intel_pixel_bitmap.c revision 3dbba95b72262344b82fba018b7c2c1208754cd2
1/************************************************************************** 2 * 3 * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. 4 * All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the 8 * "Software"), to deal in the Software without restriction, including 9 * without limitation the rights to use, copy, modify, merge, publish, 10 * distribute, sub license, and/or sell copies of the Software, and to 11 * permit persons to whom the Software is furnished to do so, subject to 12 * the following conditions: 13 * 14 * The above copyright notice and this permission notice (including the 15 * next paragraph) shall be included in all copies or substantial portionsalloc 16 * of the Software. 17 * 18 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 19 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 20 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. 21 * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR 22 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, 23 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE 24 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 25 * 26 **************************************************************************/ 27 28#include "main/glheader.h" 29#include "main/enums.h" 30#include "main/image.h" 31#include "main/colormac.h" 32#include "main/condrender.h" 33#include "main/mtypes.h" 34#include "main/macros.h" 35#include "main/pbo.h" 36#include "main/bufferobj.h" 37#include "main/state.h" 38#include "main/texobj.h" 39#include "main/context.h" 40#include "main/fbobject.h" 41#include "swrast/swrast.h" 42#include "drivers/common/meta.h" 43 44#include "intel_screen.h" 45#include "intel_context.h" 46#include "intel_batchbuffer.h" 47#include "intel_blit.h" 48#include "intel_fbo.h" 49#include "intel_regions.h" 50#include "intel_buffers.h" 51#include "intel_pixel.h" 52#include "intel_reg.h" 53 54 55#define FILE_DEBUG_FLAG DEBUG_PIXEL 56 57 58/* Unlike the other intel_pixel_* functions, the expectation here is 59 * that the incoming data is not in a PBO. With the XY_TEXT blit 60 * method, there's no benefit haveing it in a PBO, but we could 61 * implement a path based on XY_MONO_SRC_COPY_BLIT which might benefit 62 * PBO bitmaps. I think they are probably pretty rare though - I 63 * wonder if Xgl uses them? 64 */ 65static const GLubyte *map_pbo( struct gl_context *ctx, 66 GLsizei width, GLsizei height, 67 const struct gl_pixelstore_attrib *unpack, 68 const GLubyte *bitmap ) 69{ 70 GLubyte *buf; 71 72 if (!_mesa_validate_pbo_access(2, unpack, width, height, 1, 73 GL_COLOR_INDEX, GL_BITMAP, 74 INT_MAX, (const GLvoid *) bitmap)) { 75 _mesa_error(ctx, GL_INVALID_OPERATION,"glBitmap(invalid PBO access)"); 76 return NULL; 77 } 78 79 buf = (GLubyte *) ctx->Driver.MapBufferRange(ctx, 0, unpack->BufferObj->Size, 80 GL_MAP_READ_BIT, 81 unpack->BufferObj); 82 if (!buf) { 83 _mesa_error(ctx, GL_INVALID_OPERATION, "glBitmap(PBO is mapped)"); 84 return NULL; 85 } 86 87 return ADD_POINTERS(buf, bitmap); 88} 89 90static bool test_bit( const GLubyte *src, GLuint bit ) 91{ 92 return (src[bit/8] & (1<<(bit % 8))) ? 1 : 0; 93} 94 95static void set_bit( GLubyte *dest, GLuint bit ) 96{ 97 dest[bit/8] |= 1 << (bit % 8); 98} 99 100/* Extract a rectangle's worth of data from the bitmap. Called 101 * per chunk of HW-sized bitmap. 