1/*
2 * Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
3 *
4 * Permission is hereby granted, free of charge, to any person obtaining a
5 * copy of this software and associated documentation files (the "Software"),
6 * to deal in the Software without restriction, including without limitation
7 * on the rights to use, copy, modify, merge, publish, distribute, sub
8 * license, and/or sell copies of the Software, and to permit persons to whom
9 * the Software is furnished to do so, subject to the following conditions:
10 *
11 * The above copyright notice and this permission notice (including the next
12 * paragraph) shall be included in all copies or substantial portions of the
13 * Software.
14 *
15 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18 * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21 * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22
23#include "adapter9.h"
24#include "device9ex.h"
25#include "nine_helpers.h"
26#include "nine_defines.h"
27#include "nine_pipe.h"
28#include "nine_dump.h"
29#include "util/u_math.h"
30#include "util/u_format.h"
31#include "util/u_dump.h"
32
33#include "pipe/p_screen.h"
34
35#define DBG_CHANNEL DBG_ADAPTER
36
37HRESULT
38NineAdapter9_ctor( struct NineAdapter9 *This,
39                   struct NineUnknownParams *pParams,
40                   struct d3dadapter9_context *pCTX )
41{
42    struct pipe_screen *hal = pCTX->hal;
43    HRESULT hr = NineUnknown_ctor(&This->base, pParams);
44    if (FAILED(hr)) { return hr; }
45
46    DBG("This=%p pParams=%p pCTX=%p\n", This, pParams, pCTX);
47    nine_dump_D3DADAPTER_IDENTIFIER9(DBG_CHANNEL, &pCTX->identifier);
48
49    This->ctx = pCTX;
50    if (!hal->get_param(hal, PIPE_CAP_CLIP_HALFZ)) {
51        ERR("Driver doesn't support d3d9 coordinates\n");
52        return D3DERR_DRIVERINTERNALERROR;
53    }
54    if (This->ctx->ref &&
55        !This->ctx->ref->get_param(This->ctx->ref, PIPE_CAP_CLIP_HALFZ)) {
56        ERR("Warning: Sotware rendering driver doesn't support d3d9 coordinates\n");
57    }
58    /* Old cards had tricks to bypass some restrictions to implement
59     * everything and fit tight the requirements: number of constants,
60     * number of temp registers, special behaviours, etc. Since we don't
61     * have access to all this, we need a bit more than what dx9 required.
62     * For example we have to use more than 32 temp registers to emulate
63     * behaviours, while some dx9 hw don't have more. As for sm2 hardware,
64     * we could support vs2 / ps2 for them but it needs some more care, and
65     * as these are very old, we choose to drop support for them */
66
67    /* checks minimum requirements, most are vs3/ps3 strict requirements */
68    if (!hal->get_param(hal, PIPE_CAP_SM3) ||
69        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
70                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 256 * sizeof(float[4]) ||
71        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
72                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 244 * sizeof(float[4]) ||
73        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
74                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
75        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
76                              PIPE_SHADER_CAP_MAX_TEMPS) < 32 ||
77        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
78                              PIPE_SHADER_CAP_MAX_INPUTS) < 16 ||
79        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
80                              PIPE_SHADER_CAP_MAX_INPUTS) < 10) {
81        ERR("Your card is not supported by Gallium Nine. Minimum requirement "
82            "is >= r500, >= nv50, >= i965\n");
83        return D3DERR_DRIVERINTERNALERROR;
84    }
85    /* for r500 */
86    if (hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
87                              PIPE_SHADER_CAP_MAX_CONST_BUFFER_SIZE) < 276 * sizeof(float[4]) || /* we put bool and int constants with float constants */
88        hal->get_shader_param(hal, PIPE_SHADER_VERTEX,
89                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 || /* we use some more temp registers */
90        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
91                              PIPE_SHADER_CAP_MAX_TEMPS) < 40 ||
92        hal->get_shader_param(hal, PIPE_SHADER_FRAGMENT,
93                              PIPE_SHADER_CAP_MAX_INPUTS) < 20) /* we don't pack inputs as much as we could */
94        ERR("Your card is at the limit of Gallium Nine requirements. Some games "
95            "may run into issues because requirements are too tight\n");
96    return D3D_OK;
97}
98
99void
100NineAdapter9_dtor( struct NineAdapter9 *This )
101{
102    struct d3dadapter9_context *ctx = This->ctx;
103
104    DBG("This=%p\n", This);
105
106    NineUnknown_dtor(&This->base);
107
108    /* special case, call backend-specific dtor AFTER destroying this object
109     * completely. */
110    if (ctx) {
111        if (ctx->destroy) { ctx->destroy(ctx); }
112    }
113}
114
115static HRESULT
116NineAdapter9_GetScreen( struct NineAdapter9 *This,
117                        D3DDEVTYPE DevType,
118                        struct pipe_screen **ppScreen )
119{
120    const char *force_sw = getenv("D3D_ALWAYS_SOFTWARE");
121    switch (DevType) {
122        case D3DDEVTYPE_HAL:
123            if (force_sw && !strcmp(force_sw, "1") && This->ctx->ref) {
124                *ppScreen = This->ctx->ref;
125                break;
126            }
127            *ppScreen = This->ctx->hal;
128            break;
129
130        case D3DDEVTYPE_REF:
131        case D3DDEVTYPE_NULLREF:
132        case D3DDEVTYPE_SW:
133            if (force_sw && !strcmp(force_sw, "0")) {
134                *ppScreen = This->ctx->hal;
135                break;
136            }
137            *ppScreen = This->ctx->ref;
138            break;
139
140        default:
141            user_assert(!"Invalid device type", D3DERR_INVALIDCALL);
142    }
143
144    if (!*ppScreen) { return D3DERR_NOTAVAILABLE; }
145
146    return D3D_OK;
147}
148
149HRESULT NINE_WINAPI
150NineAdapter9_GetAdapterIdentifier( struct NineAdapter9 *This,
151                                   DWORD Flags,
152                                   D3DADAPTER_IDENTIFIER9 *pIdentifier )
153{
154    DBG("This=%p Flags=%x pIdentifier=%p\n", This, Flags, pIdentifier);
155
156    /* regarding flags, MSDN has this to say:
157     *  Flags sets the WHQLLevel member of D3DADAPTER_IDENTIFIER9. Flags can be
158     *  set to either 0 or D3DENUM_WHQL_LEVEL. If D3DENUM_WHQL_LEVEL is
159     *  specified, this call can connect to the Internet to download new
160     *  Microsoft Windows Hardware Quality Labs (WHQL) certificates.
