1/*
2 * Copyright 2012 Advanced Micro Devices, Inc.
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE.
22 *
23 * Authors:
24 *	Tom Stellard <thomas.stellard@amd.com>
25 *	Michel Dänzer <michel.daenzer@amd.com>
26 *      Christian König <christian.koenig@amd.com>
27 */
28
29/* How linking shader inputs and outputs between vertex, tessellation, and
30 * geometry shaders works.
31 *
32 * Inputs and outputs between shaders are stored in a buffer. This buffer
33 * lives in LDS (typical case for tessellation), but it can also live
34 * in memory (ESGS). Each input or output has a fixed location within a vertex.
35 * The highest used input or output determines the stride between vertices.
36 *
37 * Since GS and tessellation are only possible in the OpenGL core profile,
38 * only these semantics are valid for per-vertex data:
39 *
40 *   Name             Location
41 *
42 *   POSITION         0
43 *   PSIZE            1
44 *   CLIPDIST0..1     2..3
45 *   CULLDIST0..1     (not implemented)
46 *   GENERIC0..31     4..35
47 *
48 * For example, a shader only writing GENERIC0 has the output stride of 5.
49 *
50 * Only these semantics are valid for per-patch data:
51 *
52 *   Name             Location
53 *
54 *   TESSOUTER        0
55 *   TESSINNER        1
56 *   PATCH0..29       2..31
57 *
58 * That's how independent shaders agree on input and output locations.
59 * The si_shader_io_get_unique_index function assigns the locations.
60 *
61 * For tessellation, other required information for calculating the input and
62 * output addresses like the vertex stride, the patch stride, and the offsets
63 * where per-vertex and per-patch data start, is passed to the shader via
64 * user data SGPRs. The offsets and strides are calculated at draw time and
65 * aren't available at compile time.
66 */
67
68#ifndef SI_SHADER_H
69#define SI_SHADER_H
70
71#include <llvm-c/Core.h> /* LLVMModuleRef */
72#include <llvm-c/TargetMachine.h>
73#include "tgsi/tgsi_scan.h"
74#include "util/u_queue.h"
75#include "si_state.h"
76
77struct radeon_shader_binary;
78struct radeon_shader_reloc;
79
80#define SI_MAX_VS_OUTPUTS	40
81
82/* SGPR user data indices */
83enum {
84	SI_SGPR_RW_BUFFERS,  /* rings (& stream-out, VS only) */
85	SI_SGPR_RW_BUFFERS_HI,
86	SI_SGPR_CONST_BUFFERS,
87	SI_SGPR_CONST_BUFFERS_HI,
88	SI_SGPR_SAMPLERS,  /* images & sampler states interleaved */
89	SI_SGPR_SAMPLERS_HI,
90	SI_SGPR_IMAGES,
91	SI_SGPR_IMAGES_HI,
92	SI_SGPR_SHADER_BUFFERS,
93	SI_SGPR_SHADER_BUFFERS_HI,
94	SI_NUM_RESOURCE_SGPRS,
95
96	/* all VS variants */
97	SI_SGPR_VERTEX_BUFFERS	= SI_NUM_RESOURCE_SGPRS,
98	SI_SGPR_VERTEX_BUFFERS_HI,
99	SI_SGPR_BASE_VERTEX,
