1/**********************************************************
2 * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3 *
4 * Permission is hereby granted, free of charge, to any person
5 * obtaining a copy of this software and associated documentation
6 * files (the "Software"), to deal in the Software without
7 * restriction, including without limitation the rights to use, copy,
8 * modify, merge, publish, distribute, sublicense, and/or sell copies
9 * of the Software, and to permit persons to whom the Software is
10 * furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice shall be
13 * included in all copies or substantial portions of the Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22 * SOFTWARE.
23 *
24 **********************************************************/
25
26#include "svga_context.h"
27#include "svga_debug.h"
28#include "svga_cmd.h"
29#include "svga_format.h"
30#include "svga_resource_buffer.h"
31#include "svga_resource_texture.h"
32#include "svga_surface.h"
33
34//#include "util/u_blit_sw.h"
35#include "util/u_format.h"
36#include "util/u_surface.h"
37
38#define FILE_DEBUG_FLAG DEBUG_BLIT
39
40
41/**
42 * Copy an image between textures with the vgpu10 CopyRegion command.
43 */
44static void
45copy_region_vgpu10(struct svga_context *svga, struct pipe_resource *src_tex,
46                    unsigned src_x, unsigned src_y, unsigned src_z,
47                    unsigned src_level, unsigned src_face,
48                    struct pipe_resource *dst_tex,
49                    unsigned dst_x, unsigned dst_y, unsigned dst_z,
50                    unsigned dst_level, unsigned dst_face,
51                    unsigned width, unsigned height, unsigned depth)
52{
53   enum pipe_error ret;
54   uint32 srcSubResource, dstSubResource;
55   struct svga_texture *dtex, *stex;
56   SVGA3dCopyBox box;
57
58   stex = svga_texture(src_tex);
59   dtex = svga_texture(dst_tex);
60
61   box.x = dst_x;
62   box.y = dst_y;
63   box.z = dst_z;
64   box.w = width;
65   box.h = height;
66   box.d = depth;
67   box.srcx = src_x;
68   box.srcy = src_y;
69   box.srcz = src_z;
70
71   srcSubResource = src_face * (src_tex->last_level + 1) + src_level;
72   dstSubResource = dst_face * (dst_tex->last_level + 1) + dst_level;
73
74   ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
75                                      dtex->handle, dstSubResource,
76                                      stex->handle, srcSubResource, &box);
77   if (ret != PIPE_OK) {
78      svga_context_flush(svga, NULL);
79      ret = SVGA3D_vgpu10_PredCopyRegion(svga->swc,
80                                         dtex->handle, dstSubResource,
81                                         stex->handle, srcSubResource, &box);
82      assert(ret == PIPE_OK);
83   }
84
85   /* Mark the texture subresource as defined. */
86   svga_define_texture_level(dtex, dst_face, dst_level);
87
88   /* Mark the texture subresource as rendered-to. */
89   svga_set_texture_rendered_to(dtex, dst_face, dst_level);
90}
91
92
93/**
94 * For some texture types, we need to move the z (slice) coordinate
95 * to the layer value.  For example, to select the z=3 slice of a 2D ARRAY
96 * texture, we need to use layer=3 and set z=0.
97 */
98static void
99adjust_z_layer(enum pipe_texture_target target,
100               int z_in, unsigned *layer_out, unsigned *z_out)
101{
102   if (target == PIPE_TEXTURE_CUBE ||
103       target == PIPE_TEXTURE_2D_ARRAY ||
104       target == PIPE_TEXTURE_1D_ARRAY) {
105      *layer_out = z_in;
106      *z_out = 0;
107   }
108   else {
109      *layer_out = 0;
110      *z_out = z_in;
111   }
112}
113
114
115static void
116svga_resource_copy_region(struct pipe_context *pipe,
117                          struct pipe_resource *dst_tex,
118                          unsigned dst_level,
119                          unsigned dstx, unsigned dsty, unsigned dstz,
120                          struct pipe_resource *src_tex,
121                          unsigned src_level,
122                          const struct pipe_box *src_box)
123{
124   struct svga_context *svga = svga_context(pipe);
125   struct svga_texture *stex, *dtex;
126   unsigned dst_face_layer, dst_z, src_face_layer, src_z;
127
128   /* Emit buffered drawing commands, and any back copies.