161     * so let's just ignore it. */
162    *pIdentifier = This->ctx->identifier;
163    return D3D_OK;
164}
165
166static inline boolean
167backbuffer_format( D3DFORMAT dfmt,
168                   D3DFORMAT bfmt,
169                   boolean win )
170{
171    if (dfmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
172
173    if ((dfmt == D3DFMT_A2R10G10B10 && bfmt == dfmt) ||
174        (dfmt == D3DFMT_X8R8G8B8 && (bfmt == dfmt ||
175                                     bfmt == D3DFMT_A8R8G8B8)) ||
176        (dfmt == D3DFMT_X1R5G5B5 && (bfmt == dfmt ||
177                                     bfmt == D3DFMT_A1R5G5B5)) ||
178        (dfmt == D3DFMT_R5G6B5 && bfmt == dfmt)) {
179        return TRUE;
180    }
181
182    return FALSE;
183}
184
185HRESULT NINE_WINAPI
186NineAdapter9_CheckDeviceType( struct NineAdapter9 *This,
187                              D3DDEVTYPE DevType,
188                              D3DFORMAT AdapterFormat,
189                              D3DFORMAT BackBufferFormat,
190                              BOOL bWindowed )
191{
192    struct pipe_screen *screen;
193    enum pipe_format dfmt, bfmt;
194    HRESULT hr;
195
196    DBG("This=%p DevType=%s AdapterFormat=%s BackBufferFormat=%s "
197        "bWindowed=%i\n", This, nine_D3DDEVTYPE_to_str(DevType),
198        d3dformat_to_string(AdapterFormat),
199        d3dformat_to_string(BackBufferFormat), bWindowed);
200
201    user_assert(backbuffer_format(AdapterFormat, BackBufferFormat, bWindowed),
202                D3DERR_NOTAVAILABLE);
203
204    hr = NineAdapter9_GetScreen(This, DevType, &screen);
205    if (FAILED(hr)) { return hr; }
206
207    /* The display format is not handled in Nine. We always present an XRGB8888
208     * buffer (and the display server will eventually do the conversion). We probably
209     * don't need to check for anything for the adapter format support, since if the
210     * display server advertise support, it will likely be able to do the conversion.
211     * We do the approximation that a format is available in the display server if
212     * the format passes with NINE_BIND_BACKBUFFER_FLAGS */
213    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D,
214                                       1,
215                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
216    bfmt = d3d9_to_pipe_format_checked(screen, BackBufferFormat, PIPE_TEXTURE_2D,
217                                       1,
218                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
219    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
220        DBG("Unsupported Adapter/BackBufferFormat.\n");
221        return D3DERR_NOTAVAILABLE;
222    }
223
224    return D3D_OK;
225}
226
227static inline boolean
228display_format( D3DFORMAT fmt,
229                boolean win )
230{
231    /* http://msdn.microsoft.com/en-us/library/bb172558(v=VS.85).aspx#BackBuffer_or_Display_Formats */
232    static const D3DFORMAT allowed[] = {
233        D3DFMT_A2R10G10B10,
234        D3DFMT_X8R8G8B8,
235        D3DFMT_X1R5G5B5,
236        D3DFMT_R5G6B5,
237    };
238    unsigned i;
239
240    if (fmt == D3DFMT_A2R10G10B10 && win) { return FALSE; }
241
242    for (i = 0; i < sizeof(allowed)/sizeof(D3DFORMAT); i++) {
243        if (fmt == allowed[i]) { return TRUE; }
244    }
245    return FALSE;
246}
247
248HRESULT NINE_WINAPI
249NineAdapter9_CheckDeviceFormat( struct NineAdapter9 *This,
250                                D3DDEVTYPE DeviceType,
251                                D3DFORMAT AdapterFormat,
252                                DWORD Usage,
253                                D3DRESOURCETYPE RType,
254                                D3DFORMAT CheckFormat )
255{
256    struct pipe_screen *screen;
257    HRESULT hr;
258    enum pipe_format pf;
259    enum pipe_texture_target target;
260    unsigned bind = 0;
261    boolean srgb;
262
263    /* Check adapter format. */
264
265    DBG("This=%p DeviceType=%s AdapterFormat=%s\n", This,
266        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat));
267    DBG("Usage=%x RType=%u CheckFormat=%s\n", Usage, RType,
268        d3dformat_to_string(CheckFormat));
269
270    user_assert(display_format(AdapterFormat, FALSE), D3DERR_INVALIDCALL);
271
272    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
273    if (FAILED(hr))
274        return hr;
275    pf = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
276                                     PIPE_BIND_DISPLAY_TARGET |
277                                     PIPE_BIND_SHARED, FALSE, FALSE);
278    if (pf == PIPE_FORMAT_NONE) {
279        DBG("AdapterFormat %s not available.\n",
280            d3dformat_to_string(AdapterFormat));
281        return D3DERR_NOTAVAILABLE;
282    }
283
284    /* Check actual format. */
285
286    switch (RType) {
287    case D3DRTYPE_SURFACE:       target = PIPE_TEXTURE_2D; break;
288    case D3DRTYPE_TEXTURE:       target = PIPE_TEXTURE_2D; break;
289    case D3DRTYPE_CUBETEXTURE:   target = PIPE_TEXTURE_CUBE; break;
290    case D3DRTYPE_VOLUME:        target = PIPE_TEXTURE_3D; break;
291    case D3DRTYPE_VOLUMETEXTURE: target = PIPE_TEXTURE_3D; break;
292    case D3DRTYPE_VERTEXBUFFER:  target = PIPE_BUFFER; break;
293    case D3DRTYPE_INDEXBUFFER:   target = PIPE_BUFFER; break;
294    default:
295        user_assert(0, D3DERR_INVALIDCALL);
296    }
297
298    bind = 0;
299    if (Usage & D3DUSAGE_RENDERTARGET) bind |= PIPE_BIND_RENDER_TARGET;
300    if (Usage & D3DUSAGE_DEPTHSTENCIL) {
301        if (!depth_stencil_format(CheckFormat))
302            return D3DERR_NOTAVAILABLE;
303        bind |= d3d9_get_pipe_depth_format_bindings(CheckFormat);
304    }
305
306    /* API hack because setting RT[0] to NULL is forbidden */
307    if (CheckFormat == D3DFMT_NULL && bind == PIPE_BIND_RENDER_TARGET &&
308        (RType == D3DRTYPE_SURFACE ||
309         RType == D3DRTYPE_TEXTURE))
310        return D3D_OK;
311
312    /* RESZ hack */
313    if (CheckFormat == D3DFMT_RESZ && bind == PIPE_BIND_RENDER_TARGET &&
314        RType == D3DRTYPE_SURFACE)
315        return screen->get_param(screen, PIPE_CAP_MULTISAMPLE_Z_RESOLVE) ?
316               D3D_OK : D3DERR_NOTAVAILABLE;
317
318    /* ATOC hack */
319    if (CheckFormat == D3DFMT_ATOC && RType == D3DRTYPE_SURFACE)
320        return D3D_OK;
321
322    if ((Usage & D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING) &&
323        (Usage & D3DUSAGE_RENDERTARGET))
324        bind |= PIPE_BIND_BLENDABLE;
325
326    if (Usage & D3DUSAGE_DMAP) {
327        DBG("D3DUSAGE_DMAP not available\n");
328        return D3DERR_NOTAVAILABLE; /* TODO: displacement mapping */
329    }
330
331    switch (RType) {
332    case D3DRTYPE_TEXTURE:       bind |= PIPE_BIND_SAMPLER_VIEW; break;
333    case D3DRTYPE_CUBETEXTURE:   bind |= PIPE_BIND_SAMPLER_VIEW; break;
334    case D3DRTYPE_VOLUMETEXTURE: bind |= PIPE_BIND_SAMPLER_VIEW; break;
335    case D3DRTYPE_VERTEXBUFFER:  bind |= PIPE_BIND_VERTEX_BUFFER; break;
336    case D3DRTYPE_INDEXBUFFER:   bind |= PIPE_BIND_INDEX_BUFFER; break;
337    case D3DRTYPE_SURFACE:
338        if (!(Usage & D3DUSAGE_DEPTHSTENCIL))
339            bind |= PIPE_BIND_SAMPLER_VIEW; /* StretchRect */
340        /* Offscreen surface support: Usage = 0.
