1/*
2 Copyright (C) Intel Corp.  2006.  All Rights Reserved.
3 Intel funded Tungsten Graphics to
4 develop this 3D driver.
5
6 Permission is hereby granted, free of charge, to any person obtaining
7 a copy of this software and associated documentation files (the
8 "Software"), to deal in the Software without restriction, including
9 without limitation the rights to use, copy, modify, merge, publish,
10 distribute, sublicense, and/or sell copies of the Software, and to
11 permit persons to whom the Software is furnished to do so, subject to
12 the following conditions:
13
14 The above copyright notice and this permission notice (including the
15 next paragraph) shall be included in all copies or substantial
16 portions of the Software.
17
18 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
19 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
21 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
22 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
23 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
24 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25
26 **********************************************************************/
27 /*
28  * Authors:
29  *   Keith Whitwell <keithw@vmware.com>
30  */
31
32#include <pthread.h>
33#include "main/imports.h"
34#include "program/prog_parameter.h"
35#include "program/prog_print.h"
36#include "program/prog_to_nir.h"
37#include "program/program.h"
38#include "program/programopt.h"
39#include "tnl/tnl.h"
40#include "util/ralloc.h"
41#include "compiler/glsl/ir.h"
42#include "compiler/glsl/glsl_to_nir.h"
43
44#include "brw_program.h"
45#include "brw_context.h"
46#include "brw_shader.h"
47#include "brw_nir.h"
48#include "intel_batchbuffer.h"
49
50static void
51brw_nir_lower_uniforms(nir_shader *nir, bool is_scalar)
52{
53   if (is_scalar) {
54      nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
55                               type_size_scalar_bytes);
56      nir_lower_io(nir, nir_var_uniform, type_size_scalar_bytes, 0);
57   } else {
58      nir_assign_var_locations(&nir->uniforms, &nir->num_uniforms,
59                               type_size_vec4_bytes);
60      nir_lower_io(nir, nir_var_uniform, type_size_vec4_bytes, 0);
61   }
62}
63
64nir_shader *
65brw_create_nir(struct brw_context *brw,
66               const struct gl_shader_program *shader_prog,
67               struct gl_program *prog,
68               gl_shader_stage stage,
69               bool is_scalar)
70{
71   struct gl_context *ctx = &brw->ctx;
72   const nir_shader_compiler_options *options =
73      ctx->Const.ShaderCompilerOptions[stage].NirOptions;
74   bool progress;
75   nir_shader *nir;
76
77   /* First, lower the GLSL IR or Mesa IR to NIR */
78   if (shader_prog) {
79      nir = glsl_to_nir(shader_prog, stage, options);
80      nir_remove_dead_variables(nir, nir_var_shader_in | nir_var_shader_out);
81      nir_lower_returns(nir);
82      nir_validate_shader(nir);
83      NIR_PASS_V(nir, nir_lower_io_to_temporaries,
84                 nir_shader_get_entrypoint(nir), true, false);
85   } else {
86      nir = prog_to_nir(prog, options);
87      NIR_PASS_V(nir, nir_lower_regs_to_ssa); /* turn registers into SSA */
88   }
89   nir_validate_shader(nir);
90
91   (void)progress;
92
93   nir = brw_preprocess_nir(brw->screen->compiler, nir);
94
95   if (stage == MESA_SHADER_FRAGMENT) {
96      static const struct nir_lower_wpos_ytransform_options wpos_options = {
97         .state_tokens = {STATE_INTERNAL, STATE_FB_WPOS_Y_TRANSFORM, 0, 0, 0},
98         .fs_coord_pixel_center_integer = 1,
99         .fs_coord_origin_upper_left = 1,
