brw_context.c revision 30f61c471de5a9637e5d830e2b5b9dc4145f94d2
1/* 2 Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. 3 Copyright (C) Intel Corp. 2006. All Rights Reserved. 4 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 5 develop this 3D driver. 6 7 Permission is hereby granted, free of charge, to any person obtaining 8 a copy of this software and associated documentation files (the 9 "Software"), to deal in the Software without restriction, including 10 without limitation the rights to use, copy, modify, merge, publish, 11 distribute, sublicense, and/or sell copies of the Software, and to 12 permit persons to whom the Software is furnished to do so, subject to 13 the following conditions: 14 15 The above copyright notice and this permission notice (including the 16 next paragraph) shall be included in all copies or substantial 17 portions of the Software. 18 19 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 20 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 21 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 22 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 23 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 24 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 25 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 26 27 **********************************************************************/ 28 /* 29 * Authors: 30 * Keith Whitwell <keith@tungstengraphics.com> 31 */ 32 33 34#include "main/api_exec.h" 35#include "main/context.h" 36#include "main/fbobject.h" 37#include "main/imports.h" 38#include "main/macros.h" 39#include "main/points.h" 40#include "main/version.h" 41#include "main/vtxfmt.h" 42 43#include "vbo/vbo_context.h" 44 45#include "drivers/common/driverfuncs.h" 46#include "drivers/common/meta.h" 47#include "utils.h" 48 49#include "brw_context.h" 50#include "brw_defines.h" 51#include "brw_draw.h" 52#include "brw_state.h" 53 54#include "intel_batchbuffer.h" 55#include "intel_buffer_objects.h" 56#include "intel_buffers.h" 57#include "intel_fbo.h" 58#include "intel_mipmap_tree.h" 59#include "intel_pixel.h" 60#include "intel_regions.h" 61#include "intel_tex.h" 62#include "intel_tex_obj.h" 63 64#include "swrast_setup/swrast_setup.h" 65#include "tnl/tnl.h" 66#include "tnl/t_pipeline.h" 67#include "glsl/ralloc.h" 68 69/*************************************** 70 * Mesa's Driver Functions 71 ***************************************/ 72 73static size_t 74brw_query_samples_for_format(struct gl_context *ctx, GLenum target, 75 GLenum internalFormat, int samples[16]) 76{ 77 struct brw_context *brw = brw_context(ctx); 78 79 (void) target; 80 81 switch (brw->gen) { 82 case 7: 83 samples[0] = 8; 84 samples[1] = 4; 85 return 2; 86 87 case 6: 88 samples[0] = 4; 89 return 1; 90 91 default: 92 samples[0] = 1; 93 return 1; 94 } 95} 96 97static const GLubyte * 98intelGetString(struct gl_context * ctx, GLenum name) 99{ 100 const struct brw_context *const brw = brw_context(ctx); 101 const char *chipset; 102 static char buffer[128]; 103 104 switch (name) { 105 case GL_VENDOR: 106 return (GLubyte *) "Intel Open Source Technology Center"; 107 break; 108 109 case GL_RENDERER: 110 switch (brw->intelScreen->deviceID) { 111#undef CHIPSET 112#define CHIPSET(id, family, str) case id: chipset = str; break; 113#include "pci_ids/i965_pci_ids.h" 114 default: 115 chipset = "Unknown Intel Chipset"; 116 break; 117 } 118 119 (void) driGetRendererString(buffer, chipset, 0); 120 return (GLubyte *) buffer; 121 122 default: 123 return NULL; 124 } 125} 126 127static void 128intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h) 129{ 130 struct brw_context *brw = brw_context(ctx); 131 __DRIcontext *driContext = brw->driContext; 132 133 (void) x; 134 (void) y; 135 (void) w; 136 (void) h; 137 138 if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) { 139 dri2InvalidateDrawable(driContext->driDrawablePriv); 140 dri2InvalidateDrawable(driContext->driReadablePriv); 141 } 142} 143 144static void 145intelInvalidateState(struct gl_context * ctx, GLuint new_state) 146{ 147 struct brw_context *brw = brw_context(ctx); 148 149 if (ctx->swrast_context) 150 _swrast_InvalidateState(ctx, new_state); 151 _vbo_InvalidateState(ctx, new_state); 152 153 brw->NewGLState |= new_state; 154} 155 156static void 157intel_flush_front(struct gl_context *ctx) 158{ 159 struct brw_context *brw = brw_context(ctx); 160 __DRIcontext *driContext = brw->driContext; 161 __DRIdrawable *driDrawable = driContext->driDrawablePriv; 162 __DRIscreen *const screen = brw->intelScreen->driScrnPriv; 163 164 if (brw->front_buffer_dirty && _mesa_is_winsys_fbo(ctx->DrawBuffer)) { 165 if (screen->dri2.loader->flushFrontBuffer != NULL && 166 driDrawable && 167 driDrawable->loaderPrivate) { 168 169 /* Resolve before flushing FAKE_FRONT_LEFT to FRONT_LEFT. 170 * 171 * This potentially resolves both front and back buffer. It 172 * is unnecessary to resolve the back, but harms nothing except 173 * performance. And no one cares about front-buffer render 174 * performance. 175 */ 176 intel_resolve_for_dri2_flush(brw, driDrawable); 177 intel_batchbuffer_flush(brw); 178 179 screen->dri2.loader->flushFrontBuffer(driDrawable, 180 driDrawable->loaderPrivate); 181 182 /* We set the dirty bit in intel_prepare_render() if we're 183 * front buffer rendering once we get there. 