129    */
130   svga_surfaces_flush( svga );
131
132   if (dst_tex->target == PIPE_BUFFER && src_tex->target == PIPE_BUFFER) {
133      /* can't copy within the same buffer, unfortunately */
134      if (svga_have_vgpu10(svga) && src_tex != dst_tex) {
135         enum pipe_error ret;
136         struct svga_winsys_surface *src_surf;
137         struct svga_winsys_surface *dst_surf;
138         struct svga_buffer *dbuffer = svga_buffer(dst_tex);
139
140         src_surf = svga_buffer_handle(svga, src_tex);
141         dst_surf = svga_buffer_handle(svga, dst_tex);
142
143         ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
144                                        src_box->x, dstx, src_box->width);
145         if (ret != PIPE_OK) {
146            svga_context_flush(svga, NULL);
147            ret = SVGA3D_vgpu10_BufferCopy(svga->swc, src_surf, dst_surf,
148                                           src_box->x, dstx, src_box->width);
149            assert(ret == PIPE_OK);
150         }
151
152         dbuffer->dirty = TRUE;
153      }
154      else {
155         /* use map/memcpy fallback */
156         util_resource_copy_region(pipe, dst_tex, dst_level, dstx,
157                                   dsty, dstz, src_tex, src_level, src_box);
158      }
159      return;
160   }
161
162   stex = svga_texture(src_tex);
163   dtex = svga_texture(dst_tex);
164
165   adjust_z_layer(src_tex->target, src_box->z, &src_face_layer, &src_z);
166   adjust_z_layer(dst_tex->target, dstz, &dst_face_layer, &dst_z);
167
168   if (svga_have_vgpu10(svga)) {
169      /* vgpu10 */
170      if (util_format_is_compressed(src_tex->format) ==
171          util_format_is_compressed(dst_tex->format) &&
172          stex->handle != dtex->handle &&
173          svga_resource_type(src_tex->target) ==
174          svga_resource_type(dst_tex->target) &&
175          stex->b.b.nr_samples == dtex->b.b.nr_samples) {
176         copy_region_vgpu10(svga,
177                            src_tex,
178                            src_box->x, src_box->y, src_z,
179                            src_level, src_face_layer,
180                            dst_tex,
181                            dstx, dsty, dst_z,
182                            dst_level, dst_face_layer,
183                            src_box->width, src_box->height, src_box->depth);
184      }
185      else {
186         util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
187                                   src_tex, src_level, src_box);
188      }
189   }
190   else {
191      /* vgpu9 */
192      if (src_tex->format == dst_tex->format) {
193         svga_texture_copy_handle(svga,
194                                  stex->handle,
195                                  src_box->x, src_box->y, src_z,
196                                  src_level, src_face_layer,
197                                  dtex->handle,
198                                  dstx, dsty, dst_z,
199                                   dst_level, dst_face_layer,
200                                  src_box->width, src_box->height,
201                                  src_box->depth);
202      }
203      else {
204         util_resource_copy_region(pipe, dst_tex, dst_level, dstx, dsty, dstz,
205                                   src_tex, src_level, src_box);
206      }
207   }
208
209   /* Mark the destination image as being defined */
210   svga_define_texture_level(dtex, dst_face_layer, dst_level);
211}
212
213
214/**
215 * Are the given pipe formats compatible, in terms of vgpu10's
216 * PredCopyRegion() command?
