1#ifndef __NV50_CONTEXT_H__
2#define __NV50_CONTEXT_H__
3
4#include "pipe/p_context.h"
5#include "pipe/p_defines.h"
6#include "pipe/p_state.h"
7
8#include "util/u_memory.h"
9#include "util/u_math.h"
10#include "util/u_inlines.h"
11#include "util/u_dynarray.h"
12
13#include "nv50/nv50_winsys.h"
14#include "nv50/nv50_stateobj.h"
15#include "nv50/nv50_screen.h"
16#include "nv50/nv50_program.h"
17#include "nv50/nv50_resource.h"
18#include "nv50/nv50_transfer.h"
19#include "nv50/nv50_query.h"
20
21#include "nouveau_context.h"
22#include "nouveau_debug.h"
23#include "nv_object.xml.h"
24#include "nv_m2mf.xml.h"
25#include "nv50/nv50_3ddefs.xml.h"
26#include "nv50/nv50_3d.xml.h"
27#include "nv50/nv50_2d.xml.h"
28
29#define NV50_NEW_3D_BLEND        (1 << 0)
30#define NV50_NEW_3D_RASTERIZER   (1 << 1)
31#define NV50_NEW_3D_ZSA          (1 << 2)
32#define NV50_NEW_3D_VERTPROG     (1 << 3)
33#define NV50_NEW_3D_GMTYPROG     (1 << 6)
34#define NV50_NEW_3D_FRAGPROG     (1 << 7)
35#define NV50_NEW_3D_BLEND_COLOUR (1 << 8)
36#define NV50_NEW_3D_STENCIL_REF  (1 << 9)
37#define NV50_NEW_3D_CLIP         (1 << 10)
38#define NV50_NEW_3D_SAMPLE_MASK  (1 << 11)
39#define NV50_NEW_3D_FRAMEBUFFER  (1 << 12)
40#define NV50_NEW_3D_STIPPLE      (1 << 13)
41#define NV50_NEW_3D_SCISSOR      (1 << 14)
42#define NV50_NEW_3D_VIEWPORT     (1 << 15)
43#define NV50_NEW_3D_ARRAYS       (1 << 16)
44#define NV50_NEW_3D_VERTEX       (1 << 17)
45#define NV50_NEW_3D_CONSTBUF     (1 << 18)
46#define NV50_NEW_3D_TEXTURES     (1 << 19)
47#define NV50_NEW_3D_SAMPLERS     (1 << 20)
48#define NV50_NEW_3D_STRMOUT      (1 << 21)
49#define NV50_NEW_3D_MIN_SAMPLES  (1 << 22)
50#define NV50_NEW_3D_WINDOW_RECTS (1 << 23)
51#define NV50_NEW_3D_CONTEXT      (1 << 31)
52
53#define NV50_NEW_CP_PROGRAM   (1 << 0)
54#define NV50_NEW_CP_GLOBALS   (1 << 1)
55
56/* 3d bufctx (during draw_vbo, blit_3d) */
57#define NV50_BIND_3D_FB          0
58#define NV50_BIND_3D_VERTEX      1
59#define NV50_BIND_3D_VERTEX_TMP  2
60#define NV50_BIND_3D_INDEX       3
61#define NV50_BIND_3D_TEXTURES    4
62#define NV50_BIND_3D_CB(s, i)   (5 + 16 * (s) + (i))
63#define NV50_BIND_3D_SO         53
64#define NV50_BIND_3D_SCREEN     54
65#define NV50_BIND_3D_TLS        55
66#define NV50_BIND_3D_COUNT      56
67
68/* compute bufctx (during launch_grid) */
69#define NV50_BIND_CP_GLOBAL   0
70#define NV50_BIND_CP_SCREEN   1
71#define NV50_BIND_CP_QUERY    2
72#define NV50_BIND_CP_COUNT    3
73
74/* bufctx for other operations */
75#define NV50_BIND_2D          0
76#define NV50_BIND_M2MF        0
77#define NV50_BIND_FENCE       1
78
79#define NV50_CB_TMP 123
80/* fixed constant buffer binding points - low indices for user's constbufs */
81#define NV50_CB_PVP 124
82#define NV50_CB_PGP 126
83#define NV50_CB_PFP 125
84/* constant buffer permanently mapped in as c15[] */
85#define NV50_CB_AUX 127
86/* size of the buffer: 64k. not all taken up, can be reduced if needed. */
87#define NV50_CB_AUX_SIZE          (1 << 16)
88/* 8 user clip planes, at 4 32-bit floats each */
89#define NV50_CB_AUX_UCP_OFFSET    0x0000
90#define NV50_CB_AUX_UCP_SIZE      (8 * 4 * 4)
91/* 16 textures * 3 shaders, each with ms_x, ms_y u32 pairs */
92#define NV50_CB_AUX_TEX_MS_OFFSET 0x0080
93#define NV50_CB_AUX_TEX_MS_SIZE   (16 * 3 * 2 * 4)
94/* For each MS level (4), 8 sets of 32-bit integer pairs sample offsets */
95#define NV50_CB_AUX_MS_OFFSET     0x200
96#define NV50_CB_AUX_MS_SIZE       (4 * 8 * 4 * 2)
97/* Sample position pairs for the current output MS level */
98#define NV50_CB_AUX_SAMPLE_OFFSET 0x300
99#define NV50_CB_AUX_SAMPLE_OFFSET_SIZE (4 * 8 * 2)
100/* Alpha test ref value */
101#define NV50_CB_AUX_ALPHATEST_OFFSET 0x340
102#define NV50_CB_AUX_ALPHATEST_SIZE (4)
103/* next spot: 0x344 */
104/* 4 32-bit floats for the vertex runout, put at the end */
105#define NV50_CB_AUX_RUNOUT_OFFSET (NV50_CB_AUX_SIZE - 0x10)
106
107
108
109struct nv50_blitctx;
110
111bool nv50_blitctx_create(struct nv50_context *);
112
113struct nv50_context {
114   struct nouveau_context base;
115
116   struct nv50_screen *screen;
117
118   struct nouveau_bufctx *bufctx_3d;
119   struct nouveau_bufctx *bufctx;
