1/* 2 * (C) Copyright IBM Corporation 2002, 2004 3 * All Rights Reserved. 4 * 5 * Permission is hereby granted, free of charge, to any person obtaining a 6 * copy of this software and associated documentation files (the "Software"), 7 * to deal in the Software without restriction, including without limitation 8 * on the rights to use, copy, modify, merge, publish, distribute, sub 9 * license, and/or sell copies of the Software, and to permit persons to whom 10 * the Software is furnished to do so, subject to the following conditions: 11 * 12 * The above copyright notice and this permission notice (including the next 13 * paragraph) shall be included in all copies or substantial portions of the 14 * Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL 19 * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, 20 * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR 21 * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE 22 * USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25/** 26 * \file utils.c 27 * Utility functions for DRI drivers. 28 * 29 * \author Ian Romanick <idr@us.ibm.com> 30 */ 31 32#include <string.h> 33#include <stdio.h> 34#include <stdlib.h> 35#include <stdbool.h> 36#include <stdint.h> 37#include "main/macros.h" 38#include "main/mtypes.h" 39#include "main/cpuinfo.h" 40#include "main/extensions.h" 41#include "utils.h" 42#include "dri_util.h" 43 44/** 45 * Create the \c GL_RENDERER string for DRI drivers. 46 * 47 * Almost all DRI drivers use a \c GL_RENDERER string of the form: 48 * 49 * "Mesa DRI <chip> <driver date> <AGP speed) <CPU information>" 50 * 51 * Using the supplied chip name, driver data, and AGP speed, this function 52 * creates the string. 53 * 54 * \param buffer Buffer to hold the \c GL_RENDERER string. 55 * \param hardware_name Name of the hardware. 56 * \param agp_mode AGP mode (speed). 57 * 58 * \returns 59 * The length of the string stored in \c buffer. This does \b not include 60 * the terminating \c NUL character. 61 */ 62unsigned 63driGetRendererString( char * buffer, const char * hardware_name, 64 GLuint agp_mode ) 65{ 66 unsigned offset; 67 char *cpu; 68 69 offset = sprintf( buffer, "Mesa DRI %s", hardware_name ); 70 71 /* Append any AGP-specific information. 72 */ 73 switch ( agp_mode ) { 74 case 1: 75 case 2: 76 case 4: 77 case 8: 78 offset += sprintf( & buffer[ offset ], " AGP %ux", agp_mode ); 79 break; 80 81 default: 82 break; 83 } 84 85 /* Append any CPU-specific information. 86 */ 87 cpu = _mesa_get_cpu_string(); 88 if (cpu) { 89 offset += sprintf(buffer + offset, " %s", cpu); 90 free(cpu); 91 } 92 93 return offset; 94} 95 96 97/** 98 * Creates a set of \c struct gl_config that a driver will expose. 99 * 100 * A set of \c struct gl_config will be created based on the supplied 101 * parameters. The number of modes processed will be 2 * 102 * \c num_depth_stencil_bits * \c num_db_modes. 103 * 104 * For the most part, data is just copied from \c depth_bits, \c stencil_bits, 105 * \c db_modes, and \c visType into each \c struct gl_config element. 106 * However, the meanings of \c fb_format and \c fb_type require further 107 * explanation. The \c fb_format specifies which color components are in 108 * each pixel and what the default order is. For example, \c GL_RGB specifies 109 * that red, green, blue are available and red is in the "most significant" 110 * position and blue is in the "least significant". The \c fb_type specifies 111 * the bit sizes of each component and the actual ordering. For example, if 112 * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] 113 * are the blue value, bits [10:5] are the green value, and bits [4:0] are 114 * the red value. 