217 */
218static bool
219formats_compatible(const struct svga_screen *ss,
220                   enum pipe_format src_fmt,
221                   enum pipe_format dst_fmt)
222{
223   SVGA3dSurfaceFormat src_svga_fmt, dst_svga_fmt;
224
225   src_svga_fmt = svga_translate_format(ss, src_fmt, PIPE_BIND_SAMPLER_VIEW);
226   dst_svga_fmt = svga_translate_format(ss, dst_fmt, PIPE_BIND_SAMPLER_VIEW);
227
228   src_svga_fmt = svga_typeless_format(src_svga_fmt);
229   dst_svga_fmt = svga_typeless_format(dst_svga_fmt);
230
231   return src_svga_fmt == dst_svga_fmt;
232}
233
234
235/**
236 * The state tracker implements some resource copies with blits (for
237 * GL_ARB_copy_image).  This function checks if we should really do the blit
238 * with a VGPU10 CopyRegion command or software fallback (for incompatible
239 * src/dst formats).
240 */
241static bool
242can_blit_via_copy_region_vgpu10(struct svga_context *svga,
243                                const struct pipe_blit_info *blit_info)
244{
245   struct svga_texture *dtex, *stex;
246
247   if (!svga_have_vgpu10(svga))
248      return false;
249
250   stex = svga_texture(blit_info->src.resource);
251   dtex = svga_texture(blit_info->dst.resource);
252
253   /* can't copy within one resource */
254   if (stex->handle == dtex->handle)
255      return false;
256
257   /* can't copy between different resource types */
258   if (svga_resource_type(blit_info->src.resource->target) !=
259       svga_resource_type(blit_info->dst.resource->target))
260      return false;
261
262   /* check that the blit src/dst regions are same size, no flipping, etc. */
263   if (blit_info->src.box.width != blit_info->dst.box.width ||
264       blit_info->src.box.height != blit_info->dst.box.height)
265      return false;
266
267   /* check that sample counts are the same */
268   if (stex->b.b.nr_samples != dtex->b.b.nr_samples)
269      return false;
270
271   /* For depth+stencil formats, copy with mask != PIPE_MASK_ZS is not
272    * supported
273    */
274   if (util_format_is_depth_and_stencil(blit_info->src.format) &&
275      blit_info->mask != (PIPE_MASK_ZS))
276     return false;
277
278   if (blit_info->alpha_blend ||
279       (svga->render_condition && blit_info->render_condition_enable) ||
280       blit_info->scissor_enable)
281      return false;
282
283   return formats_compatible(svga_screen(svga->pipe.screen),
284                             blit_info->src.resource->format,
285                             blit_info->dst.resource->format);
286}
287
288
289/**
290 * A helper function to determine if the specified view format
291 * is compatible with the surface format.
292 * It is compatible if the view format is the same as the surface format,
293 * or the associated svga format for the surface is a typeless format, or
294 * the view format is an adjusted format for BGRX/BGRA resource.
295 */
296static bool
297is_view_format_compatible(enum pipe_format surf_fmt,
298                          SVGA3dSurfaceFormat surf_svga_fmt,
299                          enum pipe_format view_fmt)
300{
301   if (surf_fmt == view_fmt || svga_format_is_typeless(surf_svga_fmt))
302      return true;
303
304   if ((surf_fmt == PIPE_FORMAT_B8G8R8X8_UNORM &&
305        view_fmt == PIPE_FORMAT_B8G8R8A8_UNORM) ||
306       (surf_fmt == PIPE_FORMAT_B8G8R8A8_UNORM &&
307        view_fmt == PIPE_FORMAT_B8G8R8X8_UNORM))
308      return true;
309
310   return false;
311}
312
313
314static void
315svga_blit(struct pipe_context *pipe,
316          const struct pipe_blit_info *blit_info)
317{
318   struct svga_context *svga = svga_context(pipe);
319   struct pipe_blit_info blit = *blit_info;
320   struct pipe_resource *src = blit.src.resource;
321   struct pipe_resource *dst = blit.dst.resource;
322   struct pipe_resource *newSrc = NULL;
323   struct pipe_resource *newDst = NULL;
324   bool can_create_src_view;
325   bool can_create_dst_view;
326
327   if (!svga_have_vgpu10(svga) &&
328       blit.src.resource->nr_samples > 1 &&
329       blit.dst.resource->nr_samples <= 1 &&
330       !util_format_is_depth_or_stencil(blit.src.resource->format) &&
331       !util_format_is_pure_integer(blit.src.resource->format)) {
332      debug_printf("svga: color resolve unimplemented\n");
333      return;
334   }
335
