1/************************************************************************** 2 * 3 * Copyright 2003 VMware, Inc. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portions 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28 29#ifndef _I915_REG_H_ 30#define _I915_REG_H_ 31 32 33#include "intel_reg.h" 34 35#define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) 36 37#define PRIM3D_INLINE (CMD_3D | (0x1f<<24)) 38#define PRIM3D_TRILIST (0x0<<18) 39#define PRIM3D_TRISTRIP (0x1<<18) 40#define PRIM3D_TRISTRIP_RVRSE (0x2<<18) 41#define PRIM3D_TRIFAN (0x3<<18) 42#define PRIM3D_POLY (0x4<<18) 43#define PRIM3D_LINELIST (0x5<<18) 44#define PRIM3D_LINESTRIP (0x6<<18) 45#define PRIM3D_RECTLIST (0x7<<18) 46#define PRIM3D_POINTLIST (0x8<<18) 47#define PRIM3D_DIB (0x9<<18) 48#define PRIM3D_CLEAR_RECT (0xa<<18) 49#define PRIM3D_ZONE_INIT (0xd<<18) 50#define PRIM3D_MASK (0x1f<<18) 51 52/* p137 */ 53#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24)) 54#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16) 55#define AA_LINE_ECAAR_WIDTH_0_5 0 56#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14) 57#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14) 58#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14) 59#define AA_LINE_REGION_WIDTH_ENABLE (1<<8) 60#define AA_LINE_REGION_WIDTH_0_5 0 61#define AA_LINE_REGION_WIDTH_1_0 (1<<6) 62#define AA_LINE_REGION_WIDTH_2_0 (2<<6) 63#define AA_LINE_REGION_WIDTH_4_0 (3<<6) 64 65/* 3DSTATE_BACKFACE_STENCIL_OPS, p138*/ 66#define _3DSTATE_BACKFACE_STENCIL_OPS (CMD_3D | (0x8<<24)) 67#define BFO_ENABLE_STENCIL_REF (1<<23) 68#define BFO_STENCIL_REF_SHIFT 15 69#define BFO_STENCIL_REF_MASK (0xff<<15) 70#define BFO_ENABLE_STENCIL_FUNCS (1<<14) 71#define BFO_STENCIL_TEST_SHIFT 11 72#define BFO_STENCIL_TEST_MASK (0x7<<11) 73#define BFO_STENCIL_FAIL_SHIFT 8 74#define BFO_STENCIL_FAIL_MASK (0x7<<8) 75#define BFO_STENCIL_PASS_Z_FAIL_SHIFT 5 76#define BFO_STENCIL_PASS_Z_FAIL_MASK (0x7<<5) 77#define BFO_STENCIL_PASS_Z_PASS_SHIFT 2 78#define BFO_STENCIL_PASS_Z_PASS_MASK (0x7<<2) 79#define BFO_ENABLE_STENCIL_TWO_SIDE (1<<1) 80#define BFO_STENCIL_TWO_SIDE (1<<0) 81 82 83/* 3DSTATE_BACKFACE_STENCIL_MASKS, p140 */ 84#define _3DSTATE_BACKFACE_STENCIL_MASKS (CMD_3D | (0x9<<24)) 85#define BFM_ENABLE_STENCIL_TEST_MASK (1<<17) 86#define BFM_ENABLE_STENCIL_WRITE_MASK (1<<16) 87#define BFM_STENCIL_TEST_MASK_SHIFT 8 88#define BFM_STENCIL_TEST_MASK_MASK (0xff<<8) 89#define BFM_STENCIL_TEST_MASK(x) (((x)&0xff) << 8) 90#define BFM_STENCIL_WRITE_MASK_SHIFT 0 91#define BFM_STENCIL_WRITE_MASK_MASK (0xff<<0) 92#define BFM_STENCIL_WRITE_MASK(x) ((x)&0xff) 93 94 95 96/* 3DSTATE_BIN_CONTROL p141 */ 97 98/* 3DSTATE_CHROMA_KEY */ 99 100/* 3DSTATE_CLEAR_PARAMETERS, p150 */ 101/* 102 * Sets the color, depth and stencil clear values used by the 103 * CLEAR_RECT and ZONE_INIT primitive types, respectively. These 104 * primitives set override most 3d state and only take a minimal x/y 105 * vertex. The color/z/stencil information is supplied here and 106 * therefore cannot vary per vertex. 