1// Copyright (c) 2008, Google Inc.
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29
30#ifndef CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
31#define CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
32
33#include <list>
34#include <string>
35#include "client/windows/common/ipc_protocol.h"
36#include "client/windows/crash_generation/minidump_generator.h"
37#include "common/scoped_ptr.h"
38
39namespace google_breakpad {
40class ClientInfo;
41
42// Abstraction for server side implementation of out-of-process crash
43// generation protocol for Windows platform only. It generates Windows
44// minidump files for client processes that request dump generation. When
45// the server is requested to start listening for clients (by calling the
46// Start method), it creates a named pipe and waits for the clients to
47// register. In response, it hands them event handles that the client can
48// signal to request dump generation. When the clients request dump
49// generation in this way, the server generates Windows minidump files.
50class CrashGenerationServer {
51 public:
52  typedef void (*OnClientConnectedCallback)(void* context,
53                                            const ClientInfo* client_info);
54
55  typedef void (*OnClientDumpRequestCallback)(void* context,
56                                              const ClientInfo* client_info,
57                                              const std::wstring* file_path);
58
59  typedef void (*OnClientExitedCallback)(void* context,
60                                         const ClientInfo* client_info);
61
62  typedef void (*OnClientUploadRequestCallback)(void* context,
63                                                const DWORD crash_id);
64
65  // Creates an instance with the given parameters.
66  //
67  // Parameter pipe_name: Name of the Windows named pipe
68  // Parameter pipe_sec_attrs Security attributes to set on the pipe. Pass
69  //     NULL to use default security on the pipe. By default, the pipe created
70  //     allows Local System, Administrators and the Creator full control and
71  //     the Everyone group read access on the pipe.
72  // Parameter connect_callback: Callback for a new client connection.
73  // Parameter connect_context: Context for client connection callback.
74  // Parameter crash_callback: Callback for a client crash dump request.
75  // Parameter crash_context: Context for client crash dump request callback.
76  // Parameter exit_callback: Callback for client process exit.
77  // Parameter exit_context: Context for client exit callback.
78  // Parameter generate_dumps: Whether to automatically generate dumps.
79  // Client code of this class might want to generate dumps explicitly in the
80  // crash dump request callback. In that case, false can be passed for this
81  // parameter.
82  // Parameter dump_path: Path for generating dumps; required only if true is
83  // passed for generateDumps parameter; NULL can be passed otherwise.
84  CrashGenerationServer(const std::wstring& pipe_name,
85                        SECURITY_ATTRIBUTES* pipe_sec_attrs,
86                        OnClientConnectedCallback connect_callback,
87                        void* connect_context,
88                        OnClientDumpRequestCallback dump_callback,
89                        void* dump_context,
90                        OnClientExitedCallback exit_callback,
91                        void* exit_context,
92                        OnClientUploadRequestCallback upload_request_callback,
93                        void* upload_context,
94                        bool generate_dumps,
95                        const std::wstring* dump_path);
96
97  ~CrashGenerationServer();
98
99  // Performs initialization steps needed to start listening to clients. Upon
100  // successful return clients may connect to this server's pipe.
101  //
102  // Returns true if initialization is successful; false otherwise.
103  bool Start();
104
105  void pre_fetch_custom_info(bool do_pre_fetch) {
106    pre_fetch_custom_info_ = do_pre_fetch;
107  }
108
109 private:
110  // Various states the client can be in during the handshake with
111  // the server.
112  enum IPCServerState {
113    // Server starts in this state.
114    IPC_SERVER_STATE_UNINITIALIZED,
115
116    // Server is in error state and it cannot serve any clients.
117    IPC_SERVER_STATE_ERROR,
118
119    // Server starts in this state.
120    IPC_SERVER_STATE_INITIAL,
121
122    // Server has issued an async connect to the pipe and it is waiting
123    // for the connection to be established.
124    IPC_SERVER_STATE_CONNECTING,
125
126    // Server is connected successfully.
127    IPC_SERVER_STATE_CONNECTED,
128
129    // Server has issued an async read from the pipe and it is waiting for
130    // the read to finish.
131    IPC_SERVER_STATE_READING,
132
133    // Server is done reading from the pipe.
134    IPC_SERVER_STATE_READ_DONE,
135
136    // Server has issued an async write to the pipe and it is waiting for
137    // the write to finish.
138    IPC_SERVER_STATE_WRITING,
139
140    // Server is done writing to the pipe.
141    IPC_SERVER_STATE_WRITE_DONE,
142
143    // Server has issued an async read from the pipe for an ack and it
144    // is waiting for the read to finish.
145    IPC_SERVER_STATE_READING_ACK,
146
147    // Server is done writing to the pipe and it is now ready to disconnect
148    // and reconnect.
149    IPC_SERVER_STATE_DISCONNECTING
150  };
151
152  //
153  // Helper methods to handle various server IPC states.