341         * In practice drivers are very restrictive on the formats supported.
342         * Basically a few common formats + YUV and compressed formats. The
343         * reason is that offscreen surface are useful only for directdraw
344         * compatibility (a WONTIMPL of nine) + format conversion (useful in
345         * particular for YUV because the format was not advertised for textures
346         * on NV chips). */
347        if (Usage == 0)
348            bind |= PIPE_BIND_RENDER_TARGET; /* A current requirement of our impl, which we should get rid of. */
349    default:
350        break;
351    }
352
353
354    srgb = (Usage & (D3DUSAGE_QUERY_SRGBREAD | D3DUSAGE_QUERY_SRGBWRITE)) != 0;
355    pf = d3d9_to_pipe_format_checked(screen, CheckFormat, target,
356                                     0, bind, srgb, FALSE);
357    if (pf == PIPE_FORMAT_NONE) {
358        DBG("NOT AVAILABLE\n");
359        return D3DERR_NOTAVAILABLE;
360    }
361
362    /* we support ATI1 and ATI2 hack only for 2D and Cube textures */
363    if (RType != D3DRTYPE_TEXTURE && RType != D3DRTYPE_CUBETEXTURE &&
364        (CheckFormat == D3DFMT_ATI1 || CheckFormat == D3DFMT_ATI2))
365        return D3DERR_NOTAVAILABLE;
366    /* if (Usage & D3DUSAGE_NONSECURE) { don't know the implications of this } */
367    /* if (Usage & D3DUSAGE_SOFTWAREPROCESSING) { we can always support this } */
368
369    if ((Usage & D3DUSAGE_AUTOGENMIPMAP) && !(bind & PIPE_BIND_SAMPLER_VIEW))
370        return D3DOK_NOAUTOGEN;
371    return D3D_OK;
372}
373
374HRESULT NINE_WINAPI
375NineAdapter9_CheckDeviceMultiSampleType( struct NineAdapter9 *This,
376                                         D3DDEVTYPE DeviceType,
377                                         D3DFORMAT SurfaceFormat,
378                                         BOOL Windowed,
379                                         D3DMULTISAMPLE_TYPE MultiSampleType,
380                                         DWORD *pQualityLevels )
381{
382    struct pipe_screen *screen;
383    HRESULT hr;
384    enum pipe_format pf;
385    unsigned bind;
386
387    DBG("This=%p DeviceType=%s SurfaceFormat=%s Windowed=%i MultiSampleType=%u "
388        "pQualityLevels=%p\n", This, nine_D3DDEVTYPE_to_str(DeviceType),
389        d3dformat_to_string(SurfaceFormat), Windowed, MultiSampleType,
390        pQualityLevels);
391
392    if (pQualityLevels) {
393        /* In error cases return only 1 quality level supported */
394        *pQualityLevels = 1;
395    }
396    user_assert(MultiSampleType <= D3DMULTISAMPLE_16_SAMPLES, D3DERR_INVALIDCALL);
397
398    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
399    if (FAILED(hr))
400        return hr;
401
402    if (depth_stencil_format(SurfaceFormat))
403        bind = d3d9_get_pipe_depth_format_bindings(SurfaceFormat);
404    else /* render-target */
405        bind = PIPE_BIND_SAMPLER_VIEW | PIPE_BIND_RENDER_TARGET;
406
407    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
408                                     0, PIPE_BIND_SAMPLER_VIEW, FALSE, FALSE);
409
410    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
411        DBG("%s not available.\n", d3dformat_to_string(SurfaceFormat));
412        return D3DERR_INVALIDCALL;
413    }
414
415    pf = d3d9_to_pipe_format_checked(screen, SurfaceFormat, PIPE_TEXTURE_2D,
416                                     MultiSampleType, bind, FALSE, FALSE);
417
418    if (pf == PIPE_FORMAT_NONE && SurfaceFormat != D3DFMT_NULL) {
419        DBG("%s with %u samples not available.\n",
420            d3dformat_to_string(SurfaceFormat), MultiSampleType);
421        return D3DERR_NOTAVAILABLE;
422    }
423
424    if (pQualityLevels) {
425        /* NONMASKABLE MultiSampleType might have more than one quality level,
426         * while MASKABLE MultiSampleTypes have only one level.
427         * Advertise quality levels and map each level to a sample count. */
428         (void ) d3dmultisample_type_check(screen, SurfaceFormat,
429                 &MultiSampleType, D3DMULTISAMPLE_16_SAMPLES, pQualityLevels);
430         DBG("advertising %u quality levels\n", *pQualityLevels);
431    }
432
433    return D3D_OK;
434}
435
436HRESULT NINE_WINAPI
437NineAdapter9_CheckDepthStencilMatch( struct NineAdapter9 *This,
438                                     D3DDEVTYPE DeviceType,
439                                     D3DFORMAT AdapterFormat,
440                                     D3DFORMAT RenderTargetFormat,
441                                     D3DFORMAT DepthStencilFormat )
442{
443    struct pipe_screen *screen;
444    enum pipe_format dfmt, bfmt, zsfmt;
445    HRESULT hr;
446
447    DBG("This=%p DeviceType=%s AdapterFormat=%s "
448        "RenderTargetFormat=%s DepthStencilFormat=%s\n", This,
449        nine_D3DDEVTYPE_to_str(DeviceType), d3dformat_to_string(AdapterFormat),
450        d3dformat_to_string(RenderTargetFormat),
451        d3dformat_to_string(DepthStencilFormat));
452
453    user_assert(display_format(AdapterFormat, FALSE), D3DERR_NOTAVAILABLE);
454    user_assert(depth_stencil_format(DepthStencilFormat), D3DERR_NOTAVAILABLE);
455
456    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
457    if (FAILED(hr)) { return hr; }
458
459    dfmt = d3d9_to_pipe_format_checked(screen, AdapterFormat, PIPE_TEXTURE_2D, 0,
460                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
461    bfmt = d3d9_to_pipe_format_checked(screen, RenderTargetFormat,
462                                       PIPE_TEXTURE_2D, 0,
463                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
464    if (RenderTargetFormat == D3DFMT_NULL)
465        bfmt = dfmt;