100	SI_SGPR_START_INSTANCE,
101	SI_SGPR_DRAWID,
102	SI_ES_NUM_USER_SGPR,
103
104	/* hw VS only */
105	SI_SGPR_VS_STATE_BITS	= SI_ES_NUM_USER_SGPR,
106	SI_VS_NUM_USER_SGPR,
107
108	/* hw LS only */
109	SI_SGPR_LS_OUT_LAYOUT	= SI_ES_NUM_USER_SGPR,
110	SI_LS_NUM_USER_SGPR,
111
112	/* both TCS and TES */
113	SI_SGPR_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_SGPRS,
114	SI_TES_NUM_USER_SGPR,
115
116	/* TCS only */
117	SI_SGPR_TCS_OUT_OFFSETS = SI_TES_NUM_USER_SGPR,
118	SI_SGPR_TCS_OUT_LAYOUT,
119	SI_SGPR_TCS_IN_LAYOUT,
120	SI_TCS_NUM_USER_SGPR,
121
122	/* GS limits */
123	SI_GS_NUM_USER_SGPR = SI_NUM_RESOURCE_SGPRS,
124	SI_GSCOPY_NUM_USER_SGPR = SI_SGPR_RW_BUFFERS_HI + 1,
125
126	/* PS only */
127	SI_SGPR_ALPHA_REF	= SI_NUM_RESOURCE_SGPRS,
128	SI_PS_NUM_USER_SGPR,
129
130	/* CS only */
131	SI_SGPR_GRID_SIZE = SI_NUM_RESOURCE_SGPRS,
132	SI_SGPR_BLOCK_SIZE = SI_SGPR_GRID_SIZE + 3,
133	SI_CS_NUM_USER_SGPR = SI_SGPR_BLOCK_SIZE + 3
134};
135
136/* LLVM function parameter indices */
137enum {
138	SI_PARAM_RW_BUFFERS,
139	SI_PARAM_CONST_BUFFERS,
140	SI_PARAM_SAMPLERS,
141	SI_PARAM_IMAGES,
142	SI_PARAM_SHADER_BUFFERS,
143	SI_NUM_RESOURCE_PARAMS,
144
145	/* VS only parameters */
146	SI_PARAM_VERTEX_BUFFERS	= SI_NUM_RESOURCE_PARAMS,
147	SI_PARAM_BASE_VERTEX,
148	SI_PARAM_START_INSTANCE,
149	SI_PARAM_DRAWID,
150	/* [0] = clamp vertex color, VS as VS only */
151	SI_PARAM_VS_STATE_BITS,
152	/* same value as TCS_IN_LAYOUT, VS as LS only */
153	SI_PARAM_LS_OUT_LAYOUT = SI_PARAM_DRAWID + 1,
154	/* the other VS parameters are assigned dynamically */
155
156	/* Layout of TCS outputs in the offchip buffer
157	 *   [0:8] = the number of patches per threadgroup.
158	 *   [9:15] = the number of output vertices per patch.
159	 *   [16:31] = the offset of per patch attributes in the buffer in bytes.
160	 */
161	SI_PARAM_TCS_OFFCHIP_LAYOUT = SI_NUM_RESOURCE_PARAMS, /* for TCS & TES */
162
163	/* TCS only parameters. */
164
165	/* Offsets where TCS outputs and TCS patch outputs live in LDS:
166	 *   [0:15] = TCS output patch0 offset / 16, max = NUM_PATCHES * 32 * 32
167	 *   [16:31] = TCS output patch0 offset for per-patch / 16, max = NUM_PATCHES*32*32* + 32*32
168	 */
169	SI_PARAM_TCS_OUT_OFFSETS,
170
171	/* Layout of TCS outputs / TES inputs:
172	 *   [0:12] = stride between output patches in dwords, num_outputs * num_vertices * 4, max = 32*32*4
173	 *   [13:20] = stride between output vertices in dwords = num_inputs * 4, max = 32*4
174	 *   [26:31] = gl_PatchVerticesIn, max = 32
175	 */
176	SI_PARAM_TCS_OUT_LAYOUT,
177
178	/* Layout of LS outputs / TCS inputs
