1// Copyright 2016 The SwiftShader Authors. All Rights Reserved. 2// 3// Licensed under the Apache License, Version 2.0 (the "License"); 4// you may not use this file except in compliance with the License. 5// You may obtain a copy of the License at 6// 7// http://www.apache.org/licenses/LICENSE-2.0 8// 9// Unless required by applicable law or agreed to in writing, software 10// distributed under the License is distributed on an "AS IS" BASIS, 11// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12// See the License for the specific language governing permissions and 13// limitations under the License. 14 15// VertexArray.h: Defines the es2::VertexArray class 16 17#ifndef LIBGLESV2_VERTEX_ARRAY_H_ 18#define LIBGLESV2_VERTEX_ARRAY_H_ 19 20#include "Buffer.h" 21#include "Context.h" 22 23#include <GLES2/gl2.h> 24 25namespace es2 26{ 27 28class VertexArray : public gl::NamedObject 29{ 30public: 31 VertexArray(GLuint name); 32 ~VertexArray(); 33 34 const VertexAttribute& getVertexAttribute(size_t attributeIndex) const; 35 VertexAttributeArray& getVertexAttributes() { return mVertexAttributes; } 36 37 void detachBuffer(GLuint bufferName); 38 void setVertexAttribDivisor(GLuint index, GLuint divisor); 39 void enableAttribute(unsigned int attributeIndex, bool enabledState); 40 void setAttributeState(unsigned int attributeIndex, Buffer *boundBuffer, GLint size, GLenum type, 41 bool normalized, bool pureInteger, GLsizei stride, const void *pointer); 42 43 Buffer *getElementArrayBuffer() const { return mElementArrayBuffer; } 44 void setElementArrayBuffer(Buffer *buffer); 45 46private: 47 VertexAttributeArray mVertexAttributes; 48 gl::BindingPointer<Buffer> mElementArrayBuffer; 49}; 50 51} 52 53#endif // LIBGLESV2_VERTEX_ARRAY_H_ 54