466    zsfmt = d3d9_to_pipe_format_checked(screen, DepthStencilFormat,
467                                        PIPE_TEXTURE_2D, 0,
468                                        d3d9_get_pipe_depth_format_bindings(DepthStencilFormat),
469                                        FALSE, FALSE);
470    if (dfmt == PIPE_FORMAT_NONE ||
471        bfmt == PIPE_FORMAT_NONE ||
472        zsfmt == PIPE_FORMAT_NONE) {
473        return D3DERR_NOTAVAILABLE;
474    }
475
476    return D3D_OK;
477}
478
479HRESULT NINE_WINAPI
480NineAdapter9_CheckDeviceFormatConversion( struct NineAdapter9 *This,
481                                          D3DDEVTYPE DeviceType,
482                                          D3DFORMAT SourceFormat,
483                                          D3DFORMAT TargetFormat )
484{
485    /* MSDN says this tests whether a certain backbuffer format can be used in
486     * conjunction with a certain front buffer format. It's a little confusing
487     * but some one wiser might be able to figure this one out. XXX */
488    struct pipe_screen *screen;
489    enum pipe_format dfmt, bfmt;
490    HRESULT hr;
491
492    DBG("This=%p DeviceType=%s SourceFormat=%s TargetFormat=%s\n", This,
493        nine_D3DDEVTYPE_to_str(DeviceType),
494        d3dformat_to_string(SourceFormat), d3dformat_to_string(TargetFormat));
495
496    user_assert(backbuffer_format(TargetFormat, SourceFormat, FALSE),
497                D3DERR_NOTAVAILABLE);
498
499    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
500    if (FAILED(hr)) { return hr; }
501
502    dfmt = d3d9_to_pipe_format_checked(screen, TargetFormat, PIPE_TEXTURE_2D, 1,
503                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
504    bfmt = d3d9_to_pipe_format_checked(screen, SourceFormat, PIPE_TEXTURE_2D, 1,
505                                       NINE_BIND_BACKBUFFER_FLAGS, FALSE, FALSE);
506
507    if (dfmt == PIPE_FORMAT_NONE || bfmt == PIPE_FORMAT_NONE) {
508        DBG("%s to %s not supported.\n",
509            d3dformat_to_string(SourceFormat),
510            d3dformat_to_string(TargetFormat));
511        return D3DERR_NOTAVAILABLE;
512    }
513
514    return D3D_OK;
515}
516
517HRESULT NINE_WINAPI
518NineAdapter9_GetDeviceCaps( struct NineAdapter9 *This,
519                            D3DDEVTYPE DeviceType,
520                            D3DCAPS9 *pCaps )
521{
522    struct pipe_screen *screen;
523    HRESULT hr;
524
525    DBG("This=%p DeviceType=%s pCaps=%p\n", This,
526        nine_D3DDEVTYPE_to_str(DeviceType), pCaps);
527
528    user_assert(pCaps, D3DERR_INVALIDCALL);
529
530    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
531    if (FAILED(hr)) {
532       DBG("Failed to get pipe_screen.\n");
533       return hr;
534    }
535
536#define D3DPIPECAP(pcap, d3dcap) \
537    (screen->get_param(screen, PIPE_CAP_##pcap) ? (d3dcap) : 0)
538
539#define D3DNPIPECAP(pcap, d3dcap) \
540    (screen->get_param(screen, PIPE_CAP_##pcap) ? 0 : (d3dcap))
541
542    pCaps->DeviceType = DeviceType;
543
544    pCaps->AdapterOrdinal = 0;
545
546    pCaps->Caps = 0;
547
548    pCaps->Caps2 = D3DCAPS2_CANMANAGERESOURCE |
549                /* D3DCAPS2_CANSHARERESOURCE | */
550                /* D3DCAPS2_CANCALIBRATEGAMMA | */
551                   D3DCAPS2_DYNAMICTEXTURES |
552                   D3DCAPS2_FULLSCREENGAMMA |
553                   D3DCAPS2_CANAUTOGENMIPMAP;
554
555    /* Note: D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD just means the
556     * backbuffer can be ARGB (instead of only XRGB) when we are fullscreen
557     * and in discard mode. */
558    pCaps->Caps3 = D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD |
559                   D3DCAPS3_COPY_TO_VIDMEM |
560                   D3DCAPS3_COPY_TO_SYSTEMMEM |
561                   D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION;
562
563    pCaps->PresentationIntervals = D3DPRESENT_INTERVAL_DEFAULT |
564                                   D3DPRESENT_INTERVAL_ONE |
565                                   D3DPRESENT_INTERVAL_TWO |
566                                   D3DPRESENT_INTERVAL_THREE |
567                                   D3DPRESENT_INTERVAL_FOUR |
568                                   D3DPRESENT_INTERVAL_IMMEDIATE;
569    pCaps->CursorCaps = D3DCURSORCAPS_COLOR | D3DCURSORCAPS_LOWRES;
570
571    pCaps->DevCaps = D3DDEVCAPS_CANBLTSYSTONONLOCAL |
572                     D3DDEVCAPS_CANRENDERAFTERFLIP |
573                     D3DDEVCAPS_DRAWPRIMITIVES2 |
574                     D3DDEVCAPS_DRAWPRIMITIVES2EX |
575                     D3DDEVCAPS_DRAWPRIMTLVERTEX |
576                     D3DDEVCAPS_EXECUTESYSTEMMEMORY |
577                     D3DDEVCAPS_EXECUTEVIDEOMEMORY |
578                     D3DDEVCAPS_HWRASTERIZATION |
579                     D3DDEVCAPS_HWTRANSFORMANDLIGHT |
580                     /*D3DDEVCAPS_NPATCHES |*/
581                     D3DDEVCAPS_PUREDEVICE |
582                     /*D3DDEVCAPS_QUINTICRTPATCHES |*/
583                     /*D3DDEVCAPS_RTPATCHES |*/
584                     /*D3DDEVCAPS_RTPATCHHANDLEZERO |*/
585                     /*D3DDEVCAPS_SEPARATETEXTUREMEMORIES |*/
586                     D3DDEVCAPS_TEXTURENONLOCALVIDMEM |
587                     /* D3DDEVCAPS_TEXTURESYSTEMMEMORY |*/
588                     D3DDEVCAPS_TEXTUREVIDEOMEMORY |
589                     D3DDEVCAPS_TLVERTEXSYSTEMMEMORY |
590                     D3DDEVCAPS_TLVERTEXVIDEOMEMORY;
591
592    pCaps->PrimitiveMiscCaps = D3DPMISCCAPS_MASKZ |
593                               D3DPMISCCAPS_CULLNONE | /* XXX */
594                               D3DPMISCCAPS_CULLCW |
595                               D3DPMISCCAPS_CULLCCW |