184 */ 185 brw->front_buffer_dirty = false; 186 } 187 } 188} 189 190static void 191intel_glFlush(struct gl_context *ctx) 192{ 193 struct brw_context *brw = brw_context(ctx); 194 195 intel_batchbuffer_flush(brw); 196 intel_flush_front(ctx); 197 if (brw->is_front_buffer_rendering) 198 brw->need_throttle = true; 199} 200 201void 202intelFinish(struct gl_context * ctx) 203{ 204 struct brw_context *brw = brw_context(ctx); 205 206 intel_glFlush(ctx); 207 208 if (brw->batch.last_bo) 209 drm_intel_bo_wait_rendering(brw->batch.last_bo); 210} 211 212static void 213brw_init_driver_functions(struct brw_context *brw, 214 struct dd_function_table *functions) 215{ 216 _mesa_init_driver_functions(functions); 217 218 /* GLX uses DRI2 invalidate events to handle window resizing. 219 * Unfortunately, EGL does not - libEGL is written in XCB (not Xlib), 220 * which doesn't provide a mechanism for snooping the event queues. 221 * 222 * So EGL still relies on viewport hacks to handle window resizing. 223 * This should go away with DRI3000. 224 */ 225 if (!brw->driContext->driScreenPriv->dri2.useInvalidate) 226 functions->Viewport = intel_viewport; 227 228 functions->Flush = intel_glFlush; 229 functions->Finish = intelFinish; 230 functions->GetString = intelGetString; 231 functions->UpdateState = intelInvalidateState; 232 233 intelInitTextureFuncs(functions); 234 intelInitTextureImageFuncs(functions); 235 intelInitTextureSubImageFuncs(functions); 236 intelInitTextureCopyImageFuncs(functions); 237 intelInitClearFuncs(functions); 238 intelInitBufferFuncs(functions); 239 intelInitPixelFuncs(functions); 240 intelInitBufferObjectFuncs(functions); 241 intel_init_syncobj_functions(functions); 242 brw_init_object_purgeable_functions(functions); 243 244 brwInitFragProgFuncs( functions ); 245 brw_init_common_queryobj_functions(functions); 246 if (brw->gen >= 6) 247 gen6_init_queryobj_functions(functions); 248 else 249 gen4_init_queryobj_functions(functions); 250 251 functions->QuerySamplesForFormat = brw_query_samples_for_format; 252 253 functions->NewTransformFeedback = brw_new_transform_feedback; 254 functions->DeleteTransformFeedback = brw_delete_transform_feedback; 255 functions->GetTransformFeedbackVertexCount = 256 brw_get_transform_feedback_vertex_count; 257 if (brw->gen >= 7) { 258 functions->BeginTransformFeedback = gen7_begin_transform_feedback; 259 functions->EndTransformFeedback = gen7_end_transform_feedback; 260 functions->PauseTransformFeedback = gen7_pause_transform_feedback; 261 functions->ResumeTransformFeedback = gen7_resume_transform_feedback; 262 } else { 263 functions->BeginTransformFeedback = brw_begin_transform_feedback; 264 functions->EndTransformFeedback = brw_end_transform_feedback; 265 } 266 267 if (brw->gen >= 6) 268 functions->GetSamplePosition = gen6_get_sample_position; 269} 270 271/** 272 * Return array of MSAA modes supported by the hardware. The array is 273 * zero-terminated and sorted in decreasing order. 274 */ 275static const int* 276brw_supported_msaa_modes(const struct brw_context *brw) 277{ 278 static const int gen7_samples[] = {8, 4, 0}; 279 static const int gen6_samples[] = {4, 0}; 280 static const int gen4_samples[] = {0}; 281 if (brw->gen >= 7) { 282 return gen7_samples; 283 } else if (brw->gen == 6) { 284 return gen6_samples; 285 } else { 286 return gen4_samples; 287 } 288} 289 290/** 291 * Override GL_MAX_SAMPLES and related constants according to value of driconf 292 * option 'clamp_max_samples'. 293 */ 294static void 295brw_override_max_samples(struct brw_context *brw) 296{ 297 const int clamp_max_samples = driQueryOptioni(&brw->optionCache, 298 "clamp_max_samples"); 299 if (clamp_max_samples < 0) 300 return; 301 302 const int *supported_msaa_modes = brw_supported_msaa_modes(brw); 303 int max_samples = 0; 304 305 /* Select the largest supported MSAA mode that does not exceed 306 * clamp_max_samples. 307 */ 308 for (int i = 0; supported_msaa_modes[i] != 0; ++i) { 309 if (supported_msaa_modes[i] <= clamp_max_samples) { 310 max_samples = supported_msaa_modes[i]; 311 break; 312 } 313 } 314 315 brw->ctx.Const.MaxSamples = max_samples; 316 brw->ctx.Const.MaxColorTextureSamples = max_samples; 317 brw->ctx.Const.MaxDepthTextureSamples = max_samples; 318 brw->ctx.Const.MaxIntegerSamples = max_samples; 319} 320 321static void 322brw_initialize_context_constants(struct brw_context *brw) 323{ 324 struct gl_context *ctx = &brw->ctx; 325 326 ctx->Const.QueryCounterBits.Timestamp = 36; 327 328 ctx->Const.StripTextureBorder = true; 329 330 ctx->Const.MaxDualSourceDrawBuffers = 1; 331 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; 332 ctx->Const.FragmentProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 333 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ 334 ctx->Const.MaxTextureUnits = 335 MIN2(ctx->Const.MaxTextureCoordUnits, 336 ctx->Const.FragmentProgram.MaxTextureImageUnits); 337 ctx->Const.VertexProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 338 if (brw->gen >= 7) 339 ctx->Const.GeometryProgram.