107 */ 108#define _3DSTATE_CLEAR_PARAMETERS (CMD_3D | (0x1d<<24) | (0x9c<<16) | 5) 109/* Dword 1 */ 110#define CLEARPARAM_CLEAR_RECT (1 << 16) 111#define CLEARPARAM_ZONE_INIT (0 << 16) 112#define CLEARPARAM_WRITE_COLOR (1 << 2) 113#define CLEARPARAM_WRITE_DEPTH (1 << 1) 114#define CLEARPARAM_WRITE_STENCIL (1 << 0) 115 116/* 3DSTATE_CONSTANT_BLEND_COLOR, p153 */ 117#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16)) 118 119 120 121/* 3DSTATE_COORD_SET_BINDINGS, p154 */ 122#define _3DSTATE_COORD_SET_BINDINGS (CMD_3D | (0x16<<24)) 123#define CSB_TCB(iunit, eunit) ((eunit)<<(iunit*3)) 124 125/* p156 */ 126#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16)) 127 128/* p157 */ 129#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16)) 130 131/* p158 */ 132#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16)) 133 134 135/* 3DSTATE_DEPTH_OFFSET_SCALE, p159 */ 136#define _3DSTATE_DEPTH_OFFSET_SCALE (CMD_3D | (0x1d<<24) | (0x97<<16)) 137/* scale in dword 1 */ 138 139 140/* 3DSTATE_DEPTH_SUBRECT_DISABLE, p160 */ 141#define _3DSTATE_DEPTH_SUBRECT_DISABLE (CMD_3D | (0x1c<<24) | (0x11<<19) | 0x2) 142 143/* p161 */ 144#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16)) 145/* Dword 1 */ 146#define CLASSIC_EARLY_DEPTH (1<<31) 147#define TEX_DEFAULT_COLOR_OGL (0<<30) 148#define TEX_DEFAULT_COLOR_D3D (1<<30) 149#define ZR_EARLY_DEPTH (1<<29) 150#define LOD_PRECLAMP_OGL (1<<28) 151#define LOD_PRECLAMP_D3D (0<<28) 152#define DITHER_FULL_ALWAYS (0<<26) 153#define DITHER_FULL_ON_FB_BLEND (1<<26) 154#define DITHER_CLAMPED_ALWAYS (2<<26) 155#define LINEAR_GAMMA_BLEND_32BPP (1<<25) 156#define DEBUG_DISABLE_ENH_DITHER (1<<24) 157#define DSTORG_HORT_BIAS(x) ((x)<<20) 158#define DSTORG_VERT_BIAS(x) ((x)<<16) 159#define COLOR_4_2_2_CHNL_WRT_ALL 0 160#define COLOR_4_2_2_CHNL_WRT_Y (1<<12) 161#define COLOR_4_2_2_CHNL_WRT_CR (2<<12) 162#define COLOR_4_2_2_CHNL_WRT_CB (3<<12) 163#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12) 164#define COLR_BUF_8BIT 0 165#define COLR_BUF_RGB555 (1<<8) 166#define COLR_BUF_RGB565 (2<<8) 167#define COLR_BUF_ARGB8888 (3<<8) 168#define DEPTH_FRMT_16_FIXED 0 169#define DEPTH_FRMT_16_FLOAT (1<<2) 170#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2) 171#define VERT_LINE_STRIDE_1 (1<<1) 172#define VERT_LINE_STRIDE_0 (0<<1) 173#define VERT_LINE_STRIDE_OFS_1 1 174#define VERT_LINE_STRIDE_OFS_0 0 175 176/* p166 */ 177#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3) 178/* Dword 1 */ 179#define DRAW_RECT_DIS_DEPTH_OFS (1<<30) 180#define DRAW_DITHER_OFS_X(x) ((x)<<26) 181#define DRAW_DITHER_OFS_Y(x) ((x)<<24) 182/* Dword 2 */ 183#define DRAW_YMIN(x) ((x)<<16) 184#define DRAW_XMIN(x) (x) 185/* Dword 3 */ 186#define DRAW_YMAX(x) ((x)<<16) 187#define DRAW_XMAX(x) (x) 188/* Dword 4 */ 189#define DRAW_YORG(x) ((x)<<16) 190#define DRAW_XORG(x) (x) 191 192 193/* 3DSTATE_FILTER_COEFFICIENTS_4X4, p170 */ 194 195/* 3DSTATE_FILTER_COEFFICIENTS_6X5, p172 */ 196 197 198/* _3DSTATE_FOG_COLOR, p173 */ 199#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24)) 200#define FOG_COLOR_RED(x) ((x)<<16) 201#define FOG_COLOR_GREEN(x) ((x)<<8) 202#define