/external/skia/src/gpu/glsl/ |
H A D | GrGLSLXferProcessor.h | 13 #include "glsl/GrGLSLUniformHandler.h" 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, 50 GrGLSLUniformHandler* fUniformHandler; 100 GrGLSLUniformHandler*,
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H A D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, 66 GrGLSLUniformHandler* uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.h | 14 #include "glsl/GrGLSLUniformHandler.h" 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 72 GrGLSLUniformHandler* uniformHandler, 98 GrGLSLUniformHandler* fUniformHandler; 133 GrGLSLUniformHandler* uniformHandler,
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H A D | GrGLSLFragmentProcessor.h | 14 #include "glsl/GrGLSLUniformHandler.h" 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 105 GrGLSLUniformHandler* uniformHandler, 123 GrGLSLUniformHandler* fUniformHandler;
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H A D | GrGLSLProgramBuilder.h | 18 #include "glsl/GrGLSLUniformHandler.h" 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLUniformHandler.h | 20 class GrGLSLUniformHandler { class 22 virtual ~GrGLSLUniformHandler() {} 81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} function in class:GrGLSLUniformHandler
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/external/skqp/src/gpu/glsl/ |
H A D | GrGLSLXferProcessor.h | 13 #include "glsl/GrGLSLUniformHandler.h" 26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 30 GrGLSLUniformHandler* uniformHandler, 50 GrGLSLUniformHandler* fUniformHandler; 100 GrGLSLUniformHandler*,
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H A D | GrGLSLGeometryProcessor.h | 36 GrGLSLUniformHandler*, 44 GrGLSLUniformHandler* uniformHandler, 66 GrGLSLUniformHandler* uniformHandler,
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H A D | GrGLSLPrimitiveProcessor.h | 14 #include "glsl/GrGLSLUniformHandler.h" 31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 72 GrGLSLUniformHandler* uniformHandler, 98 GrGLSLUniformHandler* fUniformHandler; 133 GrGLSLUniformHandler* uniformHandler,
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H A D | GrGLSLFragmentProcessor.h | 14 #include "glsl/GrGLSLUniformHandler.h" 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 105 GrGLSLUniformHandler* uniformHandler, 123 GrGLSLUniformHandler* fUniformHandler;
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H A D | GrGLSLProgramBuilder.h | 18 #include "glsl/GrGLSLUniformHandler.h" 31 using UniformHandle = GrGLSLUniformHandler::UniformHandle; 32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle; 33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle; 77 virtual GrGLSLUniformHandler* uniformHandler() = 0; 78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
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H A D | GrGLSLUniformHandler.h | 20 class GrGLSLUniformHandler { class 22 virtual ~GrGLSLUniformHandler() {} 81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} function in class:GrGLSLUniformHandler
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/external/skia/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skia/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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H A D | GrVkUniformHandler.cpp | 177 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( 233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 236 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, 263 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); 266 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, 289 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
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H A D | GrVkUniformHandler.h | 13 #include "glsl/GrGLSLUniformHandler.h" 15 class GrVkUniformHandler : public GrGLSLUniformHandler { 113 typedef GrGLSLUniformHandler INHERITED;
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/external/skqp/src/gpu/gl/builders/ |
H A D | GrGLProgramBuilder.h | 74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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/external/skqp/src/gpu/vk/ |
H A D | GrVkPipelineStateBuilder.h | 68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; } 69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
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H A D | GrVkUniformHandler.cpp | 179 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray( 235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 238 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility, 265 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); 268 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility, 291 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
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H A D | GrVkUniformHandler.h | 13 #include "glsl/GrGLSLUniformHandler.h" 15 class GrVkUniformHandler : public GrGLSLUniformHandler { 113 typedef GrGLSLUniformHandler INHERITED;
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/external/skia/src/gpu/gl/ |
H A D | GrGLUniformHandler.h | 11 #include "glsl/GrGLSLUniformHandler.h" 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 81 typedef GrGLSLUniformHandler INHERITED;
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H A D | GrGLUniformHandler.cpp | 26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, 86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); 89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, 106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
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/external/skqp/src/gpu/gl/ |
H A D | GrGLUniformHandler.h | 11 #include "glsl/GrGLSLUniformHandler.h" 17 class GrGLUniformHandler : public GrGLSLUniformHandler { 81 typedef GrGLSLUniformHandler INHERITED;
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H A D | GrGLUniformHandler.cpp | 26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray( 61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1); 64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility, 86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1); 89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility, 106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
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/external/skia/src/gpu/effects/ |
H A D | GrShadowGeoProc.cpp | 12 #include "glsl/GrGLSLUniformHandler.h" 24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
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