596                               D3DPMISCCAPS_COLORWRITEENABLE |
597                               D3DPMISCCAPS_CLIPPLANESCALEDPOINTS |
598                               /*D3DPMISCCAPS_CLIPTLVERTS |*/
599                               D3DPMISCCAPS_TSSARGTEMP |
600                               D3DPMISCCAPS_BLENDOP |
601                               D3DPIPECAP(INDEP_BLEND_ENABLE, D3DPMISCCAPS_INDEPENDENTWRITEMASKS) |
602                               D3DPMISCCAPS_PERSTAGECONSTANT |
603                               /*D3DPMISCCAPS_POSTBLENDSRGBCONVERT |*/ /* TODO: advertise if Ex and dx10 able card */
604                               D3DPMISCCAPS_FOGANDSPECULARALPHA | /* Note: documentation of the flag is wrong */
605                               D3DPIPECAP(BLEND_EQUATION_SEPARATE, D3DPMISCCAPS_SEPARATEALPHABLEND) |
606                               D3DPIPECAP(MIXED_COLORBUFFER_FORMATS, D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS) |
607                               D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING |
608                               D3DPMISCCAPS_FOGVERTEXCLAMPED;
609    if (!screen->get_param(screen, PIPE_CAP_TGSI_VS_WINDOW_SPACE_POSITION))
610        pCaps->PrimitiveMiscCaps |= D3DPMISCCAPS_CLIPTLVERTS;
611
612    pCaps->RasterCaps =
613        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPRASTERCAPS_ANISOTROPY) |
614        D3DPRASTERCAPS_COLORPERSPECTIVE |
615        D3DPRASTERCAPS_DITHER |
616        D3DPRASTERCAPS_DEPTHBIAS |
617        D3DPRASTERCAPS_FOGRANGE |
618        D3DPRASTERCAPS_FOGTABLE |
619        D3DPRASTERCAPS_FOGVERTEX |
620        D3DPRASTERCAPS_MIPMAPLODBIAS |
621        D3DPRASTERCAPS_MULTISAMPLE_TOGGLE |
622        D3DPRASTERCAPS_SCISSORTEST |
623        D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS |
624        /*D3DPRASTERCAPS_WBUFFER |*/
625        D3DPRASTERCAPS_WFOG |
626        /*D3DPRASTERCAPS_ZBUFFERLESSHSR |*/
627        D3DPRASTERCAPS_ZFOG |
628        D3DPRASTERCAPS_ZTEST;
629
630    pCaps->ZCmpCaps = D3DPCMPCAPS_NEVER |
631                      D3DPCMPCAPS_LESS |
632                      D3DPCMPCAPS_EQUAL |
633                      D3DPCMPCAPS_LESSEQUAL |
634                      D3DPCMPCAPS_GREATER |
635                      D3DPCMPCAPS_NOTEQUAL |
636                      D3DPCMPCAPS_GREATEREQUAL |
637                      D3DPCMPCAPS_ALWAYS;
638
639    pCaps->SrcBlendCaps = D3DPBLENDCAPS_ZERO |
640                          D3DPBLENDCAPS_ONE |
641                          D3DPBLENDCAPS_SRCCOLOR |
642                          D3DPBLENDCAPS_INVSRCCOLOR |
643                          D3DPBLENDCAPS_SRCALPHA |
644                          D3DPBLENDCAPS_INVSRCALPHA |
645                          D3DPBLENDCAPS_DESTALPHA |
646                          D3DPBLENDCAPS_INVDESTALPHA |
647                          D3DPBLENDCAPS_DESTCOLOR |
648                          D3DPBLENDCAPS_INVDESTCOLOR |
649                          D3DPBLENDCAPS_SRCALPHASAT |
650                          D3DPBLENDCAPS_BOTHSRCALPHA |
651                          D3DPBLENDCAPS_BOTHINVSRCALPHA |
652                          D3DPBLENDCAPS_BLENDFACTOR |
653                          D3DPIPECAP(MAX_DUAL_SOURCE_RENDER_TARGETS,
654                              D3DPBLENDCAPS_INVSRCCOLOR2 |
655                              D3DPBLENDCAPS_SRCCOLOR2);
656
657    pCaps->DestBlendCaps = pCaps->SrcBlendCaps;
658
659    pCaps->AlphaCmpCaps = D3DPCMPCAPS_NEVER |
660                          D3DPCMPCAPS_LESS |
661                          D3DPCMPCAPS_EQUAL |
662                          D3DPCMPCAPS_LESSEQUAL |
663                          D3DPCMPCAPS_GREATER |
664                          D3DPCMPCAPS_NOTEQUAL |
665                          D3DPCMPCAPS_GREATEREQUAL |
666                          D3DPCMPCAPS_ALWAYS;
667
668    /* FLAT caps not legal for D3D9. */
669    pCaps->ShadeCaps = D3DPSHADECAPS_COLORGOURAUDRGB |
670                       D3DPSHADECAPS_SPECULARGOURAUDRGB |
671                       D3DPSHADECAPS_ALPHAGOURAUDBLEND |
672                       D3DPSHADECAPS_FOGGOURAUD;
673
674    pCaps->TextureCaps =
675        D3DPTEXTURECAPS_ALPHA |
676        D3DPTEXTURECAPS_ALPHAPALETTE |
677        D3DPTEXTURECAPS_PERSPECTIVE |
678        D3DPTEXTURECAPS_PROJECTED |
679        /*D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE |*/
680        D3DPTEXTURECAPS_CUBEMAP |
681        D3DPTEXTURECAPS_VOLUMEMAP |
682        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_POW2) |
683        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_NONPOW2CONDITIONAL) |
684        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_CUBEMAP_POW2) |
685        D3DNPIPECAP(NPOT_TEXTURES, D3DPTEXTURECAPS_VOLUMEMAP_POW2) |
686        D3DPIPECAP(MAX_TEXTURE_2D_LEVELS, D3DPTEXTURECAPS_MIPMAP) |
687        D3DPIPECAP(MAX_TEXTURE_3D_LEVELS, D3DPTEXTURECAPS_MIPVOLUMEMAP) |
688        D3DPIPECAP(MAX_TEXTURE_CUBE_LEVELS, D3DPTEXTURECAPS_MIPCUBEMAP);
689
690    pCaps->TextureFilterCaps =
691        D3DPTFILTERCAPS_MINFPOINT |
692        D3DPTFILTERCAPS_MINFLINEAR |
693        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MINFANISOTROPIC) |
694        /*D3DPTFILTERCAPS_MINFPYRAMIDALQUAD |*/
695        /*D3DPTFILTERCAPS_MINFGAUSSIANQUAD |*/
696        D3DPTFILTERCAPS_MIPFPOINT |
697        D3DPTFILTERCAPS_MIPFLINEAR |
698        D3DPTFILTERCAPS_MAGFPOINT |
699        D3DPTFILTERCAPS_MAGFLINEAR |
700        D3DPIPECAP(ANISOTROPIC_FILTER, D3DPTFILTERCAPS_MAGFANISOTROPIC) |
701        /*D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD |*/
702        /*D3DPTFILTERCAPS_MAGFGAUSSIANQUAD*/0;
703