115 * 116 * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either 117 * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the 118 * \c struct gl_config structure is \b identical to the \c GL_RGBA or 119 * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as 120 * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 121 * still uses 32-bits. 122 * 123 * If in doubt, look at the tables used in the function. 124 * 125 * \param ptr_to_modes Pointer to a pointer to a linked list of 126 * \c struct gl_config. Upon completion, a pointer to 127 * the next element to be process will be stored here. 128 * If the function fails and returns \c GL_FALSE, this 129 * value will be unmodified, but some elements in the 130 * linked list may be modified. 131 * \param format Mesa mesa_format enum describing the pixel format 132 * \param depth_bits Array of depth buffer sizes to be exposed. 133 * \param stencil_bits Array of stencil buffer sizes to be exposed. 134 * \param num_depth_stencil_bits Number of entries in both \c depth_bits and 135 * \c stencil_bits. 136 * \param db_modes Array of buffer swap modes. If an element has a 137 * value of \c GLX_NONE, then it represents a 138 * single-buffered mode. Other valid values are 139 * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and 140 * \c GLX_SWAP_UNDEFINED_OML. See the 141 * GLX_OML_swap_method extension spec for more details. 142 * \param num_db_modes Number of entries in \c db_modes. 143 * \param msaa_samples Array of msaa sample count. 0 represents a visual 144 * without a multisample buffer. 145 * \param num_msaa_modes Number of entries in \c msaa_samples. 146 * \param enable_accum Add an accum buffer to the configs 147 * \param color_depth_match Whether the color depth must match the zs depth 148 * This forces 32-bit color to have 24-bit depth, and 149 * 16-bit color to have 16-bit depth. 150 * 151 * \returns 152 * Pointer to any array of pointers to the \c __DRIconfig structures created 153 * for the specified formats. If there is an error, \c NULL is returned. 154 * Currently the only cause of failure is a bad parameter (i.e., unsupported 155 * \c format). 156 */ 157__DRIconfig ** 158driCreateConfigs(mesa_format format, 159 const uint8_t * depth_bits, const uint8_t * stencil_bits, 160 unsigned num_depth_stencil_bits, 161 const GLenum * db_modes, unsigned num_db_modes, 162 const uint8_t * msaa_samples, unsigned num_msaa_modes, 163 GLboolean enable_accum, GLboolean color_depth_match) 164{ 165 static const uint32_t masks_table[][4] = { 166 /* MESA_FORMAT_B5G6R5_UNORM */ 167 { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, 168 /* MESA_FORMAT_B8G8R8X8_UNORM */ 169 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, 170 /* MESA_FORMAT_B8G8R8A8_UNORM */ 171 { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, 172 /* MESA_FORMAT_B10G10R10X2_UNORM */ 173 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0x00000000 }, 174 /* MESA_FORMAT_B10G10R10A2_UNORM */ 175 { 0x3FF00000, 0x000FFC00, 0x000003FF, 0xC0000000 }, 176 /* MESA_FORMAT_R8G8B8A8_UNORM */ 177 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, 178 /* MESA_FORMAT_R8G8B8X8_UNORM */ 179 { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 }, 180 }; 181 182 const uint32_t * masks; 183 __DRIconfig **configs, **c; 184 struct gl_config *modes; 185 unsigned i, j, k, h; 186 unsigned num_modes; 187 unsigned num_accum_bits = (enable_accum) ? 2 : 1; 188 int red_bits; 189 int green_bits; 190 int blue_bits; 191 int alpha_bits; 192 bool is_srgb; 193 194 switch (format) { 195 case MESA_FORMAT_B5G6R5_UNORM: 196 masks = masks_table[0]; 197 break; 198 case MESA_FORMAT_B8G8R8X8_UNORM: 199 case MESA_FORMAT_B8G8R8X8_SRGB: 200 masks = masks_table[1]; 201 break; 202 case MESA_FORMAT_B8G8R8A8_UNORM: 203 case MESA_FORMAT_B8G8R8A8_SRGB: 204 masks = masks_table[2]; 205 break; 206 case MESA_FORMAT_R8G8B8A8_UNORM: 207 masks = masks_table[5]; 208 break; 209 case MESA_FORMAT_R8G8B8X8_UNORM: 210 masks = masks_table[6]; 211 break; 212 case MESA_FORMAT_B10G10R10X2_UNORM: 213 masks = masks_table[3]; 214 break; 215 case MESA_FORMAT_B10G10R10A2_UNORM: 216 masks = masks_table[4]; 217 break; 218 default: 219 fprintf(stderr, "[%s:%u] Unknown framebuffer type %s (%d).