100      };
101      _mesa_add_state_reference(prog->Parameters,
102                                (gl_state_index *) wpos_options.state_tokens);
103
104      NIR_PASS(progress, nir, nir_lower_wpos_ytransform, &wpos_options);
105   }
106
107   NIR_PASS(progress, nir, nir_lower_system_values);
108   NIR_PASS_V(nir, brw_nir_lower_uniforms, is_scalar);
109
110   nir_shader_gather_info(nir, nir_shader_get_entrypoint(nir));
111
112   /* nir_shader may have been cloned so make sure shader_info is in sync */
113   if (nir->info != &prog->info) {
114      const char *name = prog->info.name;
115      const char *label = prog->info.label;
116      prog->info = *nir->info;
117      prog->info.name = name;
118      prog->info.label = label;
119   }
120
121   if (shader_prog) {
122      NIR_PASS_V(nir, nir_lower_samplers, shader_prog);
123      NIR_PASS_V(nir, nir_lower_atomics, shader_prog);
124   }
125
126   return nir;
127}
128
129static unsigned
130get_new_program_id(struct intel_screen *screen)
131{
132   static pthread_mutex_t m = PTHREAD_MUTEX_INITIALIZER;
133   pthread_mutex_lock(&m);
134   unsigned id = screen->program_id++;
135   pthread_mutex_unlock(&m);
136   return id;
137}
138
139static struct gl_program *brwNewProgram(struct gl_context *ctx, GLenum target,
140                                        GLuint id, bool is_arb_asm)
141{
142   struct brw_context *brw = brw_context(ctx);
143
144   switch (target) {
145   case GL_VERTEX_PROGRAM_ARB:
146   case GL_TESS_CONTROL_PROGRAM_NV:
147   case GL_TESS_EVALUATION_PROGRAM_NV:
148   case GL_GEOMETRY_PROGRAM_NV:
149   case GL_COMPUTE_PROGRAM_NV: {
150      struct brw_program *prog = rzalloc(NULL, struct brw_program);
151      if (prog) {
152	 prog->id = get_new_program_id(brw->screen);
153
154         return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
155      }
156      else
157	 return NULL;
158   }
159
160   case GL_FRAGMENT_PROGRAM_ARB: {
161      struct brw_program *prog = rzalloc(NULL, struct brw_program);
162
163      if (prog) {
164	 prog->id = get_new_program_id(brw->screen);
165
166         return _mesa_init_gl_program(&prog->program, target, id, is_arb_asm);
167      }
168      else
169	 return NULL;
170   }
171
172   default:
173      unreachable("Unsupported target in brwNewProgram()");
174   }
175}
176
177static void brwDeleteProgram( struct gl_context *ctx,
178			      struct gl_program *prog )
179{
180   struct brw_context *brw = brw_context(ctx);
181
182   /* Beware!  prog's refcount has reached zero, and it's about to be freed.
183    *
184    * In brw_upload_pipeline_state(), we compare brw->foo_program to
185    * ctx->FooProgram._Current, and flag BRW_NEW_FOO_PROGRAM if the
186    * pointer has changed.
187    *
188    * We cannot leave brw->foo_program as a dangling pointer to the dead
189    * program.  malloc() may allocate the same memory for a new gl_program,
190    * causing us to see matching pointers...but totally different programs.
191    *
192    * We cannot set brw->foo_program to NULL, either.  If we've deleted the
193    * active program, Mesa may set ctx->FooProgram._Current to NULL.  That
194    * would cause us to see matching pointers (NULL == NULL), and fail to
195    * detect that a program has changed since our last draw.
196    *
197    * So, set it to a bogus gl_program pointer that will never match,
198    * causing us to properly reevaluate the state on our next draw.
199    *
200    * Getting this wrong causes heisenbugs which are very hard to catch,
201    * as you need a very specific allocation pattern to hit the problem.
