1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28
29
30#include "main/glheader.h"
31#include "main/mtypes.h"
32#include "main/imports.h"
33#include "main/macros.h"
34#include "main/renderbuffer.h"
35#include "main/framebuffer.h"
36
37#include "tnl/tnl.h"
38#include "tnl/t_context.h"
39#include "tnl/t_vertex.h"
40#include "swrast_setup/swrast_setup.h"
41
42#include "intel_batchbuffer.h"
43#include "intel_mipmap_tree.h"
44#include "intel_regions.h"
45#include "intel_tris.h"
46#include "intel_fbo.h"
47#include "intel_buffers.h"
48
49#include "i915_reg.h"
50#include "i915_context.h"
51
52static void
53i915_render_prevalidate(struct intel_context *intel)
54{
55   struct i915_context *i915 = i915_context(&intel->ctx);
56
57   i915ValidateFragmentProgram(i915);
58}
59
60static void
61i915_render_start(struct intel_context *intel)
62{
63   intel_prepare_render(intel);
64}
65
66
67static void
68i915_reduced_primitive_state(struct intel_context *intel, GLenum rprim)
69{
70   struct i915_context *i915 = i915_context(&intel->ctx);
71   GLuint st1 = i915->state.Stipple[I915_STPREG_ST1];
72
73   st1 &= ~ST1_ENABLE;
74
75   switch (rprim) {
76   case GL_QUADS: /* from RASTERIZE(GL_QUADS) in t_dd_tritemp.h */
77   case GL_TRIANGLES:
78      if (intel->ctx.Polygon.StippleFlag && intel->hw_stipple)
79         st1 |= ST1_ENABLE;
80      break;
81   case GL_LINES:
82   case GL_POINTS:
83   default:
84      break;
85   }
86
87   i915->intel.reduced_primitive = rprim;
88
89   if (st1 != i915->state.Stipple[I915_STPREG_ST1]) {
90      INTEL_FIREVERTICES(intel);
91
92      I915_STATECHANGE(i915, I915_UPLOAD_STIPPLE);
93      i915->state.Stipple[I915_STPREG_ST1] = st1;
94   }
95}
96
97
98/* Pull apart the vertex format registers and figure out how large a
99 * vertex is supposed to be.
100 */
101static bool
102i915_check_vertex_size(struct intel_context *intel, GLuint expected)
103{
104   struct i915_context *i915 = i915_context(&intel->ctx);
105   int lis2 = i915->state.Ctx[I915_CTXREG_LIS2];
106   int lis4 = i915->state.Ctx[I915_CTXREG_LIS4];
107   int i, sz = 0;
108
109   switch (lis4 & S4_VFMT_XYZW_MASK) {
110   case S4_VFMT_XY:
111      sz = 2;
112      break;
113   case S4_VFMT_XYZ:
114      sz = 3;
115      break;
116   case S4_VFMT_XYW:
117      sz = 3;
118      break;
119   case S4_VFMT_XYZW:
120      sz = 4;
121      break;
122   default:
123      fprintf(stderr, "no xyzw specified\n");
124      return 0;
125   }
126
127   if (lis4 & S4_VFMT_SPEC_FOG)
128      sz++;
129   if (lis4 & S4_VFMT_COLOR)
130      sz++;
131   if (lis4 & S4_VFMT_DEPTH_OFFSET)
132      sz++;
133   if (lis4 & S4_VFMT_POINT_WIDTH)
134      sz++;
135   if (lis4 & S4_VFMT_FOG_PARAM)
136      sz++;
137
138   for (i = 0; i < 8; i++) {
139      switch (lis2 & S2_TEXCOORD_FMT0_MASK) {
140      case TEXCOORDFMT_2D:
141         sz += 2;
142         break;
143      case TEXCOORDFMT_3D:
144         sz += 3;
145         break;
146      case TEXCOORDFMT_4D:
147         sz += 4;
148         break;
149      case TEXCOORDFMT_1D:
150         sz += 1;
151         break;
152      case TEXCOORDFMT_2D_16:
153         sz += 1;
154         break;
155      case TEXCOORDFMT_4D_16:
156         sz += 2;
157         break;
158      case TEXCOORDFMT_NOT_PRESENT:
159         break;
160      default:
161         fprintf(stderr, "bad texcoord fmt %d\n", i);
162         return false;
163      }
164      lis2 >>= S2_TEXCOORD_FMT1_SHIFT;
165   }
166
167   if (sz != expected)
168      fprintf(stderr, "vertex size mismatch %d/%d\n", sz, expected);
169
170   return sz == expected;
171}
172
173
174static void
175i915_emit_invarient_state(struct intel_context *intel)
176{
177   BATCH_LOCALS;
178
179   BEGIN_BATCH(17);
180
181   OUT_BATCH(_3DSTATE_AA_CMD |
182             AA_LINE_ECAAR_WIDTH_ENABLE |
183             AA_LINE_ECAAR_WIDTH_1_0 |
184             AA_LINE_REGION_WIDTH_ENABLE | AA_LINE_REGION_WIDTH_1_0);
185
186   OUT_BATCH(_3DSTATE_DFLT_DIFFUSE_CMD);
187   OUT_BATCH(0);
188
189   OUT_BATCH(_3DSTATE_DFLT_SPEC_CMD);
190   OUT_BATCH(0);
191
192   OUT_BATCH(_3DSTATE_DFLT_Z_CMD);
193   OUT_BATCH(0);
194
195   /* Don't support texture crossbar yet */
196   OUT_BATCH(_3DSTATE_COORD_SET_BINDINGS |
197             CSB_TCB(0, 0) |
198             CSB_TCB(1, 1) |
199             CSB_TCB(2, 2) |
200             CSB_TCB(3, 3) |
201             CSB_TCB(4, 4) | CSB_TCB(5, 5) | CSB_TCB(6, 6) | CSB_TCB(7, 7));
202
203   /* Need to initialize this to zero.
204    */
205   OUT_BATCH(_3DSTATE_LOAD_STATE_IMMEDIATE_1 | I1_LOAD_S(3) | (0));
206   OUT_BATCH(0);
207
208   OUT_BATCH(_3DSTATE_SCISSOR_RECT_0_CMD);
209   OUT_BATCH(0);
210   OUT_BATCH(0);
211
212   /* XXX: Use this */
213   OUT_BATCH(_3DSTATE_SCISSOR_ENABLE_CMD | DISABLE_SCISSOR_RECT);
214
215   OUT_BATCH(_3DSTATE_DEPTH_SUBRECT_DISABLE);
216
217   OUT_BATCH(_3DSTATE_LOAD_INDIRECT | 0);       /* disable indirect state */
218   OUT_BATCH(0);
219
220   ADVANCE_BATCH();
221}
222
223
224#define emit(intel, state, size )		     \
225   intel_batchbuffer_data(intel, state, size)
226
227static GLuint
228get_dirty(struct i915_hw_state *state)
229{
230   GLuint dirty;
231
232   /* Workaround the multitex hang - if one texture unit state is
233    * modified, emit all texture units.
234    */
235   dirty = state->active & ~state->emitted;
236   if (dirty & I915_UPLOAD_TEX_ALL)
237      state->emitted &= ~I915_UPLOAD_TEX_ALL;
238   dirty = state->active & ~state->emitted;
239   return dirty;
240}
241
242
243static GLuint
244get_state_size(struct i915_hw_state *state)
245{
246   GLuint dirty = get_dirty(state);
247   GLuint i;
248   GLuint sz = 0;
249
250   if (dirty & I915_UPLOAD_INVARIENT)
251      sz += 30 * 4;
252
253   if (dirty & I915_UPLOAD_RASTER_RULES)
254      sz += sizeof(state->RasterRules);
255
256   if (dirty & I915_UPLOAD_CTX)
257      sz += sizeof(state->Ctx);
258
259   if (dirty & I915_UPLOAD_BLEND)
260      sz += sizeof(state->Blend);
261
262   if (dirty & I915_UPLOAD_BUFFERS)
263      sz += sizeof(state->Buffer);
264
265   if (dirty & I915_UPLOAD_STIPPLE)
266      sz += sizeof(state->Stipple);
267
268   if (dirty & I915_UPLOAD_TEX_ALL) {
269      int nr = 0;
270      for (i = 0; i < I915_TEX_UNITS; i++)
271         if (dirty & I915_UPLOAD_TEX(i))
272            nr++;
273
274      sz += (2 + nr * 3) * sizeof(GLuint) * 2;
275   }
276
277   if (dirty & I915_UPLOAD_CONSTANTS)
278      sz += state->ConstantSize * sizeof(GLuint);
279
280   if (dirty & I915_UPLOAD_PROGRAM)
281      sz += state->ProgramSize * sizeof(GLuint);
282
283   return sz;
284}
285
286/* Push the state into the sarea and/or texture memory.
