1/*
2 * Copyright © 2014 Broadcom
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8 * and/or sell copies of the Software, and to permit persons to whom the
9 * Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20 * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21 * IN THE SOFTWARE.
22 */
23
24#ifndef VC4_PACKET_H
25#define VC4_PACKET_H
26
27enum vc4_packet {
28        VC4_PACKET_HALT = 0,
29        VC4_PACKET_NOP = 1,
30
31        VC4_PACKET_FLUSH = 4,
32        VC4_PACKET_FLUSH_ALL = 5,
33        VC4_PACKET_START_TILE_BINNING = 6,
34        VC4_PACKET_INCREMENT_SEMAPHORE = 7,
35        VC4_PACKET_WAIT_ON_SEMAPHORE = 8,
36
37        VC4_PACKET_BRANCH = 16,
38        VC4_PACKET_BRANCH_TO_SUB_LIST = 17,
39
40        VC4_PACKET_STORE_MS_TILE_BUFFER = 24,
41        VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF = 25,
42        VC4_PACKET_STORE_FULL_RES_TILE_BUFFER = 26,
43        VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER = 27,
44        VC4_PACKET_STORE_TILE_BUFFER_GENERAL = 28,
45        VC4_PACKET_LOAD_TILE_BUFFER_GENERAL = 29,
46
47        VC4_PACKET_GL_INDEXED_PRIMITIVE = 32,
48        VC4_PACKET_GL_ARRAY_PRIMITIVE = 33,
49
50        VC4_PACKET_COMPRESSED_PRIMITIVE = 48,
51        VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE = 49,
52
53        VC4_PACKET_PRIMITIVE_LIST_FORMAT = 56,
54
55        VC4_PACKET_GL_SHADER_STATE = 64,
56        VC4_PACKET_NV_SHADER_STATE = 65,
57        VC4_PACKET_VG_SHADER_STATE = 66,
58
59        VC4_PACKET_CONFIGURATION_BITS = 96,
60        VC4_PACKET_FLAT_SHADE_FLAGS = 97,
61        VC4_PACKET_POINT_SIZE = 98,
62        VC4_PACKET_LINE_WIDTH = 99,
63        VC4_PACKET_RHT_X_BOUNDARY = 100,
64        VC4_PACKET_DEPTH_OFFSET = 101,
65        VC4_PACKET_CLIP_WINDOW = 102,
66        VC4_PACKET_VIEWPORT_OFFSET = 103,
67        VC4_PACKET_Z_CLIPPING = 104,
68        VC4_PACKET_CLIPPER_XY_SCALING = 105,
69        VC4_PACKET_CLIPPER_Z_SCALING = 106,
70
71        VC4_PACKET_TILE_BINNING_MODE_CONFIG = 112,
72        VC4_PACKET_TILE_RENDERING_MODE_CONFIG = 113,
73        VC4_PACKET_CLEAR_COLORS = 114,
74        VC4_PACKET_TILE_COORDINATES = 115,
75
76        /* Not an actual hardware packet -- this is what we use to put
77         * references to GEM bos in the command stream, since we need the u32
78         * int the actual address packet in order to store the offset from the
79         * start of the BO.