FOG_COLOR_BLUE(x) (x) 203 204/* _3DSTATE_FOG_MODE, p174 */ 205#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2) 206/* Dword 1 */ 207#define FMC1_FOGFUNC_MODIFY_ENABLE (1<<31) 208#define FMC1_FOGFUNC_VERTEX (0<<28) 209#define FMC1_FOGFUNC_PIXEL_EXP (1<<28) 210#define FMC1_FOGFUNC_PIXEL_EXP2 (2<<28) 211#define FMC1_FOGFUNC_PIXEL_LINEAR (3<<28) 212#define FMC1_FOGFUNC_MASK (3<<28) 213#define FMC1_FOGINDEX_MODIFY_ENABLE (1<<27) 214#define FMC1_FOGINDEX_Z (0<<25) 215#define FMC1_FOGINDEX_W (1<<25) 216#define FMC1_C1_C2_MODIFY_ENABLE (1<<24) 217#define FMC1_DENSITY_MODIFY_ENABLE (1<<23) 218#define FMC1_C1_ONE (1<<13) 219#define FMC1_C1_MASK (0xffff<<4) 220/* Dword 2 */ 221#define FMC2_C2_ONE (1<<16) 222/* Dword 3 */ 223#define FMC3_D_ONE (1<<16) 224 225 226 227/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p177 */ 228#define _3DSTATE_INDEPENDENT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24)) 229#define IAB_MODIFY_ENABLE (1<<23) 230#define IAB_ENABLE (1<<22) 231#define IAB_MODIFY_FUNC (1<<21) 232#define IAB_FUNC_SHIFT 16 233#define IAB_MODIFY_SRC_FACTOR (1<<11) 234#define IAB_SRC_FACTOR_SHIFT 6 235#define IAB_SRC_FACTOR_MASK (BLENDFACT_MASK<<6) 236#define IAB_MODIFY_DST_FACTOR (1<<5) 237#define IAB_DST_FACTOR_SHIFT 0 238#define IAB_DST_FACTOR_MASK (BLENDFACT_MASK<<0) 239 240 241#define BLENDFUNC_ADD 0x0 242#define BLENDFUNC_SUBTRACT 0x1 243#define BLENDFUNC_REVERSE_SUBTRACT 0x2 244#define BLENDFUNC_MIN 0x3 245#define BLENDFUNC_MAX 0x4 246#define BLENDFUNC_MASK 0x7 247 248/* 3DSTATE_LOAD_INDIRECT, p180 */ 249 250#define _3DSTATE_LOAD_INDIRECT (CMD_3D|(0x1d<<24)|(0x7<<16)) 251#define LI0_STATE_STATIC_INDIRECT (0x01<<8) 252#define LI0_STATE_DYNAMIC_INDIRECT (0x02<<8) 253#define LI0_STATE_SAMPLER (0x04<<8) 254#define LI0_STATE_MAP (0x08<<8) 255#define LI0_STATE_PROGRAM (0x10<<8) 256#define LI0_STATE_CONSTANTS (0x20<<8) 257 258#define SIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 259#define SIS0_FORCE_LOAD (1<<1) 260#define SIS0_BUFFER_VALID (1<<0) 261#define SIS1_BUFFER_LENGTH(x) ((x)&0xff) 262 263#define DIS0_BUFFER_ADDRESS(x) ((x)&~0x3) 264#define DIS0_BUFFER_RESET (1<<1) 265#define DIS0_BUFFER_VALID (1<<0) 266 267#define SSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 268#define SSB0_FORCE_LOAD (1<<1) 269#define SSB0_BUFFER_VALID (1<<0) 270#define SSB1_BUFFER_LENGTH(x) ((x)&0xff) 271 272#define MSB0_BUFFER_ADDRESS(x) ((x)&~0x3) 273#define MSB0_FORCE_LOAD (1<<1) 274#define MSB0_BUFFER_VALID (1<<0) 275#define MSB1_BUFFER_LENGTH(x) ((x)&0xff) 276 277#define PSP0_BUFFER_ADDRESS(x) ((x)&~0x3) 278#define PSP0_FORCE_LOAD (1<<1) 279#define PSP0_BUFFER_VALID (1<<0) 280#define PSP1_BUFFER_LENGTH(x) ((x)&0xff) 281 282#define PSC0_BUFFER_ADDRESS(x) ((x)&~0x3) 283#define PSC0_FORCE_LOAD (1<<1) 284#define PSC0_BUFFER_VALID (1<<0) 285#define PSC1_BUFFER_LENGTH(x) ((x)&0xff) 286 287 288 289 290 291/* _3DSTATE_RASTERIZATION_RULES */ 292#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24)) 293#define ENABLE_POINT_RASTER_RULE (1<<15) 294#define OGL_POINT_RASTER_RULE (1<<13) 295#define ENABLE_TEXKILL_3D_4D (1<<10) 