287 */
288static void
289i915_emit_state(struct intel_context *intel)
290{
291   struct i915_context *i915 = i915_context(&intel->ctx);
292   struct i915_hw_state *state = &i915->state;
293   int i, count, aper_count;
294   GLuint dirty;
295   drm_intel_bo *aper_array[3 + I915_TEX_UNITS];
296   GET_CURRENT_CONTEXT(ctx);
297   BATCH_LOCALS;
298
299   /* We don't hold the lock at this point, so want to make sure that
300    * there won't be a buffer wrap between the state emits and the primitive
301    * emit header.
302    *
303    * It might be better to talk about explicit places where
304    * scheduling is allowed, rather than assume that it is whenever a
305    * batchbuffer fills up.
306    */
307   intel_batchbuffer_require_space(intel,
308				   get_state_size(state) +
309                                   INTEL_PRIM_EMIT_SIZE);
310   count = 0;
311 again:
312   if (intel->batch.bo == NULL) {
313      _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
314      assert(0);
315   }
316   aper_count = 0;
317   dirty = get_dirty(state);
318
319   aper_array[aper_count++] = intel->batch.bo;
320   if (dirty & I915_UPLOAD_BUFFERS) {
321      if (state->draw_region)
322	 aper_array[aper_count++] = state->draw_region->bo;
323      if (state->depth_region)
324	 aper_array[aper_count++] = state->depth_region->bo;
325   }
326
327   if (dirty & I915_UPLOAD_TEX_ALL) {
328      for (i = 0; i < I915_TEX_UNITS; i++) {
329	 if (dirty & I915_UPLOAD_TEX(i)) {
330	    if (state->tex_buffer[i]) {
331	       aper_array[aper_count++] = state->tex_buffer[i];
332	    }
333	 }
334      }
335   }
336
337   if (dri_bufmgr_check_aperture_space(aper_array, aper_count)) {
338       if (count == 0) {
339	   count++;
340	   intel_batchbuffer_flush(intel);
341	   goto again;
342       } else {
343	   _mesa_error(ctx, GL_OUT_OF_MEMORY, "i915 emit state");
344	   assert(0);
345       }
346   }
347
348   /* work out list of buffers to emit */
349
350   /* Do this here as we may have flushed the batchbuffer above,
351    * causing more state to be dirty!
352    */
353   dirty = get_dirty(state);
354   state->emitted |= dirty;
355   assert(get_dirty(state) == 0);
356
357   if (INTEL_DEBUG & DEBUG_STATE)
358      fprintf(stderr, "%s dirty: %x\n", __func__, dirty);
359
360   if (dirty & I915_UPLOAD_INVARIENT) {
361      if (INTEL_DEBUG & DEBUG_STATE)
362         fprintf(stderr, "I915_UPLOAD_INVARIENT:\n");
363      i915_emit_invarient_state(intel);
364   }
365
366   if (dirty & I915_UPLOAD_RASTER_RULES) {
367      if (INTEL_DEBUG & DEBUG_STATE)
368         fprintf(stderr, "I915_UPLOAD_RASTER_RULES:\n");
369      emit(intel, state->RasterRules, sizeof(state->RasterRules));
370   }
371
372   if (dirty & I915_UPLOAD_CTX) {
373      if (INTEL_DEBUG & DEBUG_STATE)
374         fprintf(stderr, "I915_UPLOAD_CTX:\n");
375
376      emit(intel, state->Ctx, sizeof(state->Ctx));
377   }
378
379   if (dirty & I915_UPLOAD_BLEND) {
380      if (INTEL_DEBUG & DEBUG_STATE)
381         fprintf(stderr, "I915_UPLOAD_BLEND:\n");
382
383      emit(intel, state->Blend, sizeof(state->Blend));
384   }
385
386   if (dirty & I915_UPLOAD_BUFFERS) {
387      GLuint count;
388
389      if (INTEL_DEBUG & DEBUG_STATE)
390         fprintf(stderr, "I915_UPLOAD_BUFFERS:\n");
391
392      count = 17;
393      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
394         count++;
395
396      BEGIN_BATCH(count);
397      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR0]);
398      OUT_BATCH(state->Buffer[I915_DESTREG_CBUFADDR1]);
399      if (state->draw_region) {
400	 OUT_RELOC(state->draw_region->bo,