120   struct nouveau_bufctx *bufctx_cp;
121
122   uint32_t dirty_3d; /* dirty flags for 3d state */
123   uint32_t dirty_cp; /* dirty flags for compute state */
124   bool cb_dirty;
125
126   struct nv50_graph_state state;
127
128   struct nv50_blend_stateobj *blend;
129   struct nv50_rasterizer_stateobj *rast;
130   struct nv50_zsa_stateobj *zsa;
131   struct nv50_vertex_stateobj *vertex;
132
133   struct nv50_program *vertprog;
134   struct nv50_program *gmtyprog;
135   struct nv50_program *fragprog;
136   struct nv50_program *compprog;
137
138   struct nv50_constbuf constbuf[3][NV50_MAX_PIPE_CONSTBUFS];
139   uint16_t constbuf_dirty[3];
140   uint16_t constbuf_valid[3];
141   uint16_t constbuf_coherent[3];
142
143   struct pipe_vertex_buffer vtxbuf[PIPE_MAX_ATTRIBS];
144   unsigned num_vtxbufs;
145   uint32_t vtxbufs_coherent;
146   struct pipe_index_buffer idxbuf;
147   uint32_t vbo_fifo; /* bitmask of vertex elements to be pushed to FIFO */
148   uint32_t vbo_user; /* bitmask of vertex buffers pointing to user memory */
149   uint32_t vbo_constant; /* bitmask of user buffers with stride 0 */
150   uint32_t vb_elt_first; /* from pipe_draw_info, for vertex upload */
151   uint32_t vb_elt_limit; /* max - min element (count - 1) */
152   uint32_t instance_off; /* base vertex for instanced arrays */
153   uint32_t instance_max; /* max instance for current draw call */
154
155   struct pipe_sampler_view *textures[3][PIPE_MAX_SAMPLERS];
156   unsigned num_textures[3];
157   uint32_t textures_coherent[3];
158   struct nv50_tsc_entry *samplers[3][PIPE_MAX_SAMPLERS];
159   unsigned num_samplers[3];
160   bool seamless_cube_map;
161
162   uint8_t num_so_targets;
163   uint8_t so_targets_dirty;
164   struct pipe_stream_output_target *so_target[4];
165
166   struct pipe_framebuffer_state framebuffer;
167   struct pipe_blend_color blend_colour;
168   struct pipe_stencil_ref stencil_ref;
169   struct pipe_poly_stipple stipple;
170   struct pipe_scissor_state scissors[NV50_MAX_VIEWPORTS];
171   unsigned scissors_dirty;
172   struct pipe_viewport_state viewports[NV50_MAX_VIEWPORTS];
173   unsigned viewports_dirty;
174   struct pipe_clip_state clip;
175   struct nv50_window_rect_stateobj window_rect;
176
177   unsigned sample_mask;
178   unsigned min_samples;
179
180   bool vbo_push_hint;
181
182   uint32_t rt_array_mode;
183
184   struct pipe_query *cond_query;
185   bool cond_cond; /* inverted rendering condition */
186   uint cond_mode;
187   uint32_t cond_condmode; /* the calculated condition */
188
189   struct nv50_blitctx *blit;
190
191   struct util_dynarray global_residents;
192};
193
194static inline struct nv50_context *
195nv50_context(struct pipe_context *pipe)
196{
197   return (struct nv50_context *)pipe;
198}
199
200/* return index used in nv50_context arrays for a specific shader type */
201static inline unsigned
202nv50_context_shader_stage(unsigned pipe)
203{
204   switch (pipe) {
205   case PIPE_SHADER_VERTEX: return 0;
206   case PIPE_SHADER_FRAGMENT: return 1;
207   case PIPE_SHADER_GEOMETRY: return 2;
208   case PIPE_SHADER_COMPUTE: return 3;
209   default:
210      assert(!"invalid/unhandled shader type");
211      return 0;
212   }
213}
214
215/* nv50_context.c */
216struct pipe_context *nv50_create(struct pipe_screen *, void *, unsigned flags);
217
218void nv50_bufctx_fence(struct nouveau_bufctx *, bool on_flush);
219
220void nv50_default_kick_notify(struct nouveau_pushbuf *);
221
222/* nv50_draw.c */
223extern struct draw_stage *nv50_draw_render_stage(struct nv50_context *);
224
225/* nv50_shader_state.c */
226void nv50_vertprog_validate(struct nv50_context *);
227void nv50_gmtyprog_validate(struct nv50_context *);
228void nv50_fragprog_validate(struct nv50_context *);
229void nv50_compprog_validate(struct nv50_context *);
230void nv50_fp_linkage_validate(struct nv50_context *);
231void nv50_gp_linkage_validate(struct nv50_context *);
232void nv50_constbufs_validate(struct nv50_context *);
233void nv50_validate_derived_rs(struct nv50_context *);
234void nv50_stream_output_validate(struct nv50_context *);
235
236/* nv50_state.c */
237extern void nv50_init_state_functions(struct nv50_context *);