704    pCaps->CubeTextureFilterCaps = pCaps->TextureFilterCaps;
705    pCaps->VolumeTextureFilterCaps = pCaps->TextureFilterCaps;
706
707    pCaps->TextureAddressCaps =
708        D3DPTADDRESSCAPS_BORDER |
709        D3DPTADDRESSCAPS_INDEPENDENTUV |
710        D3DPTADDRESSCAPS_WRAP |
711        D3DPTADDRESSCAPS_MIRROR |
712        D3DPTADDRESSCAPS_CLAMP |
713        D3DPIPECAP(TEXTURE_MIRROR_CLAMP, D3DPTADDRESSCAPS_MIRRORONCE);
714
715    pCaps->VolumeTextureAddressCaps = pCaps->TextureAddressCaps;
716
717    pCaps->LineCaps =
718        D3DLINECAPS_ALPHACMP |
719        D3DLINECAPS_BLEND |
720        D3DLINECAPS_TEXTURE |
721        D3DLINECAPS_ZTEST |
722        D3DLINECAPS_FOG;
723    if (screen->get_paramf(screen, PIPE_CAPF_MAX_LINE_WIDTH_AA) > 0.0) {
724        pCaps->LineCaps |= D3DLINECAPS_ANTIALIAS;
725    }
726
727    pCaps->MaxTextureWidth =
728        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS) - 1);
729    pCaps->MaxTextureHeight = pCaps->MaxTextureWidth;
730    pCaps->MaxVolumeExtent =
731        1 << (screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_3D_LEVELS) - 1);
732    /* XXX values from wine */
733    pCaps->MaxTextureRepeat = 32768;
734    pCaps->MaxTextureAspectRatio = pCaps->MaxTextureWidth;
735
736    pCaps->MaxAnisotropy =
737        (DWORD)screen->get_paramf(screen, PIPE_CAPF_MAX_TEXTURE_ANISOTROPY);
738
739    /* Values for GeForce 9600 GT */
740    pCaps->MaxVertexW = 1e10f;
741    pCaps->GuardBandLeft = -1e9f;
742    pCaps->GuardBandTop = -1e9f;
743    pCaps->GuardBandRight = 1e9f;
744    pCaps->GuardBandBottom = 1e9f;
745    pCaps->ExtentsAdjust = 0.0f;
746
747    pCaps->StencilCaps =
748        D3DSTENCILCAPS_KEEP |
749        D3DSTENCILCAPS_ZERO |
750        D3DSTENCILCAPS_REPLACE |
751        D3DSTENCILCAPS_INCRSAT |
752        D3DSTENCILCAPS_DECRSAT |
753        D3DSTENCILCAPS_INVERT |
754        D3DSTENCILCAPS_INCR |
755        D3DSTENCILCAPS_DECR |
756        D3DPIPECAP(TWO_SIDED_STENCIL, D3DSTENCILCAPS_TWOSIDED);
757
758    pCaps->FVFCaps =
759        8 | /* 8 textures max */
760        /*D3DFVFCAPS_DONOTSTRIPELEMENTS |*/
761        D3DFVFCAPS_PSIZE;
762
763    pCaps->TextureOpCaps = D3DTEXOPCAPS_DISABLE |
764                           D3DTEXOPCAPS_SELECTARG1 |
765                           D3DTEXOPCAPS_SELECTARG2 |
766                           D3DTEXOPCAPS_MODULATE |
767                           D3DTEXOPCAPS_MODULATE2X |
768                           D3DTEXOPCAPS_MODULATE4X |
769                           D3DTEXOPCAPS_ADD |
770                           D3DTEXOPCAPS_ADDSIGNED |
771                           D3DTEXOPCAPS_ADDSIGNED2X |
772                           D3DTEXOPCAPS_SUBTRACT |
773                           D3DTEXOPCAPS_ADDSMOOTH |
774                           D3DTEXOPCAPS_BLENDDIFFUSEALPHA |
775                           D3DTEXOPCAPS_BLENDTEXTUREALPHA |
776                           D3DTEXOPCAPS_BLENDFACTORALPHA |
777                           D3DTEXOPCAPS_BLENDTEXTUREALPHAPM |
778                           D3DTEXOPCAPS_BLENDCURRENTALPHA |
779                           D3DTEXOPCAPS_PREMODULATE |
780                           D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR |
781                           D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA |
782                           D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR |
783                           D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA |
784                           D3DTEXOPCAPS_BUMPENVMAP |
785                           D3DTEXOPCAPS_BUMPENVMAPLUMINANCE |
786                           D3DTEXOPCAPS_DOTPRODUCT3 |
787                           D3DTEXOPCAPS_MULTIPLYADD |
788                           D3DTEXOPCAPS_LERP;
789
790    pCaps->MaxTextureBlendStages = 8; /* XXX wine */
791        (DWORD)screen->get_param(screen, PIPE_CAP_BLEND_EQUATION_SEPARATE);
792    pCaps->MaxSimultaneousTextures = screen->get_shader_param(screen,
793        PIPE_SHADER_FRAGMENT, PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS);
794    if (pCaps->MaxSimultaneousTextures > NINE_MAX_SAMPLERS_PS)
795        pCaps->MaxSimultaneousTextures = NINE_MAX_SAMPLERS_PS;
796
797    pCaps->VertexProcessingCaps = D3DVTXPCAPS_TEXGEN |
798                                  D3DVTXPCAPS_TEXGEN_SPHEREMAP |
799                                  D3DVTXPCAPS_MATERIALSOURCE7 |
800                                  D3DVTXPCAPS_DIRECTIONALLIGHTS |
801                                  D3DVTXPCAPS_POSITIONALLIGHTS |
802                                  D3DVTXPCAPS_LOCALVIEWER |
803                                  D3DVTXPCAPS_TWEENING |
804                                  /*D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER*/0;
805
806    pCaps->MaxActiveLights = NINE_MAX_LIGHTS_ACTIVE; /* like GL_LIGHTi */
807    pCaps->MaxUserClipPlanes = PIPE_MAX_CLIP_PLANES;
808    pCaps->MaxVertexBlendMatrices = 4; /* 1 vec4 BLENDWEIGHT/INDICES input */
809    pCaps->MaxVertexBlendMatrixIndex = 8; /* D3DTS_WORLDMATRIX(0..8) */
810
811    pCaps->MaxPointSize = screen->get_paramf(screen, PIPE_CAPF_MAX_POINT_WIDTH);
812
813    pCaps->MaxPrimitiveCount = 0x555555; /* <- wine, really 0xFFFFFFFF; */
814    pCaps->MaxVertexIndex = 0xFFFFFF; /* <- wine, really 0xFFFFFFFF */
815    pCaps->MaxStreams =
816        _min(screen->get_shader_param(screen,
817                 PIPE_SHADER_VERTEX, PIPE_SHADER_CAP_MAX_INPUTS),
818             16);
819
820    pCaps->MaxStreamStride = screen->get_param(screen,
821            PIPE_CAP_MAX_VERTEX_ATTRIB_STRIDE);
822
823    pCaps->VertexShaderVersion = D3DVS_VERSION(3,0);
824
825    /* VS 2 as well as 3.0 supports a minimum of 256 consts.
