brw_context.c revision 6ef27b88e6f767cd476676b33cb7c4ea6922234e
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "brw_context.h" 34#include "brw_defines.h" 35#include "brw_draw.h" 36#include "brw_vs.h" 37#include "imports.h" 38#include "intel_tex.h" 39#include "intel_blit.h" 40#include "intel_batchbuffer.h" 41 42#include "utils.h" 43#include "api_noop.h" 44#include "vtxfmt.h" 45 46#include "shader/shader_api.h" 47 48/*************************************** 49 * Mesa's Driver Functions 50 ***************************************/ 51 52static const struct dri_extension brw_extensions[] = 53{ 54 { "GL_ARB_depth_texture", NULL }, 55 { "GL_ARB_fragment_program", NULL }, 56 { "GL_ARB_shadow", NULL }, 57 { "GL_EXT_shadow_funcs", NULL }, 58 /* ARB extn won't work if not enabled */ 59 { "GL_SGIX_depth_texture", NULL }, 60 { "GL_ARB_texture_env_crossbar", NULL }, 61 { NULL, NULL } 62}; 63 64static void brwUseProgram(GLcontext *ctx, GLuint program) 65{ 66 struct brw_context *brw = brw_context(ctx); 67 struct gl_shader_program *sh_prog; 68 _mesa_use_program(ctx, program); 69 sh_prog = ctx->Shader.CurrentProgram; 70 if (sh_prog) { 71 if (sh_prog->VertexProgram) { 72 brw->attribs.VertexProgram->Current = sh_prog->VertexProgram; 73 ctx->VertexProgram.Enabled = GL_TRUE; 74 }else 75 ctx->VertexProgram.Enabled = GL_FALSE; 76 77 if (sh_prog->FragmentProgram) { 78 brw->attribs.FragmentProgram->Current = sh_prog->FragmentProgram; 79 ctx->FragmentProgram.Enabled = GL_TRUE; 80 } else 81 ctx->FragmentProgram.Enabled = GL_FALSE; 82 } 83} 84 85static void brwInitProgFuncs( struct dd_function_table *functions ) 86{ 87 functions->UseProgram = brwUseProgram; 88} 89static void brwInitDriverFunctions( struct dd_function_table *functions ) 90{ 91 intelInitDriverFunctions( functions ); 92 brwInitTextureFuncs( functions ); 93 brwInitFragProgFuncs( functions ); 94 brwInitProgFuncs( functions ); 95} 96 97 98static void brw_init_attribs( struct brw_context *brw ) 99{ 100 GLcontext *ctx = &brw->intel.ctx; 101 102 brw->attribs.Color = &ctx->Color; 103 brw->attribs.Depth = &ctx->Depth; 104 brw->attribs.Fog = &ctx->Fog; 105 brw->attribs.Hint = &ctx->Hint; 106 brw->attribs.Light = &ctx->Light; 107 brw->attribs.Line = &ctx->Line; 108 brw->attribs.Point = &ctx->Point; 109 brw->attribs.Polygon = &ctx->Polygon; 110 brw->attribs.Scissor = &ctx->Scissor; 111 brw->attribs.Stencil = &ctx->Stencil; 112 brw->attribs.Texture = &ctx->Texture; 113 brw->attribs.Transform = &ctx->Transform; 114 brw->attribs.Viewport = &ctx->Viewport; 115 brw->attribs.VertexProgram = &ctx->VertexProgram; 116 brw->attribs.FragmentProgram = &ctx->FragmentProgram; 117 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; 118} 119 120 121GLboolean brwCreateContext( const __GLcontextModes *mesaVis, 122 __DRIcontextPrivate *driContextPriv, 123 void *sharedContextPrivate) 124{ 125 struct dd_function_table functions; 126 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 127 struct intel_context *intel = &brw->intel; 128 GLcontext *ctx = &intel->ctx; 129 130 if (!brw) { 131 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); 132 return GL_FALSE; 133 } 134 135 brwInitVtbl( brw ); 136 brwInitDriverFunctions( &functions ); 137 138 if (!intelInitContext( intel, mesaVis, driContextPriv, 139 sharedContextPrivate, &functions )) { 140 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); 141 FREE(brw); 142 return GL_FALSE; 143 } 144 145 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 146 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 147 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; 148 149 150 /* Advertise the full hardware capabilities. The new memory 151 * manager should cope much better with overload situations: 152 */ 153 ctx->Const.MaxTextureLevels = 12; 154 ctx->Const.Max3DTextureLevels = 9; 155 ctx->Const.MaxCubeTextureLevels = 12; 156 ctx->Const.MaxTextureRectSize = (1<<11); 157 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 158 159/* ctx->Const.MaxNativeVertexProgramTemps = 32; */ 160 161 162 driInitExtensions( ctx, brw_extensions, GL_FALSE ); 163 164 brw_init_attribs( brw ); 165 brw_init_metaops( brw ); 166 brw_init_state( brw ); 167 168 brw->state.dirty.mesa = ~0; 169 brw->state.dirty.brw = ~0; 170 171 memset(&brw->wm.bind, ~0, sizeof(brw->wm.bind)); 172 173 brw->emit_state_always = 0; 174 175 ctx->FragmentProgram._MaintainTexEnvProgram = 1; 176 177 brw_draw_init( brw ); 178 179 brw_ProgramCacheInit( ctx ); 180 181 brw_FrameBufferTexInit( brw ); 182 183 return GL_TRUE; 184} 185 186