401		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
402      } else {
403	 OUT_BATCH(0);
404      }
405
406      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR0]);
407      OUT_BATCH(state->Buffer[I915_DESTREG_DBUFADDR1]);
408      if (state->depth_region) {
409         OUT_RELOC(state->depth_region->bo,
410		   I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER, 0);
411      } else {
412	 OUT_BATCH(0);
413      }
414
415      OUT_BATCH(state->Buffer[I915_DESTREG_DV0]);
416      OUT_BATCH(state->Buffer[I915_DESTREG_DV1]);
417      OUT_BATCH(state->Buffer[I915_DESTREG_SR0]);
418      OUT_BATCH(state->Buffer[I915_DESTREG_SR1]);
419      OUT_BATCH(state->Buffer[I915_DESTREG_SR2]);
420      OUT_BATCH(state->Buffer[I915_DESTREG_SENABLE]);
421
422      if (state->Buffer[I915_DESTREG_DRAWRECT0] != MI_NOOP)
423         OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT0]);
424      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT1]);
425      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT2]);
426      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT3]);
427      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT4]);
428      OUT_BATCH(state->Buffer[I915_DESTREG_DRAWRECT5]);
429
430      ADVANCE_BATCH();
431   }
432
433   if (dirty & I915_UPLOAD_STIPPLE) {
434      if (INTEL_DEBUG & DEBUG_STATE)
435         fprintf(stderr, "I915_UPLOAD_STIPPLE:\n");
436      emit(intel, state->Stipple, sizeof(state->Stipple));
437   }
438
439   /* Combine all the dirty texture state into a single command to
440    * avoid lockups on I915 hardware.
441    */
442   if (dirty & I915_UPLOAD_TEX_ALL) {
443      int nr = 0;
444      GLuint unwind;
445
446      for (i = 0; i < I915_TEX_UNITS; i++)
447         if (dirty & I915_UPLOAD_TEX(i))
448            nr++;
449
450      BEGIN_BATCH(2 + nr * 3);
451      OUT_BATCH(_3DSTATE_MAP_STATE | (3 * nr));
452      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
453      for (i = 0; i < I915_TEX_UNITS; i++)
454         if (dirty & I915_UPLOAD_TEX(i)) {
455	    OUT_RELOC(state->tex_buffer[i],
456		      I915_GEM_DOMAIN_SAMPLER, 0,
457		      state->tex_offset[i]);
458
459            OUT_BATCH(state->Tex[i][I915_TEXREG_MS3]);
460            OUT_BATCH(state->Tex[i][I915_TEXREG_MS4]);
461         }
462      ADVANCE_BATCH();
463
464      unwind = intel->batch.used;
465      BEGIN_BATCH(2 + nr * 3);
466      OUT_BATCH(_3DSTATE_SAMPLER_STATE | (3 * nr));
467      OUT_BATCH((dirty & I915_UPLOAD_TEX_ALL) >> I915_UPLOAD_TEX_0_SHIFT);
468      for (i = 0; i < I915_TEX_UNITS; i++)
469         if (dirty & I915_UPLOAD_TEX(i)) {
470            OUT_BATCH(state->Tex[i][I915_TEXREG_SS2]);
471            OUT_BATCH(state->Tex[i][I915_TEXREG_SS3]);
472            OUT_BATCH(state->Tex[i][I915_TEXREG_SS4]);
473         }
474      ADVANCE_BATCH();
475      if (i915->last_sampler &&
476	  memcmp(intel->batch.map + i915->last_sampler,
477		 intel->batch.map + unwind,
478		 (2 + nr*3)*sizeof(int)) == 0)
479	  intel->batch.used = unwind;
480      else
481	  i915->last_sampler = unwind;
482   }
483
484   if (dirty & I915_UPLOAD_CONSTANTS) {
485      if (INTEL_DEBUG & DEBUG_STATE)
486         fprintf(stderr, "I915_UPLOAD_CONSTANTS:\n");
487      emit(intel, state->Constant, state->ConstantSize * sizeof(GLuint));
488   }
489
490   if (dirty & I915_UPLOAD_PROGRAM) {
491      if (state->ProgramSize) {
492         if (INTEL_DEBUG & DEBUG_STATE)
493            fprintf(stderr, "I915_UPLOAD_PROGRAM:\n");
494
495         assert((state->Program[0] & 0x1ff) + 2 == state->ProgramSize);
496
497         emit(intel, state->Program, state->ProgramSize * sizeof(GLuint));