80         */
81        VC4_PACKET_GEM_HANDLES = 254,
82} __attribute__ ((__packed__));
83
84#define VC4_PACKET_HALT_SIZE						1
85#define VC4_PACKET_NOP_SIZE						1
86#define VC4_PACKET_FLUSH_SIZE						1
87#define VC4_PACKET_FLUSH_ALL_SIZE					1
88#define VC4_PACKET_START_TILE_BINNING_SIZE				1
89#define VC4_PACKET_INCREMENT_SEMAPHORE_SIZE				1
90#define VC4_PACKET_WAIT_ON_SEMAPHORE_SIZE				1
91#define VC4_PACKET_BRANCH_SIZE						5
92#define VC4_PACKET_BRANCH_TO_SUB_LIST_SIZE				5
93#define VC4_PACKET_STORE_MS_TILE_BUFFER_SIZE				1
94#define VC4_PACKET_STORE_MS_TILE_BUFFER_AND_EOF_SIZE			1
95#define VC4_PACKET_STORE_FULL_RES_TILE_BUFFER_SIZE			5
96#define VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER_SIZE			5
97#define VC4_PACKET_STORE_TILE_BUFFER_GENERAL_SIZE			7
98#define VC4_PACKET_LOAD_TILE_BUFFER_GENERAL_SIZE			7
99#define VC4_PACKET_GL_INDEXED_PRIMITIVE_SIZE				14
100#define VC4_PACKET_GL_ARRAY_PRIMITIVE_SIZE				10
101#define VC4_PACKET_COMPRESSED_PRIMITIVE_SIZE				1
102#define VC4_PACKET_CLIPPED_COMPRESSED_PRIMITIVE_SIZE			1
103#define VC4_PACKET_PRIMITIVE_LIST_FORMAT_SIZE				2
104#define VC4_PACKET_GL_SHADER_STATE_SIZE					5
105#define VC4_PACKET_NV_SHADER_STATE_SIZE					5
106#define VC4_PACKET_VG_SHADER_STATE_SIZE					5
107#define VC4_PACKET_CONFIGURATION_BITS_SIZE				4
108#define VC4_PACKET_FLAT_SHADE_FLAGS_SIZE				5
109#define VC4_PACKET_POINT_SIZE_SIZE					5
110#define VC4_PACKET_LINE_WIDTH_SIZE					5
111#define VC4_PACKET_RHT_X_BOUNDARY_SIZE					3
112#define VC4_PACKET_DEPTH_OFFSET_SIZE					5
113#define VC4_PACKET_CLIP_WINDOW_SIZE					9
114#define VC4_PACKET_VIEWPORT_OFFSET_SIZE					5
115#define VC4_PACKET_Z_CLIPPING_SIZE					9
116#define VC4_PACKET_CLIPPER_XY_SCALING_SIZE				9
117#define VC4_PACKET_CLIPPER_Z_SCALING_SIZE				9
118#define VC4_PACKET_TILE_BINNING_MODE_CONFIG_SIZE			16
119#define VC4_PACKET_TILE_RENDERING_MODE_CONFIG_SIZE			11
120#define VC4_PACKET_CLEAR_COLORS_SIZE					14
121#define VC4_PACKET_TILE_COORDINATES_SIZE				3
122#define VC4_PACKET_GEM_HANDLES_SIZE					9
123
124/* Number of multisamples supported. */
125#define VC4_MAX_SAMPLES							4
126/* Size of a full resolution color or Z tile buffer load/store. */
127#define VC4_TILE_BUFFER_SIZE			(64 * 64 * 4)
128
129#define VC4_MASK(high, low) (((1 << ((high) - (low) + 1)) - 1) << (low))
130/* Using the GNU statement expression extension */
131#define VC4_SET_FIELD(value, field)                                       \
132        ({                                                                \
133                uint32_t fieldval = (value) << field ## _SHIFT;		  \
134                assert((fieldval & ~ field ## _MASK) == 0);               \
135                fieldval & field ## _MASK;                                \
136         })
137
138#define VC4_GET_FIELD(word, field) (((word)  & field ## _MASK) >> field ## _SHIFT)
139
140/** @{
141 * Bits used by packets like VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
142 * VC4_PACKET_TILE_RENDERING_MODE_CONFIG.
143*/
144#define VC4_TILING_FORMAT_LINEAR    0
145#define VC4_TILING_FORMAT_T         1
146#define VC4_TILING_FORMAT_LT        2
147/** @} */
148
149/** @{
150 *
151 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
152 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
153 */
154#define VC4_LOADSTORE_FULL_RES_EOF                     (1 << 3)
155#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       (1 << 2)
156#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              (1 << 1)
157#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           (1 << 0)
158
159/** @{
160 *
161 * low bits of VC4_PACKET_STORE_FULL_RES_TILE_BUFFER and
162 * VC4_PACKET_LOAD_FULL_RES_TILE_BUFFER.