296#define TEXKILL_3D (0<<9) 297#define TEXKILL_4D (1<<9) 298#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8) 299#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5) 300#define LINE_STRIP_PROVOKE_VRTX_MASK (3 << 6) 301#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6) 302#define TRI_FAN_PROVOKE_VRTX_MASK (3 << 3) 303#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3) 304 305/* _3DSTATE_SCISSOR_ENABLE, p256 */ 306#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19)) 307#define ENABLE_SCISSOR_RECT ((1<<1) | 1) 308#define DISABLE_SCISSOR_RECT (1<<1) 309 310/* _3DSTATE_SCISSOR_RECTANGLE_0, p257 */ 311#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1) 312/* Dword 1 */ 313#define SCISSOR_RECT_0_YMIN(x) ((x)<<16) 314#define SCISSOR_RECT_0_XMIN(x) (x) 315/* Dword 2 */ 316#define SCISSOR_RECT_0_YMAX(x) ((x)<<16) 317#define SCISSOR_RECT_0_XMAX(x) (x) 318 319/* Helper macros for blend factors 320 */ 321#define DST_BLND_FACT(f) ((f)<<S6_CBUF_DST_BLEND_FACT_SHIFT) 322#define SRC_BLND_FACT(f) ((f)<<S6_CBUF_SRC_BLEND_FACT_SHIFT) 323#define DST_ABLND_FACT(f) ((f)<<IAB_DST_FACTOR_SHIFT) 324#define SRC_ABLND_FACT(f) ((f)<<IAB_SRC_FACTOR_SHIFT) 325 326 327 328 329/* 3DSTATE_MAP_DEINTERLACER_PARAMETERS */ 330 331/* 3DSTATE_MAP_PALETTE_LOAD_32, p206 */ 332#define _3DSTATE_MAP_PALETTE_LOAD_32 (CMD_3D|(0x1d<<24)|(0x8f<<16)) 333/* subsequent dwords up to length (max 16) are ARGB8888 color values */ 334 335/* _3DSTATE_MODES_4, p218 */ 336#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x0d<<24)) 337#define ENABLE_LOGIC_OP_FUNC (1<<23) 338#define LOGIC_OP_FUNC(x) ((x)<<18) 339#define LOGICOP_MASK (0xf<<18) 340#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00)) 341#define ENABLE_STENCIL_TEST_MASK (1<<17) 342#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8) 343#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff)) 344#define ENABLE_STENCIL_WRITE_MASK (1<<16) 345#define STENCIL_WRITE_MASK(x) ((x)&0xff) 346 347/* _3DSTATE_MODES_5, p220 */ 348#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24)) 349#define PIPELINE_FLUSH_RENDER_CACHE (1<<18) 350#define PIPELINE_FLUSH_TEXTURE_CACHE (1<<16) 351 352 353/* p221 */ 354#define _3DSTATE_PIXEL_SHADER_CONSTANTS (CMD_3D|(0x1d<<24)|(0x6<<16)) 355#define PS1_REG(n) (1<<(n)) 356#define PS2_CONST_X(n) (n) 357#define PS3_CONST_Y(n) (n) 358#define PS4_CONST_Z(n) (n) 359#define PS5_CONST_W(n) (n) 360 361/* p222 */ 362 363 364/* Each instruction is 3 dwords long, though most don't require all 365 * this space. Maximum of 123 instructions. Smaller maxes per insn 366 * type. 367 */ 368#define _3DSTATE_PIXEL_SHADER_PROGRAM (CMD_3D|(0x1d<<24)|(0x5<<16)) 369 370#define REG_TYPE_R 0 /* temporary regs, no need to 371 * dcl, must be written before 372 * read -- Preserved between 373 * phases. 374 */ 375#define REG_TYPE_T 1 /* Interpolated values, must be 376 * dcl'ed before use. 377 * 378 * 0..7: texture coord, 379 * 8: diffuse spec, 380 * 9: specular color, 381 * 10: fog parameter in w. 382 */ 383#define REG_TYPE_CONST 2 /* Restriction: only one const 384 * can be referenced per 385 * instruction, though it may be 386 * selected for multiple inputs. 