1/* -*- mode: C; c-file-style: "k&r"; tab-width 4; indent-tabs-mode: t; -*- */
2
3/*
4 * Copyright (C) 2014 Rob Clark <robclark@freedesktop.org>
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the "Software"),
8 * to deal in the Software without restriction, including without limitation
9 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
10 * and/or sell copies of the Software, and to permit persons to whom the
11 * Software is furnished to do so, subject to the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the next
14 * paragraph) shall be included in all copies or substantial portions of the
15 * Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
18 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
21 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
22 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
23 * SOFTWARE.
24 *
25 * Authors:
26 *    Rob Clark <robclark@freedesktop.org>
27 */
28
29#ifndef FD4_EMIT_H
30#define FD4_EMIT_H
31
32#include "pipe/p_context.h"
33
34#include "freedreno_context.h"
35#include "fd4_format.h"
36#include "fd4_program.h"
37#include "ir3_shader.h"
38
39struct fd_ringbuffer;
40
41void fd4_emit_gmem_restore_tex(struct fd_ringbuffer *ring,
42		unsigned nr_bufs, struct pipe_surface **bufs);
43
44/* grouped together emit-state for prog/vertex/state emit: */
45struct fd4_emit {
46	struct pipe_debug_callback *debug;
47	const struct fd_vertex_state *vtx;
48	const struct fd_program_stateobj *prog;
49	const struct pipe_draw_info *info;
50	struct ir3_shader_key key;
51	uint32_t dirty;
52
53	uint32_t sprite_coord_enable;  /* bitmask */
54	bool sprite_coord_mode;
55	bool rasterflat;
56	bool no_decode_srgb;
57
58	/* cached to avoid repeated lookups of same variants: */
59	const struct ir3_shader_variant *vp, *fp;
60	/* TODO: other shader stages.. */
61};
62
63static inline enum a4xx_color_fmt fd4_emit_format(struct pipe_surface *surf)
64{
65	if (!surf)
66		return 0;
67	return fd4_pipe2color(surf->format);
68}
69
70static inline const struct ir3_shader_variant *
71fd4_emit_get_vp(struct fd4_emit *emit)
72{
73	if (!emit->vp) {
74		struct fd4_shader_stateobj *so = emit->prog->vp;
75		emit->vp = ir3_shader_variant(so->shader, emit->key, emit->debug);
76	}
77	return emit->vp;
78}
79
80static inline const struct ir3_shader_variant *
81fd4_emit_get_fp(struct fd4_emit *emit)
82{
83	if (!emit->fp) {
84		if (emit->key.binning_pass) {
85			/* use dummy stateobj to simplify binning vs non-binning: */
86			static const struct ir3_shader_variant binning_fp = {};
87			emit->fp = &binning_fp;
88		} else {
89			struct fd4_shader_stateobj *so = emit->prog->fp;
90			emit->fp = ir3_shader_variant(so->shader, emit->key, emit->debug);
91		}
92	}
93	return emit->fp;
94}
95
96void fd4_emit_vertex_bufs(struct fd_ringbuffer *ring, struct fd4_emit *emit);
97
98void fd4_emit_state(struct fd_context *ctx, struct fd_ringbuffer *ring,
99		struct fd4_emit *emit);
100
101void fd4_emit_restore(struct fd_batch *batch, struct fd_ringbuffer *ring);
102
103void fd4_emit_init(struct pipe_context *pctx);
104
105#endif /* FD4_EMIT_H */
106