intel_extensions.c revision 99840eb983f74cd447546f7205c8c9f505ef82c8
1/*
2 * Copyright 2003 VMware, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26#include "main/version.h"
27
28#include "brw_context.h"
29#include "intel_batchbuffer.h"
30#include "intel_reg.h"
31#include "utils.h"
32
33/**
34 * Test if we can use MI_LOAD_REGISTER_MEM from an untrusted batchbuffer.
35 *
36 * Some combinations of hardware and kernel versions allow this feature,
37 * while others don't.  Instead of trying to enumerate every case, just
38 * try and write a register and see if works.
39 */
40static bool
41can_do_pipelined_register_writes(struct brw_context *brw)
42{
43   /* Supposedly, Broadwell just works. */
44   if (brw->gen >= 8)
45      return true;
46
47   static int result = -1;
48   if (result != -1)
49      return result;
50
51   /* We use SO_WRITE_OFFSET0 since you're supposed to write it (unlike the
52    * statistics registers), and we already reset it to zero before using it.
53    */
54   const int reg = GEN7_SO_WRITE_OFFSET(0);
55   const int expected_value = 0x1337d0d0;
56   const int offset = 100;
57
58   /* The register we picked only exists on Gen7+. */
59   assert(brw->gen == 7);
60
61   uint32_t *data;
62   /* Set a value in a BO to a known quantity.  The workaround BO already
63    * exists and doesn't contain anything important, so we may as well use it.
64    */
65   drm_intel_bo_map(brw->workaround_bo, true);
66   data = brw->workaround_bo->virtual;
67   data[offset] = 0xffffffff;
68   drm_intel_bo_unmap(brw->workaround_bo);
69
70   /* Write the register. */
71   BEGIN_BATCH(3);
72   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
73   OUT_BATCH(reg);
74   OUT_BATCH(expected_value);
75   ADVANCE_BATCH();
76
77   brw_emit_mi_flush(brw);
78
79   /* Save the register's value back to the buffer. */
80   BEGIN_BATCH(3);
81   OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
82   OUT_BATCH(reg);
83   OUT_RELOC(brw->workaround_bo,
84             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
85             offset * sizeof(uint32_t));
86   ADVANCE_BATCH();
87
88   intel_batchbuffer_flush(brw);
89
90   /* Check whether the value got written. */
91   drm_intel_bo_map(brw->workaround_bo, false);
92   data = brw->workaround_bo->virtual;
93   bool success = data[offset] == expected_value;
94   drm_intel_bo_unmap(brw->workaround_bo);
95
96   result = success;
97
98   return success;
99}
100
101static bool
102can_write_oacontrol(struct brw_context *brw)
103{
104   if (brw->gen < 6 || brw->gen >= 8)
105      return false;
106
107   static int result = -1;
108   if (result != -1)
109      return result;
110
111   /* Set "Select Context ID" to a particular address (which is likely not a
112    * context), but leave all counting disabled.  This should be harmless.
113    */
114   const int expected_value = 0x31337000;
115   const int offset = 110;
116
117   uint32_t *data;
118   /* Set a value in a BO to a known quantity.  The workaround BO already
119    * exists and doesn't contain anything important, so we may as well use it.
120    */
121   drm_intel_bo_map(brw->workaround_bo, true);
122   data = brw->workaround_bo->virtual;
123   data[offset] = 0xffffffff;
124   drm_intel_bo_unmap(brw->workaround_bo);
125
126   /* Write OACONTROL. */
127   BEGIN_BATCH(3);
128   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
129   OUT_BATCH(OACONTROL);
130   OUT_BATCH(expected_value);
131   ADVANCE_BATCH();
132
133   brw_emit_mi_flush(brw);
134
135   /* Save the register's value back to the buffer. */
136   BEGIN_BATCH(3);
137   OUT_BATCH(MI_STORE_REGISTER_MEM | (3 - 2));
138   OUT_BATCH(OACONTROL);
139   OUT_RELOC(brw->workaround_bo,
140             I915_GEM_DOMAIN_INSTRUCTION, I915_GEM_DOMAIN_INSTRUCTION,
141             offset * sizeof(uint32_t));
142   ADVANCE_BATCH();
143
144   brw_emit_mi_flush(brw);
145
146   /* Set OACONTROL back to zero (everything off). */
147   BEGIN_BATCH(3);
148   OUT_BATCH(MI_LOAD_REGISTER_IMM | (3 - 2));
149   OUT_BATCH(OACONTROL);
150   OUT_BATCH(0);
151   ADVANCE_BATCH();
152
153   intel_batchbuffer_flush(brw);
154
155   /* Check whether the value got written. */
156   drm_intel_bo_map(brw->workaround_bo, false);
157   data = brw->workaround_bo->virtual;
158   bool success = data[offset] == expected_value;
159   drm_intel_bo_unmap(brw->workaround_bo);
160
161   result = success;
162
163   return success;
164}
165
166/**
167 * Initializes potential list of extensions if ctx == NULL, or actually enables
168 * extensions for a context.
