1/**************************************************************************
2 *
3 * Copyright 2003 VMware, Inc.
4 * All Rights Reserved.
5 *
6 * Permission is hereby granted, free of charge, to any person obtaining a
7 * copy of this software and associated documentation files (the
8 * "Software"), to deal in the Software without restriction, including
9 * without limitation the rights to use, copy, modify, merge, publish,
10 * distribute, sub license, and/or sell copies of the Software, and to
11 * permit persons to whom the Software is furnished to do so, subject to
12 * the following conditions:
13 *
14 * The above copyright notice and this permission notice (including the
15 * next paragraph) shall be included in all copies or substantial portions
16 * of the Software.
17 *
18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 *
26 **************************************************************************/
27
28#include "main/version.h"
29
30#include "intel_chipset.h"
31#include "intel_context.h"
32#include "intel_extensions.h"
33#include "intel_reg.h"
34#include "utils.h"
35
36/**
37 * Initializes potential list of extensions if ctx == NULL, or actually enables
38 * extensions for a context.
39 */
40void
41intelInitExtensions(struct gl_context *ctx)
42{
43   struct intel_context *intel = intel_context(ctx);
44
45   assert(intel->gen == 2 || intel->gen == 3);
46
47   ctx->Extensions.ARB_draw_elements_base_vertex = true;
48   ctx->Extensions.ARB_explicit_attrib_location = true;
49   ctx->Extensions.ARB_explicit_uniform_location = true;
50   ctx->Extensions.ARB_framebuffer_object = true;
51   ctx->Extensions.ARB_internalformat_query = true;
52   ctx->Extensions.ARB_map_buffer_range = true;
53   ctx->Extensions.ARB_point_sprite = true;
54   ctx->Extensions.ARB_sync = true;
55   ctx->Extensions.ARB_texture_border_clamp = true;
56   ctx->Extensions.ARB_texture_cube_map = true;
57   ctx->Extensions.ARB_texture_env_combine = true;
58   ctx->Extensions.ARB_texture_env_crossbar = true;
59   ctx->Extensions.ARB_texture_env_dot3 = true;
60   ctx->Extensions.ARB_vertex_program = true;
61   ctx->Extensions.ARB_vertex_shader = true;
62   ctx->Extensions.EXT_blend_color = true;
63   ctx->Extensions.EXT_blend_equation_separate = true;
64   ctx->Extensions.EXT_blend_func_separate = true;
65   ctx->Extensions.EXT_blend_minmax = true;
66   ctx->Extensions.EXT_gpu_program_parameters = true;
67   ctx->Extensions.EXT_pixel_buffer_object = true;
68   ctx->Extensions.EXT_point_parameters = true;
69   ctx->Extensions.EXT_provoking_vertex = true;
70   ctx->Extensions.EXT_texture_env_dot3 = true;
71   ctx->Extensions.EXT_texture_filter_anisotropic = true;
72   ctx->Extensions.APPLE_object_purgeable = true;
73   ctx->Extensions.MESA_pack_invert = true;
74   ctx->Extensions.MESA_ycbcr_texture = true;
75   ctx->Extensions.NV_texture_rectangle = true;
76   ctx->Extensions.TDFX_texture_compression_FXT1 = true;
77   ctx->Extensions.OES_EGL_image = true;
78   ctx->Extensions.OES_draw_texture = true;
79
80   ctx->Const.GLSLVersion = 120;
81   _mesa_override_glsl_version(&ctx->Const);
82
83   if (intel->gen >= 3) {
84      ctx->Extensions.ARB_ES2_compatibility = true;
85      ctx->Extensions.ARB_depth_texture = true;
86      ctx->Extensions.ARB_fragment_program = true;
87      ctx->Extensions.ARB_shadow = true;
88      ctx->Extensions.ARB_texture_non_power_of_two = true;
89      ctx->Extensions.EXT_texture_sRGB = true;
90      ctx->Extensions.EXT_texture_sRGB_decode = true;
91      ctx->Extensions.EXT_stencil_two_side = true;
92      ctx->Extensions.ATI_separate_stencil = true;
93      ctx->Extensions.ATI_texture_env_combine3 = true;
94      ctx->Extensions.NV_texture_env_combine4 = true;
95      ctx->Extensions.ARB_fragment_shader = true;
96      ctx->Extensions.ARB_occlusion_query = true;
97   }
98
99   if (intel->ctx.Mesa_DXTn
100       || driQueryOptionb(&intel->optionCache, "force_s3tc_enable"))
101      ctx->Extensions.EXT_texture_compression_s3tc = true;
102
103   ctx->Extensions.ANGLE_texture_compression_dxt = true;
104}
105