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 340 else 341 ctx->Const.GeometryProgram.MaxTextureImageUnits = 0; 342 ctx->Const.MaxCombinedTextureImageUnits = 343 ctx->Const.VertexProgram.MaxTextureImageUnits + 344 ctx->Const.FragmentProgram.MaxTextureImageUnits + 345 ctx->Const.GeometryProgram.MaxTextureImageUnits; 346 347 ctx->Const.MaxTextureLevels = 14; /* 8192 */ 348 if (ctx->Const.MaxTextureLevels > MAX_TEXTURE_LEVELS) 349 ctx->Const.MaxTextureLevels = MAX_TEXTURE_LEVELS; 350 ctx->Const.Max3DTextureLevels = 9; 351 ctx->Const.MaxCubeTextureLevels = 12; 352 353 if (brw->gen >= 7) 354 ctx->Const.MaxArrayTextureLayers = 2048; 355 else 356 ctx->Const.MaxArrayTextureLayers = 512; 357 358 ctx->Const.MaxTextureRectSize = 1 << 12; 359 360 ctx->Const.MaxTextureMaxAnisotropy = 16.0; 361 362 ctx->Const.MaxRenderbufferSize = 8192; 363 364 /* Hardware only supports a limited number of transform feedback buffers. 365 * So we need to override the Mesa default (which is based only on software 366 * limits). 367 */ 368 ctx->Const.MaxTransformFeedbackBuffers = BRW_MAX_SOL_BUFFERS; 369 370 /* On Gen6, in the worst case, we use up one binding table entry per 371 * transform feedback component (see comments above the definition of 372 * BRW_MAX_SOL_BINDINGS, in brw_context.h), so we need to advertise a value 373 * for MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS equal to 374 * BRW_MAX_SOL_BINDINGS. 375 * 376 * In "separate components" mode, we need to divide this value by 377 * BRW_MAX_SOL_BUFFERS, so that the total number of binding table entries 378 * used up by all buffers will not exceed BRW_MAX_SOL_BINDINGS. 379 */ 380 ctx->Const.MaxTransformFeedbackInterleavedComponents = BRW_MAX_SOL_BINDINGS; 381 ctx->Const.MaxTransformFeedbackSeparateComponents = 382 BRW_MAX_SOL_BINDINGS / BRW_MAX_SOL_BUFFERS; 383 384 ctx->Const.AlwaysUseGetTransformFeedbackVertexCount = true; 385 386 const int max_samples = brw_supported_msaa_modes(brw)[0]; 387 ctx->Const.MaxSamples = max_samples; 388 ctx->Const.MaxColorTextureSamples = max_samples; 389 ctx->Const.MaxDepthTextureSamples = max_samples; 390 ctx->Const.MaxIntegerSamples = max_samples; 391 392 if (brw->gen >= 7) 393 ctx->Const.MaxProgramTextureGatherComponents = 4; 394 395 ctx->Const.MinLineWidth = 1.0; 396 ctx->Const.MinLineWidthAA = 1.0; 397 ctx->Const.MaxLineWidth = 5.0; 398 ctx->Const.MaxLineWidthAA = 5.0; 399 ctx->Const.LineWidthGranularity = 0.5; 400 401 ctx->Const.MinPointSize = 1.0; 402 ctx->Const.MinPointSizeAA = 1.0; 403 ctx->Const.MaxPointSize = 255.0; 404 ctx->Const.MaxPointSizeAA = 255.0; 405 ctx->Const.PointSizeGranularity = 1.0; 406 407 if (brw->gen >= 5 || brw->is_g4x) 408 ctx->Const.MaxClipPlanes = 8; 409 410 ctx->Const.VertexProgram.MaxNativeInstructions = 16 * 1024; 411 ctx->Const.VertexProgram.MaxAluInstructions = 0; 412 ctx->Const.VertexProgram.MaxTexInstructions = 0; 413 ctx->Const.VertexProgram.MaxTexIndirections = 0; 414 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0; 415 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0; 416 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0; 417 ctx->Const.VertexProgram.MaxNativeAttribs = 16; 418 ctx->Const.VertexProgram.MaxNativeTemps = 256; 419 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; 420 ctx->Const.VertexProgram.MaxNativeParameters = 1024; 421 ctx->Const.VertexProgram.MaxEnvParams = 422 MIN2(ctx->Const.VertexProgram.MaxNativeParameters, 423 ctx->Const.VertexProgram.MaxEnvParams); 424 425 ctx->Const.FragmentProgram.MaxNativeInstructions = 1024; 426 ctx->Const.FragmentProgram.MaxNativeAluInstructions = 1024; 427 ctx->Const.FragmentProgram.MaxNativeTexInstructions = 1024; 428 ctx->Const.FragmentProgram.MaxNativeTexIndirections = 1024; 429 ctx->Const.FragmentProgram.MaxNativeAttribs = 12; 430 ctx->Const.FragmentProgram.MaxNativeTemps = 256; 431 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; 432 ctx->Const.FragmentProgram.MaxNativeParameters = 1024; 433 ctx->Const.FragmentProgram.MaxEnvParams = 434 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, 435 ctx->Const.FragmentProgram.MaxEnvParams); 436 437 /* Fragment shaders use real, 32-bit twos-complement integers for all 438 * integer types. 439 */ 440 ctx->Const.FragmentProgram.LowInt.RangeMin = 31; 441 ctx->Const.FragmentProgram.LowInt.RangeMax = 30; 442 ctx->Const.FragmentProgram.LowInt.Precision = 0; 443 ctx->Const.FragmentProgram.HighInt = ctx->Const.FragmentProgram.LowInt; 444 ctx->Const.FragmentProgram.MediumInt = ctx->Const.FragmentProgram.LowInt; 445 446 /* Gen6 converts quads to polygon in beginning of 3D pipeline, 447 * but we're not sure how it's actually done for vertex order, 448 * that affect provoking vertex decision. Always use last vertex 449 * convention for quad primitive which works as expected for now. 450 */ 451 if (brw->gen >= 6) 452 ctx->Const.QuadsFollowProvokingVertexConvention = false; 453 454 ctx->Const.NativeIntegers = true; 455 ctx->Const.UniformBooleanTrue = 1; 456 457 /* From the gen4 PRM, volume 4 page 127: 458 * 459 * "For SURFTYPE_BUFFER non-rendertarget surfaces, this field specifies 460 * the base address of the first element of the surface, computed in 461 * software by adding the surface base address to the byte offset of 462 * the element in the buffer." 