826     * Wine and d3d9 drivers for dx1x hw advertise 256. Just as them,
827     * advertise 256. Problem is with hw that can only do 256, because
828     * we need take a few slots for boolean and integer constants. For these
829     * we'll have to fail later if they use complex shaders. */
830    pCaps->MaxVertexShaderConst = NINE_MAX_CONST_F;
831
832    pCaps->PixelShaderVersion = D3DPS_VERSION(3,0);
833    /* Value for GeForce 9600 GT */
834    pCaps->PixelShader1xMaxValue = 65504.f;
835
836    pCaps->DevCaps2 = D3DDEVCAPS2_STREAMOFFSET |
837                      D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET |
838                      D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES |
839                      /*D3DDEVCAPS2_DMAPNPATCH |*/
840                      /*D3DDEVCAPS2_ADAPTIVETESSRTPATCH |*/
841                      /*D3DDEVCAPS2_ADAPTIVETESSNPATCH |*/
842                      /*D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH*/0;
843
844    pCaps->MasterAdapterOrdinal = 0;
845    pCaps->AdapterOrdinalInGroup = 0;
846    pCaps->NumberOfAdaptersInGroup = 1;
847
848    /* Undocumented ? */
849    pCaps->MaxNpatchTessellationLevel = 0.0f;
850    pCaps->Reserved5 = 0;
851
852    /* XXX: use is_format_supported */
853    pCaps->DeclTypes = D3DDTCAPS_UBYTE4 |
854                       D3DDTCAPS_UBYTE4N |
855                       D3DDTCAPS_SHORT2N |
856                       D3DDTCAPS_SHORT4N |
857                       D3DDTCAPS_USHORT2N |
858                       D3DDTCAPS_USHORT4N |
859                       D3DDTCAPS_UDEC3 |
860                       D3DDTCAPS_DEC3N |
861                       D3DDTCAPS_FLOAT16_2 |
862                       D3DDTCAPS_FLOAT16_4;
863
864    pCaps->NumSimultaneousRTs =
865        screen->get_param(screen, PIPE_CAP_MAX_RENDER_TARGETS);
866    if (pCaps->NumSimultaneousRTs > NINE_MAX_SIMULTANEOUS_RENDERTARGETS)
867        pCaps->NumSimultaneousRTs = NINE_MAX_SIMULTANEOUS_RENDERTARGETS;
868
869    pCaps->StretchRectFilterCaps = D3DPTFILTERCAPS_MINFPOINT |
870                                   D3DPTFILTERCAPS_MINFLINEAR |
871                                   D3DPTFILTERCAPS_MAGFPOINT |
872                                   D3DPTFILTERCAPS_MAGFLINEAR;
873
874
875    pCaps->VS20Caps.Caps = D3DVS20CAPS_PREDICATION;
876    pCaps->VS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
877        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
878                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
879    pCaps->VS20Caps.NumTemps =
880        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
881                                 PIPE_SHADER_CAP_MAX_TEMPS);
882    pCaps->VS20Caps.StaticFlowControlDepth = /* XXX is this static ? */
883        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
884                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
885
886    /* also check for values < 0, because get_shader_param may return unsigned */
887    if (pCaps->VS20Caps.DynamicFlowControlDepth > D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH
888        || pCaps->VS20Caps.DynamicFlowControlDepth < 0)
889        pCaps->VS20Caps.DynamicFlowControlDepth = D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH;
890    if (pCaps->VS20Caps.StaticFlowControlDepth > D3DVS20_MAX_STATICFLOWCONTROLDEPTH
891        || pCaps->VS20Caps.StaticFlowControlDepth < 0)
892        pCaps->VS20Caps.StaticFlowControlDepth = D3DVS20_MAX_STATICFLOWCONTROLDEPTH;
893    if (pCaps->VS20Caps.NumTemps > D3DVS20_MAX_NUMTEMPS)
894        pCaps->VS20Caps.NumTemps = D3DVS20_MAX_NUMTEMPS;
895    assert(pCaps->VS20Caps.DynamicFlowControlDepth >= D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH);
896    assert(pCaps->VS20Caps.StaticFlowControlDepth >= D3DVS20_MIN_STATICFLOWCONTROLDEPTH);
897    assert(pCaps->VS20Caps.NumTemps >= D3DVS20_MIN_NUMTEMPS);
898
899
900    pCaps->PS20Caps.Caps = D3DPS20CAPS_ARBITRARYSWIZZLE |
901                           D3DPS20CAPS_GRADIENTINSTRUCTIONS |
902                           D3DPS20CAPS_PREDICATION;
903    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
904                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
905        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
906                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS))
907        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT;
908    if (screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
909                                 PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS) ==
910        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
911                                 PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS))
912        pCaps->PS20Caps.Caps |= D3DPS20CAPS_NODEPENDENTREADLIMIT;
913    pCaps->PS20Caps.DynamicFlowControlDepth = /* XXX is this dynamic ? */
914        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
915                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
916    pCaps->PS20Caps.NumTemps =
917        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
918                                 PIPE_SHADER_CAP_MAX_TEMPS);
919    pCaps->PS20Caps.StaticFlowControlDepth =  /* XXX is this static ? */
920        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
921                                 PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH);
922    pCaps->PS20Caps.NumInstructionSlots =
923        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
924                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
925
926    if (pCaps->PS20Caps.DynamicFlowControlDepth > D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH
927        || pCaps->PS20Caps.DynamicFlowControlDepth < 0)
928        pCaps->PS20Caps.DynamicFlowControlDepth = D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH;
929    if (pCaps->PS20Caps.StaticFlowControlDepth > D3DPS20_MAX_STATICFLOWCONTROLDEPTH
930        || pCaps->PS20Caps.StaticFlowControlDepth < 0)
931        pCaps->PS20Caps.StaticFlowControlDepth = D3DPS20_MAX_STATICFLOWCONTROLDEPTH;
932    if (pCaps->PS20Caps.NumTemps > D3DPS20_MAX_NUMTEMPS)
933        pCaps->PS20Caps.NumTemps = D3DPS20_MAX_NUMTEMPS;
934    if (pCaps->PS20Caps.NumInstructionSlots > D3DPS20_MAX_NUMINSTRUCTIONSLOTS)
935        pCaps->PS20Caps.NumInstructionSlots = D3DPS20_MAX_NUMINSTRUCTIONSLOTS;
936    assert(pCaps->PS20Caps.DynamicFlowControlDepth >= D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH);
937    assert(pCaps->PS20Caps.StaticFlowControlDepth >= D3DPS20_MIN_STATICFLOWCONTROLDEPTH);
938    assert(pCaps->PS20Caps.NumTemps >= D3DPS20_MIN_NUMTEMPS);
939    assert(pCaps->PS20Caps.NumInstructionSlots >= D3DPS20_MIN_NUMINSTRUCTIONSLOTS);
940
941
942    if (screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
943                                 PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS))
944        pCaps->VertexTextureFilterCaps = pCaps->TextureFilterCaps &
945            ~(D3DPTFILTERCAPS_MIPFPOINT |
946              D3DPTFILTERCAPS_MIPFPOINT); /* XXX */
