Searched refs:boundBuffer (Results 1 - 9 of 9) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
H A D | VertexArray.h | 40 void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | VertexArray.cpp | 67 void VertexArray::setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, 71 mVertexAttributes[attributeIndex].mBoundBuffer = boundBuffer;
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H A D | Context.h | 523 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | Context.cpp | 834 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, argument 837 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
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/external/deqp/modules/gles3/functional/ |
H A D | es3fIndexedStateQueryTests.cpp | 167 StateQueryMemoryWriteGuard<GLint> boundBuffer; local 168 glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, feedbackIndex[ndx], &boundBuffer); 169 boundBuffer.verifyValidity(m_testCtx); 170 checkIntEquals(m_testCtx, boundBuffer, feedbackBuffers[ndx]); 330 StateQueryMemoryWriteGuard<GLint> boundBuffer; local 331 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); 333 if (boundBuffer.verifyValidity(m_testCtx)) 334 checkIntEquals(m_testCtx, boundBuffer, buffers[ndx]);
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/external/swiftshader/src/OpenGL/libGLES_CM/ |
H A D | Context.h | 429 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | Context.cpp | 891 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument 894 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
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/external/swiftshader/src/OpenGL/libGL/ |
H A D | Context.h | 584 void setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type,
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H A D | Context.cpp | 737 void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized, argument 740 mState.vertexAttribute[attribNum].mBoundBuffer = boundBuffer;
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