387 * Constants not initialized 388 * default to zero. 389 */ 390#define REG_TYPE_S 3 /* sampler */ 391#define REG_TYPE_OC 4 /* output color (rgba) */ 392#define REG_TYPE_OD 5 /* output depth (w), xyz are 393 * temporaries. If not written, 394 * interpolated depth is used? 395 */ 396#define REG_TYPE_U 6 /* unpreserved temporaries */ 397#define REG_TYPE_MASK 0x7 398#define REG_NR_MASK 0xf 399 400 401/* REG_TYPE_T: 402 */ 403#define T_TEX0 0 404#define T_TEX1 1 405#define T_TEX2 2 406#define T_TEX3 3 407#define T_TEX4 4 408#define T_TEX5 5 409#define T_TEX6 6 410#define T_TEX7 7 411#define T_DIFFUSE 8 412#define T_SPECULAR 9 413#define T_FOG_W 10 /* interpolated fog is in W coord */ 414 415/* Arithmetic instructions */ 416 417/* .replicate_swizzle == selection and replication of a particular 418 * scalar channel, ie., .xxxx, .yyyy, .zzzz or .wwww 419 */ 420#define A0_NOP (0x0<<24) /* no operation */ 421#define A0_ADD (0x1<<24) /* dst = src0 + src1 */ 422#define A0_MOV (0x2<<24) /* dst = src0 */ 423#define A0_MUL (0x3<<24) /* dst = src0 * src1 */ 424#define A0_MAD (0x4<<24) /* dst = src0 * src1 + src2 */ 425#define A0_DP2ADD (0x5<<24) /* dst.xyzw = src0.xy dot src1.xy + src2.replicate_swizzle */ 426#define A0_DP3 (0x6<<24) /* dst.xyzw = src0.xyz dot src1.xyz */ 427#define A0_DP4 (0x7<<24) /* dst.xyzw = src0.xyzw dot src1.xyzw */ 428#define A0_FRC (0x8<<24) /* dst = src0 - floor(src0) */ 429#define A0_RCP (0x9<<24) /* dst.xyzw = 1/(src0.replicate_swizzle) */ 430#define A0_RSQ (0xa<<24) /* dst.xyzw = 1/(sqrt(abs(src0.replicate_swizzle))) */ 431#define A0_EXP (0xb<<24) /* dst.xyzw = exp2(src0.replicate_swizzle) */ 432#define A0_LOG (0xc<<24) /* dst.xyzw = log2(abs(src0.replicate_swizzle)) */ 433#define A0_CMP (0xd<<24) /* dst = (src0 >= 0.0) ? src1 : src2 */ 434#define A0_MIN (0xe<<24) /* dst = (src0 < src1) ? src0 : src1 */ 435#define A0_MAX (0xf<<24) /* dst = (src0 >= src1) ? src0 : src1 */ 436#define A0_FLR (0x10<<24) /* dst = floor(src0) */ 437#define A0_MOD (0x11<<24) /* dst = src0 fmod 1.0 */ 438#define A0_TRC (0x12<<24) /* dst = int(src0) */ 439#define A0_SGE (0x13<<24) /* dst = src0 >= src1 ? 1.0 : 0.0 */ 440#define A0_SLT (0x14<<24) /* dst = src0 < src1 ? 1.0 : 0.0 */ 441#define A0_DEST_SATURATE (1<<22) 442#define A0_DEST_TYPE_SHIFT 19 443/* Allow: R, OC, OD, U */ 444#define A0_DEST_NR_SHIFT 14 445/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 446#define A0_DEST_CHANNEL_X (1<<10) 447#define A0_DEST_CHANNEL_Y (2<<10) 448#define A0_DEST_CHANNEL_Z (4<<10) 449#define A0_DEST_CHANNEL_W (8<<10) 450#define A0_DEST_CHANNEL_ALL (0xf<<10) 451#define A0_DEST_CHANNEL_SHIFT 10 452#define A0_SRC0_TYPE_SHIFT 7 453#define A0_SRC0_NR_SHIFT 2 454 455#define A0_DEST_CHANNEL_XY (A0_DEST_CHANNEL_X|A0_DEST_CHANNEL_Y) 456#define A0_DEST_CHANNEL_XYZ (A0_DEST_CHANNEL_XY|A0_DEST_CHANNEL_Z) 457 458 459#define SRC_X 0 460#define SRC_Y 1 461#define SRC_Z 2 462#define SRC_W 3 463#define SRC_ZERO 4 464#define SRC_ONE 5 465 466#define A1_SRC0_CHANNEL_X_NEGATE (1<<31) 467#define