1/* 2* Copyright (C) 2011 The Android Open Source Project 3* 4* Licensed under the Apache License, Version 2.0 (the "License"); 5* you may not use this file except in compliance with the License. 6* You may obtain a copy of the License at 7* 8* http://www.apache.org/licenses/LICENSE-2.0 9* 10* Unless required by applicable law or agreed to in writing, software 11* distributed under the License is distributed on an "AS IS" BASIS, 12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13* See the License for the specific language governing permissions and 14* limitations under the License. 15*/ 16#include <stdio.h> 17#include <stdlib.h> 18#include "GL2Encoder.h" 19#include <assert.h> 20 21#include <GLES3/gl31.h> 22 23namespace glesv2_enc { 24 25size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack) 26{ 27 GL2Encoder *ctx = (GL2Encoder *)self; 28 assert (ctx->state() != NULL); 29 return ctx->state()->pixelDataSize(width, height, 1, format, type, pack); 30} 31 32size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack) 33{ 34 GL2Encoder *ctx = (GL2Encoder *)self; 35 assert (ctx->state() != NULL); 36 return ctx->state()->pixelDataSize(width, height, depth, format, type, pack); 37} 38 39GLenum uniformType(void * self, GLuint program, GLint location) 40{ 41 GL2Encoder * ctx = (GL2Encoder *) self; 42 assert (ctx->shared() != NULL); 43 return ctx->shared()->getProgramUniformType(program, location); 44} 45 46size_t clearBufferNumElts(void* self, GLenum buffer) { 47 GL2Encoder *ctx = (GL2Encoder *)self; 48 assert (ctx->state() != NULL); 49 return ctx->state()->clearBufferNumElts(buffer); 50} 51 52size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) { 53 GL2Encoder *ctx = (GL2Encoder *)self; 54 assert (ctx->state() != NULL); 55 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); 56} 57 58size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname) { 59 GL2Encoder *ctx = (GL2Encoder *)self; 60 assert (ctx->state() != NULL); 61 62 if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) { 63 return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex); 64 } else { 65 return glUtilsParamSize(pname); 66 } 67} 68 69} // namespace glesv2_enc 70