163 */
164#define VC4_LOADSTORE_FULL_RES_EOF                     (1 << 3)
165#define VC4_LOADSTORE_FULL_RES_DISABLE_CLEAR_ALL       (1 << 2)
166#define VC4_LOADSTORE_FULL_RES_DISABLE_ZS              (1 << 1)
167#define VC4_LOADSTORE_FULL_RES_DISABLE_COLOR           (1 << 0)
168
169/** @{
170 *
171 * byte 2 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
172 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL (low bits of the address)
173 */
174
175#define VC4_LOADSTORE_TILE_BUFFER_EOF                  (1 << 3)
176#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_VG_MASK (1 << 2)
177#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_ZS      (1 << 1)
178#define VC4_LOADSTORE_TILE_BUFFER_DISABLE_FULL_COLOR   (1 << 0)
179
180/** @} */
181
182/** @{
183 *
184 * byte 0-1 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
185 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
186 */
187#define VC4_STORE_TILE_BUFFER_DISABLE_VG_MASK_CLEAR (1 << 15)
188#define VC4_STORE_TILE_BUFFER_DISABLE_ZS_CLEAR     (1 << 14)
189#define VC4_STORE_TILE_BUFFER_DISABLE_COLOR_CLEAR  (1 << 13)
190#define VC4_STORE_TILE_BUFFER_DISABLE_SWAP         (1 << 12)
191
192#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_MASK      VC4_MASK(9, 8)
193#define VC4_LOADSTORE_TILE_BUFFER_FORMAT_SHIFT     8
194#define VC4_LOADSTORE_TILE_BUFFER_RGBA8888         0
195#define VC4_LOADSTORE_TILE_BUFFER_BGR565_DITHER    1
196#define VC4_LOADSTORE_TILE_BUFFER_BGR565           2
197/** @} */
198
199/** @{
200 *
201 * byte 0 of VC4_PACKET_STORE_TILE_BUFFER_GENERAL and
202 * VC4_PACKET_LOAD_TILE_BUFFER_GENERAL
203 */
204#define VC4_STORE_TILE_BUFFER_MODE_MASK            VC4_MASK(7, 6)
205#define VC4_STORE_TILE_BUFFER_MODE_SHIFT           6
206#define VC4_STORE_TILE_BUFFER_MODE_SAMPLE0         (0 << 6)
207#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X4     (1 << 6)
208#define VC4_STORE_TILE_BUFFER_MODE_DECIMATE_X16    (2 << 6)
209
210/** The values of the field are VC4_TILING_FORMAT_* */
211#define VC4_LOADSTORE_TILE_BUFFER_TILING_MASK      VC4_MASK(5, 4)
212#define VC4_LOADSTORE_TILE_BUFFER_TILING_SHIFT     4
213
214#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_MASK      VC4_MASK(2, 0)
215#define VC4_LOADSTORE_TILE_BUFFER_BUFFER_SHIFT     0
216#define VC4_LOADSTORE_TILE_BUFFER_NONE             0
217#define VC4_LOADSTORE_TILE_BUFFER_COLOR            1
218#define VC4_LOADSTORE_TILE_BUFFER_ZS               2
219#define VC4_LOADSTORE_TILE_BUFFER_Z                3
220#define VC4_LOADSTORE_TILE_BUFFER_VG_MASK          4
221#define VC4_LOADSTORE_TILE_BUFFER_FULL             5
222/** @} */
223
224#define VC4_INDEX_BUFFER_U8                        (0 << 4)
225#define VC4_INDEX_BUFFER_U16                       (1 << 4)
226
227/* This flag is only present in NV shader state. */
228#define VC4_SHADER_FLAG_SHADED_CLIP_COORDS         (1 << 3)
229#define VC4_SHADER_FLAG_ENABLE_CLIPPING            (1 << 2)