154  //
155  void HandleErrorState();
156  void HandleInitialState();
157  void HandleConnectingState();
158  void HandleConnectedState();
159  void HandleReadingState();
160  void HandleReadDoneState();
161  void HandleWritingState();
162  void HandleWriteDoneState();
163  void HandleReadingAckState();
164  void HandleDisconnectingState();
165
166  // Prepares reply for a client from the given parameters.
167  bool PrepareReply(const ClientInfo& client_info,
168                    ProtocolMessage* reply) const;
169
170  // Duplicates various handles in the ClientInfo object for the client
171  // process and stores them in the given ProtocolMessage instance. If
172  // creating any handle fails, ProtocolMessage will contain the handles
173  // already created successfully, which should be closed by the caller.
174  bool CreateClientHandles(const ClientInfo& client_info,
175                           ProtocolMessage* reply) const;
176
177  // Response to the given client. Return true if all steps of
178  // responding to the client succeed, false otherwise.
179  bool RespondToClient(ClientInfo* client_info);
180
181  // Handles a connection request from the client.
182  void HandleConnectionRequest();
183
184  // Handles a dump request from the client.
185  void HandleDumpRequest(const ClientInfo& client_info);
186
187  // Callback for pipe connected event.
188  static void CALLBACK OnPipeConnected(void* context, BOOLEAN timer_or_wait);
189
190  // Callback for a dump request.
191  static void CALLBACK OnDumpRequest(void* context, BOOLEAN timer_or_wait);
192
193  // Callback for client process exit event.
194  static void CALLBACK OnClientEnd(void* context, BOOLEAN timer_or_wait);
195
196  // Handles client process exit.
197  void HandleClientProcessExit(ClientInfo* client_info);
198
199  // Adds the given client to the list of registered clients.
200  bool AddClient(ClientInfo* client_info);
201
202  // Generates dump for the given client.
203  bool GenerateDump(const ClientInfo& client, std::wstring* dump_path);
204
205  // Puts the server in a permanent error state and sets a signal such that
206  // the state will be immediately entered after the current state transition
207  // is complete.
208  void EnterErrorState();
209
210  // Puts the server in the specified state and sets a signal such that the
211  // state is immediately entered after the current state transition is
212  // complete.
213  void EnterStateImmediately(IPCServerState state);
214
215  // Puts the server in the specified state. No signal will be set, so the state
216  // transition will only occur when signaled manually or by completion of an
217  // asynchronous IO operation.
218  void EnterStateWhenSignaled(IPCServerState state);
219
220  // Sync object for thread-safe access to the shared list of clients.
221  CRITICAL_SECTION sync_;
222
223  // List of clients.
224  std::list<ClientInfo*> clients_;
225
226  // Pipe name.
227  std::wstring pipe_name_;
228
229  // Pipe security attributes
230  SECURITY_ATTRIBUTES* pipe_sec_attrs_;
231
232  // Handle to the pipe used for handshake with clients.
233  HANDLE pipe_;
234
235  // Pipe wait handle.
236  HANDLE pipe_wait_handle_;
237
238  // Handle to server-alive mutex.
239  HANDLE server_alive_handle_;
240
241  // Callback for a successful client connection.
242  OnClientConnectedCallback connect_callback_;
243
244  // Context for client connected callback.
245  void* connect_context_;
246
247  // Callback for a client dump request.
248  OnClientDumpRequestCallback dump_callback_;
249
250  // Context for client dump request callback.
251  void* dump_context_;
252
253  // Callback for client process exit.
254  OnClientExitedCallback exit_callback_;
255
256  // Context for client process exit callback.
257  void* exit_context_;
258
259  // Callback for upload request.
260  OnClientUploadRequestCallback upload_request_callback_;
261
262  // Context for upload request callback.
263  void* upload_context_;
264
265  // Whether to generate dumps.
266  bool generate_dumps_;
267
268  // Wether to populate custom information up-front.
269  bool pre_fetch_custom_info_;
270
271  // The dump path for the server.
272  const std::wstring dump_path_;
273
274  // State of the server in performing the IPC with the client.
275  // Note that since we restrict the pipe to one instance, we
276  // only need to keep one state of the server. Otherwise, server
277  // would have one state per client it is talking to.
278  IPCServerState server_state_;
279
280  // Whether the server is shutting down.
281  bool shutting_down_;
282
283  // Overlapped instance for async I/O on the pipe.
284  OVERLAPPED overlapped_;
285
286  // Message object used in IPC with the client.
287  ProtocolMessage msg_;
288
289  // Client Info for the client that's connecting to the server.
290  ClientInfo* client_info_;
291
292  // Disable copy ctor and operator=.
293  CrashGenerationServer(const CrashGenerationServer& crash_server);
294  CrashGenerationServer& operator=(const CrashGenerationServer& crash_server);
295};
296
297}  // namespace google_breakpad
298
299#endif  // CLIENT_WINDOWS_CRASH_GENERATION_CRASH_GENERATION_SERVER_H__
300