brw_context.c revision ecadb51bbcb972a79f3ed79e65a7986b9396e757
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "main/imports.h" 34#include "main/api_noop.h" 35#include "main/vtxfmt.h" 36#include "shader/shader_api.h" 37 38#include "brw_context.h" 39#include "brw_defines.h" 40#include "brw_draw.h" 41#include "brw_vs.h" 42#include "intel_tex.h" 43#include "intel_blit.h" 44#include "intel_batchbuffer.h" 45#include "intel_pixel.h" 46#include "intel_span.h" 47#include "tnl/t_pipeline.h" 48 49#include "utils.h" 50 51 52/*************************************** 53 * Mesa's Driver Functions 54 ***************************************/ 55 56static void brwUseProgram(GLcontext *ctx, GLuint program) 57{ 58 _mesa_use_program(ctx, program); 59} 60 61static void brwInitProgFuncs( struct dd_function_table *functions ) 62{ 63 functions->UseProgram = brwUseProgram; 64} 65static void brwInitDriverFunctions( struct dd_function_table *functions ) 66{ 67 intelInitDriverFunctions( functions ); 68 69 brwInitFragProgFuncs( functions ); 70 brwInitProgFuncs( functions ); 71} 72 73 74static void brw_init_attribs( struct brw_context *brw ) 75{ 76 GLcontext *ctx = &brw->intel.ctx; 77 78 brw->attribs.Color = &ctx->Color; 79 brw->attribs.Depth = &ctx->Depth; 80 brw->attribs.Fog = &ctx->Fog; 81 brw->attribs.Hint = &ctx->Hint; 82 brw->attribs.Light = &ctx->Light; 83 brw->attribs.Line = &ctx->Line; 84 brw->attribs.Point = &ctx->Point; 85 brw->attribs.Polygon = &ctx->Polygon; 86 brw->attribs.Scissor = &ctx->Scissor; 87 brw->attribs.Stencil = &ctx->Stencil; 88 brw->attribs.Texture = &ctx->Texture; 89 brw->attribs.Transform = &ctx->Transform; 90 brw->attribs.Viewport = &ctx->Viewport; 91 brw->attribs.VertexProgram = &ctx->VertexProgram; 92 brw->attribs.FragmentProgram = &ctx->FragmentProgram; 93 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; 94} 95 96 97GLboolean brwCreateContext( const __GLcontextModes *mesaVis, 98 __DRIcontextPrivate *driContextPriv, 99 void *sharedContextPrivate) 100{ 101 struct dd_function_table functions; 102 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 103 struct intel_context *intel = &brw->intel; 104 GLcontext *ctx = &intel->ctx; 105 106 if (!brw) { 107 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); 108 return GL_FALSE; 109 } 110 111 brwInitVtbl( brw ); 112 brwInitDriverFunctions( &functions ); 113 114 if (!intelInitContext( intel, mesaVis, driContextPriv, 115 sharedContextPrivate, &functions )) { 116 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); 117 FREE(brw); 118 return GL_FALSE; 119 } 120 121 /* Initialize swrast, tnl driver tables: */ 122 intelInitSpanFuncs(ctx); 123 124 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; 125 126 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 127 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 128 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; 129 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ 130 131 /* Advertise the full hardware capabilities. The new memory 132 * manager should cope much better with overload situations: 133 */ 134 ctx->Const.MaxTextureLevels = 12; 135 ctx->Const.Max3DTextureLevels = 9; 136 ctx->Const.MaxCubeTextureLevels = 12; 137 ctx->Const.MaxTextureRectSize = (1<<11); 138 139/* ctx->Const.MaxNativeVertexProgramTemps = 32; */ 140 141 brw_init_attribs( brw ); 142 brw_init_metaops( brw ); 143 brw_init_state( brw ); 144 145 brw->state.dirty.mesa = ~0; 146 brw->state.dirty.brw = ~0; 147 148 brw->emit_state_always = 0; 149 150 ctx->FragmentProgram._MaintainTexEnvProgram = 1; 151 152 brw_draw_init( brw ); 153 154 brw_ProgramCacheInit( ctx ); 155 156 return GL_TRUE; 157} 158 159