1/* 2 * Copyright (C) 2017 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17#include "host/frontend/vnc_server/vnc_server.h" 18 19#include <glog/logging.h> 20#include "common/libs/tcp_socket/tcp_socket.h" 21#include "host/frontend/vnc_server/blackboard.h" 22#include "host/frontend/vnc_server/frame_buffer_watcher.h" 23#include "host/frontend/vnc_server/jpeg_compressor.h" 24#include "host/frontend/vnc_server/virtual_inputs.h" 25#include "host/frontend/vnc_server/vnc_client_connection.h" 26#include "host/frontend/vnc_server/vnc_utils.h" 27 28using cvd::vnc::VncServer; 29 30VncServer::VncServer(int port, bool aggressive) 31 : server_(port), frame_buffer_watcher_{&bb_}, aggressive_{aggressive} {} 32 33void VncServer::MainLoop() { 34 while (true) { 35 LOG(INFO) << "Awaiting connections"; 36 auto connection = server_.Accept(); 37 LOG(INFO) << "Accepted a client connection"; 38 StartClient(std::move(connection)); 39 } 40} 41 42void VncServer::StartClient(ClientSocket sock) { 43 std::thread t(&VncServer::StartClientThread, this, std::move(sock)); 44 t.detach(); 45} 46 47void VncServer::StartClientThread(ClientSocket sock) { 48 // NOTE if VncServer is expected to be destroyed, we have a problem here. 49 // All of the client threads will be pointing to the VncServer's 50 // data members. In the current setup, if the VncServer is destroyed with 51 // clients still running, the clients will all be left with dangling 52 // pointers. 53 VncClientConnection client(std::move(sock), &virtual_inputs_, &bb_, 54 aggressive_); 55 client.StartSession(); 56} 57