202    */
203   static const struct gl_program deleted_program;
204
205   if (brw->vertex_program == prog)
206      brw->vertex_program = &deleted_program;
207
208   if (brw->tess_ctrl_program == prog)
209      brw->tess_ctrl_program = &deleted_program;
210
211   if (brw->tess_eval_program == prog)
212      brw->tess_eval_program = &deleted_program;
213
214   if (brw->geometry_program == prog)
215      brw->geometry_program = &deleted_program;
216
217   if (brw->fragment_program == prog)
218      brw->fragment_program = &deleted_program;
219
220   if (brw->compute_program == prog)
221      brw->compute_program = &deleted_program;
222
223   _mesa_delete_program( ctx, prog );
224}
225
226
227static GLboolean
228brwProgramStringNotify(struct gl_context *ctx,
229		       GLenum target,
230		       struct gl_program *prog)
231{
232   assert(target == GL_VERTEX_PROGRAM_ARB || !prog->arb.IsPositionInvariant);
233
234   struct brw_context *brw = brw_context(ctx);
235   const struct brw_compiler *compiler = brw->screen->compiler;
236
237   switch (target) {
238   case GL_FRAGMENT_PROGRAM_ARB: {
239      struct brw_program *newFP = brw_program(prog);
240      const struct brw_program *curFP =
241         brw_program_const(brw->fragment_program);
242
243      if (newFP == curFP)
244	 brw->ctx.NewDriverState |= BRW_NEW_FRAGMENT_PROGRAM;
245      newFP->id = get_new_program_id(brw->screen);
246
247      brw_add_texrect_params(prog);
248
249      prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_FRAGMENT, true);
250
251      brw_fs_precompile(ctx, prog);
252      break;
253   }
254   case GL_VERTEX_PROGRAM_ARB: {
255      struct brw_program *newVP = brw_program(prog);
256      const struct brw_program *curVP =
257         brw_program_const(brw->vertex_program);
258
259      if (newVP == curVP)
260	 brw->ctx.NewDriverState |= BRW_NEW_VERTEX_PROGRAM;
261      if (newVP->program.arb.IsPositionInvariant) {
262	 _mesa_insert_mvp_code(ctx, &newVP->program);
263      }
264      newVP->id = get_new_program_id(brw->screen);
265
266      /* Also tell tnl about it:
267       */
268      _tnl_program_string(ctx, target, prog);
269
270      brw_add_texrect_params(prog);
271
272      prog->nir = brw_create_nir(brw, NULL, prog, MESA_SHADER_VERTEX,
273                                 compiler->scalar_stage[MESA_SHADER_VERTEX]);
274
275      brw_vs_precompile(ctx, prog);
276      break;
277   }
278   default:
279      /*
280       * driver->ProgramStringNotify is only called for ARB programs, fixed
281       * function vertex programs, and ir_to_mesa (which isn't used by the
282       * i965 back-end).  Therefore, even after geometry shaders are added,
283       * this function should only ever be called with a target of
284       * GL_VERTEX_PROGRAM_ARB or GL_FRAGMENT_PROGRAM_ARB.
285       */
286      unreachable("Unexpected target in brwProgramStringNotify");
287   }
288
289   return true;
290}
291
292static void
293brw_memory_barrier(struct gl_context *ctx, GLbitfield barriers)
294{
295   struct brw_context *brw = brw_context(ctx);
296   unsigned bits = (PIPE_CONTROL_DATA_CACHE_FLUSH |
297                    PIPE_CONTROL_NO_WRITE |
298                    PIPE_CONTROL_CS_STALL);
299   assert(brw->gen >= 7 && brw->gen <= 9);
300
301   if (barriers & (GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT |
302                   GL_ELEMENT_ARRAY_BARRIER_BIT |
303                   GL_COMMAND_BARRIER_BIT))
304      bits |= PIPE_CONTROL_VF_CACHE_INVALIDATE;
305
306   if (barriers & GL_UNIFORM_BARRIER_BIT)
307      bits |= (PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE |
308               PIPE_CONTROL_CONST_CACHE_INVALIDATE);
309
310   if (barriers & GL_TEXTURE_FETCH_BARRIER_BIT)
311      bits |= PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE;
312
313   if (barriers & GL_TEXTURE_UPDATE_BARRIER_BIT)
314      bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
315
316   if (barriers & GL_FRAMEBUFFER_BARRIER_BIT)
317      bits |= (PIPE_CONTROL_DEPTH_CACHE_FLUSH |
318               PIPE_CONTROL_RENDER_TARGET_FLUSH);
319
320   /* Typed surface messages are handled by the render cache on IVB, so we
321    * need to flush it too.
