1// <auto-generated>
2//  automatically generated by the FlatBuffers compiler, do not modify
3// </auto-generated>
4
5namespace MyGame.Example2
6{
7
8using global::System;
9using global::FlatBuffers;
10
11public struct Monster : IFlatbufferObject
12{
13  private Table __p;
14  public ByteBuffer ByteBuffer { get { return __p.bb; } }
15  public static Monster GetRootAsMonster(ByteBuffer _bb) { return GetRootAsMonster(_bb, new Monster()); }
16  public static Monster GetRootAsMonster(ByteBuffer _bb, Monster obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
17  public void __init(int _i, ByteBuffer _bb) { __p.bb_pos = _i; __p.bb = _bb; }
18  public Monster __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19
20
21  public static void StartMonster(FlatBufferBuilder builder) { builder.StartObject(0); }
22  public static Offset<Monster> EndMonster(FlatBufferBuilder builder) {
23    int o = builder.EndObject();
24    return new Offset<Monster>(o);
25  }
26};
27
28
29}
30