498         if (INTEL_DEBUG & DEBUG_STATE)
499            i915_disassemble_program(state->Program, state->ProgramSize);
500      }
501   }
502
503   assert(get_dirty(state) == 0);
504}
505
506static void
507i915_destroy_context(struct intel_context *intel)
508{
509   GLuint i;
510   struct i915_context *i915 = i915_context(&intel->ctx);
511
512   intel_region_release(&i915->state.draw_region);
513   intel_region_release(&i915->state.depth_region);
514
515   for (i = 0; i < I915_TEX_UNITS; i++) {
516      if (i915->state.tex_buffer[i] != NULL) {
517	 drm_intel_bo_unreference(i915->state.tex_buffer[i]);
518	 i915->state.tex_buffer[i] = NULL;
519      }
520   }
521
522   _tnl_free_vertices(&intel->ctx);
523}
524
525void
526i915_set_buf_info_for_region(uint32_t *state, struct intel_region *region,
527			     uint32_t buffer_id)
528{
529   state[0] = _3DSTATE_BUF_INFO_CMD;
530   state[1] = buffer_id;
531
532   if (region != NULL) {
533      state[1] |= BUF_3D_PITCH(region->pitch);
534
535      if (region->tiling != I915_TILING_NONE) {
536	 state[1] |= BUF_3D_TILED_SURFACE;
537	 if (region->tiling == I915_TILING_Y)
538	    state[1] |= BUF_3D_TILE_WALK_Y;
539      }
540   } else {
541      /* Fill in a default pitch, since 0 is invalid.  We'll be
542       * setting the buffer offset to 0 and not referencing the
543       * buffer, so the pitch could really be any valid value.
544       */
545      state[1] |= BUF_3D_PITCH(4096);
546   }
547}
548
549static uint32_t i915_render_target_format_for_mesa_format[MESA_FORMAT_COUNT] =
550{
551   [MESA_FORMAT_B8G8R8A8_UNORM] = DV_PF_8888,
552   [MESA_FORMAT_B8G8R8X8_UNORM] = DV_PF_8888,
553   [MESA_FORMAT_B5G6R5_UNORM] = DV_PF_565 | DITHER_FULL_ALWAYS,
554   [MESA_FORMAT_B5G5R5A1_UNORM] = DV_PF_1555 | DITHER_FULL_ALWAYS,
555   [MESA_FORMAT_B4G4R4A4_UNORM] = DV_PF_4444 | DITHER_FULL_ALWAYS,
556};
557
558static bool
559i915_render_target_supported(struct intel_context *intel,
560			     struct gl_renderbuffer *rb)
561{
562   mesa_format format = rb->Format;
563
564   if (format == MESA_FORMAT_Z24_UNORM_S8_UINT ||
565       format == MESA_FORMAT_Z24_UNORM_X8_UINT ||
566       format == MESA_FORMAT_Z_UNORM16) {
567      return true;
568   }
569
570   return i915_render_target_format_for_mesa_format[format] != 0;
571}
572
573static void
574i915_set_draw_region(struct intel_context *intel,
575                     struct intel_region *color_regions[],
576                     struct intel_region *depth_region,
577		     GLuint num_regions)
578{
579   struct i915_context *i915 = i915_context(&intel->ctx);
580   struct gl_context *ctx = &intel->ctx;
581   struct gl_renderbuffer *rb = ctx->DrawBuffer->_ColorDrawBuffers[0];
582   struct intel_renderbuffer *irb = intel_renderbuffer(rb);
583   struct gl_renderbuffer *drb;
584   struct intel_renderbuffer *idrb = NULL;
585   GLuint value;
586   struct i915_hw_state *state = &i915->state;
587   uint32_t draw_x, draw_y, draw_offset;
588
589   if (state->draw_region != color_regions[0]) {
590      intel_region_reference(&state->draw_region, color_regions[0]);
591   }
592   if (state->depth_region != depth_region) {
593      intel_region_reference(&state->depth_region, depth_region);
594   }
595
596   /*
597    * Set stride/cpp values
598    */
599   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_CBUFADDR0],
600				color_regions[0], BUF_3D_ID_COLOR_BACK);
601
602   i915_set_buf_info_for_region(&state->Buffer[I915_DESTREG_DBUFADDR0],
603				depth_region, BUF_3D_ID_DEPTH);
604
605   /*
606    * Compute/set I915_DESTREG_DV1 value
607    */
608   value = (DSTORG_HORT_BIAS(0x8) |     /* .5 */