179	 *   [0:12] = stride between patches in dwords = num_inputs * num_vertices * 4, max = 32*32*4
180	 *   [13:20] = stride between vertices in dwords = num_inputs * 4, max = 32*4
181	 */
182	SI_PARAM_TCS_IN_LAYOUT,
183
184	SI_PARAM_TCS_OC_LDS,
185	SI_PARAM_TESS_FACTOR_OFFSET,
186	SI_PARAM_PATCH_ID,
187	SI_PARAM_REL_IDS,
188
189	/* GS only parameters */
190	SI_PARAM_GS2VS_OFFSET = SI_NUM_RESOURCE_PARAMS,
191	SI_PARAM_GS_WAVE_ID,
192	SI_PARAM_VTX0_OFFSET,
193	SI_PARAM_VTX1_OFFSET,
194	SI_PARAM_PRIMITIVE_ID,
195	SI_PARAM_VTX2_OFFSET,
196	SI_PARAM_VTX3_OFFSET,
197	SI_PARAM_VTX4_OFFSET,
198	SI_PARAM_VTX5_OFFSET,
199	SI_PARAM_GS_INSTANCE_ID,
200
201	/* PS only parameters */
202	SI_PARAM_ALPHA_REF = SI_NUM_RESOURCE_PARAMS,
203	SI_PARAM_PRIM_MASK,
204	SI_PARAM_PERSP_SAMPLE,
205	SI_PARAM_PERSP_CENTER,
206	SI_PARAM_PERSP_CENTROID,
207	SI_PARAM_PERSP_PULL_MODEL,
208	SI_PARAM_LINEAR_SAMPLE,
209	SI_PARAM_LINEAR_CENTER,
210	SI_PARAM_LINEAR_CENTROID,
211	SI_PARAM_LINE_STIPPLE_TEX,
212	SI_PARAM_POS_X_FLOAT,
213	SI_PARAM_POS_Y_FLOAT,
214	SI_PARAM_POS_Z_FLOAT,
215	SI_PARAM_POS_W_FLOAT,
216	SI_PARAM_FRONT_FACE,
217	SI_PARAM_ANCILLARY,
218	SI_PARAM_SAMPLE_COVERAGE,
219	SI_PARAM_POS_FIXED_PT,
220
221	/* CS only parameters */
222	SI_PARAM_GRID_SIZE = SI_NUM_RESOURCE_PARAMS,
223	SI_PARAM_BLOCK_SIZE,
224	SI_PARAM_BLOCK_ID,
225	SI_PARAM_THREAD_ID,
226
227	SI_NUM_PARAMS = SI_PARAM_POS_FIXED_PT + 9, /* +8 for COLOR[0..1] */
228};
229
230/* SI-specific system values. */
231enum {
232	TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI = TGSI_SEMANTIC_COUNT,
233	TGSI_SEMANTIC_DEFAULT_TESSINNER_SI,
234};
235
236/* For VS shader key fix_fetch. */
237enum {
238	SI_FIX_FETCH_NONE = 0,
239	SI_FIX_FETCH_A2_SNORM,
240	SI_FIX_FETCH_A2_SSCALED,
241	SI_FIX_FETCH_A2_SINT,
242	SI_FIX_FETCH_RGBA_32_UNORM,
243	SI_FIX_FETCH_RGBX_32_UNORM,
244	SI_FIX_FETCH_RGBA_32_SNORM,
245	SI_FIX_FETCH_RGBX_32_SNORM,
246	SI_FIX_FETCH_RGBA_32_USCALED,
247	SI_FIX_FETCH_RGBA_32_SSCALED,
248	SI_FIX_FETCH_RGBA_32_FIXED,
249	SI_FIX_FETCH_RGBX_32_FIXED,
250};
251
252struct si_shader;
253
254/* State of the context creating the shader object. */
255struct si_compiler_ctx_state {
256	/* Should only be used by si_init_shader_selector_async and
257	 * si_build_shader_variant if thread_index == -1 (non-threaded). */
258	LLVMTargetMachineRef		tm;
259
260	/* Used if thread_index == -1 or if debug.async is true. */
261	struct pipe_debug_callback	debug;
262
263	/* Used for creating the log string for gallium/ddebug. */
264	bool				is_debug_context;
265};
266
267/* A shader selector is a gallium CSO and contains shader variants and
268 * binaries for one TGSI program. This can be shared by multiple contexts.