463 * 464 * However, unaligned accesses are slower, so enforce buffer alignment. 465 */ 466 ctx->Const.UniformBufferOffsetAlignment = 16; 467 ctx->Const.TextureBufferOffsetAlignment = 16; 468 469 if (brw->gen >= 6) { 470 ctx->Const.MaxVarying = 32; 471 ctx->Const.VertexProgram.MaxOutputComponents = 128; 472 ctx->Const.GeometryProgram.MaxInputComponents = 64; 473 ctx->Const.GeometryProgram.MaxOutputComponents = 128; 474 ctx->Const.FragmentProgram.MaxInputComponents = 128; 475 } 476 477 /* We want the GLSL compiler to emit code that uses condition codes */ 478 for (int i = 0; i < MESA_SHADER_TYPES; i++) { 479 ctx->ShaderCompilerOptions[i].MaxIfDepth = brw->gen < 6 ? 16 : UINT_MAX; 480 ctx->ShaderCompilerOptions[i].EmitCondCodes = true; 481 ctx->ShaderCompilerOptions[i].EmitNoNoise = true; 482 ctx->ShaderCompilerOptions[i].EmitNoMainReturn = true; 483 ctx->ShaderCompilerOptions[i].EmitNoIndirectInput = true; 484 ctx->ShaderCompilerOptions[i].EmitNoIndirectOutput = true; 485 486 ctx->ShaderCompilerOptions[i].EmitNoIndirectUniform = 487 (i == MESA_SHADER_FRAGMENT); 488 ctx->ShaderCompilerOptions[i].EmitNoIndirectTemp = 489 (i == MESA_SHADER_FRAGMENT); 490 ctx->ShaderCompilerOptions[i].LowerClipDistance = true; 491 } 492 493 ctx->ShaderCompilerOptions[MESA_SHADER_VERTEX].PreferDP4 = true; 494} 495 496/** 497 * Process driconf (drirc) options, setting appropriate context flags. 498 * 499 * intelInitExtensions still pokes at optionCache directly, in order to 500 * avoid advertising various extensions. No flags are set, so it makes 501 * sense to continue doing that there. 502 */ 503static void 504brw_process_driconf_options(struct brw_context *brw) 505{ 506 struct gl_context *ctx = &brw->ctx; 507 508 driOptionCache *options = &brw->optionCache; 509 driParseConfigFiles(options, &brw->intelScreen->optionCache, 510 brw->driContext->driScreenPriv->myNum, "i965"); 511 512 int bo_reuse_mode = driQueryOptioni(options, "bo_reuse"); 513 switch (bo_reuse_mode) { 514 case DRI_CONF_BO_REUSE_DISABLED: 515 break; 516 case DRI_CONF_BO_REUSE_ALL: 517 intel_bufmgr_gem_enable_reuse(brw->bufmgr); 518 break; 519 } 520 521 if (!driQueryOptionb(options, "hiz")) { 522 brw->has_hiz = false; 523 /* On gen6, you can only do separate stencil with HIZ. */ 524 if (brw->gen == 6) 525 brw->has_separate_stencil = false; 526 } 527 528 if (driQueryOptionb(options, "always_flush_batch")) { 529 fprintf(stderr, "flushing batchbuffer before/after each draw call\n"); 530 brw->always_flush_batch = true; 531 } 532 533 if (driQueryOptionb(options, "always_flush_cache")) { 534 fprintf(stderr, "flushing GPU caches before/after each draw call\n"); 535 brw->always_flush_cache = true; 536 } 537 538 if (driQueryOptionb(options, "disable_throttling")) { 539 fprintf(stderr, "disabling flush throttling\n"); 540 brw->disable_throttling = true; 541 } 542 543 brw->disable_derivative_optimization = 544 driQueryOptionb(&brw->optionCache, "disable_derivative_optimization"); 545 546 brw->precompile = driQueryOptionb(&brw->optionCache, "shader_precompile"); 547 548 ctx->Const.ForceGLSLExtensionsWarn = 549 driQueryOptionb(options, "force_glsl_extensions_warn"); 550 551 ctx->Const.DisableGLSLLineContinuations = 552 driQueryOptionb(options, "disable_glsl_line_continuations"); 553} 554 555GLboolean 556brwCreateContext(gl_api api, 557 const struct gl_config *mesaVis, 558 __DRIcontext *driContextPriv, 559 unsigned major_version, 560 unsigned minor_version, 561 uint32_t flags, 562 unsigned *dri_ctx_error, 563 void *sharedContextPrivate) 564{ 565 __DRIscreen *sPriv = driContextPriv->driScreenPriv; 566 struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate; 567 struct intel_screen *screen = sPriv->driverPrivate; 568 const struct brw_device_info *devinfo = screen->devinfo; 569 struct dd_function_table functions; 570 struct gl_config visual; 571 572 struct brw_context *brw = rzalloc(NULL, struct brw_context); 573 if (!brw) { 574 printf("%s: failed to alloc context\n", __FUNCTION__); 575 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY; 576 return false; 577 } 578 579 driContextPriv->driverPrivate = brw; 580 brw->driContext = driContextPriv; 581 brw->intelScreen = screen; 582 brw->bufmgr = screen->bufmgr; 583 584 brw->gen = devinfo->gen; 585 brw->gt = devinfo->gt; 586 brw->is_g4x = devinfo->is_g4x; 587 brw->is_baytrail = devinfo->is_baytrail; 588 brw->is_haswell = devinfo->is_haswell; 589 brw->has_llc = devinfo->has_llc; 590 brw->has_hiz = devinfo->has_hiz_and_separate_stencil; 591 brw->has_separate_stencil = devinfo->has_hiz_and_separate_stencil; 592 brw->has_pln = devinfo->has_pln; 593 brw->has_compr4 = devinfo->has_compr4; 594 brw->has_surface_tile_offset = devinfo->has_surface_tile_offset; 595 brw->has_negative_rhw_bug = devinfo->has_negative_rhw_bug; 596 brw->needs_unlit_centroid_workaround = 597 devinfo->needs_unlit_centroid_workaround; 598 599 brw->must_use_separate_stencil = screen->hw_must_use_separate_stencil; 600 brw->has_swizzling = screen->hw_has_swizzling; 601 602 if (brw->gen >= 7) { 603 gen7_init_vtable_surface_functions(brw); 604 gen7_init_vtable_sampler_functions(brw); 605 brw->vtbl.emit_depth_stencil_hiz = gen7_emit_depth_stencil_hiz; 606 } else { 607 gen4_init_vtable_surface_functions(brw); 608 gen4_init_vtable_sampler_functions(brw); 609 brw->vtbl.emit_depth_stencil_hiz = brw_emit_depth_stencil_hiz; 610 } 611 612 brw_init_driver_functions(brw, &functions); 613 614 struct gl_context *ctx = &brw->ctx; 615 616 if (mesaVis == NULL) { 617 memset(&visual, 0, sizeof visual); 618 mesaVis = &visual; 619 } 620 621 if (!