <capn@google.com> |
Remove an unused method. Change-Id: Id212644a19443434ca14f78555e3d159ac4266e8 Reviewed-on: https://swiftshader-review.googlesource.com/3570 Tested-by: Nicolas Capens <capn@google.com> Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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3713cd4b12696bcabaabe98562320e8fa1796b33 |
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22-Jun-2015 |
Nicolas Capens <capn@google.com> |
Log the switch value when reaching an UNREACHABLE(). Bug 20025568 Change-Id: I37d2c7171e0704b4064e56e8ca8799f930038d87 Reviewed-on: https://swiftshader-review.googlesource.com/3481 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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d1746741f238615dfa8e1e23e770061d076c6d45 |
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30-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
Uniform Blocks API Implemented API level functionality for Uniform Blocks all the way down to the Program, without actually linking the uniforms, which will require more work in shaders to interpret these properly. Change-Id: I503a9bca63adb5160be7ff7597d3996d356fc1e3 Reviewed-on: https://swiftshader-review.googlesource.com/3015 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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6743bbf11fe876e0ce063802174c416f5fa05ad4 |
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21-Apr-2015 |
Alexis Hetu <sugoi@google.com> |
gl_InstanceID implementation I need some help connecting the dots here. I can see a few ways of doing it, but it isn't trivial for me to see which one would be right. Could you tell me how the value should go from the VertexProcessor to being assigned a value in the actual shader. Change-Id: Ie0bc2024f51a904ab8144c435b623cfefe8e6704 Reviewed-on: https://swiftshader-review.googlesource.com/2920 Tested-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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a6fb2e0d111f60d3704f77afb6e3a60a6a8c81ec |
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23-Mar-2015 |
Nicolas Capens <capn@google.com> |
Enable the use of samplerExternalOES. Change-Id: Iabafc06d073c99f9cc5b2c62ed83eff4862bc2cc Reviewed-on: https://swiftshader-review.googlesource.com/2684 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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db04c0645e0757854962acc45bfcb32aea70ad3a |
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20-Mar-2015 |
Ping-Hao Wu <pinghao@google.com> |
Use a string format for safer printing. The string was directly used as the string format, which would have caused printf to expect additional arguments when it contains formatting elements. Bug 18720257 Change-Id: Ie4391097e58d4cab2793a05eda2b03acd02d7f22 Reviewed-on: https://swiftshader-review.googlesource.com/2656 Reviewed-by: Greg Hartman <ghartman@google.com> Tested-by: Greg Hartman <ghartman@google.com> Reviewed-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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996314b427f1682926aad8652af18b081afcc363 |
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13-Feb-2015 |
Nicolas Capens <capn@google.com> |
Reject GLSL ES 3.00 shaders for OpenGL ES 2.0 contexts. Bug 19331817 Change-Id: I72128c6b3cb672d4b74578086814fde2c2c6db99 Reviewed-on: https://swiftshader-review.googlesource.com/2292 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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a68b6112a8bc192645ae8a1991b3e614bc878b27 |
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13-Feb-2015 |
Nicolas Capens <capn@google.com> |
Use an STL string for the shader info log. Bug 19331817 Change-Id: I9ea2f823fafa54e598e79181aa39c3626d9dc4e8 Reviewed-on: https://swiftshader-review.googlesource.com/2291 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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20b06c3c72ffddb2a67a8b52b63a3984040dc5b3 |
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13-Feb-2015 |
Nicolas Capens <capn@google.com> |
Centralize shader compilation. Bug 19331817 Change-Id: Ib5df377bf8f715e008f9d4e5efd0e97c6e2f2570 Reviewed-on: https://swiftshader-review.googlesource.com/2290 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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08ca3c6e18275ed9db5515e470692e700e1a3e12 |
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13-Feb-2015 |
Nicolas Capens <capn@google.com> |
Eliminate compiling for the WebGL spec. Bug 19331817 Change-Id: I85cbfd61a267e39832b951121422a676f5af4a54 Reviewed-on: https://swiftshader-review.googlesource.com/2289 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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6407fe82e29ab16920742bd47b93e14bc5f0e119 |
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10-Feb-2015 |
Nicolas Capens <capn@google.com> |
Eliminate the ShaderLang interface. Bug 19331817 Change-Id: I6f5e0c1130974a16cec9575f0fefdd81707b648b Reviewed-on: https://swiftshader-review.googlesource.com/2153 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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21c51c7d13fef8ee67fd7f182e1dad61b368d0b1 |
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10-Feb-2015 |
Nicolas Capens <capn@google.com> |
Eliminate the abstract shader compiler interface. Bug 19331817 Change-Id: I13bc44264ac8727aa246f25960e054ab2875ecec Reviewed-on: https://swiftshader-review.googlesource.com/2152 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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7cc75e1c3d1e60847e47e19cfbe71051b95e7f9d |
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29-Jan-2015 |
Nicolas Capens <capn@google.com> |
Make the Object class independent of the GL version. Bug 18962347 Change-Id: Ica99629bf58e799d6552d4a92ce3ae3eff57da27 Reviewed-on: https://swiftshader-review.googlesource.com/1880 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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5597eef8fe02d8f0d3cd451db5867a293167d82b |
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22-Jan-2015 |
Nicolas Capens <capn@google.com> |
Rename the GLSL shader compiler namespace to glsl. Bug 18962347 Change-Id: I28d001045cf43eed2d92cb0007330dffa620025b Reviewed-on: https://swiftshader-review.googlesource.com/1760 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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68754bf1c1b64da46a729de6b34ab1b8130baaff |
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22-Jan-2015 |
Nicolas Capens <capn@google.com> |
Make the GLSL compiler independent of the API shader class. Bug 18962347 Change-Id: I1a45c5572a45a16ae04ab77e7029ab31905ac702 Reviewed-on: https://swiftshader-review.googlesource.com/1750 Reviewed-by: Nicolas Capens <capn@google.com> Tested-by: Nicolas Capens <capn@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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3914bb4a6701cdd724dfcce485db6e19dccb80ae |
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01-Dec-2014 |
Nicolas Capens <capn@google.com> |
Clear the list of uniforms before recompiling. Bug 18525426 Change-Id: I10c613b5c989467423f3bc84ed3c7039fa35abea Reviewed-on: https://swiftshader-review.googlesource.com/1504 Reviewed-by: Alexis Hétu <sugoi@google.com> Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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978ddc5964f4eeaecb9c04fc5a95b2d582bb7afd |
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11-Nov-2014 |
Nicolas Capens <capn@google.com> |
Fixed memory leak associated with TLS. We used to allocate thread-local memory on each compile. If the compile did not happen on the same thread as ShInitialize, we leaked the thread-local memory. It turns out that there is no need to allocate any thread-local memory. This patch cleans up all the unnecessary junk around TLS. BUG=chromium:181691 Change-Id: I4b67ab23dc856d93424ae51ebf8aaf8966b732e4 Reviewed-on: https://swiftshader-review.googlesource.com/1361 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
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e8321394237fa04e1a3f066d5b96025f48c36dfc |
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03-Nov-2014 |
Nicolas Capens <capn@google.com> |
Rename the GLES2 folder to OpenGL. BUG=18218488 Change-Id: I162a3a80a8e098a2a52b02ea56d746074dfb938d Reviewed-on: https://swiftshader-review.googlesource.com/1320 Reviewed-by: Nicolas Capens <nicolascapens@google.com> Tested-by: Nicolas Capens <nicolascapens@google.com>
/external/swiftshader/src/OpenGL/libGLESv2/Shader.cpp
|