336   if (can_blit_via_copy_region_vgpu10(svga, blit_info)) {
337      unsigned src_face, src_z, dst_face, dst_z;
338
339      adjust_z_layer(blit.src.resource->target, blit.src.box.z,
340                     &src_face, &src_z);
341
342      adjust_z_layer(blit.dst.resource->target, blit.dst.box.z,
343                     &dst_face, &dst_z);
344
345      copy_region_vgpu10(svga,
346                         blit.src.resource,
347                         blit.src.box.x, blit.src.box.y, src_z,
348                         blit.src.level, src_face,
349                         blit.dst.resource,
350                         blit.dst.box.x, blit.dst.box.y, dst_z,
351                         blit.dst.level, dst_face,
352                         blit.src.box.width, blit.src.box.height,
353                         blit.src.box.depth);
354      return;
355   }
356
357   if (util_can_blit_via_copy_region(blit_info, TRUE) ||
358       util_can_blit_via_copy_region(blit_info, FALSE)) {
359      util_resource_copy_region(pipe, blit.dst.resource,
360                                blit.dst.level,
361                                blit.dst.box.x, blit.dst.box.y,
362                                blit.dst.box.z, blit.src.resource,
363                                blit.src.level, &blit.src.box);
364      return; /* done */
365   }
366
367   /* Check if we can create shader resource view and
368    * render target view for the quad blitter to work
369    */
370   can_create_src_view =
371      is_view_format_compatible(src->format, svga_texture(src)->key.format,
372                                blit.src.format);
373
374   can_create_dst_view =
375      is_view_format_compatible(dst->format, svga_texture(dst)->key.format,
376                                blit.dst.format);
377
378   if ((blit.mask & PIPE_MASK_S) ||
379       ((!can_create_dst_view || !can_create_src_view)
380        && !svga_have_vgpu10(svga)) ||
381       !util_blitter_is_blit_supported(svga->blitter, &blit)) {
382      debug_printf("svga: blit unsupported %s -> %s\n",
383                   util_format_short_name(blit.src.resource->format),
384                   util_format_short_name(blit.dst.resource->format));
385      return;
386   }
387
388   /* XXX turn off occlusion and streamout queries */
389
390   util_blitter_save_vertex_buffer_slot(svga->blitter, svga->curr.vb);
391   util_blitter_save_vertex_elements(svga->blitter, (void*)svga->curr.velems);
392   util_blitter_save_vertex_shader(svga->blitter, svga->curr.vs);
393   util_blitter_save_geometry_shader(svga->blitter, svga->curr.user_gs);
394   util_blitter_save_so_targets(svga->blitter, svga->num_so_targets,
395                     (struct pipe_stream_output_target**)svga->so_targets);
396   util_blitter_save_rasterizer(svga->blitter, (void*)svga->curr.rast);
397   util_blitter_save_viewport(svga->blitter, &svga->curr.viewport);
398   util_blitter_save_scissor(svga->blitter, &svga->curr.scissor);
399   util_blitter_save_fragment_shader(svga->blitter, svga->curr.fs);
400   util_blitter_save_blend(svga->blitter, (void*)svga->curr.blend);
401   util_blitter_save_depth_stencil_alpha(svga->blitter,
402                                         (void*)svga->curr.depth);
403   util_blitter_save_stencil_ref(svga->blitter, &svga->curr.stencil_ref);
404   util_blitter_save_sample_mask(svga->blitter, svga->curr.sample_mask);
405   util_blitter_save_framebuffer(svga->blitter, &svga->curr.framebuffer);
406   util_blitter_save_fragment_sampler_states(svga->blitter,
407                     svga->curr.num_samplers[PIPE_SHADER_FRAGMENT],
408                     (void**)svga->curr.sampler[PIPE_SHADER_FRAGMENT]);
409   util_blitter_save_fragment_sampler_views(svga->blitter,
410                     svga->curr.num_sampler_views[PIPE_SHADER_FRAGMENT],
411                     svga->curr.sampler_views[PIPE_SHADER_FRAGMENT]);
412   /*util_blitter_save_render_condition(svga->blitter, svga->render_cond_query,
413                                      svga->render_cond_cond, svga->render_cond_mode);*/
414
415   if (!can_create_src_view) {
416      struct pipe_resource template;
417      unsigned src_face, src_z;
418
419      /**
420       * If the source blit format is not compatible with the source resource
421       * format, we will not be able to create a shader resource view.