\n", 220 __func__, __LINE__, 221 _mesa_get_format_name(format), format); 222 return NULL; 223 } 224 225 red_bits = _mesa_get_format_bits(format, GL_RED_BITS); 226 green_bits = _mesa_get_format_bits(format, GL_GREEN_BITS); 227 blue_bits = _mesa_get_format_bits(format, GL_BLUE_BITS); 228 alpha_bits = _mesa_get_format_bits(format, GL_ALPHA_BITS); 229 is_srgb = _mesa_get_format_color_encoding(format) == GL_SRGB; 230 231 num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits * num_msaa_modes; 232 configs = calloc(num_modes + 1, sizeof *configs); 233 if (configs == NULL) 234 return NULL; 235 236 c = configs; 237 for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { 238 for ( i = 0 ; i < num_db_modes ; i++ ) { 239 for ( h = 0 ; h < num_msaa_modes; h++ ) { 240 for ( j = 0 ; j < num_accum_bits ; j++ ) { 241 if (color_depth_match && 242 (depth_bits[k] || stencil_bits[k])) { 243 /* Depth can really only be 0, 16, 24, or 32. A 32-bit 244 * color format still matches 24-bit depth, as there 245 * is an implicit 8-bit stencil. So really we just 246 * need to make sure that color/depth are both 16 or 247 * both non-16. 248 */ 249 if ((depth_bits[k] + stencil_bits[k] == 16) != 250 (red_bits + green_bits + blue_bits + alpha_bits == 16)) 251 continue; 252 } 253 254 *c = malloc (sizeof **c); 255 modes = &(*c)->modes; 256 c++; 257 258 memset(modes, 0, sizeof *modes); 259 modes->redBits = red_bits; 260 modes->greenBits = green_bits; 261 modes->blueBits = blue_bits; 262 modes->alphaBits = alpha_bits; 263 modes->redMask = masks[0]; 264 modes->greenMask = masks[1]; 265 modes->blueMask = masks[2]; 266 modes->alphaMask = masks[3]; 267 modes->rgbBits = modes->redBits + modes->greenBits 268 + modes->blueBits + modes->alphaBits; 269 270 modes->accumRedBits = 16 * j; 271 modes->accumGreenBits = 16 * j; 272 modes->accumBlueBits = 16 * j; 273 modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; 274 modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; 275 276 modes->stencilBits = stencil_bits[k]; 277 modes->depthBits = depth_bits[k]; 278 279 modes->transparentPixel = GLX_NONE; 280 modes->transparentRed = GLX_DONT_CARE; 281 modes->transparentGreen = GLX_DONT_CARE; 282 modes->transparentBlue = GLX_DONT_CARE; 283 modes->transparentAlpha = GLX_DONT_CARE; 284 modes->transparentIndex = GLX_DONT_CARE; 285 modes->rgbMode = GL_TRUE; 286 287 if ( db_modes[i] == GLX_NONE ) { 288 modes->doubleBufferMode = GL_FALSE; 289 } 290 else { 291 modes->doubleBufferMode = GL_TRUE; 292 modes->swapMethod = db_modes[i]; 293 } 294 295 modes->samples = msaa_samples[h]; 296 modes->sampleBuffers = modes->samples ? 1 : 0; 297 298 299 modes->haveAccumBuffer = ((modes->accumRedBits + 300 modes->accumGreenBits + 301 modes->accumBlueBits + 302 modes->accumAlphaBits) > 0); 303 modes->haveDepthBuffer = (modes->depthBits > 0); 304 modes->haveStencilBuffer = (modes->stencilBits > 0); 305 306 modes->bindToTextureRgb = GL_TRUE; 307 modes->bindToTextureRgba = GL_TRUE; 308 modes->bindToMipmapTexture = GL_FALSE; 309 modes->bindToTextureTargets = 310 __DRI_ATTRIB_TEXTURE_1D_BIT | 311 __DRI_ATTRIB_TEXTURE_2D_BIT | 312 __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT; 313 314 modes->yInverted = GL_TRUE; 315 modes->sRGBCapable = is_srgb; 316 } 317 } 318 } 319 } 320 *c = NULL; 321 322 return configs; 323} 324 325__DRIconfig **driConcatConfigs(__DRIconfig **a, 326 __DRIconfig **b) 327{ 328 __DRIconfig **all; 329 int i, j, index; 330 