169 */
170void
171intelInitExtensions(struct gl_context *ctx)
172{
173   struct brw_context *brw = brw_context(ctx);
174
175   assert(brw->gen >= 4);
176
177   ctx->Extensions.ARB_arrays_of_arrays = true;
178   ctx->Extensions.ARB_buffer_storage = true;
179   ctx->Extensions.ARB_clear_texture = true;
180   ctx->Extensions.ARB_clip_control = true;
181   ctx->Extensions.ARB_copy_image = true;
182   ctx->Extensions.ARB_depth_buffer_float = true;
183   ctx->Extensions.ARB_depth_clamp = true;
184   ctx->Extensions.ARB_depth_texture = true;
185   ctx->Extensions.ARB_draw_elements_base_vertex = true;
186   ctx->Extensions.ARB_draw_instanced = true;
187   ctx->Extensions.ARB_ES2_compatibility = true;
188   ctx->Extensions.ARB_explicit_attrib_location = true;
189   ctx->Extensions.ARB_explicit_uniform_location = true;
190   ctx->Extensions.ARB_fragment_coord_conventions = true;
191   ctx->Extensions.ARB_fragment_program = true;
192   ctx->Extensions.ARB_fragment_program_shadow = true;
193   ctx->Extensions.ARB_fragment_shader = true;
194   ctx->Extensions.ARB_framebuffer_object = true;
195   ctx->Extensions.ARB_half_float_vertex = true;
196   ctx->Extensions.ARB_instanced_arrays = true;
197   ctx->Extensions.ARB_internalformat_query = true;
198   ctx->Extensions.ARB_map_buffer_range = true;
199   ctx->Extensions.ARB_occlusion_query = true;
200   ctx->Extensions.ARB_occlusion_query2 = true;
201   ctx->Extensions.ARB_pipeline_statistics_query = true;
202   ctx->Extensions.ARB_point_sprite = true;
203   ctx->Extensions.ARB_seamless_cube_map = true;
204   ctx->Extensions.ARB_shader_bit_encoding = true;
205   ctx->Extensions.ARB_shader_texture_lod = true;
206   ctx->Extensions.ARB_shadow = true;
207   ctx->Extensions.ARB_sync = true;
208   ctx->Extensions.ARB_texture_border_clamp = true;
209   ctx->Extensions.ARB_texture_compression_rgtc = true;
210   ctx->Extensions.ARB_texture_cube_map = true;
211   ctx->Extensions.ARB_texture_env_combine = true;
212   ctx->Extensions.ARB_texture_env_crossbar = true;
213   ctx->Extensions.ARB_texture_env_dot3 = true;
214   ctx->Extensions.ARB_texture_float = true;
215   ctx->Extensions.ARB_texture_mirror_clamp_to_edge = true;
216   ctx->Extensions.ARB_texture_non_power_of_two = true;
217   ctx->Extensions.ARB_texture_rg = true;
218   ctx->Extensions.ARB_texture_rgb10_a2ui = true;
219   ctx->Extensions.ARB_vertex_program = true;
220   ctx->Extensions.ARB_vertex_shader = true;
221   ctx->Extensions.ARB_vertex_type_2_10_10_10_rev = true;
222   ctx->Extensions.ARB_vertex_type_10f_11f_11f_rev = true;
223   ctx->Extensions.EXT_blend_color = true;
224   ctx->Extensions.EXT_blend_equation_separate = true;
225   ctx->Extensions.EXT_blend_func_separate = true;
226   ctx->Extensions.EXT_blend_minmax = true;
227   ctx->Extensions.EXT_draw_buffers2 = true;
228   ctx->Extensions.EXT_framebuffer_sRGB = true;
229   ctx->Extensions.EXT_gpu_program_parameters = true;
230   ctx->Extensions.EXT_packed_float = true;
231   ctx->Extensions.EXT_pixel_buffer_object = true;
232   ctx->Extensions.EXT_point_parameters = true;
233   ctx->Extensions.EXT_polygon_offset_clamp = true;
234   ctx->Extensions.EXT_provoking_vertex = true;
235   ctx->Extensions.EXT_stencil_two_side = true;
236   ctx->Extensions.EXT_texture_array = true;
237   ctx->Extensions.EXT_texture_env_dot3 = true;
238   ctx->Extensions.EXT_texture_filter_anisotropic = true;
239   ctx->Extensions.EXT_texture_integer = true;
240   ctx->Extensions.EXT_texture_shared_exponent = true;
