1/************************************************************************** 2 * 3 * Copyright 2007 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28/** 29 * \file 30 * Vertex buffer drawing stage. 31 * 32 * \author Jose Fonseca <jfonseca@vmware.com> 33 * \author Keith Whitwell <keithw@vmware.com> 34 */ 35 36 37#include "util/u_debug.h" 38#include "util/u_math.h" 39#include "util/u_memory.h" 40 41#include "draw_vbuf.h" 42#include "draw_private.h" 43#include "draw_vertex.h" 44#include "draw_pipe.h" 45#include "translate/translate.h" 46#include "translate/translate_cache.h" 47 48 49/** 50 * Vertex buffer emit stage. 51 */ 52struct vbuf_stage { 53 struct draw_stage stage; /**< This must be first (base class) */ 54 55 struct vbuf_render *render; 56 57 const struct vertex_info *vinfo; 58 59 /** Vertex size in bytes */ 60 unsigned vertex_size; 61 62 struct translate *translate; 63 64 /* FIXME: we have no guarantee that 'unsigned' is 32bit */ 65 66 /** Vertices in hardware format */ 67 unsigned *vertices; 68 unsigned *vertex_ptr; 69 unsigned max_vertices; 70 unsigned nr_vertices; 71 72 /** Indices */ 73 ushort *indices; 74 unsigned max_indices; 75 unsigned nr_indices; 76 77 /* Cache point size somewhere its address won't change: 78 */ 79 float point_size; 80 float zero4[4]; 81 82 struct translate_cache *cache; 83}; 84 85 86/** 87 * Basically a cast wrapper. 88 */ 89static inline struct vbuf_stage * 90vbuf_stage( struct draw_stage *stage ) 91{ 92 assert(stage); 93 return (struct vbuf_stage *)stage; 94} 95 96 97static void vbuf_flush_vertices( struct vbuf_stage *vbuf ); 98static void vbuf_alloc_vertices( struct vbuf_stage *vbuf ); 99 100 101static inline boolean 102overflow( void *map, void *ptr, unsigned bytes, unsigned bufsz ) 103{ 104 unsigned long used = (unsigned long) ((char *)ptr - (char *)map); 105 return (used + bytes) > bufsz; 106} 107 108 109static inline void 110check_space( struct vbuf_stage *vbuf, unsigned nr ) 111{ 112 if (vbuf->nr_vertices + nr > vbuf->max_vertices || 113 vbuf->nr_indices + nr > vbuf->max_indices) 114 { 115 vbuf_flush_vertices( vbuf ); 116 vbuf_alloc_vertices( vbuf ); 117 } 118} 119 120 121 122 123/** 124 * Extract the needed fields from post-transformed vertex and emit 125 * a hardware(driver) vertex. 126 * Recall that the vertices are constructed by the 'draw' module and 127 * have a couple of slots at the beginning (1-dword header, 4-dword 128 * clip pos) that we ignore here. We only use the vertex->data[] fields. 129 */ 130static inline ushort 131emit_vertex( struct vbuf_stage *vbuf, 132 struct vertex_header *vertex ) 133{ 134 if (vertex->vertex_id == UNDEFINED_VERTEX_ID && vbuf->vertex_ptr) { 135 /* Hmm - vertices are emitted one at a time - better make sure 136 * set_buffer is efficient. Consider a special one-shot mode for 137 * translate. 138 */ 139 /* Note: we really do want data[0] here, not data[pos]: 140 */ 141 vbuf->translate->set_buffer(vbuf->translate, 0, vertex->data[0], 0, ~0); 142 vbuf->translate->run(vbuf->translate, 0, 1, 0, 0, vbuf->vertex_ptr); 143 144 if (0) draw_dump_emitted_vertex(vbuf->vinfo, (uint8_t *)vbuf->vertex_ptr); 145 146 vbuf->vertex_ptr += vbuf->vertex_size/4; 147 vertex->vertex_id = vbuf->nr_vertices++; 148 } 149 150 return (ushort)vertex->vertex_id; 151} 152 153 154static void 155vbuf_tri( struct draw_stage *stage, 156 struct prim_header *prim ) 157{ 158 struct vbuf_stage *vbuf = vbuf_stage( stage ); 159 unsigned i; 160 161 check_space( vbuf, 3 ); 162 163 for (i = 0; i < 3; i++) { 164 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] ); 165 } 166} 167 168 169static void 170vbuf_line( struct draw_stage *stage, 171 struct prim_header *prim ) 172{ 173 struct vbuf_stage *vbuf = vbuf_stage( stage ); 174 unsigned i; 175 176 check_space( vbuf, 2 ); 177 178 for (i = 0; i < 2; i++) { 179 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[i] ); 180 } 181} 182 183 184static void 185vbuf_point( struct draw_stage *stage, 186 struct prim_header *prim ) 187{ 188 struct vbuf_stage *vbuf = vbuf_stage( stage ); 189 190 check_space( vbuf, 1 ); 191 192 vbuf->indices[vbuf->nr_indices++] = emit_vertex( vbuf, prim->v[0] ); 193} 194 195 196 197 198/** 199 * Set the prim type for subsequent vertices. 