_mesa_initialize_context(ctx, api, mesaVis, shareCtx, &functions)) { 622 *dri_ctx_error = __DRI_CTX_ERROR_NO_MEMORY; 623 printf("%s: failed to init mesa context\n", __FUNCTION__); 624 intelDestroyContext(driContextPriv); 625 return false; 626 } 627 628 /* Initialize the software rasterizer and helper modules. 629 * 630 * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for 631 * software fallbacks (which we have to support on legacy GL to do weird 632 * glDrawPixels(), glBitmap(), and other functions). 633 */ 634 if (api != API_OPENGL_CORE && api != API_OPENGLES2) { 635 _swrast_CreateContext(ctx); 636 } 637 638 _vbo_CreateContext(ctx); 639 if (ctx->swrast_context) { 640 _tnl_CreateContext(ctx); 641 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; 642 _swsetup_CreateContext(ctx); 643 644 /* Configure swrast to match hardware characteristics: */ 645 _swrast_allow_pixel_fog(ctx, false); 646 _swrast_allow_vertex_fog(ctx, true); 647 } 648 649 _mesa_meta_init(ctx); 650 651 brw_process_driconf_options(brw); 652 brw_process_intel_debug_variable(brw); 653 brw_initialize_context_constants(brw); 654 655 /* Reinitialize the context point state. It depends on ctx->Const values. */ 656 _mesa_init_point(ctx); 657 658 intel_batchbuffer_init(brw); 659 660 brw_init_state(brw); 661 662 intelInitExtensions(ctx); 663 664 intel_fbo_init(brw); 665 666 if (brw->gen >= 6) { 667 /* Create a new hardware context. Using a hardware context means that 668 * our GPU state will be saved/restored on context switch, allowing us 669 * to assume that the GPU is in the same state we left it in. 670 * 671 * This is required for transform feedback buffer offsets, query objects, 672 * and also allows us to reduce how much state we have to emit. 673 */ 674 brw->hw_ctx = drm_intel_gem_context_create(brw->bufmgr); 675 676 if (!brw->hw_ctx) { 677 fprintf(stderr, "Gen6+ requires Kernel 3.6 or later.\n"); 678 intelDestroyContext(driContextPriv); 679 return false; 680 } 681 } 682 683 brw_init_surface_formats(brw); 684 685 if (brw->is_g4x || brw->gen >= 5) { 686 brw->CMD_VF_STATISTICS = GM45_3DSTATE_VF_STATISTICS; 687 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; 688 } else { 689 brw->CMD_VF_STATISTICS = GEN4_3DSTATE_VF_STATISTICS; 690 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965; 691 } 692 693 brw->max_vs_threads = devinfo->max_vs_threads; 694 brw->max_gs_threads = devinfo->max_gs_threads; 695 brw->max_wm_threads = devinfo->max_wm_threads; 696 brw->urb.size = devinfo->urb.size; 697 brw->urb.min_vs_entries = devinfo->urb.min_vs_entries; 698 brw->urb.max_vs_entries = devinfo->urb.max_vs_entries; 699 brw->urb.max_gs_entries = devinfo->urb.max_gs_entries; 700 701 /* Estimate the size of the mappable aperture into the GTT. There's an 702 * ioctl to get the whole GTT size, but not one to get the mappable subset. 703 * It turns out it's basically always 256MB, though some ancient hardware 704 * was smaller. 705 */ 706 uint32_t gtt_size = 256 * 1024 * 1024; 707 708 /* We don't want to map two objects such that a memcpy between them would 709 * just fault one mapping in and then the other over and over forever. So 710 * we would need to divide the GTT size by 2. Additionally, some GTT is 711 * taken up by things like the framebuffer and the ringbuffer and such, so 712 * be more conservative. 713 */ 714 brw->max_gtt_map_object_size = gtt_size / 4; 715 716 if (brw->gen == 6) 717 brw->urb.gen6_gs_previously_active = false; 718 719 brw->prim_restart.in_progress = false; 720 brw->prim_restart.enable_cut_index = false; 721 722 if (brw->gen < 6) { 723 brw->curbe.last_buf = calloc(1, 4096); 724 brw->curbe.next_buf = calloc(1, 4096); 725 } 726 727 ctx->VertexProgram._MaintainTnlProgram = true; 728 ctx->FragmentProgram._MaintainTexEnvProgram = true; 729 730 brw_draw_init( brw ); 731 732 if ((flags & __DRI_CTX_FLAG_DEBUG) != 0) { 733 /* Turn on some extra GL_ARB_debug_output generation. */ 734 brw->perf_debug = true; 735 } 736 737 brw_fs_alloc_reg_sets(brw); 738 brw_vec4_alloc_reg_set(brw); 739 740 if (INTEL_DEBUG & DEBUG_SHADER_TIME) 741 brw_init_shader_time(brw); 742 743 _mesa_compute_version(ctx); 744 745 /* Here we override context constants. We apply the overrides after 746 * calculation of the context version because we do not want the overridden 747 * constants to change the version. 