609            DSTORG_VERT_BIAS(0x8) |     /* .5 */
610            LOD_PRECLAMP_OGL | TEX_DEFAULT_COLOR_OGL);
611   if (irb != NULL) {
612      value |= i915_render_target_format_for_mesa_format[intel_rb_format(irb)];
613   } else {
614      value |= DV_PF_8888;
615   }
616
617   /* This isn't quite safe, thus being hidden behind an option.  When changing
618    * the value of this bit, the pipeline needs to be MI_FLUSHed.  And it
619    * can only be set when a depth buffer is already defined.
620    */
621   if (intel->is_945 && intel->use_early_z &&
622       depth_region->tiling != I915_TILING_NONE)
623      value |= CLASSIC_EARLY_DEPTH;
624
625   if (depth_region && depth_region->cpp == 4) {
626      value |= DEPTH_FRMT_24_FIXED_8_OTHER;
627   }
628   else {
629      value |= DEPTH_FRMT_16_FIXED;
630   }
631   state->Buffer[I915_DESTREG_DV1] = value;
632
633   drb = ctx->DrawBuffer->Attachment[BUFFER_DEPTH].Renderbuffer;
634   if (!drb)
635      drb = ctx->DrawBuffer->Attachment[BUFFER_STENCIL].Renderbuffer;
636
637   if (drb)
638      idrb = intel_renderbuffer(drb);
639
640   /* We set up the drawing rectangle to be offset into the color
641    * region's location in the miptree.  If it doesn't match with
642    * depth's offsets, we can't render to it.
643    *
644    * (Well, not actually true -- the hw grew a bit to let depth's
645    * offset get forced to 0,0.  We may want to use that if people are
646    * hitting that case.  Also, some configurations may be supportable
647    * by tweaking the start offset of the buffers around, which we
648    * can't do in general due to tiling)
649    */
650   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
651	    idrb && irb && (idrb->draw_x != irb->draw_x ||
652			    idrb->draw_y != irb->draw_y));
653
654   if (irb) {
655      draw_x = irb->draw_x;
656      draw_y = irb->draw_y;
657   } else if (idrb) {
658      draw_x = idrb->draw_x;
659      draw_y = idrb->draw_y;
660   } else {
661      draw_x = 0;
662      draw_y = 0;
663   }
664
665   draw_offset = (draw_y << 16) | draw_x;
666
667   FALLBACK(intel, I915_FALLBACK_DRAW_OFFSET,
668            (ctx->DrawBuffer->Width + draw_x > 2048) ||
669            (ctx->DrawBuffer->Height + draw_y > 2048));
670   /* When changing drawing rectangle offset, an MI_FLUSH is first required. */
671   if (draw_offset != i915->last_draw_offset) {
672      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_FLUSH | INHIBIT_FLUSH_RENDER_CACHE;
673      i915->last_draw_offset = draw_offset;
674   } else
675      state->Buffer[I915_DESTREG_DRAWRECT0] = MI_NOOP;
676
677   state->Buffer[I915_DESTREG_DRAWRECT1] = _3DSTATE_DRAWRECT_INFO;
678   state->Buffer[I915_DESTREG_DRAWRECT2] = 0;
679   state->Buffer[I915_DESTREG_DRAWRECT3] = draw_offset;
680   state->Buffer[I915_DESTREG_DRAWRECT4] =
681      ((ctx->DrawBuffer->Width + draw_x - 1) & 0xffff) |
682      ((ctx->DrawBuffer->Height + draw_y - 1) << 16);
683   state->Buffer[I915_DESTREG_DRAWRECT5] = draw_offset;
684
685   I915_STATECHANGE(i915, I915_UPLOAD_BUFFERS);
686}
687
688static void
689i915_update_color_write_enable(struct i915_context *i915, bool enable)
690{
691   uint32_t dw = i915->state.Ctx[I915_CTXREG_LIS6];
692   if (enable)
693      dw |= S6_COLOR_WRITE_ENABLE;
694   else
695      dw &= ~S6_COLOR_WRITE_ENABLE;
696   if (dw != i915->state.Ctx[I915_CTXREG_LIS6]) {
697      I915_STATECHANGE(i915, I915_UPLOAD_CTX);
698      i915->state.Ctx[I915_CTXREG_LIS6] = dw;
699   }
700}
701
702/**
703 * Update the hardware state for drawing into a window or framebuffer object.
704 *
705 * Called by glDrawBuffer, glBindFramebufferEXT, MakeCurrent, and other