269 */
270struct si_shader_selector {
271	struct si_screen	*screen;
272	struct util_queue_fence ready;
273	struct si_compiler_ctx_state compiler_ctx_state;
274
275	pipe_mutex		mutex;
276	struct si_shader	*first_variant; /* immutable after the first variant */
277	struct si_shader	*last_variant; /* mutable */
278
279	/* The compiled TGSI shader expecting a prolog and/or epilog (not
280	 * uploaded to a buffer).
281	 */
282	struct si_shader	*main_shader_part;
283
284	struct si_shader	*gs_copy_shader;
285
286	struct tgsi_token       *tokens;
287	struct pipe_stream_output_info  so;
288	struct tgsi_shader_info		info;
289
290	/* PIPE_SHADER_[VERTEX|FRAGMENT|...] */
291	unsigned	type;
292
293	/* GS parameters. */
294	unsigned	esgs_itemsize;
295	unsigned	gs_input_verts_per_prim;
296	unsigned	gs_output_prim;
297	unsigned	gs_max_out_vertices;
298	unsigned	gs_num_invocations;
299	unsigned	max_gs_stream; /* count - 1 */
300	unsigned	gsvs_vertex_size;
301	unsigned	max_gsvs_emit_size;
302
303	/* PS parameters. */
304	unsigned	color_attr_index[2];
305	unsigned	db_shader_control;
306	/* Set 0xf or 0x0 (4 bits) per each written output.
307	 * ANDed with spi_shader_col_format.
308	 */
309	unsigned	colors_written_4bit;
310
311	/* CS parameters */
312	unsigned local_size;
313
314	uint64_t	outputs_written;	/* "get_unique_index" bits */
315	uint32_t	patch_outputs_written;	/* "get_unique_index" bits */
316	uint32_t	outputs_written2;	/* "get_unique_index2" bits */
317
318	uint64_t	inputs_read;		/* "get_unique_index" bits */
319	uint32_t	inputs_read2;		/* "get_unique_index2" bits */
320};
321
322/* Valid shader configurations:
323 *
324 * API shaders       VS | TCS | TES | GS |pass| PS
325 * are compiled as:     |     |     |    |thru|
326 *                      |     |     |    |    |
327 * Only VS & PS:     VS | --  | --  | -- | -- | PS
328 * With GS:          ES | --  | --  | GS | VS | PS
329 * With Tessel.:     LS | HS  | VS  | -- | -- | PS
330 * With both:        LS | HS  | ES  | GS | VS | PS
331 */
332
333/* Common VS bits between the shader key and the prolog key. */
334struct si_vs_prolog_bits {
335	unsigned	instance_divisors[SI_NUM_VERTEX_BUFFERS];
336};
337
338/* Common VS bits between the shader key and the epilog key. */
339struct si_vs_epilog_bits {
340	unsigned	export_prim_id:1; /* when PS needs it and GS is disabled */
341};
342
343/* Common TCS bits between the shader key and the epilog key. */
344struct si_tcs_epilog_bits {
345	unsigned	prim_mode:3;
346};
347
348struct si_gs_prolog_bits {
349	unsigned	tri_strip_adj_fix:1;
350};
351
352/* Common PS bits between the shader key and the prolog key. */
353struct si_ps_prolog_bits {
354	unsigned	color_two_side:1;
355	unsigned	flatshade_colors:1;
356	unsigned	poly_stipple:1;
357	unsigned	force_persp_sample_interp:1;
358	unsigned	force_linear_sample_interp:1;
359	unsigned	force_persp_center_interp:1;
360	unsigned	force_linear_center_interp:1;
361	unsigned	bc_optimize_for_persp:1;
362	unsigned	bc_optimize_for_linear:1;
363};
364
365/* Common PS bits between the shader key and the epilog key. */
366struct si_ps_epilog_bits {
367	unsigned	spi_shader_col_format;
368	unsigned	color_is_int8:8;
369	unsigned	color_is_int10:8;
370	unsigned	last_cbuf:3;
371	unsigned	alpha_func:3;
372	unsigned	alpha_to_one:1;