748 */ 749 brw_override_max_samples(brw); 750 751 _mesa_initialize_dispatch_tables(ctx); 752 _mesa_initialize_vbo_vtxfmt(ctx); 753 754 return true; 755} 756 757void 758intelDestroyContext(__DRIcontext * driContextPriv) 759{ 760 struct brw_context *brw = 761 (struct brw_context *) driContextPriv->driverPrivate; 762 struct gl_context *ctx = &brw->ctx; 763 764 assert(brw); /* should never be null */ 765 if (!brw) 766 return; 767 768 /* Dump a final BMP in case the application doesn't call SwapBuffers */ 769 if (INTEL_DEBUG & DEBUG_AUB) { 770 intel_batchbuffer_flush(brw); 771 aub_dump_bmp(&brw->ctx); 772 } 773 774 _mesa_meta_free(&brw->ctx); 775 776 if (INTEL_DEBUG & DEBUG_SHADER_TIME) { 777 /* Force a report. */ 778 brw->shader_time.report_time = 0; 779 780 brw_collect_and_report_shader_time(brw); 781 brw_destroy_shader_time(brw); 782 } 783 784 brw_destroy_state(brw); 785 brw_draw_destroy(brw); 786 787 drm_intel_bo_unreference(brw->curbe.curbe_bo); 788 drm_intel_bo_unreference(brw->vs.base.const_bo); 789 drm_intel_bo_unreference(brw->wm.base.const_bo); 790 791 free(brw->curbe.last_buf); 792 free(brw->curbe.next_buf); 793 794 drm_intel_gem_context_destroy(brw->hw_ctx); 795 796 if (ctx->swrast_context) { 797 _swsetup_DestroyContext(&brw->ctx); 798 _tnl_DestroyContext(&brw->ctx); 799 } 800 _vbo_DestroyContext(&brw->ctx); 801 802 if (ctx->swrast_context) 803 _swrast_DestroyContext(&brw->ctx); 804 805 intel_batchbuffer_free(brw); 806 807 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch); 808 brw->first_post_swapbuffers_batch = NULL; 809 810 driDestroyOptionCache(&brw->optionCache); 811 812 /* free the Mesa context */ 813 _mesa_free_context_data(&brw->ctx); 814 815 ralloc_free(brw); 816 driContextPriv->driverPrivate = NULL; 817} 818 819GLboolean 820intelUnbindContext(__DRIcontext * driContextPriv) 821{ 822 /* Unset current context and dispath table */ 823 _mesa_make_current(NULL, NULL, NULL); 824 825 return true; 826} 827 828/** 829 * Fixes up the context for GLES23 with our default-to-sRGB-capable behavior 830 * on window system framebuffers. 831 * 832 * Desktop GL is fairly reasonable in its handling of sRGB: You can ask if 833 * your renderbuffer can do sRGB encode, and you can flip a switch that does 834 * sRGB encode if the renderbuffer can handle it. You can ask specifically 835 * for a visual where you're guaranteed to be capable, but it turns out that 836 * everyone just makes all their ARGB8888 visuals capable and doesn't offer 837 * incapable ones, becuase there's no difference between the two in resources 838 * used. Applications thus get built that accidentally rely on the default 839 * visual choice being sRGB, so we make ours sRGB capable. Everything sounds 840 * great... 841 * 842 * But for GLES2/3, they decided that it was silly to not turn on sRGB encode 843 * for sRGB renderbuffers you made with the GL_EXT_texture_sRGB equivalent. 844 * So they removed the enable knob and made it "if the renderbuffer is sRGB 845 * capable, do sRGB encode". Then, for your window system renderbuffers, you 846 * can ask for sRGB visuals and get sRGB encode, or not ask for sRGB visuals 847 * and get no sRGB encode (assuming that both kinds of visual are available). 848 * Thus our choice to support sRGB by default on our visuals for desktop would 849 * result in broken rendering of GLES apps that aren't expecting sRGB encode. 850 * 851 * Unfortunately, renderbuffer setup happens before a context is created. So 852 * in intel_screen.c we always set up sRGB, and here, if you're a GLES2/3 853 * context (without an sRGB visual, though we don't have sRGB visuals exposed 854 * yet), we go turn that back off before anyone finds out. 855 */ 856static void 857intel_gles3_srgb_workaround(struct brw_context *brw, 858 struct gl_framebuffer *fb) 859{ 860 struct gl_context *ctx = &brw->ctx; 861 862 if (_mesa_is_desktop_gl(ctx) || !fb->Visual.sRGBCapable) 863 return; 864 865 /* Some day when we support the sRGB capable bit on visuals available for 866 * GLES, we'll need to respect that and not disable things here. 867 */ 868 fb->Visual.sRGBCapable = false; 869 for (int i = 0; i < BUFFER_COUNT; i++) { 870 if (fb->Attachment[i].Renderbuffer && 871 fb->Attachment[i].Renderbuffer->Format == MESA_FORMAT_SARGB8) { 872 fb->Attachment[i].Renderbuffer->Format = MESA_FORMAT_ARGB8888; 873 } 874 } 875} 876 877GLboolean 878intelMakeCurrent(__DRIcontext * driContextPriv, 879 __DRIdrawable * driDrawPriv, 880 __DRIdrawable * driReadPriv) 881{ 882 struct brw_context *brw; 883 GET_CURRENT_CONTEXT(curCtx); 884 885 if (driContextPriv) 886 brw = (struct brw_context *) driContextPriv->driverPrivate; 887 else 888 brw = NULL; 889 890 /* According to the glXMakeCurrent() man page: "Pending commands to 891 * the previous context, if any, are flushed before it is released." 892 * But only flush if we're actually changing contexts. 893 */ 894 if (brw_context(curCtx) && brw_context(curCtx) != brw) { 895 _mesa_flush(curCtx); 896 } 897 898 if (driContextPriv) { 899 struct gl_context *ctx = &brw->ctx; 900 struct gl_framebuffer *fb, *readFb; 901 902 if (driDrawPriv == NULL && driReadPriv == NULL) { 903 fb = _mesa_get_incomplete_framebuffer(); 904 readFb = _mesa_get_incomplete_framebuffer(); 905 } else { 906 fb = driDrawPriv->driverPrivate; 907 readFb = driReadPriv->driverPrivate; 908 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1; 909 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1; 910 } 911 912 /* The sRGB workaround changes the renderbuffer's format. We must change 913 * the format before the renderbuffer's miptree get's allocated, otherwise 914 * the formats of the renderbuffer and its miptree will differ. 