A1_SRC0_CHANNEL_X_SHIFT 28 468#define A1_SRC0_CHANNEL_Y_NEGATE (1<<27) 469#define A1_SRC0_CHANNEL_Y_SHIFT 24 470#define A1_SRC0_CHANNEL_Z_NEGATE (1<<23) 471#define A1_SRC0_CHANNEL_Z_SHIFT 20 472#define A1_SRC0_CHANNEL_W_NEGATE (1<<19) 473#define A1_SRC0_CHANNEL_W_SHIFT 16 474#define A1_SRC1_TYPE_SHIFT 13 475#define A1_SRC1_NR_SHIFT 8 476#define A1_SRC1_CHANNEL_X_NEGATE (1<<7) 477#define A1_SRC1_CHANNEL_X_SHIFT 4 478#define A1_SRC1_CHANNEL_Y_NEGATE (1<<3) 479#define A1_SRC1_CHANNEL_Y_SHIFT 0 480 481#define A2_SRC1_CHANNEL_Z_NEGATE (1<<31) 482#define A2_SRC1_CHANNEL_Z_SHIFT 28 483#define A2_SRC1_CHANNEL_W_NEGATE (1<<27) 484#define A2_SRC1_CHANNEL_W_SHIFT 24 485#define A2_SRC2_TYPE_SHIFT 21 486#define A2_SRC2_NR_SHIFT 16 487#define A2_SRC2_CHANNEL_X_NEGATE (1<<15) 488#define A2_SRC2_CHANNEL_X_SHIFT 12 489#define A2_SRC2_CHANNEL_Y_NEGATE (1<<11) 490#define A2_SRC2_CHANNEL_Y_SHIFT 8 491#define A2_SRC2_CHANNEL_Z_NEGATE (1<<7) 492#define A2_SRC2_CHANNEL_Z_SHIFT 4 493#define A2_SRC2_CHANNEL_W_NEGATE (1<<3) 494#define A2_SRC2_CHANNEL_W_SHIFT 0 495 496 497 498/* Texture instructions */ 499#define T0_TEXLD (0x15<<24) /* Sample texture using predeclared 500 * sampler and address, and output 501 * filtered texel data to destination 502 * register */ 503#define T0_TEXLDP (0x16<<24) /* Same as texld but performs a 504 * perspective divide of the texture 505 * coordinate .xyz values by .w before 506 * sampling. */ 507#define T0_TEXLDB (0x17<<24) /* Same as texld but biases the 508 * computed LOD by w. Only S4.6 two's 509 * comp is used. This implies that a 510 * float to fixed conversion is 511 * done. */ 512#define T0_TEXKILL (0x18<<24) /* Does not perform a sampling 513 * operation. Simply kills the pixel 514 * if any channel of the address 515 * register is < 0.0. */ 516#define T0_DEST_TYPE_SHIFT 19 517/* Allow: R, OC, OD, U */ 518/* Note: U (unpreserved) regs do not retain their values between 519 * phases (cannot be used for feedback) 520 * 521 * Note: oC and OD registers can only be used as the destination of a 522 * texture instruction once per phase (this is an implementation 523 * restriction). 524 */ 525#define T0_DEST_NR_SHIFT 14 526/* Allow R: 0..15, OC,OD: 0..0, U: 0..2 */ 527#define T0_SAMPLER_NR_SHIFT 0 /* This field ignored for TEXKILL */ 528#define T0_SAMPLER_NR_MASK (0xf<<0) 529 530#define T1_ADDRESS_REG_TYPE_SHIFT 24 /* Reg to use as texture coord */ 531/* Allow R, T, OC, OD -- R, OC, OD are 'dependent' reads, new program phase */ 532#define T1_ADDRESS_REG_NR_SHIFT 17 533#define T2_MBZ 0 534 535/* Declaration instructions */ 536#define D0_DCL (0x19<<24) /* Declare a t (interpolated attrib) 537 * register or an s (sampler) 538 * register. */ 539#define D0_SAMPLE_TYPE_SHIFT 22 540#define D0_SAMPLE_TYPE_2D (0x0<<22) 541#define D0_SAMPLE_TYPE_CUBE (0x1<<22) 542#define D0_SAMPLE_TYPE_VOLUME (0x2<<22) 543#define D0_SAMPLE_TYPE_MASK (0x3<<22) 544 545#define D0_TYPE_SHIFT 19 546/* Allow: T, S */ 547#define D0_NR_SHIFT 14 548/* Allow T: 0..10, S: 0..15 */ 549#define D0_CHANNEL_X (1<<10) 550#define D0_CHANNEL_Y (2<<10) 551#define D0_CHANNEL_Z (4<<10) 552#define D0_CHANNEL_W (8<<10) 553#define D0_CHANNEL_ALL (0xf<<10) 554#define D0_CHANNEL_NONE (0<<10) 555 556#define D0_CHANNEL_XY (D0_CHANNEL_X|D0_CHANNEL_Y) 557#define D0_CHANNEL_XYZ (D0_CHANNEL_XY|D0_CHANNEL_Z) 558 559/* I915 Errata: Do not allow (xz), (xw), (xzw) combinations for diffuse 560 * or specular declarations. 