373	unsigned	poly_line_smoothing:1;
374	unsigned	clamp_color:1;
375};
376
377union si_shader_part_key {
378	struct {
379		struct si_vs_prolog_bits states;
380		unsigned	num_input_sgprs:5;
381		unsigned	last_input:4;
382	} vs_prolog;
383	struct {
384		struct si_vs_epilog_bits states;
385		unsigned	prim_id_param_offset:5;
386	} vs_epilog;
387	struct {
388		struct si_tcs_epilog_bits states;
389	} tcs_epilog;
390	struct {
391		struct si_gs_prolog_bits states;
392	} gs_prolog;
393	struct {
394		struct si_ps_prolog_bits states;
395		unsigned	num_input_sgprs:5;
396		unsigned	num_input_vgprs:5;
397		/* Color interpolation and two-side color selection. */
398		unsigned	colors_read:8; /* color input components read */
399		unsigned	num_interp_inputs:5; /* BCOLOR is at this location */
400		unsigned	face_vgpr_index:5;
401		unsigned	wqm:1;
402		char		color_attr_index[2];
403		char		color_interp_vgpr_index[2]; /* -1 == constant */
404	} ps_prolog;
405	struct {
406		struct si_ps_epilog_bits states;
407		unsigned	colors_written:8;
408		unsigned	writes_z:1;
409		unsigned	writes_stencil:1;
410		unsigned	writes_samplemask:1;
411	} ps_epilog;
412};
413
414struct si_shader_key {
415	/* Prolog and epilog flags. */
416	union {
417		struct {
418			struct si_ps_prolog_bits prolog;
419			struct si_ps_epilog_bits epilog;
420		} ps;
421		struct {
422			struct si_vs_prolog_bits prolog;
423			struct si_vs_epilog_bits epilog;
424		} vs;
425		struct {
426			struct si_tcs_epilog_bits epilog;
427		} tcs; /* tessellation control shader */
428		struct {
429			struct si_vs_epilog_bits epilog; /* same as VS */
430		} tes; /* tessellation evaluation shader */
431		struct {
432			struct si_gs_prolog_bits prolog;
433		} gs;
434	} part;
435
436	/* These two are initially set according to the NEXT_SHADER property,
437	 * or guessed if the property doesn't seem correct.
438	 */
439	unsigned as_es:1; /* export shader */
440	unsigned as_ls:1; /* local shader */
441
442	/* Flags for monolithic compilation only. */
443	union {
444		struct {
445			/* One nibble for every input: SI_FIX_FETCH_* enums. */
446			uint64_t	fix_fetch;
447		} vs;
448		struct {
449			uint64_t	inputs_to_copy; /* for fixed-func TCS */
450		} tcs;
451	} mono;
452
453	/* Optimization flags for asynchronous compilation only. */
454	union {
455		struct {
456			uint64_t	kill_outputs; /* "get_unique_index" bits */
457			uint32_t	kill_outputs2; /* "get_unique_index2" bits */
458			unsigned	clip_disable:1;
459		} hw_vs; /* HW VS (it can be VS, TES, GS) */
460	} opt;
461};
462
463struct si_shader_config {
464	unsigned			num_sgprs;
465	unsigned			num_vgprs;
466	unsigned			spilled_sgprs;
467	unsigned			spilled_vgprs;
468	unsigned			private_mem_vgprs;
469	unsigned			lds_size;
470	unsigned			spi_ps_input_ena;
471	unsigned			spi_ps_input_addr;
472	unsigned			float_mode;
473	unsigned			scratch_bytes_per_wave;
474	unsigned			rsrc1;
475	unsigned			rsrc2;
476};
477
478enum {
479	/* SPI_PS_INPUT_CNTL_i.OFFSET[0:4] */
480	EXP_PARAM_OFFSET_0 = 0,
481	EXP_PARAM_OFFSET_31 = 31,
482	/* SPI_PS_INPUT_CNTL_i.DEFAULT_VAL[0:1] */
483	EXP_PARAM_DEFAULT_VAL_0000 = 64,
484	EXP_PARAM_DEFAULT_VAL_0001,
485	EXP_PARAM_DEFAULT_VAL_1110,
486	EXP_PARAM_DEFAULT_VAL_1111,
487	EXP_PARAM_UNDEFINED = 255,
488};
489
490/* GCN-specific shader info. */