915 */ 916 intel_gles3_srgb_workaround(brw, fb); 917 intel_gles3_srgb_workaround(brw, readFb); 918 919 intel_prepare_render(brw); 920 _mesa_make_current(ctx, fb, readFb); 921 } else { 922 _mesa_make_current(NULL, NULL, NULL); 923 } 924 925 return true; 926} 927 928void 929intel_resolve_for_dri2_flush(struct brw_context *brw, 930 __DRIdrawable *drawable) 931{ 932 if (brw->gen < 6) { 933 /* MSAA and fast color clear are not supported, so don't waste time 934 * checking whether a resolve is needed. 935 */ 936 return; 937 } 938 939 struct gl_framebuffer *fb = drawable->driverPrivate; 940 struct intel_renderbuffer *rb; 941 942 /* Usually, only the back buffer will need to be downsampled. However, 943 * the front buffer will also need it if the user has rendered into it. 944 */ 945 static const gl_buffer_index buffers[2] = { 946 BUFFER_BACK_LEFT, 947 BUFFER_FRONT_LEFT, 948 }; 949 950 for (int i = 0; i < 2; ++i) { 951 rb = intel_get_renderbuffer(fb, buffers[i]); 952 if (rb == NULL || rb->mt == NULL) 953 continue; 954 if (rb->mt->num_samples <= 1) 955 intel_miptree_resolve_color(brw, rb->mt); 956 else 957 intel_miptree_downsample(brw, rb->mt); 958 } 959} 960 961static unsigned 962intel_bits_per_pixel(const struct intel_renderbuffer *rb) 963{ 964 return _mesa_get_format_bytes(intel_rb_format(rb)) * 8; 965} 966 967static void 968intel_query_dri2_buffers(struct brw_context *brw, 969 __DRIdrawable *drawable, 970 __DRIbuffer **buffers, 971 int *count); 972 973static void 974intel_process_dri2_buffer(struct brw_context *brw, 975 __DRIdrawable *drawable, 976 __DRIbuffer *buffer, 977 struct intel_renderbuffer *rb, 978 const char *buffer_name); 979 980void 981intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable) 982{ 983 struct gl_framebuffer *fb = drawable->driverPrivate; 984 struct intel_renderbuffer *rb; 985 struct brw_context *brw = context->driverPrivate; 986 __DRIbuffer *buffers = NULL; 987 int i, count; 988 const char *region_name; 989 990 /* Set this up front, so that in case our buffers get invalidated 991 * while we're getting new buffers, we don't clobber the stamp and 992 * thus ignore the invalidate. */ 993 drawable->lastStamp = drawable->dri2.stamp; 994 995 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) 996 fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable); 997 998 intel_query_dri2_buffers(brw, drawable, &buffers, &count); 999 1000 if (buffers == NULL) 1001 return; 1002 1003 for (i = 0; i < count; i++) { 1004 switch (buffers[i].attachment) { 1005 case __DRI_BUFFER_FRONT_LEFT: 1006 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 1007 region_name = "dri2 front buffer"; 1008 break; 1009 1010 case __DRI_BUFFER_FAKE_FRONT_LEFT: 1011 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 1012 region_name = "dri2 fake front buffer"; 1013 break; 1014 1015 case __DRI_BUFFER_BACK_LEFT: 1016 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 1017 region_name = "dri2 back buffer"; 1018 break; 1019 1020 case __DRI_BUFFER_DEPTH: 1021 case __DRI_BUFFER_HIZ: 1022 case __DRI_BUFFER_DEPTH_STENCIL: 1023 case __DRI_BUFFER_STENCIL: 1024 case __DRI_BUFFER_ACCUM: 1025 default: 1026 fprintf(stderr, 1027 "unhandled buffer attach event, attachment type %d\n", 1028 buffers[i].attachment); 1029 return; 1030 } 1031 1032 intel_process_dri2_buffer(brw, drawable, &buffers[i], rb, region_name); 1033 } 1034 1035 driUpdateFramebufferSize(&brw->ctx, drawable); 1036} 1037 1038/** 1039 * intel_prepare_render should be called anywhere that curent read/drawbuffer 1040 * state is required. 1041 */ 1042void 1043intel_prepare_render(struct brw_context *brw) 1044{ 1045 __DRIcontext *driContext = brw->driContext; 1046 __DRIdrawable *drawable; 1047 1048 drawable = driContext->driDrawablePriv; 1049 if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) { 1050 if (drawable->lastStamp != drawable->dri2.stamp) 1051 intel_update_renderbuffers(driContext, drawable); 1052 driContext->dri2.draw_stamp = drawable->dri2.stamp; 1053 } 1054 1055 drawable = driContext->driReadablePriv; 1056 if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) { 1057 if (drawable->lastStamp != drawable->dri2.stamp) 1058 intel_update_renderbuffers(driContext, drawable); 1059 driContext->dri2.read_stamp = drawable->dri2.stamp; 1060 } 1061 1062 /* If we're currently rendering to the front buffer, the rendering 1063 * that will happen next will probably dirty the front buffer. So 1064 * mark it as dirty here. 1065 */ 1066 if (brw->is_front_buffer_rendering) 1067 brw->front_buffer_dirty = true; 1068 1069 /* Wait for the swapbuffers before the one we just emitted, so we 1070 * don't get too many swaps outstanding for apps that are GPU-heavy 1071 * but not CPU-heavy. 1072 * 1073 * We're using intelDRI2Flush (called from the loader before 1074 * swapbuffer) and glFlush (for front buffer rendering) as the 1075 * indicator that a frame is done and then throttle when we get 1076 * here as we prepare to render the next frame. At this point for 1077 * round trips for swap/copy and getting new buffers are done and 1078 * we'll spend less time waiting on the GPU. 1079 * 1080 * Unfortunately, we don't have a handle to the batch containing 1081 * the swap, and getting our hands on that doesn't seem worth it, 1082 * so we just us the first batch we emitted after the last swap. 1083 */ 1084 if (brw->need_throttle && brw->first_post_swapbuffers_batch) { 1085 if (!brw->disable_throttling) 1086 drm_intel_bo_wait_rendering(brw->first_post_swapbuffers_batch); 1087 drm_intel_bo_unreference(brw->first_post_swapbuffers_batch); 1088 brw->first_post_swapbuffers_batch = NULL; 1089 brw->need_throttle = false; 1090 } 1091} 1092 1093/** 1094 * \brief Query DRI2 to obtain a DRIdrawable's buffers. 