561 * 562 * For T dcls, only allow: (x), (xy), (xyz), (w), (xyzw) 563 * 564 * Must be zero for S (sampler) dcls 565 */ 566#define D1_MBZ 0 567#define D2_MBZ 0 568 569 570 571/* p207 */ 572#define _3DSTATE_MAP_STATE (CMD_3D|(0x1d<<24)|(0x0<<16)) 573 574#define MS1_MAPMASK_SHIFT 0 575#define MS1_MAPMASK_MASK (0x8fff<<0) 576 577#define MS2_UNTRUSTED_SURFACE (1<<31) 578#define MS2_ADDRESS_MASK 0xfffffffc 579#define MS2_VERTICAL_LINE_STRIDE (1<<1) 580#define MS2_VERTICAL_OFFSET (1<<1) 581 582#define MS3_HEIGHT_SHIFT 21 583#define MS3_WIDTH_SHIFT 10 584#define MS3_PALETTE_SELECT (1<<9) 585#define MS3_MAPSURF_FORMAT_SHIFT 7 586#define MS3_MAPSURF_FORMAT_MASK (0x7<<7) 587#define MAPSURF_8BIT (1<<7) 588#define MAPSURF_16BIT (2<<7) 589#define MAPSURF_32BIT (3<<7) 590#define MAPSURF_422 (5<<7) 591#define MAPSURF_COMPRESSED (6<<7) 592#define MAPSURF_4BIT_INDEXED (7<<7) 593#define MS3_MT_FORMAT_MASK (0x7 << 3) 594#define MS3_MT_FORMAT_SHIFT 3 595#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */ 596#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */ 597#define MT_8BIT_L8 (1<<3) 598#define MT_8BIT_A8 (4<<3) 599#define MT_8BIT_MONO8 (5<<3) 600#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */ 601#define MT_16BIT_ARGB1555 (1<<3) 602#define MT_16BIT_ARGB4444 (2<<3) 603#define MT_16BIT_AY88 (3<<3) 604#define MT_16BIT_88DVDU (5<<3) 605#define MT_16BIT_BUMP_655LDVDU (6<<3) 606#define MT_16BIT_I16 (7<<3) 607#define MT_16BIT_L16 (8<<3) 608#define MT_16BIT_A16 (9<<3) 609#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */ 610#define MT_32BIT_ABGR8888 (1<<3) 611#define MT_32BIT_XRGB8888 (2<<3) 612#define MT_32BIT_XBGR8888 (3<<3) 613#define MT_32BIT_QWVU8888 (4<<3) 614#define MT_32BIT_AXVU8888 (5<<3) 615#define MT_32BIT_LXVU8888 (6<<3) 616#define MT_32BIT_XLVU8888 (7<<3) 617#define MT_32BIT_ARGB2101010 (8<<3) 618#define MT_32BIT_ABGR2101010 (9<<3) 619#define MT_32BIT_AWVU2101010 (0xA<<3) 620#define MT_32BIT_GR1616 (0xB<<3) 621#define MT_32BIT_VU1616 (0xC<<3) 622#define MT_32BIT_x8I24 (0xD<<3) 623#define MT_32BIT_x8L24 (0xE<<3) 624#define MT_32BIT_x8A24 (0xF<<3) 625#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */ 626#define MT_422_YCRCB_NORMAL (1<<3) 627#define MT_422_YCRCB_SWAPUV (2<<3) 628#define MT_422_YCRCB_SWAPUVY (3<<3) 629#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */ 630#define MT_COMPRESS_DXT2_3 (1<<3) 631#define MT_COMPRESS_DXT4_5 (2<<3) 632#define MT_COMPRESS_FXT1 (3<<3) 633#define MT_COMPRESS_DXT1_RGB (4<<3) 634#define MS3_USE_FENCE_REGS (1<<2) 635#define MS3_TILED_SURFACE (1<<1) 636#define MS3_TILE_WALK (1<<0) 637 638#define MS4_PITCH_SHIFT 21 639#define MS4_CUBE_FACE_ENA_NEGX (1<<20) 640#define MS4_CUBE_FACE_ENA_POSX (1<<19) 641#define MS4_CUBE_FACE_ENA_NEGY (1<<18) 642#define