331 if (a == NULL || a[0] == NULL) 332 return b; 333 else if (b == NULL || b[0] == NULL) 334 return a; 335 336 i = 0; 337 while (a[i] != NULL) 338 i++; 339 j = 0; 340 while (b[j] != NULL) 341 j++; 342 343 all = malloc((i + j + 1) * sizeof *all); 344 index = 0; 345 for (i = 0; a[i] != NULL; i++) 346 all[index++] = a[i]; 347 for (j = 0; b[j] != NULL; j++) 348 all[index++] = b[j]; 349 all[index++] = NULL; 350 351 free(a); 352 free(b); 353 354 return all; 355} 356 357#define __ATTRIB(attrib, field) \ 358 { attrib, offsetof(struct gl_config, field) } 359 360static const struct { unsigned int attrib, offset; } attribMap[] = { 361 __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), 362 __ATTRIB(__DRI_ATTRIB_LEVEL, level), 363 __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), 364 __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), 365 __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), 366 __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), 367 __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), 368 __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), 369 __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), 370 __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), 371 __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), 372 __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), 373 __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), 374 __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), 375 __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), 376 __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), 377 __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), 378 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), 379 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), 380 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), 381 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), 382 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), 383 __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), 384 __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), 385 __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), 386 __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), 387 __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), 388 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), 389 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), 390 __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), 391 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), 392 __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), 393 __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), 394 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), 395 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), 396 __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), 397 __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), 398 __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), 399 __ATTRIB(__DRI_ATTRIB_FRAMEBUFFER_SRGB_CAPABLE, sRGBCapable), 400 401 /* The struct field doesn't matter here, these are handled by the 402 * switch in driGetConfigAttribIndex. We need them in the array 403 * so the iterator includes them though.*/ 404 __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), 405 __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), 406 __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level) 407}; 408 409 410/** 411 * Return the value of a configuration attribute. The attribute is 412 * indicated by the index. 