brw_context.c revision f5bb775fd1f333d8e579d07a5cac1ded2bd54a2f
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "main/imports.h" 34#include "main/api_noop.h" 35#include "main/macros.h" 36#include "main/simple_list.h" 37#include "shader/shader_api.h" 38 39#include "brw_context.h" 40#include "brw_defines.h" 41#include "brw_draw.h" 42#include "brw_state.h" 43#include "intel_span.h" 44#include "tnl/t_pipeline.h" 45 46 47/*************************************** 48 * Mesa's Driver Functions 49 ***************************************/ 50 51static void brwInitDriverFunctions( struct dd_function_table *functions ) 52{ 53 intelInitDriverFunctions( functions ); 54 55 brwInitFragProgFuncs( functions ); 56 brw_init_queryobj_functions(functions); 57 58 functions->Enable = brw_enable; 59 functions->DepthRange = brw_depth_range; 60} 61 62GLboolean brwCreateContext( int api, 63 const __GLcontextModes *mesaVis, 64 __DRIcontext *driContextPriv, 65 void *sharedContextPrivate) 66{ 67 struct dd_function_table functions; 68 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 69 struct intel_context *intel = &brw->intel; 70 GLcontext *ctx = &intel->ctx; 71 72 if (!brw) { 73 printf("%s: failed to alloc context\n", __FUNCTION__); 74 return GL_FALSE; 75 } 76 77 brwInitVtbl( brw ); 78 brwInitDriverFunctions( &functions ); 79 80 if (!intelInitContext( intel, api, mesaVis, driContextPriv, 81 sharedContextPrivate, &functions )) { 82 printf("%s: failed to init intel context\n", __FUNCTION__); 83 FREE(brw); 84 return GL_FALSE; 85 } 86 87 /* Initialize swrast, tnl driver tables: */ 88 intelInitSpanFuncs(ctx); 89 90 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; 91 92 ctx->Const.MaxDrawBuffers = BRW_MAX_DRAW_BUFFERS; 93 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 94 ctx->Const.MaxTextureCoordUnits = 8; /* Mesa limit */ 95 ctx->Const.MaxTextureUnits = MIN2(ctx->Const.MaxTextureCoordUnits, 96 ctx->Const.MaxTextureImageUnits); 97 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ 98 ctx->Const.MaxCombinedTextureImageUnits = 99 ctx->Const.MaxVertexTextureImageUnits + 100 ctx->Const.MaxTextureImageUnits; 101 102 /* Mesa limits textures to 4kx4k; it would be nice to fix that someday 103 */ 104 ctx->Const.MaxTextureLevels = 13; 105 ctx->Const.Max3DTextureLevels = 9; 106 ctx->Const.MaxCubeTextureLevels = 12; 107 ctx->Const.MaxTextureRectSize = (1<<12); 108 109 ctx->Const.MaxTextureMaxAnisotropy = 16.0; 110 111 /* if conformance mode is set, swrast can handle any size AA point */ 112 ctx->Const.MaxPointSizeAA = 255.0; 113 114 /* We want the GLSL compiler to emit code that uses condition codes */ 115 ctx->Shader.EmitCondCodes = GL_TRUE; 116 ctx->Shader.EmitNVTempInitialization = GL_TRUE; 117 118 ctx->Const.VertexProgram.MaxNativeInstructions = (16 * 1024); 119 ctx->Const.VertexProgram.MaxAluInstructions = 0; 120 ctx->Const.VertexProgram.MaxTexInstructions = 0; 121 ctx->Const.VertexProgram.MaxTexIndirections = 0; 122 ctx->Const.VertexProgram.MaxNativeAluInstructions = 0; 123 ctx->Const.VertexProgram.MaxNativeTexInstructions = 0; 124 ctx->Const.VertexProgram.MaxNativeTexIndirections = 0; 125 ctx->Const.VertexProgram.MaxNativeAttribs = 16; 126 ctx->Const.VertexProgram.MaxNativeTemps = 256; 127 ctx->Const.VertexProgram.MaxNativeAddressRegs = 1; 128 ctx->Const.VertexProgram.MaxNativeParameters = 1024; 129 ctx->Const.VertexProgram.MaxEnvParams = 130 MIN2(ctx->Const.VertexProgram.MaxNativeParameters, 131 ctx->Const.VertexProgram.MaxEnvParams); 132 133 ctx->Const.FragmentProgram.MaxNativeInstructions = (16 * 1024); 134 ctx->Const.FragmentProgram.MaxNativeAluInstructions = (16 * 1024); 135 ctx->Const.FragmentProgram.MaxNativeTexInstructions = (16 * 1024); 136 ctx->Const.FragmentProgram.MaxNativeTexIndirections = (16 * 1024); 137 ctx->Const.FragmentProgram.MaxNativeAttribs = 12; 138 ctx->Const.FragmentProgram.MaxNativeTemps = 256; 139 ctx->Const.FragmentProgram.MaxNativeAddressRegs = 0; 140 ctx->Const.FragmentProgram.MaxNativeParameters = 1024; 141 ctx->Const.FragmentProgram.MaxEnvParams = 142 MIN2(ctx->Const.FragmentProgram.MaxNativeParameters, 143 ctx->Const.FragmentProgram.MaxEnvParams); 144 145 if (intel->is_g4x || intel->gen >= 5) { 146 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_GM45; 147 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_GM45; 148 brw->has_surface_tile_offset = GL_TRUE; 149 brw->has_compr4 = GL_TRUE; 150 brw->has_aa_line_parameters = GL_TRUE; 151 brw->has_pln = GL_TRUE; 152 } else { 153 brw->CMD_VF_STATISTICS = CMD_VF_STATISTICS_965; 154 brw->CMD_PIPELINE_SELECT = CMD_PIPELINE_SELECT_965; 155 } 156 157 /* WM maximum threads is number of EUs times number of threads per EU. */ 158 if (intel->gen == 5) { 159 brw->urb.size = 1024; 160 brw->vs_max_threads = 72; 161 brw->wm_max_threads = 12 * 6; 162 } else if (intel->is_g4x) { 163 brw->urb.size = 384; 164 brw->vs_max_threads = 32; 165 brw->wm_max_threads = 10 * 5; 166 } else if (intel->gen < 6) { 167 brw->urb.size = 256; 168 brw->vs_max_threads = 16; 169 brw->wm_max_threads = 8 * 4; 170 brw->has_negative_rhw_bug = GL_TRUE; 171 } 172 173 if (INTEL_DEBUG & DEBUG_SINGLE_THREAD) { 174 brw->vs_max_threads = 1; 175 brw->wm_max_threads = 1; 176 } 177 178 brw_init_state( brw ); 179 180 brw->curbe.last_buf = calloc(1, 4096); 181 brw->curbe.next_buf = calloc(1, 4096); 182 183 brw->state.dirty.mesa = ~0; 184 brw->state.dirty.brw = ~0; 185 186 brw->emit_state_always = 0; 187 188 ctx->VertexProgram._MaintainTnlProgram = GL_TRUE; 189 ctx->FragmentProgram._MaintainTexEnvProgram = GL_TRUE; 190 191 brw_draw_init( brw ); 192 193 /* Now that most driver functions are hooked up, initialize some of the 194 * immediate state. 195 */ 196 brw_update_cc_vp(brw); 197 198 return GL_TRUE; 199} 200 201