706 * places within the driver.
707 *
708 * Basically, this needs to be called any time the current framebuffer
709 * changes, the renderbuffers change, or we need to draw into different
710 * color buffers.
711 */
712static void
713i915_update_draw_buffer(struct intel_context *intel)
714{
715   struct i915_context *i915 = (struct i915_context *)intel;
716   struct gl_context *ctx = &intel->ctx;
717   struct gl_framebuffer *fb = ctx->DrawBuffer;
718   struct intel_region *colorRegion = NULL, *depthRegion = NULL;
719   struct intel_renderbuffer *irbDepth = NULL, *irbStencil = NULL;
720
721   if (!fb) {
722      /* this can happen during the initial context initialization */
723      return;
724   }
725
726   irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
727   irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
728
729   /* Do this here, not core Mesa, since this function is called from
730    * many places within the driver.
731    */
732   if (ctx->NewState & _NEW_BUFFERS) {
733      /* this updates the DrawBuffer->_NumColorDrawBuffers fields, etc */
734      _mesa_update_framebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer);
735      /* this updates the DrawBuffer's Width/Height if it's a FBO */
736      _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer);
737   }
738
739   if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
740      /* this may occur when we're called by glBindFrameBuffer() during
741       * the process of someone setting up renderbuffers, etc.
742       */
743      /*_mesa_debug(ctx, "DrawBuffer: incomplete user FBO\n");*/
744      return;
745   }
746
747   /* How many color buffers are we drawing into?
748    *
749    * If there is more than one drawbuffer (GL_FRONT_AND_BACK), or the
750    * drawbuffers are too big, we have to fallback to software.
751    */
752   if ((fb->Width > ctx->Const.MaxRenderbufferSize)
753       || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
754      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
755   } else if (fb->_NumColorDrawBuffers > 1) {
756      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, true);
757   } else {
758      struct intel_renderbuffer *irb;
759      irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
760      colorRegion = (irb && irb->mt) ? irb->mt->region : NULL;
761      FALLBACK(intel, INTEL_FALLBACK_DRAW_BUFFER, false);
762   }
763
764   /* Check for depth fallback. */
765   if (irbDepth && irbDepth->mt) {
766      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
767      depthRegion = irbDepth->mt->region;
768   } else if (irbDepth && !irbDepth->mt) {
769      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, true);
770      depthRegion = NULL;
771   } else { /* !irbDepth */
772      /* No fallback is needed because there is no depth buffer. */
773      FALLBACK(intel, INTEL_FALLBACK_DEPTH_BUFFER, false);
774      depthRegion = NULL;
775   }
776
777   /* Check for stencil fallback. */
778   if (irbStencil && irbStencil->mt) {
779      assert(intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT);
780      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
781   } else if (irbStencil && !irbStencil->mt) {
782      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, true);
783   } else { /* !irbStencil */
784      /* No fallback is needed because there is no stencil buffer. */
785      FALLBACK(intel, INTEL_FALLBACK_STENCIL_BUFFER, false);
786   }
787
788   /* If we have a (packed) stencil buffer attached but no depth buffer,
789    * we still need to set up the shared depth/stencil state so we can use it.
