Searched refs:GrGLSLUniformHandler (Results 1 - 25 of 98) sorted by relevance

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/external/skia/src/gpu/glsl/
H A DGrGLSLXferProcessor.h13 #include "glsl/GrGLSLUniformHandler.h"
26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler,
50 GrGLSLUniformHandler* fUniformHandler;
100 GrGLSLUniformHandler*,
H A DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler,
66 GrGLSLUniformHandler* uniformHandler,
H A DGrGLSLPrimitiveProcessor.h14 #include "glsl/GrGLSLUniformHandler.h"
31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
72 GrGLSLUniformHandler* uniformHandler,
98 GrGLSLUniformHandler* fUniformHandler;
133 GrGLSLUniformHandler* uniformHandler,
H A DGrGLSLFragmentProcessor.h14 #include "glsl/GrGLSLUniformHandler.h"
31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
105 GrGLSLUniformHandler* uniformHandler,
123 GrGLSLUniformHandler* fUniformHandler;
H A DGrGLSLProgramBuilder.h18 #include "glsl/GrGLSLUniformHandler.h"
31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
H A DGrGLSLUniformHandler.h20 class GrGLSLUniformHandler { class
22 virtual ~GrGLSLUniformHandler() {}
81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} function in class:GrGLSLUniformHandler
/external/skqp/src/gpu/glsl/
H A DGrGLSLXferProcessor.h13 #include "glsl/GrGLSLUniformHandler.h"
26 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
30 GrGLSLUniformHandler* uniformHandler,
50 GrGLSLUniformHandler* fUniformHandler;
100 GrGLSLUniformHandler*,
H A DGrGLSLGeometryProcessor.h36 GrGLSLUniformHandler*,
44 GrGLSLUniformHandler* uniformHandler,
66 GrGLSLUniformHandler* uniformHandler,
H A DGrGLSLPrimitiveProcessor.h14 #include "glsl/GrGLSLUniformHandler.h"
31 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
32 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
72 GrGLSLUniformHandler* uniformHandler,
98 GrGLSLUniformHandler* fUniformHandler;
133 GrGLSLUniformHandler* uniformHandler,
H A DGrGLSLFragmentProcessor.h14 #include "glsl/GrGLSLUniformHandler.h"
31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
105 GrGLSLUniformHandler* uniformHandler,
123 GrGLSLUniformHandler* fUniformHandler;
H A DGrGLSLProgramBuilder.h18 #include "glsl/GrGLSLUniformHandler.h"
31 using UniformHandle = GrGLSLUniformHandler::UniformHandle;
32 using SamplerHandle = GrGLSLUniformHandler::SamplerHandle;
33 using TexelBufferHandle = GrGLSLUniformHandler::TexelBufferHandle;
77 virtual GrGLSLUniformHandler* uniformHandler() = 0;
78 virtual const GrGLSLUniformHandler* uniformHandler() const = 0;
H A DGrGLSLUniformHandler.h20 class GrGLSLUniformHandler { class
22 virtual ~GrGLSLUniformHandler() {}
81 explicit GrGLSLUniformHandler(GrGLSLProgramBuilder* program) : fProgramBuilder(program) {} function in class:GrGLSLUniformHandler
/external/skia/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skia/src/gpu/vk/
H A DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
H A DGrVkUniformHandler.cpp177 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray(
233 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
236 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility,
263 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
266 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility,
289 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
H A DGrVkUniformHandler.h13 #include "glsl/GrGLSLUniformHandler.h"
15 class GrVkUniformHandler : public GrGLSLUniformHandler {
113 typedef GrGLSLUniformHandler INHERITED;
/external/skqp/src/gpu/gl/builders/
H A DGrGLProgramBuilder.h74 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
75 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
/external/skqp/src/gpu/vk/
H A DGrVkPipelineStateBuilder.h68 GrGLSLUniformHandler* uniformHandler() override { return &fUniformHandler; }
69 const GrGLSLUniformHandler* uniformHandler() const override { return &fUniformHandler; }
H A DGrVkUniformHandler.cpp179 GrGLSLUniformHandler::UniformHandle GrVkUniformHandler::internalAddUniformArray(
235 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
238 GrGLSLUniformHandler::SamplerHandle GrVkUniformHandler::addSampler(uint32_t visibility,
265 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
268 GrGLSLUniformHandler::TexelBufferHandle GrVkUniformHandler::addTexelBuffer(uint32_t visibility,
291 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
H A DGrVkUniformHandler.h13 #include "glsl/GrGLSLUniformHandler.h"
15 class GrVkUniformHandler : public GrGLSLUniformHandler {
113 typedef GrGLSLUniformHandler INHERITED;
/external/skia/src/gpu/gl/
H A DGrGLUniformHandler.h11 #include "glsl/GrGLSLUniformHandler.h"
17 class GrGLUniformHandler : public GrGLSLUniformHandler {
81 typedef GrGLSLUniformHandler INHERITED;
H A DGrGLUniformHandler.cpp26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility,
86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility,
106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
/external/skqp/src/gpu/gl/
H A DGrGLUniformHandler.h11 #include "glsl/GrGLSLUniformHandler.h"
17 class GrGLUniformHandler : public GrGLSLUniformHandler {
81 typedef GrGLSLUniformHandler INHERITED;
H A DGrGLUniformHandler.cpp26 GrGLSLUniformHandler::UniformHandle GrGLUniformHandler::internalAddUniformArray(
61 return GrGLSLUniformHandler::UniformHandle(fUniforms.count() - 1);
64 GrGLSLUniformHandler::SamplerHandle GrGLUniformHandler::addSampler(uint32_t visibility,
86 return GrGLSLUniformHandler::SamplerHandle(fSamplers.count() - 1);
89 GrGLSLUniformHandler::TexelBufferHandle GrGLUniformHandler::addTexelBuffer(uint32_t visibility,
106 return GrGLSLUniformHandler::TexelBufferHandle(fTexelBuffers.count() - 1);
/external/skia/src/gpu/effects/
H A DGrShadowGeoProc.cpp12 #include "glsl/GrGLSLUniformHandler.h"
24 GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

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