1095 * 1096 * To determine which DRI buffers to request, examine the renderbuffers 1097 * attached to the drawable's framebuffer. Then request the buffers with 1098 * DRI2GetBuffers() or DRI2GetBuffersWithFormat(). 1099 * 1100 * This is called from intel_update_renderbuffers(). 1101 * 1102 * \param drawable Drawable whose buffers are queried. 1103 * \param buffers [out] List of buffers returned by DRI2 query. 1104 * \param buffer_count [out] Number of buffers returned. 1105 * 1106 * \see intel_update_renderbuffers() 1107 * \see DRI2GetBuffers() 1108 * \see DRI2GetBuffersWithFormat() 1109 */ 1110static void 1111intel_query_dri2_buffers(struct brw_context *brw, 1112 __DRIdrawable *drawable, 1113 __DRIbuffer **buffers, 1114 int *buffer_count) 1115{ 1116 __DRIscreen *screen = brw->intelScreen->driScrnPriv; 1117 struct gl_framebuffer *fb = drawable->driverPrivate; 1118 int i = 0; 1119 unsigned attachments[8]; 1120 1121 struct intel_renderbuffer *front_rb; 1122 struct intel_renderbuffer *back_rb; 1123 1124 front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT); 1125 back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT); 1126 1127 memset(attachments, 0, sizeof(attachments)); 1128 if ((brw->is_front_buffer_rendering || 1129 brw->is_front_buffer_reading || 1130 !back_rb) && front_rb) { 1131 /* If a fake front buffer is in use, then querying for 1132 * __DRI_BUFFER_FRONT_LEFT will cause the server to copy the image from 1133 * the real front buffer to the fake front buffer. So before doing the 1134 * query, we need to make sure all the pending drawing has landed in the 1135 * real front buffer. 1136 */ 1137 intel_batchbuffer_flush(brw); 1138 intel_flush_front(&brw->ctx); 1139 1140 attachments[i++] = __DRI_BUFFER_FRONT_LEFT; 1141 attachments[i++] = intel_bits_per_pixel(front_rb); 1142 } else if (front_rb && brw->front_buffer_dirty) { 1143 /* We have pending front buffer rendering, but we aren't querying for a 1144 * front buffer. If the front buffer we have is a fake front buffer, 1145 * the X server is going to throw it away when it processes the query. 1146 * So before doing the query, make sure all the pending drawing has 1147 * landed in the real front buffer. 1148 */ 1149 intel_batchbuffer_flush(brw); 1150 intel_flush_front(&brw->ctx); 1151 } 1152 1153 if (back_rb) { 1154 attachments[i++] = __DRI_BUFFER_BACK_LEFT; 1155 attachments[i++] = intel_bits_per_pixel(back_rb); 1156 } 1157 1158 assert(i <= ARRAY_SIZE(attachments)); 1159 1160 *buffers = screen->dri2.loader->getBuffersWithFormat(drawable, 1161 &drawable->w, 1162 &drawable->h, 1163 attachments, i / 2, 1164 buffer_count, 1165 drawable->loaderPrivate); 1166} 1167 1168/** 1169 * \brief Assign a DRI buffer's DRM region to a renderbuffer. 1170 * 1171 * This is called from intel_update_renderbuffers(). 1172 * 1173 * \par Note: 1174 * DRI buffers whose attachment point is DRI2BufferStencil or 1175 * DRI2BufferDepthStencil are handled as special cases. 1176 * 1177 * \param buffer_name is a human readable name, such as "dri2 front buffer", 1178 * that is passed to intel_region_alloc_for_handle(). 1179 * 1180 * \see intel_update_renderbuffers() 1181 * \see intel_region_alloc_for_handle() 1182 */ 1183static void 1184intel_process_dri2_buffer(struct brw_context *brw, 1185 __DRIdrawable *drawable, 1186 __DRIbuffer *buffer, 1187 struct intel_renderbuffer *rb, 1188 const char *buffer_name) 1189{ 1190 struct intel_region *region = NULL; 1191 1192 if (!rb) 1193 return; 1194 1195 unsigned num_samples = rb->Base.Base.NumSamples; 1196 1197 /* We try to avoid closing and reopening the same BO name, because the first 1198 * use of a mapping of the buffer involves a bunch of page faulting which is 1199 * moderately expensive. 1200 */ 1201 if (num_samples == 0) { 1202 if (rb->mt && 1203 rb->mt->region && 1204 rb->mt->region->name == buffer->name) 1205 return; 1206 } else { 1207 if (rb->mt && 1208 rb->mt->singlesample_mt && 1209 rb->mt->singlesample_mt->region && 1210 rb->mt->singlesample_mt->region->name == buffer->name) 1211 return; 1212 } 1213 1214 if (unlikely(INTEL_DEBUG & DEBUG_DRI)) { 1215 fprintf(stderr, 1216 "attaching buffer %d, at %d, cpp %d, pitch %d\n", 1217 buffer->name, buffer->attachment, 1218 buffer->cpp, buffer->pitch); 1219 } 1220 1221 intel_miptree_release(&rb->mt); 1222 region = intel_region_alloc_for_handle(brw->intelScreen, 1223 buffer->cpp, 1224 drawable->w, 1225 drawable->h, 1226 buffer->pitch, 1227 buffer->name, 1228 buffer_name); 1229 if (!region) 1230 return; 1231 1232 rb->mt = intel_miptree_create_for_dri2_buffer(brw, 1233 buffer->attachment, 1234 intel_rb_format(rb), 1235 num_samples, 1236 region); 1237 intel_region_release(®ion); 1238} 1239