200 * This may result in a new vertex size. The existing vbuffer (if any) 201 * will be flushed if needed and a new one allocated. 202 */ 203static void 204vbuf_start_prim( struct vbuf_stage *vbuf, uint prim ) 205{ 206 struct translate_key hw_key; 207 unsigned dst_offset; 208 unsigned i; 209 const struct vertex_info *vinfo; 210 211 vbuf->render->set_primitive(vbuf->render, prim); 212 213 /* Must do this after set_primitive() above: 214 * 215 * XXX: need some state managment to track when this needs to be 216 * recalculated. The driver should tell us whether there was a 217 * state change. 218 */ 219 vbuf->vinfo = vbuf->render->get_vertex_info(vbuf->render); 220 vinfo = vbuf->vinfo; 221 vbuf->vertex_size = vinfo->size * sizeof(float); 222 223 /* Translate from pipeline vertices to hw vertices. 224 */ 225 dst_offset = 0; 226 227 for (i = 0; i < vinfo->num_attribs; i++) { 228 unsigned emit_sz = 0; 229 unsigned src_buffer = 0; 230 enum pipe_format output_format; 231 unsigned src_offset = (vinfo->attrib[i].src_index * 4 * sizeof(float) ); 232 233 output_format = draw_translate_vinfo_format(vinfo->attrib[i].emit); 234 emit_sz = draw_translate_vinfo_size(vinfo->attrib[i].emit); 235 236 /* doesn't handle EMIT_OMIT */ 237 assert(emit_sz != 0); 238 239 if (vinfo->attrib[i].emit == EMIT_1F_PSIZE) { 240 src_buffer = 1; 241 src_offset = 0; 242 } 243 else if (vinfo->attrib[i].src_index == DRAW_ATTR_NONEXIST) { 244 /* elements which don't exist will get assigned zeros */ 245 src_buffer = 2; 246 src_offset = 0; 247 } 248 249 hw_key.element[i].type = TRANSLATE_ELEMENT_NORMAL; 250 hw_key.element[i].input_format = PIPE_FORMAT_R32G32B32A32_FLOAT; 251 hw_key.element[i].input_buffer = src_buffer; 252 hw_key.element[i].input_offset = src_offset; 253 hw_key.element[i].instance_divisor = 0; 254 hw_key.element[i].output_format = output_format; 255 hw_key.element[i].output_offset = dst_offset; 256 257 dst_offset += emit_sz; 258 } 259 260 hw_key.nr_elements = vinfo->num_attribs; 261 hw_key.output_stride = vbuf->vertex_size; 262 263 /* Don't bother with caching at this stage: 264 */ 265 if (!vbuf->translate || 266 translate_key_compare(&vbuf->translate->key, &hw_key) != 0) 267 { 268 translate_key_sanitize(&hw_key); 269 vbuf->translate = translate_cache_find(vbuf->cache, &hw_key); 270 271 vbuf->translate->set_buffer(vbuf->translate, 1, &vbuf->point_size, 0, ~0); 272 vbuf->translate->set_buffer(vbuf->translate, 2, &vbuf->zero4[0], 0, ~0); 273 } 274 275 vbuf->point_size = vbuf->stage.draw->rasterizer->point_size; 276 277 /* Allocate new buffer? 278 */ 279 assert(vbuf->vertices == NULL); 280 vbuf_alloc_vertices(vbuf); 281} 282 283 284static void 285vbuf_first_tri( struct draw_stage *stage, 286 struct prim_header *prim ) 287{ 288 struct vbuf_stage *vbuf = vbuf_stage( stage ); 289 290 vbuf_flush_vertices( vbuf ); 291 vbuf_start_prim(vbuf, PIPE_PRIM_TRIANGLES); 292 stage->tri = vbuf_tri; 293 stage->tri( stage, prim ); 294} 295 296 297static void 298vbuf_first_line( struct draw_stage *stage, 299 struct prim_header *prim ) 300{ 301 struct vbuf_stage *vbuf = vbuf_stage( stage ); 302 303 vbuf_flush_vertices( vbuf ); 304 vbuf_start_prim(vbuf, PIPE_PRIM_LINES); 305 stage->line = vbuf_line; 306 stage->line( stage, prim ); 307} 308 309 310static void 311vbuf_first_point( struct draw_stage *stage, 312 struct prim_header *prim ) 313{ 314 struct vbuf_stage *vbuf = vbuf_stage( stage ); 315 316 vbuf_flush_vertices(vbuf); 317 vbuf_start_prim(vbuf, PIPE_PRIM_POINTS); 318 stage->point = vbuf_point; 319 stage->point( stage, prim ); 320} 321 322 323 324/** 325 * Flush existing vertex buffer and allocate a new one. 326 */ 