102 */ 103static GLuint get_bitmap_rect(GLsizei width, GLsizei height, 104 const struct gl_pixelstore_attrib *unpack, 105 const GLubyte *bitmap, 106 GLuint x, GLuint y, 107 GLuint w, GLuint h, 108 GLubyte *dest, 109 GLuint row_align, 110 bool invert) 111{ 112 GLuint src_offset = (x + unpack->SkipPixels) & 0x7; 113 GLuint mask = unpack->LsbFirst ? 0 : 7; 114 GLuint bit = 0; 115 GLint row, col; 116 GLint first, last; 117 GLint incr; 118 GLuint count = 0; 119 120 DBG("%s %d,%d %dx%d bitmap %dx%d skip %d src_offset %d mask %d\n", 121 __FUNCTION__, x,y,w,h,width,height,unpack->SkipPixels, src_offset, mask); 122 123 if (invert) { 124 first = h-1; 125 last = 0; 126 incr = -1; 127 } 128 else { 129 first = 0; 130 last = h-1; 131 incr = 1; 132 } 133 134 /* Require that dest be pre-zero'd. 135 */ 136 for (row = first; row != (last+incr); row += incr) { 137 const GLubyte *rowsrc = _mesa_image_address2d(unpack, bitmap, 138 width, height, 139 GL_COLOR_INDEX, GL_BITMAP, 140 y + row, x); 141 142 for (col = 0; col < w; col++, bit++) { 143 if (test_bit(rowsrc, (col + src_offset) ^ mask)) { 144 set_bit(dest, bit ^ 7); 145 count++; 146 } 147 } 148 149 if (row_align) 150 bit = ALIGN(bit, row_align); 151 } 152 153 return count; 154} 155 156/** 157 * Returns the low Y value of the vertical range given, flipped according to 158 * whether the framebuffer is or not. 159 */ 160static INLINE int 161y_flip(struct gl_framebuffer *fb, int y, int height) 162{ 163 if (_mesa_is_user_fbo(fb)) 164 return y; 165 else 166 return fb->Height - y - height; 167} 168 169/* 170 * Render a bitmap. 171 */ 172static bool 173do_blit_bitmap( struct gl_context *ctx, 174 GLint dstx, GLint dsty, 175 GLsizei width, GLsizei height, 176 const struct gl_pixelstore_attrib *unpack, 177 const GLubyte *bitmap ) 178{ 179 struct intel_context *intel = intel_context(ctx); 180 struct gl_framebuffer *fb = ctx->DrawBuffer; 181 struct intel_renderbuffer *irb; 182 GLfloat tmpColor[4]; 183 GLubyte ubcolor[4]; 184 GLuint color; 185 GLsizei bitmap_width = width; 186 GLsizei bitmap_height = height; 187 GLint px, py; 188 GLuint stipple[32]; 189 GLint orig_dstx = dstx; 190 GLint orig_dsty = dsty; 191 192 /* Update draw buffer bounds */ 193 _mesa_update_state(ctx); 194 195 if (ctx->Depth.Test) { 196 /* The blit path produces incorrect results when depth testing is on. 197 * It seems the blit Z coord is always 1.0 (the far plane) so fragments 198 * will likely be obscured by other, closer geometry. 199 */ 200 return false; 201 } 202 203 intel_prepare_render(intel); 204 205 if (fb->_NumColorDrawBuffers != 1) { 206 perf_debug("accelerated glBitmap() only supports rendering to a " 207 "single color buffer\n"); 208 return false; 209 } 210 211 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]); 212 213 if (_mesa_is_bufferobj(unpack->BufferObj)) { 214 bitmap = map_pbo(ctx, width, height, unpack, bitmap); 215 if (bitmap == NULL) 216 return true; /* even though this is an error, we're done */ 217 } 218 219 COPY_4V(tmpColor, ctx->Current.RasterColor); 220 221 if (_mesa_need_secondary_color(ctx)) { 222 ADD_3V(tmpColor, tmpColor, ctx->Current.RasterSecondaryColor); 223 } 224 225 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[0], tmpColor[0]); 226 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[1], tmpColor[1]); 227 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[2], tmpColor[2]); 228 UNCLAMPED_FLOAT_TO_UBYTE(ubcolor[3], tmpColor[3]); 229 230 switch (irb->mt->format) { 231 case MESA_FORMAT_ARGB8888: 232 case MESA_FORMAT_XRGB8888: 233 color = PACK_COLOR_8888(ubcolor[3], ubcolor[0], ubcolor[1], ubcolor[2]); 234 break; 235 case MESA_FORMAT_RGB565: 236 color = PACK_COLOR_565(ubcolor[0], ubcolor[1], ubcolor[2]); 237 break; 238 default: 239 perf_debug("Unsupported format %s in accelerated glBitmap()\n", 240 _mesa_get_format_name(irb->mt->format)); 241 return false; 242 } 243 244 if (!intel_check_blit_fragment_ops(ctx, tmpColor[3] == 1.0F)) 245 return false; 246 247 /* Clip to buffer bounds and scissor. */ 248 if (!