241   ctx->Extensions.EXT_texture_snorm = true;
242   ctx->Extensions.EXT_texture_sRGB = true;
243   ctx->Extensions.EXT_texture_sRGB_decode = true;
244   ctx->Extensions.EXT_texture_swizzle = true;
245   ctx->Extensions.EXT_vertex_array_bgra = true;
246   ctx->Extensions.AMD_seamless_cubemap_per_texture = true;
247   ctx->Extensions.APPLE_object_purgeable = true;
248   ctx->Extensions.ATI_separate_stencil = true;
249   ctx->Extensions.ATI_texture_env_combine3 = true;
250   ctx->Extensions.MESA_pack_invert = true;
251   ctx->Extensions.NV_conditional_render = true;
252   ctx->Extensions.NV_primitive_restart = true;
253   ctx->Extensions.NV_texture_barrier = true;
254   ctx->Extensions.NV_texture_env_combine4 = true;
255   ctx->Extensions.NV_texture_rectangle = true;
256   ctx->Extensions.TDFX_texture_compression_FXT1 = true;
257   ctx->Extensions.OES_compressed_ETC1_RGB8_texture = true;
258   ctx->Extensions.OES_draw_texture = true;
259   ctx->Extensions.OES_EGL_image = true;
260   ctx->Extensions.OES_EGL_image_external = true;
261   ctx->Extensions.OES_standard_derivatives = true;
262   ctx->Extensions.OES_texture_float = true;
263   ctx->Extensions.OES_texture_float_linear = true;
264   ctx->Extensions.OES_texture_half_float = true;
265   ctx->Extensions.OES_texture_half_float_linear = true;
266
267   if (brw->gen >= 6)
268      ctx->Const.GLSLVersion = 330;
269   else
270      ctx->Const.GLSLVersion = 120;
271   _mesa_override_glsl_version(&ctx->Const);
272
273   if (brw->gen >= 5) {
274      ctx->Extensions.ARB_texture_query_levels = ctx->Const.GLSLVersion >= 130;
275      ctx->Extensions.ARB_texture_query_lod = true;
276      ctx->Extensions.EXT_shader_integer_mix = ctx->Const.GLSLVersion >= 130;
277      ctx->Extensions.EXT_timer_query = true;
278
279      if (brw->gen == 5 || can_write_oacontrol(brw)) {
280         ctx->Extensions.AMD_performance_monitor = true;
281         ctx->Extensions.INTEL_performance_query = true;
282      }
283   }
284
285   if (brw->gen >= 6) {
286      ctx->Extensions.ARB_blend_func_extended =
287         !driQueryOptionb(&brw->optionCache, "disable_blend_func_extended");
288      ctx->Extensions.ARB_conditional_render_inverted = true;
289      ctx->Extensions.ARB_draw_buffers_blend = true;
290      ctx->Extensions.ARB_ES3_compatibility = true;
291      ctx->Extensions.ARB_fragment_layer_viewport = true;
292      ctx->Extensions.ARB_sample_shading = true;
293      ctx->Extensions.ARB_shading_language_420pack = true;
294      ctx->Extensions.ARB_shading_language_packing = true;
295      ctx->Extensions.ARB_texture_buffer_object = true;
296      ctx->Extensions.ARB_texture_buffer_object_rgb32 = true;
297      ctx->Extensions.ARB_texture_buffer_range = true;
298      ctx->Extensions.ARB_texture_cube_map_array = true;
299      ctx->Extensions.ARB_texture_gather = true;
300      ctx->Extensions.ARB_texture_multisample = true;
301      ctx->Extensions.ARB_uniform_buffer_object = true;
302
303      ctx->Extensions.AMD_vertex_shader_layer = true;
304      ctx->Extensions.EXT_framebuffer_multisample = true;
305      ctx->Extensions.EXT_framebuffer_multisample_blit_scaled = true;
306      ctx->Extensions.EXT_transform_feedback = true;
307      ctx->Extensions.OES_depth_texture_cube_map = true;
308
309      ctx->Extensions.ARB_timer_query = brw->intelScreen->hw_has_timestamp;
310
311      /* Only enable this in core profile because other parts of Mesa behave
312       * slightly differently when the extension is enabled.