322    */
323   if (brw->gen == 7 && !brw->is_haswell)
324      bits |= PIPE_CONTROL_RENDER_TARGET_FLUSH;
325
326   brw_emit_pipe_control_flush(brw, bits);
327}
328
329static void
330brw_blend_barrier(struct gl_context *ctx)
331{
332   struct brw_context *brw = brw_context(ctx);
333
334   if (!ctx->Extensions.MESA_shader_framebuffer_fetch) {
335      if (brw->gen >= 6) {
336         brw_emit_pipe_control_flush(brw,
337                                     PIPE_CONTROL_RENDER_TARGET_FLUSH |
338                                     PIPE_CONTROL_CS_STALL);
339         brw_emit_pipe_control_flush(brw,
340                                     PIPE_CONTROL_TEXTURE_CACHE_INVALIDATE);
341      } else {
342         brw_emit_pipe_control_flush(brw,
343                                     PIPE_CONTROL_RENDER_TARGET_FLUSH);
344      }
345   }
346}
347
348void
349brw_add_texrect_params(struct gl_program *prog)
350{
351   for (int texunit = 0; texunit < BRW_MAX_TEX_UNIT; texunit++) {
352      if (!(prog->TexturesUsed[texunit] & (1 << TEXTURE_RECT_INDEX)))
353         continue;
354
355      int tokens[STATE_LENGTH] = {
356         STATE_INTERNAL,
357         STATE_TEXRECT_SCALE,
358         texunit,
359         0,
360         0
361      };
362
363      _mesa_add_state_reference(prog->Parameters, (gl_state_index *)tokens);
364   }
365}
366
367void
368brw_get_scratch_bo(struct brw_context *brw,
369		   drm_intel_bo **scratch_bo, int size)
370{
371   drm_intel_bo *old_bo = *scratch_bo;
372
373   if (old_bo && old_bo->size < size) {
374      drm_intel_bo_unreference(old_bo);
375      old_bo = NULL;
376   }
377
378   if (!old_bo) {
379      *scratch_bo = drm_intel_bo_alloc(brw->bufmgr, "scratch bo", size, 4096);
380   }
381}
382
383/**
384 * Reserve enough scratch space for the given stage to hold \p per_thread_size
385 * bytes times the given \p thread_count.
386 */
387void
388brw_alloc_stage_scratch(struct brw_context *brw,
389                        struct brw_stage_state *stage_state,
390                        unsigned per_thread_size,
391                        unsigned thread_count)
392{
393   if (stage_state->per_thread_scratch < per_thread_size) {
394      stage_state->per_thread_scratch = per_thread_size;
395
396      if (stage_state->scratch_bo)
397         drm_intel_bo_unreference(stage_state->scratch_bo);
398
399      stage_state->scratch_bo =
400         drm_intel_bo_alloc(brw->bufmgr, "shader scratch space",
401                            per_thread_size * thread_count, 4096);
402   }
403}
404
405void brwInitFragProgFuncs( struct dd_function_table *functions )
406{
407   assert(functions->ProgramStringNotify == _tnl_program_string);
408
409   functions->NewProgram = brwNewProgram;
410   functions->DeleteProgram = brwDeleteProgram;
411   functions->ProgramStringNotify = brwProgramStringNotify;
412
413   functions->LinkShader = brw_link_shader;
414
415   functions->MemoryBarrier = brw_memory_barrier;
416   functions->BlendBarrier = brw_blend_barrier;
417}
418
419struct shader_times {
420   uint64_t time;
421   uint64_t written;
422   uint64_t reset;
423};
424
425void
426brw_init_shader_time(struct brw_context *brw)
427{
428   const int max_entries = 2048;
429   brw->shader_time.bo =
430      drm_intel_bo_alloc(brw->bufmgr, "shader time",
431                         max_entries * SHADER_TIME_STRIDE * 3, 4096);
432   brw->shader_time.names = rzalloc_array(brw, const char *, max_entries);
433   brw->shader_time.ids = rzalloc_array(brw, int, max_entries);
434   brw->shader_time.types = rzalloc_array(brw, enum shader_time_shader_type,
435                                          max_entries);
436   brw->shader_time.cumulative = rzalloc_array(brw, struct shader_times,
437                                               max_entries);
438   brw->shader_time.max_entries = max_entries;
439}
440
441static int
442compare_time(const void *a, const void *b)
443{
444   uint64_t * const *a_val = a;
445   uint64_t * const *b_val = b;
446
447   /* We don't just subtract because we're turning the value to an int. */
448   if (**a_val < **b_val)
449      return -1;
450   else if (**a_val == **b_val)
451      return 0;
452   else
453      return 1;
454}
455
456static void
457print_shader_time_line(const char *stage, const char *name,
458                       int shader_num, uint64_t time, uint64_t total)
459{
460   fprintf(stderr, "%-6s%-18s", stage, name);
461