MS4_CUBE_FACE_ENA_POSY (1<<17) 643#define MS4_CUBE_FACE_ENA_NEGZ (1<<16) 644#define MS4_CUBE_FACE_ENA_POSZ (1<<15) 645#define MS4_CUBE_FACE_ENA_MASK (0x3f<<15) 646#define MS4_MAX_LOD_SHIFT 9 647#define MS4_MAX_LOD_MASK (0x3f<<9) 648#define MS4_MIP_LAYOUT_LEGACY (0<<8) 649#define MS4_MIP_LAYOUT_BELOW_LPT (0<<8) 650#define MS4_MIP_LAYOUT_RIGHT_LPT (1<<8) 651#define MS4_VOLUME_DEPTH_SHIFT 0 652#define MS4_VOLUME_DEPTH_MASK (0xff<<0) 653 654/* p244 */ 655#define _3DSTATE_SAMPLER_STATE (CMD_3D|(0x1d<<24)|(0x1<<16)) 656 657#define SS1_MAPMASK_SHIFT 0 658#define SS1_MAPMASK_MASK (0x8fff<<0) 659 660#define SS2_REVERSE_GAMMA_ENABLE (1<<31) 661#define SS2_PACKED_TO_PLANAR_ENABLE (1<<30) 662#define SS2_COLORSPACE_CONVERSION (1<<29) 663#define SS2_CHROMAKEY_SHIFT 27 664#define SS2_BASE_MIP_LEVEL_SHIFT 22 665#define SS2_BASE_MIP_LEVEL_MASK (0x1f<<22) 666#define SS2_MIP_FILTER_SHIFT 20 667#define SS2_MIP_FILTER_MASK (0x3<<20) 668#define MIPFILTER_NONE 0 669#define MIPFILTER_NEAREST 1 670#define MIPFILTER_LINEAR 3 671#define SS2_MAG_FILTER_SHIFT 17 672#define SS2_MAG_FILTER_MASK (0x7<<17) 673#define FILTER_NEAREST 0 674#define FILTER_LINEAR 1 675#define FILTER_ANISOTROPIC 2 676#define FILTER_4X4_1 3 677#define FILTER_4X4_2 4 678#define FILTER_4X4_FLAT 5 679#define FILTER_6X5_MONO 6 /* XXX - check */ 680#define SS2_MIN_FILTER_SHIFT 14 681#define SS2_MIN_FILTER_MASK (0x7<<14) 682#define SS2_LOD_BIAS_SHIFT 5 683#define SS2_LOD_BIAS_ONE (0x10<<5) 684#define SS2_LOD_BIAS_MASK (0x1ff<<5) 685/* Shadow requires: 686 * MT_X8{I,L,A}24 or MT_{I,L,A}16 texture format 687 * FILTER_4X4_x MIN and MAG filters 688 */ 689#define SS2_SHADOW_ENABLE (1<<4) 690#define SS2_MAX_ANISO_MASK (1<<3) 691#define SS2_MAX_ANISO_2 (0<<3) 692#define SS2_MAX_ANISO_4 (1<<3) 693#define SS2_SHADOW_FUNC_SHIFT 0 694#define SS2_SHADOW_FUNC_MASK (0x7<<0) 695/* SS2_SHADOW_FUNC values: see COMPAREFUNC_* */ 696 697#define SS3_MIN_LOD_SHIFT 24 698#define SS3_MIN_LOD_ONE (0x10<<24) 699#define SS3_MIN_LOD_MASK (0xff<<24) 700#define SS3_KILL_PIXEL_ENABLE (1<<17) 701#define SS3_TCX_ADDR_MODE_SHIFT 12 702#define SS3_TCX_ADDR_MODE_MASK (0x7<<12) 703#define TEXCOORDMODE_WRAP 0 704#define TEXCOORDMODE_MIRROR 1 705#define TEXCOORDMODE_CLAMP_EDGE 2 706#define TEXCOORDMODE_CUBE 3 707#define TEXCOORDMODE_CLAMP_BORDER 4 708#define TEXCOORDMODE_MIRROR_ONCE 5 709#define SS3_TCY_ADDR_MODE_SHIFT 9 710#define SS3_TCY_ADDR_MODE_MASK (0x7<<9) 711#define SS3_TCZ_ADDR_MODE_SHIFT 6 712#define SS3_TCZ_ADDR_MODE_MASK (0x7<<6) 713#define SS3_NORMALIZED_COORDS (1<<5) 714#define SS3_TEXTUREMAP_INDEX_SHIFT 1 715#define SS3_TEXTUREMAP_INDEX_MASK (0xf<<1) 716#define SS3_DEINTERLACER_ENABLE (1<<0) 717 718#define SS4_BORDER_COLOR_MASK (~0) 719 720/* 3DSTATE_SPAN_STIPPLE, p258 721 */ 722#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16)) 723#define ST1_ENABLE (1<<16) 724#define ST1_MASK (0xffff) 725 726#define _3DSTATE_DEFAULT_Z ((0x3<<29)|(0x1d<<24)|(0x98<<16)) 727#define _3DSTATE_DEFAULT_DIFFUSE ((0x3<<29)|(0x1d<<24)|(0x99<<16)) 728#define _3DSTATE_DEFAULT_SPECULAR ((0x3<<29)|(0x1d<<24)|(0x9a<<16)) 729 730#endif 731