230#define VC4_SHADER_FLAG_VS_POINT_SIZE              (1 << 1)
231#define VC4_SHADER_FLAG_FS_SINGLE_THREAD           (1 << 0)
232
233/** @{ byte 2 of config bits. */
234#define VC4_CONFIG_BITS_EARLY_Z_UPDATE             (1 << 1)
235#define VC4_CONFIG_BITS_EARLY_Z                    (1 << 0)
236/** @} */
237
238/** @{ byte 1 of config bits. */
239#define VC4_CONFIG_BITS_Z_UPDATE                   (1 << 7)
240/** same values in this 3-bit field as PIPE_FUNC_* */
241#define VC4_CONFIG_BITS_DEPTH_FUNC_SHIFT           4
242#define VC4_CONFIG_BITS_COVERAGE_READ_LEAVE        (1 << 3)
243
244#define VC4_CONFIG_BITS_COVERAGE_UPDATE_NONZERO    (0 << 1)
245#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ODD        (1 << 1)
246#define VC4_CONFIG_BITS_COVERAGE_UPDATE_OR         (2 << 1)
247#define VC4_CONFIG_BITS_COVERAGE_UPDATE_ZERO       (3 << 1)
248
249#define VC4_CONFIG_BITS_COVERAGE_PIPE_SELECT       (1 << 0)
250/** @} */
251
252/** @{ byte 0 of config bits. */
253#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_NONE (0 << 6)
254#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_4X   (1 << 6)
255#define VC4_CONFIG_BITS_RASTERIZER_OVERSAMPLE_16X  (2 << 6)
256
257#define VC4_CONFIG_BITS_AA_POINTS_AND_LINES        (1 << 4)
258#define VC4_CONFIG_BITS_ENABLE_DEPTH_OFFSET        (1 << 3)
259#define VC4_CONFIG_BITS_CW_PRIMITIVES              (1 << 2)
260#define VC4_CONFIG_BITS_ENABLE_PRIM_BACK           (1 << 1)
261#define VC4_CONFIG_BITS_ENABLE_PRIM_FRONT          (1 << 0)
262/** @} */
263
264/** @{ bits in the last u8 of VC4_PACKET_TILE_BINNING_MODE_CONFIG */
265#define VC4_BIN_CONFIG_DB_NON_MS                   (1 << 7)
266
267#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_MASK       VC4_MASK(6, 5)
268#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_SHIFT      5
269#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_32         0
270#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_64         1
271#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_128        2
272#define VC4_BIN_CONFIG_ALLOC_BLOCK_SIZE_256        3
273
274#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_MASK  VC4_MASK(4, 3)
275#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_SHIFT 3
276#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_32    0
277#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_64    1
278#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_128   2
279#define VC4_BIN_CONFIG_ALLOC_INIT_BLOCK_SIZE_256   3
280
281#define VC4_BIN_CONFIG_AUTO_INIT_TSDA              (1 << 2)
282#define VC4_BIN_CONFIG_TILE_BUFFER_64BIT           (1 << 1)
283#define VC4_BIN_CONFIG_MS_MODE_4X                  (1 << 0)
284/** @} */
285
286/** @{ bits in the last u16 of VC4_PACKET_TILE_RENDERING_MODE_CONFIG */
287#define VC4_RENDER_CONFIG_DB_NON_MS                (1 << 12)
288#define VC4_RENDER_CONFIG_EARLY_Z_COVERAGE_DISABLE (1 << 11)
289#define VC4_RENDER_CONFIG_EARLY_Z_DIRECTION_G      (1 << 10)
290#define VC4_RENDER_CONFIG_COVERAGE_MODE            (1 << 9)