413 */ 414static int 415driGetConfigAttribIndex(const __DRIconfig *config, 416 unsigned int index, unsigned int *value) 417{ 418 switch (attribMap[index].attrib) { 419 case __DRI_ATTRIB_RENDER_TYPE: 420 /* no support for color index mode */ 421 *value = __DRI_ATTRIB_RGBA_BIT; 422 break; 423 case __DRI_ATTRIB_CONFIG_CAVEAT: 424 if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) 425 *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; 426 else if (config->modes.visualRating == GLX_SLOW_CONFIG) 427 *value = __DRI_ATTRIB_SLOW_BIT; 428 else 429 *value = 0; 430 break; 431 case __DRI_ATTRIB_SWAP_METHOD: 432 /* XXX no return value??? */ 433 break; 434 435 default: 436 /* any other int-sized field */ 437 *value = *(unsigned int *) 438 ((char *) &config->modes + attribMap[index].offset); 439 440 break; 441 } 442 443 return GL_TRUE; 444} 445 446 447/** 448 * Get the value of a configuration attribute. 449 * \param attrib the attribute (one of the _DRI_ATTRIB_x tokens) 450 * \param value returns the attribute's value 451 * \return 1 for success, 0 for failure 452 */ 453int 454driGetConfigAttrib(const __DRIconfig *config, 455 unsigned int attrib, unsigned int *value) 456{ 457 unsigned i; 458 459 for (i = 0; i < ARRAY_SIZE(attribMap); i++) 460 if (attribMap[i].attrib == attrib) 461 return driGetConfigAttribIndex(config, i, value); 462 463 return GL_FALSE; 464} 465 466 467/** 468 * Get a configuration attribute name and value, given an index. 469 * \param index which field of the __DRIconfig to query 470 * \param attrib returns the attribute name (one of the _DRI_ATTRIB_x tokens) 471 * \param value returns the attribute's value 472 * \return 1 for success, 0 for failure 473 */ 474int 475driIndexConfigAttrib(const __DRIconfig *config, int index, 476 unsigned int *attrib, unsigned int *value) 477{ 478 if (index >= 0 && index < ARRAY_SIZE(attribMap)) { 479 *attrib = attribMap[index].attrib; 480 return driGetConfigAttribIndex(config, index, value); 481 } 482 483 return GL_FALSE; 484} 485 486/** 487 * Implement queries for values that are common across all Mesa drivers 488 * 489 * Currently only the following queries are supported by this function: 490 * 491 * - \c __DRI2_RENDERER_VERSION 492 * - \c __DRI2_RENDERER_PREFERRED_PROFILE 493 * - \c __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION 494 * - \c __DRI2_RENDERER_OPENGL_COMPATIBLITY_PROFILE_VERSION 495 * - \c __DRI2_RENDERER_ES_PROFILE_VERSION 496 * - \c __DRI2_RENDERER_ES2_PROFILE_VERSION 497 * 498 * \returns 499 * Zero if a recognized value of \c param is supplied, -1 otherwise. 500 */ 501int 502driQueryRendererIntegerCommon(__DRIscreen *psp, int param, unsigned int *value) 503{ 504 switch (param) { 505 case __DRI2_RENDERER_VERSION: { 506 static const char *const ver = PACKAGE_VERSION; 507 char *endptr; 508 int v[3]; 509 510 v[0] = strtol(ver, &endptr, 10); 511 assert(endptr[0] == '.'); 512 if (endptr[0] != '.') 513 return -1; 514 515 v[1] = strtol(endptr + 1, &endptr, 10); 516 assert(endptr[0] == '.'); 517 if (endptr[0] != '.') 518 return -1; 519 520 v[2] = strtol(endptr + 1, &endptr, 10); 521 522 value[0] = v[0]; 523 value[1] = v[1]; 524 value[2] = v[2]; 525 return 0; 526 } 527 case __DRI2_RENDERER_PREFERRED_PROFILE: 528 value[0] = (psp->max_gl_core_version != 0) 529 ? (1U << __DRI_API_OPENGL_CORE) : (1U << __DRI_API_OPENGL); 530 return 0; 531 case __DRI2_RENDERER_OPENGL_CORE_PROFILE_VERSION: 532 value[0] = psp->max_gl_core_version / 10; 533 value[1] = psp->max_gl_core_version % 10; 534 return 0; 535 case __DRI2_RENDERER_OPENGL_COMPATIBILITY_PROFILE_VERSION: 536 value[0] = psp->max_gl_compat_version / 10; 537 value[1] = psp->max_gl_compat_version % 10; 538 return 0; 539 case __DRI2_RENDERER_OPENGL_ES_PROFILE_VERSION: 540 value[0] = psp->max_gl_es1_version / 10; 541 value[1] = psp->max_gl_es1_version % 10; 542 return 0; 543 case __DRI2_RENDERER_OPENGL_ES2_PROFILE_VERSION: 544 value[0] = psp->max_gl_es2_version / 10; 545 value[1] = psp->max_gl_es2_version % 10; 546 return 0; 547 default: 548 break; 549 } 550 551 return -1; 552} 553