brw_context.c revision f75843a517bd188639e6866db2a7b04de3524e16
1/* 2 Copyright (C) Intel Corp. 2006. All Rights Reserved. 3 Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to 4 develop this 3D driver. 5 6 Permission is hereby granted, free of charge, to any person obtaining 7 a copy of this software and associated documentation files (the 8 "Software"), to deal in the Software without restriction, including 9 without limitation the rights to use, copy, modify, merge, publish, 10 distribute, sublicense, and/or sell copies of the Software, and to 11 permit persons to whom the Software is furnished to do so, subject to 12 the following conditions: 13 14 The above copyright notice and this permission notice (including the 15 next paragraph) shall be included in all copies or substantial 16 portions of the Software. 17 18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. 21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE 22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION 23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION 24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 26 **********************************************************************/ 27 /* 28 * Authors: 29 * Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32 33#include "brw_context.h" 34#include "brw_defines.h" 35#include "brw_draw.h" 36#include "brw_vs.h" 37#include "imports.h" 38#include "intel_tex.h" 39#include "intel_blit.h" 40#include "intel_batchbuffer.h" 41#include "intel_pixel.h" 42#include "intel_span.h" 43#include "tnl/t_pipeline.h" 44 45#include "utils.h" 46#include "api_noop.h" 47#include "vtxfmt.h" 48 49#include "shader/shader_api.h" 50 51/*************************************** 52 * Mesa's Driver Functions 53 ***************************************/ 54 55static void brwUseProgram(GLcontext *ctx, GLuint program) 56{ 57 _mesa_use_program(ctx, program); 58} 59 60static void brwInitProgFuncs( struct dd_function_table *functions ) 61{ 62 functions->UseProgram = brwUseProgram; 63} 64static void brwInitDriverFunctions( struct dd_function_table *functions ) 65{ 66 intelInitDriverFunctions( functions ); 67 68 brwInitFragProgFuncs( functions ); 69 brwInitProgFuncs( functions ); 70} 71 72 73static void brw_init_attribs( struct brw_context *brw ) 74{ 75 GLcontext *ctx = &brw->intel.ctx; 76 77 brw->attribs.Color = &ctx->Color; 78 brw->attribs.Depth = &ctx->Depth; 79 brw->attribs.Fog = &ctx->Fog; 80 brw->attribs.Hint = &ctx->Hint; 81 brw->attribs.Light = &ctx->Light; 82 brw->attribs.Line = &ctx->Line; 83 brw->attribs.Point = &ctx->Point; 84 brw->attribs.Polygon = &ctx->Polygon; 85 brw->attribs.Scissor = &ctx->Scissor; 86 brw->attribs.Stencil = &ctx->Stencil; 87 brw->attribs.Texture = &ctx->Texture; 88 brw->attribs.Transform = &ctx->Transform; 89 brw->attribs.Viewport = &ctx->Viewport; 90 brw->attribs.VertexProgram = &ctx->VertexProgram; 91 brw->attribs.FragmentProgram = &ctx->FragmentProgram; 92 brw->attribs.PolygonStipple = &ctx->PolygonStipple[0]; 93} 94 95 96GLboolean brwCreateContext( const __GLcontextModes *mesaVis, 97 __DRIcontextPrivate *driContextPriv, 98 void *sharedContextPrivate) 99{ 100 struct dd_function_table functions; 101 struct brw_context *brw = (struct brw_context *) CALLOC_STRUCT(brw_context); 102 struct intel_context *intel = &brw->intel; 103 GLcontext *ctx = &intel->ctx; 104 105 if (!brw) { 106 _mesa_printf("%s: failed to alloc context\n", __FUNCTION__); 107 return GL_FALSE; 108 } 109 110 brwInitVtbl( brw ); 111 brwInitDriverFunctions( &functions ); 112 113 if (!intelInitContext( intel, mesaVis, driContextPriv, 114 sharedContextPrivate, &functions )) { 115 _mesa_printf("%s: failed to init intel context\n", __FUNCTION__); 116 FREE(brw); 117 return GL_FALSE; 118 } 119 120 /* Initialize swrast, tnl driver tables: */ 121 intelInitSpanFuncs(ctx); 122 123 TNL_CONTEXT(ctx)->Driver.RunPipeline = _tnl_run_pipeline; 124 125 ctx->Const.MaxTextureUnits = BRW_MAX_TEX_UNIT; 126 ctx->Const.MaxTextureImageUnits = BRW_MAX_TEX_UNIT; 127 ctx->Const.MaxTextureCoordUnits = BRW_MAX_TEX_UNIT; 128 ctx->Const.MaxVertexTextureImageUnits = 0; /* no vertex shader textures */ 129 130 /* Advertise the full hardware capabilities. The new memory 131 * manager should cope much better with overload situations: 132 */ 133 ctx->Const.MaxTextureLevels = 12; 134 ctx->Const.Max3DTextureLevels = 9; 135 ctx->Const.MaxCubeTextureLevels = 12; 136 ctx->Const.MaxTextureRectSize = (1<<11); 137 138/* ctx->Const.MaxNativeVertexProgramTemps = 32; */ 139 140 brw_init_attribs( brw ); 141 brw_init_metaops( brw ); 142 brw_init_state( brw ); 143 144 brw->state.dirty.mesa = ~0; 145 brw->state.dirty.brw = ~0; 146 147 brw->emit_state_always = 0; 148 149 ctx->FragmentProgram._MaintainTexEnvProgram = 1; 150 151 brw_draw_init( brw ); 152 153 brw_ProgramCacheInit( ctx ); 154 155 return GL_TRUE; 156} 157 158