1/*
2* Copyright (C) 2011 The Android Open Source Project
3*
4* Licensed under the Apache License, Version 2.0 (the "License");
5* you may not use this file except in compliance with the License.
6* You may obtain a copy of the License at
7*
8* http://www.apache.org/licenses/LICENSE-2.0
9*
10* Unless required by applicable law or agreed to in writing, software
11* distributed under the License is distributed on an "AS IS" BASIS,
12* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13* See the License for the specific language governing permissions and
14* limitations under the License.
15*/
16#include <stdio.h>
17#include <stdlib.h>
18#include "GL2Encoder.h"
19#include <assert.h>
20
21#include <GLES3/gl31.h>
22
23namespace glesv2_enc {
24
25size_t pixelDataSize(void *self, GLsizei width, GLsizei height, GLenum format, GLenum type, int pack)
26{
27    GL2Encoder *ctx = (GL2Encoder *)self;
28    assert (ctx->state() != NULL);
29    return ctx->state()->pixelDataSize(width, height, 1, format, type, pack);
30}
31
32size_t pixelDataSize3D(void *self, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, int pack)
33{
34    GL2Encoder *ctx = (GL2Encoder *)self;
35    assert (ctx->state() != NULL);
36    return ctx->state()->pixelDataSize(width, height, depth, format, type, pack);
37}
38
39GLenum uniformType(void * self, GLuint program, GLint location)
40{
41    GL2Encoder * ctx = (GL2Encoder *) self;
42    assert (ctx->shared() != NULL);
43    return ctx->shared()->getProgramUniformType(program, location);
44}
45
46size_t clearBufferNumElts(void* self, GLenum buffer) {
47    GL2Encoder *ctx = (GL2Encoder *)self;
48    assert (ctx->state() != NULL);
49    return ctx->state()->clearBufferNumElts(buffer);
50}
51
52size_t numActiveUniformsInUniformBlock(void* self, GLuint program, GLuint blockIndex) {
53    GL2Encoder *ctx = (GL2Encoder *)self;
54    assert (ctx->state() != NULL);
55    return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
56}
57
58size_t glActiveUniformBlockivParamSize(void* self, GLuint program, GLuint blockIndex, GLenum pname) {
59    GL2Encoder *ctx = (GL2Encoder *)self;
60    assert (ctx->state() != NULL);
61
62    if (pname == GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES) {
63        return ctx->state()->numActiveUniformsInUniformBlock(program, blockIndex);
64    } else {
65        return glUtilsParamSize(pname);
66    }
67}
68
69}  // namespace glesv2_enc
70