462   if (shader_num != 0)
463      fprintf(stderr, "%4d: ", shader_num);
464   else
465      fprintf(stderr, "    : ");
466
467   fprintf(stderr, "%16lld (%7.2f Gcycles)      %4.1f%%\n",
468           (long long)time,
469           (double)time / 1000000000.0,
470           (double)time / total * 100.0);
471}
472
473static void
474brw_report_shader_time(struct brw_context *brw)
475{
476   if (!brw->shader_time.bo || !brw->shader_time.num_entries)
477      return;
478
479   uint64_t scaled[brw->shader_time.num_entries];
480   uint64_t *sorted[brw->shader_time.num_entries];
481   uint64_t total_by_type[ST_CS + 1];
482   memset(total_by_type, 0, sizeof(total_by_type));
483   double total = 0;
484   for (int i = 0; i < brw->shader_time.num_entries; i++) {
485      uint64_t written = 0, reset = 0;
486      enum shader_time_shader_type type = brw->shader_time.types[i];
487
488      sorted[i] = &scaled[i];
489
490      switch (type) {
491      case ST_VS:
492      case ST_TCS:
493      case ST_TES:
494      case ST_GS:
495      case ST_FS8:
496      case ST_FS16:
497      case ST_CS:
498         written = brw->shader_time.cumulative[i].written;
499         reset = brw->shader_time.cumulative[i].reset;
500         break;
501
502      default:
503         /* I sometimes want to print things that aren't the 3 shader times.
504          * Just print the sum in that case.
505          */
506         written = 1;
507         reset = 0;
508         break;
509      }
510
511      uint64_t time = brw->shader_time.cumulative[i].time;
512      if (written) {
513         scaled[i] = time / written * (written + reset);
514      } else {
515         scaled[i] = time;
516      }
517
518      switch (type) {
519      case ST_VS:
520      case ST_TCS:
521      case ST_TES:
522      case ST_GS:
523      case ST_FS8:
524      case ST_FS16:
525      case ST_CS:
526         total_by_type[type] += scaled[i];
527         break;
528      default:
529         break;
530      }
531
532      total += scaled[i];
533   }
534
535   if (total == 0) {
536      fprintf(stderr, "No shader time collected yet\n");
537      return;
538   }
539
540   qsort(sorted, brw->shader_time.num_entries, sizeof(sorted[0]), compare_time);
541
542   fprintf(stderr, "\n");
543   fprintf(stderr, "type          ID                  cycles spent                   %% of total\n");
544   for (int s = 0; s < brw->shader_time.num_entries; s++) {
545      const char *stage;
546      /* Work back from the sorted pointers times to a time to print. */
547      int i = sorted[s] - scaled;
548
549      if (scaled[i] == 0)
550         continue;
551
552      int shader_num = brw->shader_time.ids[i];
553      const char *shader_name = brw->shader_time.names[i];
554
555      switch (brw->shader_time.types[i]) {
556      case ST_VS:
557         stage = "vs";
558         break;
559      case ST_TCS:
560         stage = "tcs";
561         break;
562      case ST_TES:
563         stage = "tes";
564         break;
565      case ST_GS:
566         stage = "gs";
567         break;
568      case ST_FS8:
569         stage = "fs8";
570         break;
571      case ST_FS16:
572         stage = "fs16";
573         break;
574      case ST_CS:
575         stage = "cs";
576         break;
577      default:
578         stage = "other";
579         break;
580      }
581
582      print_shader_time_line(stage, shader_name, shader_num,
583                             scaled[i], total);
584   }
585
586   fprintf(stderr, "\n");
587   print_shader_time_line("total", "vs", 0, total_by_type[ST_VS], total);
588   print_shader_time_line("total", "tcs", 0, total_by_type[ST_TCS], total);
589   print_shader_time_line("total", "tes", 0, total_by_type[ST_TES], total);
590   print_shader_time_line("total", "gs", 0, total_by_type[ST_GS], total);
591   print_shader_time_line("total", "fs8", 0, total_by_type[ST_FS8], total);
592   print_shader_time_line("total", "fs16", 0, total_by_type[ST_FS16], total);
593   print_shader_time_line("total", "cs", 0, total_by_type[ST_CS], total);
594}
595
596static void
597brw_collect_shader_time(struct brw_context *brw)
598{
599   if (!brw->shader_time.bo)
600      return;
601
602   /* This probably stalls on the last rendering.  We could fix that by
603    * delaying reading the reports, but it doesn't look like it's a big
604    * overhead compared to the cost of tracking the time in the first place.