422       * In order to avoid falling back to software blit, we'll create
423       * a new resource in the blit format, and use DXCopyResource to
424       * copy from the original format to the new format. The new
425       * resource will be used for the blit in util_blitter_blit().
426       */
427      template = *src;
428      template.format = blit.src.format;
429      newSrc = svga_texture_create(svga->pipe.screen, &template);
430      if (newSrc == NULL) {
431         debug_printf("svga_blit: fails to create temporary src\n");
432         return;
433      }
434
435      /* Copy from original resource to the temporary resource */
436      adjust_z_layer(blit.src.resource->target, blit.src.box.z,
437                     &src_face, &src_z);
438
439      copy_region_vgpu10(svga,
440                         blit.src.resource,
441                         blit.src.box.x, blit.src.box.y, src_z,
442                         blit.src.level, src_face,
443                         newSrc,
444                         blit.src.box.x, blit.src.box.y, src_z,
445                         blit.src.level, src_face,
446                         blit.src.box.width, blit.src.box.height,
447                         blit.src.box.depth);
448
449      blit.src.resource = newSrc;
450   }
451
452   if (!can_create_dst_view) {
453      struct pipe_resource template;
454
455      /**
456       * If the destination blit format is not compatible with the destination
457       * resource format, we will not be able to create a render target view.
458       * In order to avoid falling back to software blit, we'll create
459       * a new resource in the blit format, and use DXPredCopyRegion
460       * after the blit to copy from the blit format back to the resource
461       * format.
462       */
463      template = *dst;
464      template.format = blit.dst.format;
465      newDst = svga_texture_create(svga->pipe.screen, &template);
466      if (newDst == NULL) {
467         debug_printf("svga_blit: fails to create temporary dst\n");
468         return;
469      }
470
471      blit.dst.resource = newDst;
472   }
473
474   util_blitter_blit(svga->blitter, &blit);
475
476   if (blit.dst.resource != dst) {
477      unsigned dst_face, dst_z;
478
479      adjust_z_layer(blit.dst.resource->target, blit.dst.box.z,
480                     &dst_face, &dst_z);
481
482      /**
483       * A temporary resource was created for the blit, we need to
484       * copy from the temporary resource back to the original destination.
485       */
486      copy_region_vgpu10(svga,
487                         blit.dst.resource,
488                         blit.dst.box.x, blit.dst.box.y, dst_z,
489                         blit.dst.level, dst_face,
490                         dst,
491                         blit.dst.box.x, blit.dst.box.y, dst_z,
492                         blit.dst.level, dst_face,
493                         blit.dst.box.width, blit.dst.box.height,
494                         blit.dst.box.depth);
495
496      /* unreference the temporary resource */
497      pipe_resource_reference(&newDst, NULL);
498      blit.dst.resource = dst;
499   }
500
501   if (blit.src.resource != src) {
502      /* unreference the temporary resource */
503      pipe_resource_reference(&newSrc, NULL);
504      blit.src.resource = src;
505   }
506}
507
508
509static void
510svga_flush_resource(struct pipe_context *pipe,
511                    struct pipe_resource *resource)
512{
513}
514
515
516void
517svga_init_blit_functions(struct svga_context *svga)
518{
519   svga->pipe.resource_copy_region = svga_resource_copy_region;
520   svga->pipe.blit = svga_blit;
521   svga->pipe.flush_resource = svga_flush_resource;
522}
523