brw_context.c revision 3e05902d304e71493d05edef4c31c6ed1a22bf17
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "brw_context.h" 34#include "brw_aub.h" 35#include "brw_defines.h" 36#include "brw_draw.h" 37#include "brw_exec.h" 38#include "brw_save.h" 39#include "brw_vs.h" 40#include "imports.h" 41#include "intel_tex.h" 42#include "intel_blit.h" 43#include "intel_batchbuffer.h" 44 45#include "utils.h" 46#include "api_noop.h" 47#include "vtxfmt.h" 48 49/*************************************** 50 * Mesa's Driver Functions 51 ***************************************/ 52 53static const struct dri_extension brw_extensions[] = 54{ 55 { "GL_ARB_depth_texture", NULL }, 56 { "GL_ARB_fragment_program", NULL }, 57 { "GL_ARB_shadow", NULL }, 58 { "GL_EXT_shadow_funcs", NULL }, 59 /* ARB extn won't work if not enabled */ 60 { "GL_SGIX_depth_texture", NULL }, 61 { "GL_ARB_texture_env_crossbar", NULL }, 62 { NULL, NULL } 63}; 64 65 66static void brwInitDriverFunctions( struct dd_function_table *functions ) 67{ 68 intelInitDriverFunctions( functions ); 69 brwInitTextureFuncs( functions ); 70 brwInitFragProgFuncs( functions ); 71} 72 73 74static void brw_init_attribs( struct brw_context *brw ) 75{ 76 GLcontext *ctx = &brw->intel.ctx; 77 78 brw->attribs.Color = &ctx->Color; 79 brw->attribs.Depth = &ctx->Depth; 80 brw->attribs.Fog = &ctx->Fog; 81 brw->attribs.Hint = &ctx->Hint; 82 brw->attribs.Light = &ctx->Light; 83 brw->attribs.Line = &ctx->Line; 84 brw->attribs.Point = &ctx->Point; 85 brw->attribs.Polygon = &ctx->Polygon; 86 brw->attribs.Scissor = &ctx->Scissor; 87 brw->attribs.Stencil = &ctx->Stencil; 88 brw->attribs.Texture = &ctx->Texture; 89 brw->attribs.Transform = &ctx->Transform; 90 brw->attribs.Viewport = &ctx->Viewport; 91 brw->attribs.VertexProgram = &ctx->VertexProgram; 92 brw->attribs.FragmentProgram = &ctx->FragmentProgram; 93 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; 94} 95 96 97GLboolean brwCreateContext( const __GLcontextModes *mesaVis, 98 __DRIcontextPrivate *driContextPriv, 99 void *sharedContextPrivate) 100{ 101 struct dd_function_table functions; 102 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 103 struct intel_context *intel = &brw->intel; 104 GLcontext *ctx = &intel->ctx; 105 106 if (!brw) { 107 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); 108 return GL_FALSE; 109 } 110 111 brwInitVtbl( brw ); 112 brwInitDriverFunctions( &functions ); 113 114 if (!intelInitContext( intel, mesaVis, driContextPriv, 115 sharedContextPrivate, &functions )) { 116 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); 117 FREE(brw); 118 return GL_FALSE; 119 } 120 121 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 122 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 123 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; 124 125 126 /* Advertise the full hardware capabilities. The new memory 127 * manager should cope much better with overload situations: 128 */ 129 ctx->Const.MaxTextureLevels = 12; 130 ctx->Const.Max3DTextureLevels = 9; 131 ctx->Const.MaxCubeTextureLevels = 12; 132 ctx->Const.MaxTextureRectSize = (1<<11); 133 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 134 135/* ctx->Const.MaxNativeVertexProgramTemps = 32; */ 136 137 138 driInitExtensions( ctx, brw_extensions, GL_FALSE ); 139 140 brw_aub_init( brw ); 141 142 brw_init_attribs( brw ); 143 brw_init_metaops( brw ); 144 brw_init_state( brw ); 145 146 brw->state.dirty.mesa = ~0; 147 brw->state.dirty.brw = ~0; 148 149 memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind)); 150 151 brw->emit_state_always = 0; 152 153 ctx->_MaintainTexEnvProgram = 1; 154 155 brw_draw_init( brw ); 156 157 brw_ProgramCacheInit( ctx ); 158 159 /* Hook our functions into exec and compile dispatch tables. Only 160 * fallback on out-of-memory situations. 161 */ 162 brw_exec_init( ctx ); 163 brw_save_init( ctx ); 164 165 return GL_TRUE; 166} 167 168