491struct si_shader_info {
492	ubyte			vs_output_param_offset[SI_MAX_VS_OUTPUTS];
493	ubyte			num_input_sgprs;
494	ubyte			num_input_vgprs;
495	char			face_vgpr_index;
496	bool			uses_instanceid;
497	ubyte			nr_pos_exports;
498	ubyte			nr_param_exports;
499};
500
501struct si_shader {
502	struct si_compiler_ctx_state	compiler_ctx_state;
503
504	struct si_shader_selector	*selector;
505	struct si_shader		*next_variant;
506
507	struct si_shader_part		*prolog;
508	struct si_shader_part		*epilog;
509
510	struct si_pm4_state		*pm4;
511	struct r600_resource		*bo;
512	struct r600_resource		*scratch_bo;
513	struct si_shader_key		key;
514	struct util_queue_fence		optimized_ready;
515	bool				compilation_failed;
516	bool				is_monolithic;
517	bool				is_optimized;
518	bool				is_binary_shared;
519	bool				is_gs_copy_shader;
520
521	/* The following data is all that's needed for binary shaders. */
522	struct radeon_shader_binary	binary;
523	struct si_shader_config		config;
524	struct si_shader_info		info;
525
526	/* Shader key + LLVM IR + disassembly + statistics.
527	 * Generated for debug contexts only.
528	 */
529	char				*shader_log;
530	size_t				shader_log_size;
531};
532
533struct si_shader_part {
534	struct si_shader_part *next;
535	union si_shader_part_key key;
536	struct radeon_shader_binary binary;
537	struct si_shader_config config;
538};
539
540/* si_shader.c */
541struct si_shader *
542si_generate_gs_copy_shader(struct si_screen *sscreen,
543			   LLVMTargetMachineRef tm,
544			   struct si_shader_selector *gs_selector,
545			   struct pipe_debug_callback *debug);
546int si_compile_tgsi_shader(struct si_screen *sscreen,
547			   LLVMTargetMachineRef tm,
548			   struct si_shader *shader,
549			   bool is_monolithic,
550			   struct pipe_debug_callback *debug);
551int si_shader_create(struct si_screen *sscreen, LLVMTargetMachineRef tm,
552		     struct si_shader *shader,
553		     struct pipe_debug_callback *debug);
554int si_compile_llvm(struct si_screen *sscreen,
555		    struct radeon_shader_binary *binary,
556		    struct si_shader_config *conf,
557		    LLVMTargetMachineRef tm,
558		    LLVMModuleRef mod,
559		    struct pipe_debug_callback *debug,
560		    unsigned processor,
561		    const char *name);
562void si_shader_destroy(struct si_shader *shader);
563unsigned si_shader_io_get_unique_index(unsigned semantic_name, unsigned index);
564unsigned si_shader_io_get_unique_index2(unsigned name, unsigned index);
565int si_shader_binary_upload(struct si_screen *sscreen, struct si_shader *shader);
566void si_shader_dump(struct si_screen *sscreen, struct si_shader *shader,
567		    struct pipe_debug_callback *debug, unsigned processor,
568		    FILE *f, bool check_debug_option);
569void si_multiwave_lds_size_workaround(struct si_screen *sscreen,
570				      unsigned *lds_size);
571void si_shader_apply_scratch_relocs(struct si_context *sctx,
572			struct si_shader *shader,
573			struct si_shader_config *config,
574			uint64_t scratch_va);
575void si_shader_binary_read_config(struct radeon_shader_binary *binary,
576				  struct si_shader_config *conf,
577				  unsigned symbol_offset);
578unsigned si_get_spi_shader_z_format(bool writes_z, bool writes_stencil,
579				    bool writes_samplemask);
580
581#endif
582