_mesa_clip_to_region(fb->_Xmin, fb->_Ymin, 249 fb->_Xmax, fb->_Ymax, 250 &dstx, &dsty, &width, &height)) 251 goto out; 252 253 dsty = y_flip(fb, dsty, height); 254 255#define DY 32 256#define DX 32 257 258 /* The blitter has no idea about fast color clears, so we need to resolve 259 * the miptree before we do anything. 260 */ 261 intel_miptree_resolve_color(intel, irb->mt); 262 263 /* Chop it all into chunks that can be digested by hardware: */ 264 for (py = 0; py < height; py += DY) { 265 for (px = 0; px < width; px += DX) { 266 int h = MIN2(DY, height - py); 267 int w = MIN2(DX, width - px); 268 GLuint sz = ALIGN(ALIGN(w,8) * h, 64)/8; 269 GLenum logic_op = ctx->Color.ColorLogicOpEnabled ? 270 ctx->Color.LogicOp : GL_COPY; 271 272 assert(sz <= sizeof(stipple)); 273 memset(stipple, 0, sz); 274 275 /* May need to adjust this when padding has been introduced in 276 * sz above: 277 * 278 * Have to translate destination coordinates back into source 279 * coordinates. 280 */ 281 int count = get_bitmap_rect(bitmap_width, bitmap_height, unpack, 282 bitmap, 283 -orig_dstx + (dstx + px), 284 -orig_dsty + y_flip(fb, dsty + py, h), 285 w, h, 286 (GLubyte *)stipple, 287 8, 288 _mesa_is_winsys_fbo(fb)); 289 if (count == 0) 290 continue; 291 292 if (!intelEmitImmediateColorExpandBlit(intel, 293 irb->mt->cpp, 294 (GLubyte *)stipple, 295 sz, 296 color, 297 irb->mt->region->pitch, 298 irb->mt->region->bo, 299 0, 300 irb->mt->region->tiling, 301 dstx + px, 302 dsty + py, 303 w, h, 304 logic_op)) { 305 return false; 306 } 307 308 if (ctx->Query.CurrentOcclusionObject) 309 ctx->Query.CurrentOcclusionObject->Result += count; 310 } 311 } 312out: 313 314 if (unlikely(INTEL_DEBUG & DEBUG_SYNC)) 315 intel_batchbuffer_flush(intel); 316 317 if (_mesa_is_bufferobj(unpack->BufferObj)) { 318 /* done with PBO so unmap it now */ 319 ctx->Driver.UnmapBuffer(ctx, unpack->BufferObj); 320 } 321 322 intel_check_front_buffer_rendering(intel); 323 324 return true; 325} 326 327 328/* There are a large number of possible ways to implement bitmap on 329 * this hardware, most of them have some sort of drawback. Here are a 330 * few that spring to mind: 331 * 332 * Blit: 333 * - XY_MONO_SRC_BLT_CMD 334 * - use XY_SETUP_CLIP_BLT for cliprect clipping. 335 * - XY_TEXT_BLT 336 * - XY_TEXT_IMMEDIATE_BLT 337 * - blit per cliprect, subject to maximum immediate data size. 338 * - XY_COLOR_BLT 339 * - per pixel or run of pixels 340 * - XY_PIXEL_BLT 341 * - good for sparse bitmaps 342 * 343 * 3D engine: 344 * - Point per pixel 345 * - Translate bitmap to an alpha texture and render as a quad 346 * - Chop bitmap up into 32x32 squares and render w/polygon stipple. 347 */ 348void 349intelBitmap(struct gl_context * ctx, 350 GLint x, GLint y, 351 GLsizei width, GLsizei height, 352 const struct gl_pixelstore_attrib *unpack, 353 const GLubyte * pixels) 354{ 355 if (!_mesa_check_conditional_render(ctx)) 356 return; 357 358 if (do_blit_bitmap(ctx, x, y, width, height, 359 unpack, pixels)) 360 return; 361 362 _mesa_meta_Bitmap(ctx, x, y, width, height, unpack, pixels); 363} 364