327static void 328vbuf_flush_vertices( struct vbuf_stage *vbuf ) 329{ 330 if(vbuf->vertices) { 331 332 vbuf->render->unmap_vertices( vbuf->render, 0, vbuf->nr_vertices - 1 ); 333 334 if (vbuf->nr_indices) 335 { 336 vbuf->render->draw_elements(vbuf->render, 337 vbuf->indices, 338 vbuf->nr_indices ); 339 340 vbuf->nr_indices = 0; 341 } 342 343 /* Reset temporary vertices ids */ 344 if(vbuf->nr_vertices) 345 draw_reset_vertex_ids( vbuf->stage.draw ); 346 347 /* Free the vertex buffer */ 348 vbuf->render->release_vertices( vbuf->render ); 349 350 vbuf->max_vertices = vbuf->nr_vertices = 0; 351 vbuf->vertex_ptr = vbuf->vertices = NULL; 352 } 353 354 /* Reset point/line/tri function pointers. 355 * If (for example) we transition from points to tris and back to points 356 * again, we need to call the vbuf_first_point() function again to flush 357 * the triangles before drawing more points. This can happen when drawing 358 * with front polygon mode = filled and back polygon mode = line or point. 359 */ 360 vbuf->stage.point = vbuf_first_point; 361 vbuf->stage.line = vbuf_first_line; 362 vbuf->stage.tri = vbuf_first_tri; 363} 364 365 366static void 367vbuf_alloc_vertices( struct vbuf_stage *vbuf ) 368{ 369 if (vbuf->vertex_ptr) { 370 assert(!vbuf->nr_indices); 371 assert(!vbuf->vertices); 372 } 373 374 /* Allocate a new vertex buffer */ 375 vbuf->max_vertices = vbuf->render->max_vertex_buffer_bytes / vbuf->vertex_size; 376 377 if(vbuf->max_vertices >= UNDEFINED_VERTEX_ID) 378 vbuf->max_vertices = UNDEFINED_VERTEX_ID - 1; 379 380 /* Must always succeed -- driver gives us a 381 * 'max_vertex_buffer_bytes' which it guarantees it can allocate, 382 * and it will flush itself if necessary to do so. If this does 383 * fail, we are basically without usable hardware. 384 */ 385 vbuf->render->allocate_vertices(vbuf->render, 386 (ushort) vbuf->vertex_size, 387 (ushort) vbuf->max_vertices); 388 389 vbuf->vertices = (uint *) vbuf->render->map_vertices( vbuf->render ); 390 391 vbuf->vertex_ptr = vbuf->vertices; 392} 393 394 395 396static void 397vbuf_flush( struct draw_stage *stage, unsigned flags ) 398{ 399 struct vbuf_stage *vbuf = vbuf_stage( stage ); 400 401 vbuf_flush_vertices( vbuf ); 402} 403 404 405static void 406vbuf_reset_stipple_counter( struct draw_stage *stage ) 407{ 408 /* XXX: Need to do something here for hardware with linestipple. 409 */ 410 (void) stage; 411} 412 413 414static void vbuf_destroy( struct draw_stage *stage ) 415{ 416 struct vbuf_stage *vbuf = vbuf_stage( stage ); 417 418 if(vbuf->indices) 419 align_free( vbuf->indices ); 420 421 if (vbuf->render) 422 vbuf->render->destroy( vbuf->render ); 423 424 if (vbuf->cache) 425 translate_cache_destroy(vbuf->cache); 426 427 FREE( stage ); 428} 429 430 431/** 432 * Create a new primitive vbuf/render stage. 433 */ 434struct draw_stage *draw_vbuf_stage( struct draw_context *draw, 435 struct vbuf_render *render ) 436{ 437 struct vbuf_stage *vbuf = CALLOC_STRUCT(vbuf_stage); 438 if (!vbuf) 439 goto fail; 440 441 vbuf->stage.draw = draw; 442 vbuf->stage.name = "vbuf"; 443 vbuf->stage.point = vbuf_first_point; 444 vbuf->stage.line = vbuf_first_line; 445 vbuf->stage.tri = vbuf_first_tri; 446 vbuf->stage.flush = vbuf_flush; 447 vbuf->stage.reset_stipple_counter = vbuf_reset_stipple_counter; 448 vbuf->stage.destroy = vbuf_destroy; 449 450 vbuf->render = render; 451 vbuf->max_indices = MIN2(render->max_indices, UNDEFINED_VERTEX_ID-1); 452 453 vbuf->indices = (ushort *) align_malloc(vbuf->max_indices * 454 sizeof(vbuf->indices[0]), 455 16); 456 if (!vbuf->indices) 457 goto fail; 458 459 vbuf->cache = translate_cache_create(); 460 if (!vbuf->cache) 461 goto fail; 462 463 vbuf->vertices = NULL; 464 vbuf->vertex_ptr = vbuf->vertices; 465 466 vbuf->zero4[0] = vbuf->zero4[1] = vbuf->zero4[2] = vbuf->zero4[3] = 0.0f; 467 468 return &vbuf->stage; 469 470fail: 471 if (vbuf) 472 vbuf_destroy(&vbuf->stage); 473 474 return NULL; 475} 476