238
239/* nv50_state_validate.c */
240struct nv50_state_validate {
241   void (*func)(struct nv50_context *);
242   uint32_t states;
243};
244
245bool nv50_state_validate(struct nv50_context *, uint32_t,
246                         struct nv50_state_validate *, int, uint32_t *,
247                         struct nouveau_bufctx *);
248bool nv50_state_validate_3d(struct nv50_context *, uint32_t);
249
250/* nv50_surface.c */
251extern void nv50_clear(struct pipe_context *, unsigned buffers,
252                       const union pipe_color_union *color,
253                       double depth, unsigned stencil);
254extern void nv50_init_surface_functions(struct nv50_context *);
255
256/* nv50_tex.c */
257void nv50_validate_textures(struct nv50_context *);
258void nv50_validate_samplers(struct nv50_context *);
259void nv50_upload_ms_info(struct nouveau_pushbuf *);
260
261struct pipe_sampler_view *
262nv50_create_texture_view(struct pipe_context *,
263                         struct pipe_resource *,
264                         const struct pipe_sampler_view *,
265                         uint32_t flags,
266                         enum pipe_texture_target);
267struct pipe_sampler_view *
268nv50_create_sampler_view(struct pipe_context *,
269                         struct pipe_resource *,
270                         const struct pipe_sampler_view *);
271
272/* nv50_transfer.c */
273void
274nv50_m2mf_transfer_rect(struct nv50_context *,
275                        const struct nv50_m2mf_rect *dst,
276                        const struct nv50_m2mf_rect *src,
277                        uint32_t nblocksx, uint32_t nblocksy);
278void
279nv50_sifc_linear_u8(struct nouveau_context *pipe,
280                    struct nouveau_bo *dst, unsigned offset, unsigned domain,
281                    unsigned size, const void *data);
282void
283nv50_m2mf_copy_linear(struct nouveau_context *pipe,
284                      struct nouveau_bo *dst, unsigned dstoff, unsigned dstdom,
285                      struct nouveau_bo *src, unsigned srcoff, unsigned srcdom,
286                      unsigned size);
287void
288nv50_cb_push(struct nouveau_context *nv,
289             struct nv04_resource *res,
290             unsigned offset, unsigned words, const uint32_t *data);
291
292/* nv50_vbo.c */
293void nv50_draw_vbo(struct pipe_context *, const struct pipe_draw_info *);
294
295void *
296nv50_vertex_state_create(struct pipe_context *pipe,
297                         unsigned num_elements,
298                         const struct pipe_vertex_element *elements);
299void
300nv50_vertex_state_delete(struct pipe_context *pipe, void *hwcso);
301
302void nv50_vertex_arrays_validate(struct nv50_context *nv50);
303
304/* nv50_push.c */
305void nv50_push_vbo(struct nv50_context *, const struct pipe_draw_info *);
306
307/* nv84_video.c */
308struct pipe_video_codec *
309nv84_create_decoder(struct pipe_context *context,
310                    const struct pipe_video_codec *templ);
311
312struct pipe_video_buffer *
313nv84_video_buffer_create(struct pipe_context *pipe,
314                         const struct pipe_video_buffer *template);
315
316int
317nv84_screen_get_video_param(struct pipe_screen *pscreen,
318                            enum pipe_video_profile profile,
319                            enum pipe_video_entrypoint entrypoint,
320                            enum pipe_video_cap param);
321
322boolean
323nv84_screen_video_supported(struct pipe_screen *screen,
324                            enum pipe_format format,
325                            enum pipe_video_profile profile,
326                            enum pipe_video_entrypoint entrypoint);
327
328/* nv98_video.c */
329struct pipe_video_codec *
330nv98_create_decoder(struct pipe_context *context,
331                    const struct pipe_video_codec *templ);
332
333struct pipe_video_buffer *
334nv98_video_buffer_create(struct pipe_context *pipe,
335                         const struct pipe_video_buffer *template);
336
337/* nv50_compute.c */
338void
339nv50_launch_grid(struct pipe_context *, const struct pipe_grid_info *);
340
341#endif
342