1/*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27#ifndef __NV20_DRIVER_H__
28#define __NV20_DRIVER_H__
29
30enum {
31	NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
32	NUM_NV20_STATE
33};
34
35#define NV20_TEXTURE_UNITS 4
36
37/* nv20_context.c */
38extern const struct nouveau_driver nv20_driver;
39
40/* nv20_render.c */
41void
42nv20_vbo_init(struct gl_context *ctx);
43
44void
45nv20_vbo_destroy(struct gl_context *ctx);
46
47void
48nv20_swtnl_init(struct gl_context *ctx);
49
50void
51nv20_swtnl_destroy(struct gl_context *ctx);
52
53/* nv20_state_fb.c */
54void
55nv20_emit_framebuffer(struct gl_context *ctx, int emit);
56
57void
58nv20_emit_viewport(struct gl_context *ctx, int emit);
59
60/* nv20_state_polygon.c */
61void
62nv20_emit_point_mode(struct gl_context *ctx, int emit);
63
64/* nv20_state_raster.c */
65void
66nv20_emit_logic_opcode(struct gl_context *ctx, int emit);
67
68/* nv20_state_frag.c */
69void
70nv20_emit_tex_env(struct gl_context *ctx, int emit);
71
72void
73nv20_emit_frag(struct gl_context *ctx, int emit);
74
75/* nv20_state_tex.c */
76void
77nv20_emit_tex_gen(struct gl_context *ctx, int emit);
78
79void
80nv20_emit_tex_mat(struct gl_context *ctx, int emit);
81
82void
83nv20_emit_tex_obj(struct gl_context *ctx, int emit);
84
85void
86nv20_emit_tex_shader(struct gl_context *ctx, int emit);
87
88/* nv20_state_tnl.c */
89void
90nv20_emit_clip_plane(struct gl_context *ctx, int emit);
91
92void
93nv20_emit_color_material(struct gl_context *ctx, int emit);
94
95void
96nv20_emit_fog(struct gl_context *ctx, int emit);
97
98void
99nv20_emit_light_model(struct gl_context *ctx, int emit);
100
101void
102nv20_emit_light_source(struct gl_context *ctx, int emit);
103
104void
105nv20_emit_material_ambient(struct gl_context *ctx, int emit);
106
107void
108nv20_emit_material_diffuse(struct gl_context *ctx, int emit);
109
110void
111nv20_emit_material_specular(struct gl_context *ctx, int emit);
112
113void
114nv20_emit_material_shininess(struct gl_context *ctx, int emit);
115
116void
117nv20_emit_modelview(struct gl_context *ctx, int emit);
118
119void
120nv20_emit_projection(struct gl_context *ctx, int emit);
121
122#endif
123