291#define VC4_RENDER_CONFIG_ENABLE_VG_MASK           (1 << 8)
292
293/** The values of the field are VC4_TILING_FORMAT_* */
294#define VC4_RENDER_CONFIG_MEMORY_FORMAT_MASK       VC4_MASK(7, 6)
295#define VC4_RENDER_CONFIG_MEMORY_FORMAT_SHIFT      6
296
297#define VC4_RENDER_CONFIG_DECIMATE_MODE_1X         (0 << 4)
298#define VC4_RENDER_CONFIG_DECIMATE_MODE_4X         (1 << 4)
299#define VC4_RENDER_CONFIG_DECIMATE_MODE_16X        (2 << 4)
300
301#define VC4_RENDER_CONFIG_FORMAT_MASK              VC4_MASK(3, 2)
302#define VC4_RENDER_CONFIG_FORMAT_SHIFT             2
303#define VC4_RENDER_CONFIG_FORMAT_BGR565_DITHERED   0
304#define VC4_RENDER_CONFIG_FORMAT_RGBA8888          1
305#define VC4_RENDER_CONFIG_FORMAT_BGR565            2
306
307#define VC4_RENDER_CONFIG_TILE_BUFFER_64BIT        (1 << 1)
308#define VC4_RENDER_CONFIG_MS_MODE_4X               (1 << 0)
309
310#define VC4_PRIMITIVE_LIST_FORMAT_16_INDEX         (1 << 4)
311#define VC4_PRIMITIVE_LIST_FORMAT_32_XY            (3 << 4)
312#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_POINTS      (0 << 0)
313#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_LINES       (1 << 0)
314#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_TRIANGLES   (2 << 0)
315#define VC4_PRIMITIVE_LIST_FORMAT_TYPE_RHT         (3 << 0)
316
317enum vc4_texture_data_type {
318        VC4_TEXTURE_TYPE_RGBA8888 = 0,
319        VC4_TEXTURE_TYPE_RGBX8888 = 1,
320        VC4_TEXTURE_TYPE_RGBA4444 = 2,
321        VC4_TEXTURE_TYPE_RGBA5551 = 3,
322        VC4_TEXTURE_TYPE_RGB565 = 4,
323        VC4_TEXTURE_TYPE_LUMINANCE = 5,
324        VC4_TEXTURE_TYPE_ALPHA = 6,
325        VC4_TEXTURE_TYPE_LUMALPHA = 7,
326        VC4_TEXTURE_TYPE_ETC1 = 8,
327        VC4_TEXTURE_TYPE_S16F = 9,
328        VC4_TEXTURE_TYPE_S8 = 10,
329        VC4_TEXTURE_TYPE_S16 = 11,
330        VC4_TEXTURE_TYPE_BW1 = 12,
331        VC4_TEXTURE_TYPE_A4 = 13,
332        VC4_TEXTURE_TYPE_A1 = 14,
333        VC4_TEXTURE_TYPE_RGBA64 = 15,
334        VC4_TEXTURE_TYPE_RGBA32R = 16,
335        VC4_TEXTURE_TYPE_YUV422R = 17,
336};
337
338#define VC4_TEX_P0_OFFSET_MASK                     VC4_MASK(31, 12)
339#define VC4_TEX_P0_OFFSET_SHIFT                    12
340#define VC4_TEX_P0_CSWIZ_MASK                      VC4_MASK(11, 10)
341#define VC4_TEX_P0_CSWIZ_SHIFT                     10
342#define VC4_TEX_P0_CMMODE_MASK                     VC4_MASK(9, 9)
343#define VC4_TEX_P0_CMMODE_SHIFT                    9
344#define VC4_TEX_P0_FLIPY_MASK                      VC4_MASK(8, 8)
345#define VC4_TEX_P0_FLIPY_SHIFT                     8
346#define VC4_TEX_P0_TYPE_MASK                       VC4_MASK(7, 4)
347#define VC4_TEX_P0_TYPE_SHIFT                      4
348#define VC4_TEX_P0_MIPLVLS_MASK                    VC4_MASK(3, 0)
349#define VC4_TEX_P0_MIPLVLS_SHIFT                   0
350
351#define VC4_TEX_P1_TYPE4_MASK                      VC4_MASK(31, 31)
352#define VC4_TEX_P1_TYPE4_SHIFT                     31