947    else
948        pCaps->VertexTextureFilterCaps = 0;
949
950    pCaps->MaxVertexShader30InstructionSlots =
951        screen->get_shader_param(screen, PIPE_SHADER_VERTEX,
952                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
953    pCaps->MaxPixelShader30InstructionSlots =
954        screen->get_shader_param(screen, PIPE_SHADER_FRAGMENT,
955                                 PIPE_SHADER_CAP_MAX_INSTRUCTIONS);
956    if (pCaps->MaxVertexShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
957        pCaps->MaxVertexShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
958    if (pCaps->MaxPixelShader30InstructionSlots > D3DMAX30SHADERINSTRUCTIONS)
959        pCaps->MaxPixelShader30InstructionSlots = D3DMAX30SHADERINSTRUCTIONS;
960    assert(pCaps->MaxVertexShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
961    assert(pCaps->MaxPixelShader30InstructionSlots >= D3DMIN30SHADERINSTRUCTIONS);
962
963    /* 65535 is required, advertise more for GPUs with >= 2048 instruction slots */
964    pCaps->MaxVShaderInstructionsExecuted = MAX2(65535, pCaps->MaxVertexShader30InstructionSlots * 32);
965    pCaps->MaxPShaderInstructionsExecuted = MAX2(65535, pCaps->MaxPixelShader30InstructionSlots * 32);
966
967    if (debug_get_bool_option("NINE_DUMP_CAPS", FALSE))
968        nine_dump_D3DCAPS9(DBG_CHANNEL, pCaps);
969
970    return D3D_OK;
971}
972
973HRESULT NINE_WINAPI
974NineAdapter9_CreateDevice( struct NineAdapter9 *This,
975                           UINT RealAdapter,
976                           D3DDEVTYPE DeviceType,
977                           HWND hFocusWindow,
978                           DWORD BehaviorFlags,
979                           D3DPRESENT_PARAMETERS *pPresentationParameters,
980                           IDirect3D9 *pD3D9,
981                           ID3DPresentGroup *pPresentationGroup,
982                           IDirect3DDevice9 **ppReturnedDeviceInterface )
983{
984    struct pipe_screen *screen;
985    D3DDEVICE_CREATION_PARAMETERS params;
986    D3DCAPS9 caps;
987    int major, minor;
988    HRESULT hr;
989
990    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
991        "BehaviourFlags=%x " "pD3D9=%p pPresentationGroup=%p "
992        "ppReturnedDeviceInterface=%p\n", This,
993        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
994        BehaviorFlags, pD3D9, pPresentationGroup, ppReturnedDeviceInterface);
995
996    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
997    if (major != 1) {
998        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
999            major, minor);
1000        return D3DERR_NOTAVAILABLE;
1001    }
1002
1003    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1004    if (FAILED(hr)) {
1005        DBG("Failed to get pipe_screen.\n");
1006        return hr;
1007    }
1008
1009    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1010    if (FAILED(hr)) {
1011        DBG("Failed to get device caps.\n");
1012        return hr;
1013    }
1014
1015    params.AdapterOrdinal = RealAdapter;
1016    params.DeviceType = DeviceType;
1017    params.hFocusWindow = hFocusWindow;
1018    params.BehaviorFlags = BehaviorFlags;
1019
1020    hr = NineDevice9_new(screen, &params, &caps, pPresentationParameters,
1021                         pD3D9, pPresentationGroup, This->ctx, FALSE, NULL,
1022                         (struct NineDevice9 **)ppReturnedDeviceInterface,
1023                         minor);
1024    if (FAILED(hr)) {
1025        DBG("Failed to create device.\n");
1026        return hr;
1027    }
1028    DBG("NineDevice9 created successfully.\n");
1029
1030    return D3D_OK;
1031}
1032
1033HRESULT NINE_WINAPI
1034NineAdapter9_CreateDeviceEx( struct NineAdapter9 *This,
1035                             UINT RealAdapter,
1036                             D3DDEVTYPE DeviceType,
1037                             HWND hFocusWindow,
1038                             DWORD BehaviorFlags,
1039                             D3DPRESENT_PARAMETERS *pPresentationParameters,
1040                             D3DDISPLAYMODEEX *pFullscreenDisplayMode,
1041                             IDirect3D9Ex *pD3D9Ex,
1042                             ID3DPresentGroup *pPresentationGroup,
1043                             IDirect3DDevice9Ex **ppReturnedDeviceInterface )
1044{
1045    struct pipe_screen *screen;
1046    D3DDEVICE_CREATION_PARAMETERS params;
1047    D3DCAPS9 caps;
1048    int major, minor;
1049    HRESULT hr;
1050
1051    DBG("This=%p RealAdapter=%u DeviceType=%s hFocusWindow=%p "
1052        "BehaviourFlags=%x " "pD3D9Ex=%p pPresentationGroup=%p "
1053        "ppReturnedDeviceInterface=%p\n", This,
1054        RealAdapter, nine_D3DDEVTYPE_to_str(DeviceType), hFocusWindow,
1055        BehaviorFlags, pD3D9Ex, pPresentationGroup, ppReturnedDeviceInterface);
1056
1057    ID3DPresentGroup_GetVersion(pPresentationGroup, &major, &minor);
1058    if (major != 1) {
1059        ERR("Doesn't support the ID3DPresentGroup version %d %d. Expected 1\n",
1060            major, minor);
1061        return D3DERR_NOTAVAILABLE;
1062    }
1063
1064    hr = NineAdapter9_GetScreen(This, DeviceType, &screen);
1065    if (FAILED(hr)) {
1066        DBG("Failed to get pipe_screen.\n");
1067        return hr;
1068    }
1069
1070    hr = NineAdapter9_GetDeviceCaps(This, DeviceType, &caps);
1071    if (FAILED(hr)) {
1072        DBG("Failed to get device caps.\n");
1073        return hr;
1074    }
1075
1076    params.AdapterOrdinal = RealAdapter;
1077    params.DeviceType = DeviceType;
1078    params.hFocusWindow = hFocusWindow;
1079    params.BehaviorFlags = BehaviorFlags;
1080
1081    hr = NineDevice9Ex_new(screen, &params, &caps, pPresentationParameters,
1082                           pFullscreenDisplayMode,
1083                           pD3D9Ex, pPresentationGroup, This->ctx,
1084                           (struct NineDevice9Ex **)ppReturnedDeviceInterface,
1085                           minor);
1086    if (FAILED(hr)) {
1087        DBG("Failed to create device.\n");
1088        return hr;
1089    }
1090    DBG("NineDevice9Ex created successfully.\n");
1091
1092    return D3D_OK;
1093}
1094
1095ID3DAdapter9Vtbl NineAdapter9_vtable = {
1096    (void *)NineUnknown_QueryInterface,
1097    (void *)NineUnknown_AddRef,
1098    (void *)NineUnknown_Release,
1099    (void *)NineAdapter9_GetAdapterIdentifier,
1100    (void *)NineAdapter9_CheckDeviceType,
1101    (void *)NineAdapter9_CheckDeviceFormat,
1102    (void *)NineAdapter9_CheckDeviceMultiSampleType,
1103    (void *)NineAdapter9_CheckDepthStencilMatch,
1104    (void *)NineAdapter9_CheckDeviceFormatConversion,
1105    (void *)NineAdapter9_GetDeviceCaps,
1106    (void *)NineAdapter9_CreateDevice,
1107    (void *)NineAdapter9_CreateDeviceEx
1108};
1109
1110static const GUID *NineAdapter9_IIDs[] = {
1111    &IID_ID3D9Adapter,
1112    &IID_IUnknown,
1113    NULL
1114};
1115
1116HRESULT
1117NineAdapter9_new( struct d3dadapter9_context *pCTX,
1118                  struct NineAdapter9 **ppOut )
1119{
1120    NINE_NEW(Adapter9, ppOut, FALSE, /* args */ pCTX);
1121}
1122