brw_context.c revision db2993faa0211b60efd46016de5d07110cb9777a
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "main/imports.h" 34#include "main/api_noop.h" 35#include "main/macros.h" 36#include "main/simple_list.h" 37#include "shader/shader_api.h" 38 39#include "brw_context.h" 40#include "brw_defines.h" 41#include "brw_draw.h" 42#include "brw_state.h" 43#include "intel_span.h" 44#include "tnl/t_pipeline.h" 45 46 47/*************************************** 48 * Mesa's Driver Functions 49 ***************************************/ 50 51static void brwUseProgram(GLcontext *ctx, GLuint program) 52{ 53 _mesa_use_program(ctx, program); 54} 55 56static void brwInitProgFuncs( struct dd_function_table *functions ) 57{ 58 functions->UseProgram = brwUseProgram; 59} 60static void brwInitDriverFunctions( struct dd_function_table *functions ) 61{ 62 intelInitDriverFunctions( functions ); 63 64 brwInitFragProgFuncs( functions ); 65 brwInitProgFuncs( functions ); 66 brw_init_queryobj_functions(functions); 67} 68 69GLboolean brwCreateContext( int api, 70 const __GLcontextModes *mesaVis, 71 __DRIcontext *driContextPriv, 72 void *sharedContextPrivate) 73{ 74 struct dd_function_table functions; 75 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 76 struct intel_context *intel = &brw->intel; 77 GLcontext *ctx = &intel->ctx; 78 79 if (!brw) { 80 printf("%s: failed to alloc context\n", __FUNCTION__); 81 return GL_FALSE; 82 } 83 84 brwInitVtbl( brw ); 85 brwInitDriverFunctions( &functions ); 86 87 if (!intelInitContext( intel, api, mesaVis, driContextPriv, 88 sharedContextPrivate, &functions )) { 89 printf("%s: failed to init intel context\n", __FUNCTION__); 90 FREE(brw); 91 return GL_FALSE; 92 } 93 94 /* Initialize swrast, tnl driver tables: */ 95 intelInitSpanFuncs(ctx); 96 97 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; 98 99 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; 100 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 101 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ 102 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, 103 ctx->Const.MaxTextureImageUnits); 104 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ 105 ctx->Const.MaxCombinedTextureImageUnits = 106 ctx->Const.MaxVertexTextureImageUnits + 107 ctx->Const.MaxTextureImageUnits; 108 109 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday 110 */ 111 ctx->Const.MaxTextureLevels = 13; 112 ctx->Const.Max3DTextureLevels = 9; 113 ctx->Const.MaxCubeTextureLevels = 12; 114 ctx->Const.MaxTextureRectSize = (1<<12); 115 116 ctx->Const.MaxTextureMaxAnisotropy = 16.0; 117 118 /* if conformance mode is set, swrast can handle any size AA point */ 119 ctx->Const.MaxPointSizeAA = 255.0; 120 121 /* We want the GLSL compiler to emit code that uses condition codes */ 122 ctx->Shader.EmitCondCodes = GL_TRUE; 123 ctx->Shader.EmitNVTempInitialization = GL_TRUE; 124 125 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024); 126 ctx->Const.VertexProgram.MaxAluInstructions = 0; 127 ctx->Const.VertexProgram.MaxTexInstructions = 0; 128 ctx->Const.VertexProgram.MaxTexIndirections = 0; 129 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0; 130 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0; 131 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0; 132 ctx->Const.VertexProgram.MaxNativeAttribs = 16; 133 ctx->Const.VertexProgram.MaxNativeTemps = 256; 134 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; 135 ctx->Const.VertexProgram.MaxNativeParameters = 1024; 136 ctx->Const.VertexProgram.MaxEnvParams = 137 MIN2(ctx->Const.VertexProgram.MaxNativeParameters, 138 ctx->Const.VertexProgram.MaxEnvParams); 139 140 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024); 141 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024); 142 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024); 143 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024); 144 ctx->Const.FragmentProgram.MaxNativeAttribs = 12; 145 ctx->Const.FragmentProgram.MaxNativeTemps = 256; 146 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; 147 ctx->Const.FragmentProgram.MaxNativeParameters = 1024; 148 ctx->Const.FragmentProgram.MaxEnvParams = 149 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, 150 ctx->Const.FragmentProgram.MaxEnvParams); 151 152 if (intel->is_g4x || intel->gen >= 5) { 153 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45; 154 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; 155 brw->has_surface_tile_offset = GL_TRUE; 156 brw->has_compr4 = GL_TRUE; 157 brw->has_aa_line_parameters = GL_TRUE; 158 brw->has_pln = GL_TRUE; 159 } else { 160 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965; 161 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965; 162 } 163 164 /* WM maximum threads is number of EUs times number of threads per EU. */ 165 if (intel->gen == 5) { 166 brw->urb.size = 1024; 167 brw->vs_max_threads = 72; 168 brw->wm_max_threads = 12 * 6; 169 } else if (intel->is_g4x) { 170 brw->urb.size = 384; 171 brw->vs_max_threads = 32; 172 brw->wm_max_threads = 10 * 5; 173 } else if (intel->gen < 6) { 174 brw->urb.size = 256; 175 brw->vs_max_threads = 16; 176 brw->wm_max_threads = 8 * 4; 177 brw->has_negative_rhw_bug = GL_TRUE; 178 } 179 180 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) { 181 brw->vs_max_threads = 1; 182 brw->wm_max_threads = 1; 183 } 184 185 brw_init_state( brw ); 186 187 brw->state.dirty.mesa = ~0; 188 brw->state.dirty.brw = ~0; 189 190 brw->emit_state_always = 0; 191 192 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 193 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 194 195 make_empty_list(&brw->query.active_head); 196 197 brw_draw_init( brw ); 198 199 return GL_TRUE; 200} 201 202