1#ifndef _ES3PTEXTURECASES_HPP
2#define _ES3PTEXTURECASES_HPP
3/*-------------------------------------------------------------------------
4 * drawElements Quality Program OpenGL ES 3.0 Module
5 * -------------------------------------------------
6 *
7 * Copyright 2014 The Android Open Source Project
8 *
9 * Licensed under the Apache License, Version 2.0 (the "License");
10 * you may not use this file except in compliance with the License.
11 * You may obtain a copy of the License at
12 *
13 *      http://www.apache.org/licenses/LICENSE-2.0
14 *
15 * Unless required by applicable law or agreed to in writing, software
16 * distributed under the License is distributed on an "AS IS" BASIS,
17 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18 * See the License for the specific language governing permissions and
19 * limitations under the License.
20 *
21 *//*!
22 * \file
23 * \brief Texture format performance tests.
24 *//*--------------------------------------------------------------------*/
25
26#include "tcuDefs.hpp"
27#include "tes3TestCase.hpp"
28#include "glsShaderPerformanceCase.hpp"
29#include "tcuMatrix.hpp"
30#include "gluTexture.hpp"
31
32namespace deqp
33{
34namespace gles3
35{
36namespace Performance
37{
38
39class Texture2DRenderCase : public gls::ShaderPerformanceCase
40{
41public:
42									Texture2DRenderCase			(Context&				context,
43																 const char*			name,
44																 const char*			description,
45																 deUint32				internalFormat,
46																 deUint32				wrapS,
47																 deUint32				wrapT,
48																 deUint32				minFilter,
49																 deUint32				magFilter,
50																 const tcu::Mat3&		coordTransform,
51																 int					numTextures,
52																 bool					powerOfTwo);
53									~Texture2DRenderCase		(void);
54
55	void							init						(void);
56	void							deinit						(void);
57
58private:
59	void							setupProgram				(deUint32 program);
60	void							setupRenderState			(void);
61
62	const deUint32					m_internalFormat;
63	const deUint32					m_wrapS;
64	const deUint32					m_wrapT;
65	const deUint32					m_minFilter;
66	const deUint32					m_magFilter;
67	const tcu::Mat3					m_coordTransform;
68	const int						m_numTextures;
69	const bool						m_powerOfTwo;
70
71	std::vector<glu::Texture2D*>	m_textures;
72};
73
74} // Performance
75} // gles3
76} // deqp
77
78#endif // _ES3PTEXTURECASES_HPP
79