790    */
791   if (depthRegion == NULL && irbStencil && irbStencil->mt
792       && intel_rb_format(irbStencil) == MESA_FORMAT_Z24_UNORM_S8_UINT) {
793      depthRegion = irbStencil->mt->region;
794   }
795
796   /*
797    * Update depth and stencil test state
798    */
799   ctx->Driver.Enable(ctx, GL_DEPTH_TEST, ctx->Depth.Test);
800   ctx->Driver.Enable(ctx, GL_STENCIL_TEST, ctx->Stencil.Enabled);
801
802   i915_update_color_write_enable(i915, colorRegion != NULL);
803
804   intel->vtbl.set_draw_region(intel, &colorRegion, depthRegion,
805                               fb->_NumColorDrawBuffers);
806   intel->NewGLState |= _NEW_BUFFERS;
807
808   /* Set state we know depends on drawable parameters:
809    */
810   intelCalcViewport(ctx);
811   ctx->Driver.Scissor(ctx);
812
813   /* Update culling direction which changes depending on the
814    * orientation of the buffer:
815    */
816   ctx->Driver.FrontFace(ctx, ctx->Polygon.FrontFace);
817}
818
819static void
820i915_new_batch(struct intel_context *intel)
821{
822   struct i915_context *i915 = i915_context(&intel->ctx);
823
824   /* Mark all state as needing to be emitted when starting a new batchbuffer.
825    * Using hardware contexts would be an alternative, but they have some
826    * difficulties associated with them (physical address requirements).
827    */
828   i915->state.emitted = 0;
829   i915->last_draw_offset = 0;
830   i915->last_sampler = 0;
831
832   i915->current_vb_bo = NULL;
833   i915->current_vertex_size = 0;
834}
835
836static void
837i915_assert_not_dirty( struct intel_context *intel )
838{
839   struct i915_context *i915 = i915_context(&intel->ctx);
840   GLuint dirty = get_dirty(&i915->state);
841   assert(!dirty);
842   (void) dirty;
843}
844
845static void
846i915_invalidate_state(struct intel_context *intel, GLuint new_state)
847{
848   struct gl_context *ctx = &intel->ctx;
849
850   _swsetup_InvalidateState(ctx, new_state);
851   _tnl_InvalidateState(ctx, new_state);
852   _tnl_invalidate_vertex_state(ctx, new_state);
853}
854
855void
856i915InitVtbl(struct i915_context *i915)
857{
858   i915->intel.vtbl.check_vertex_size = i915_check_vertex_size;
859   i915->intel.vtbl.destroy = i915_destroy_context;
860   i915->intel.vtbl.emit_state = i915_emit_state;
861   i915->intel.vtbl.new_batch = i915_new_batch;
862   i915->intel.vtbl.reduced_primitive_state = i915_reduced_primitive_state;
863   i915->intel.vtbl.render_start = i915_render_start;
864   i915->intel.vtbl.render_prevalidate = i915_render_prevalidate;
865   i915->intel.vtbl.set_draw_region = i915_set_draw_region;
866   i915->intel.vtbl.update_draw_buffer = i915_update_draw_buffer;
867   i915->intel.vtbl.update_texture_state = i915UpdateTextureState;
868   i915->intel.vtbl.assert_not_dirty = i915_assert_not_dirty;
869   i915->intel.vtbl.finish_batch = intel_finish_vb;
870   i915->intel.vtbl.invalidate_state = i915_invalidate_state;
871   i915->intel.vtbl.render_target_supported = i915_render_target_supported;
872}
873