605    */
606   drm_intel_bo_map(brw->shader_time.bo, true);
607   void *bo_map = brw->shader_time.bo->virtual;
608
609   for (int i = 0; i < brw->shader_time.num_entries; i++) {
610      uint32_t *times = bo_map + i * 3 * SHADER_TIME_STRIDE;
611
612      brw->shader_time.cumulative[i].time += times[SHADER_TIME_STRIDE * 0 / 4];
613      brw->shader_time.cumulative[i].written += times[SHADER_TIME_STRIDE * 1 / 4];
614      brw->shader_time.cumulative[i].reset += times[SHADER_TIME_STRIDE * 2 / 4];
615   }
616
617   /* Zero the BO out to clear it out for our next collection.
618    */
619   memset(bo_map, 0, brw->shader_time.bo->size);
620   drm_intel_bo_unmap(brw->shader_time.bo);
621}
622
623void
624brw_collect_and_report_shader_time(struct brw_context *brw)
625{
626   brw_collect_shader_time(brw);
627
628   if (brw->shader_time.report_time == 0 ||
629       get_time() - brw->shader_time.report_time >= 1.0) {
630      brw_report_shader_time(brw);
631      brw->shader_time.report_time = get_time();
632   }
633}
634
635/**
636 * Chooses an index in the shader_time buffer and sets up tracking information
637 * for our printouts.
638 *
639 * Note that this holds on to references to the underlying programs, which may
640 * change their lifetimes compared to normal operation.
641 */
642int
643brw_get_shader_time_index(struct brw_context *brw, struct gl_program *prog,
644                          enum shader_time_shader_type type, bool is_glsl_sh)
645{
646   int shader_time_index = brw->shader_time.num_entries++;
647   assert(shader_time_index < brw->shader_time.max_entries);
648   brw->shader_time.types[shader_time_index] = type;
649
650   const char *name;
651   if (prog->Id == 0) {
652      name = "ff";
653   } else if (is_glsl_sh) {
654      name = prog->info.label ?
655         ralloc_strdup(brw->shader_time.names, prog->info.label) : "glsl";
656   } else {
657      name = "prog";
658   }
659
660   brw->shader_time.names[shader_time_index] = name;
661   brw->shader_time.ids[shader_time_index] = prog->Id;
662
663   return shader_time_index;
664}
665
666void
667brw_destroy_shader_time(struct brw_context *brw)
668{
669   drm_intel_bo_unreference(brw->shader_time.bo);
670   brw->shader_time.bo = NULL;
671}
672
673void
674brw_stage_prog_data_free(const void *p)
675{
676   struct brw_stage_prog_data *prog_data = (struct brw_stage_prog_data *)p;
677
678   ralloc_free(prog_data->param);
679   ralloc_free(prog_data->pull_param);
680   ralloc_free(prog_data->image_param);
681}
682
683void
684brw_dump_arb_asm(const char *stage, struct gl_program *prog)
685{
686   fprintf(stderr, "ARB_%s_program %d ir for native %s shader\n",
687           stage, prog->Id, stage);
688   _mesa_print_program(prog);
689}
690
691void
692brw_setup_tex_for_precompile(struct brw_context *brw,
693                             struct brw_sampler_prog_key_data *tex,
694                             struct gl_program *prog)
695{
696   const bool has_shader_channel_select = brw->is_haswell || brw->gen >= 8;
697   unsigned sampler_count = util_last_bit(prog->SamplersUsed);
698   for (unsigned i = 0; i < sampler_count; i++) {
699      if (!has_shader_channel_select && (prog->ShadowSamplers & (1 << i))) {
700         /* Assume DEPTH_TEXTURE_MODE is the default: X, X, X, 1 */
701         tex->swizzles[i] =
702            MAKE_SWIZZLE4(SWIZZLE_X, SWIZZLE_X, SWIZZLE_X, SWIZZLE_ONE);
703      } else {
704         /* Color sampler: assume no swizzling. */
705         tex->swizzles[i] = SWIZZLE_XYZW;
706      }
707   }
708}
709