353#define VC4_TEX_P1_HEIGHT_MASK                     VC4_MASK(30, 20)
354#define VC4_TEX_P1_HEIGHT_SHIFT                    20
355#define VC4_TEX_P1_ETCFLIP_MASK                    VC4_MASK(19, 19)
356#define VC4_TEX_P1_ETCFLIP_SHIFT                   19
357#define VC4_TEX_P1_WIDTH_MASK                      VC4_MASK(18, 8)
358#define VC4_TEX_P1_WIDTH_SHIFT                     8
359
360#define VC4_TEX_P1_MAGFILT_MASK                    VC4_MASK(7, 7)
361#define VC4_TEX_P1_MAGFILT_SHIFT                   7
362# define VC4_TEX_P1_MAGFILT_LINEAR                 0
363# define VC4_TEX_P1_MAGFILT_NEAREST                1
364
365#define VC4_TEX_P1_MINFILT_MASK                    VC4_MASK(6, 4)
366#define VC4_TEX_P1_MINFILT_SHIFT                   4
367# define VC4_TEX_P1_MINFILT_LINEAR                 0
368# define VC4_TEX_P1_MINFILT_NEAREST                1
369# define VC4_TEX_P1_MINFILT_NEAR_MIP_NEAR          2
370# define VC4_TEX_P1_MINFILT_NEAR_MIP_LIN           3
371# define VC4_TEX_P1_MINFILT_LIN_MIP_NEAR           4
372# define VC4_TEX_P1_MINFILT_LIN_MIP_LIN            5
373
374#define VC4_TEX_P1_WRAP_T_MASK                     VC4_MASK(3, 2)
375#define VC4_TEX_P1_WRAP_T_SHIFT                    2
376#define VC4_TEX_P1_WRAP_S_MASK                     VC4_MASK(1, 0)
377#define VC4_TEX_P1_WRAP_S_SHIFT                    0
378# define VC4_TEX_P1_WRAP_REPEAT                    0
379# define VC4_TEX_P1_WRAP_CLAMP                     1
380# define VC4_TEX_P1_WRAP_MIRROR                    2
381# define VC4_TEX_P1_WRAP_BORDER                    3
382
383#define VC4_TEX_P2_PTYPE_MASK                      VC4_MASK(31, 30)
384#define VC4_TEX_P2_PTYPE_SHIFT                     30
385# define VC4_TEX_P2_PTYPE_IGNORED                  0
386# define VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE          1
387# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS   2
388# define VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS      3
389
390/* VC4_TEX_P2_PTYPE_CUBE_MAP_STRIDE bits */
391#define VC4_TEX_P2_CMST_MASK                       VC4_MASK(29, 12)
392#define VC4_TEX_P2_CMST_SHIFT                      12
393#define VC4_TEX_P2_BSLOD_MASK                      VC4_MASK(0, 0)
394#define VC4_TEX_P2_BSLOD_SHIFT                     0
395
396/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_DIMENSIONS */
397#define VC4_TEX_P2_CHEIGHT_MASK                    VC4_MASK(22, 12)
398#define VC4_TEX_P2_CHEIGHT_SHIFT                   12
399#define VC4_TEX_P2_CWIDTH_MASK                     VC4_MASK(10, 0)
400#define VC4_TEX_P2_CWIDTH_SHIFT                    0
401
402/* VC4_TEX_P2_PTYPE_CHILD_IMAGE_OFFSETS */
403#define VC4_TEX_P2_CYOFF_MASK                      VC4_MASK(22, 12)
404#define VC4_TEX_P2_CYOFF_SHIFT                     12
405#define VC4_TEX_P2_CXOFF_MASK                      VC4_MASK(10, 0)
406#define VC4_TEX_P2_CXOFF_SHIFT                     0
407
408#endif /* VC4_PACKET_H */
409