313       */
314      if (ctx->API == API_OPENGL_CORE) {
315         ctx->Extensions.ARB_shader_subroutine = true;
316         ctx->Extensions.ARB_viewport_array = true;
317         ctx->Extensions.AMD_vertex_shader_viewport_index = true;
318      }
319   }
320
321   brw->predicate.supported = false;
322
323   if (brw->gen >= 7) {
324      ctx->Extensions.ARB_conservative_depth = true;
325      ctx->Extensions.ARB_derivative_control = true;
326      ctx->Extensions.ARB_framebuffer_no_attachments = true;
327      ctx->Extensions.ARB_gpu_shader5 = true;
328      ctx->Extensions.ARB_shader_atomic_counters = true;
329      ctx->Extensions.ARB_shader_clock = true;
330      ctx->Extensions.ARB_shader_image_load_store = true;
331      ctx->Extensions.ARB_shader_image_size = true;
332      ctx->Extensions.ARB_shader_texture_image_samples = true;
333      ctx->Extensions.ARB_texture_compression_bptc = true;
334      ctx->Extensions.ARB_texture_view = true;
335      ctx->Extensions.ARB_shader_storage_buffer_object = true;
336      ctx->Extensions.EXT_shader_samples_identical = true;
337
338      if (can_do_pipelined_register_writes(brw)) {
339         ctx->Extensions.ARB_draw_indirect = true;
340         ctx->Extensions.ARB_transform_feedback2 = true;
341         ctx->Extensions.ARB_transform_feedback3 = true;
342         ctx->Extensions.ARB_transform_feedback_instanced = true;
343
344         if (brw->intelScreen->cmd_parser_version >= 2)
345            brw->predicate.supported = true;
346      }
347
348      /* Only enable this in core profile because other parts of Mesa behave
349       * slightly differently when the extension is enabled.
350       */
351      if (ctx->API == API_OPENGL_CORE) {
352         ctx->Extensions.ARB_viewport_array = true;
353         ctx->Extensions.AMD_vertex_shader_viewport_index = true;
354         ctx->Extensions.ARB_shader_subroutine = true;
355      }
356   }
357
358   if (brw->gen >= 8) {
359      ctx->Extensions.ARB_stencil_texturing = true;
360   }
361
362   if (brw->gen >= 9) {
363      ctx->Extensions.KHR_texture_compression_astc_ldr = true;
364      ctx->Extensions.KHR_texture_compression_astc_hdr = true;
365      ctx->Extensions.ARB_shader_stencil_export = true;
366   }
367
368   if (ctx->API == API_OPENGL_CORE)
369      ctx->Extensions.ARB_base_instance = true;
370   if (ctx->API != API_OPENGL_CORE)
371      ctx->Extensions.ARB_color_buffer_float = true;
372
373   if (ctx->Mesa_DXTn || driQueryOptionb(&brw->optionCache, "force_s3tc_enable"))
374      ctx->Extensions.EXT_texture_compression_s3tc = true;
375
376   ctx->Extensions.ANGLE_texture_compression_dxt = true;
377}
378