1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2016 Brian Paul, et al All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include <stdarg.h> 27#include <stdio.h> 28#include "context.h" 29#include "debug_output.h" 30#include "dispatch.h" 31#include "enums.h" 32#include "imports.h" 33#include "hash.h" 34#include "mtypes.h" 35#include "version.h" 36#include "util/hash_table.h" 37#include "util/simple_list.h" 38 39 40static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP; 41static GLuint NextDynamicID = 1; 42 43 44/** 45 * A namespace element. 46 */ 47struct gl_debug_element 48{ 49 struct simple_node link; 50 51 GLuint ID; 52 /* at which severity levels (mesa_debug_severity) is the message enabled */ 53 GLbitfield State; 54}; 55 56 57struct gl_debug_namespace 58{ 59 struct simple_node Elements; 60 GLbitfield DefaultState; 61}; 62 63 64struct gl_debug_group { 65 struct gl_debug_namespace Namespaces[MESA_DEBUG_SOURCE_COUNT][MESA_DEBUG_TYPE_COUNT]; 66}; 67 68 69/** 70 * An error, warning, or other piece of debug information for an application 71 * to consume via GL_ARB_debug_output/GL_KHR_debug. 72 */ 73struct gl_debug_message 74{ 75 enum mesa_debug_source source; 76 enum mesa_debug_type type; 77 GLuint id; 78 enum mesa_debug_severity severity; 79 /* length as given by the user - if message was explicitly null terminated, 80 * length can be negative */ 81 GLsizei length; 82 GLcharARB *message; 83}; 84 85 86/** 87 * Debug message log. It works like a ring buffer. 88 */ 89struct gl_debug_log { 90 struct gl_debug_message Messages[MAX_DEBUG_LOGGED_MESSAGES]; 91 GLint NextMessage; 92 GLint NumMessages; 93}; 94 95 96struct gl_debug_state 97{ 98 GLDEBUGPROC Callback; 99 const void *CallbackData; 100 GLboolean SyncOutput; 101 GLboolean DebugOutput; 102 GLboolean LogToStderr; 103 104 struct gl_debug_group *Groups[MAX_DEBUG_GROUP_STACK_DEPTH]; 105 struct gl_debug_message GroupMessages[MAX_DEBUG_GROUP_STACK_DEPTH]; 106 GLint CurrentGroup; // GroupStackDepth - 1 107 108 struct gl_debug_log Log; 109}; 110 111 112static char out_of_memory[] = "Debugging error: out of memory"; 113 114static const GLenum debug_source_enums[] = { 115 GL_DEBUG_SOURCE_API, 116 GL_DEBUG_SOURCE_WINDOW_SYSTEM, 117 GL_DEBUG_SOURCE_SHADER_COMPILER, 118 GL_DEBUG_SOURCE_THIRD_PARTY, 119 GL_DEBUG_SOURCE_APPLICATION, 120 GL_DEBUG_SOURCE_OTHER, 121}; 122 123static const GLenum debug_type_enums[] = { 124 GL_DEBUG_TYPE_ERROR, 125 GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, 126 GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, 127 GL_DEBUG_TYPE_PORTABILITY, 128 GL_DEBUG_TYPE_PERFORMANCE, 129 GL_DEBUG_TYPE_OTHER, 130 GL_DEBUG_TYPE_MARKER, 131 GL_DEBUG_TYPE_PUSH_GROUP, 132 GL_DEBUG_TYPE_POP_GROUP, 133}; 134 135static const GLenum debug_severity_enums[] = { 136 GL_DEBUG_SEVERITY_LOW, 137 GL_DEBUG_SEVERITY_MEDIUM, 138 GL_DEBUG_SEVERITY_HIGH, 139 GL_DEBUG_SEVERITY_NOTIFICATION, 140}; 141 142 143static enum mesa_debug_source 144gl_enum_to_debug_source(GLenum e) 145{ 146 unsigned i; 147 148 for (i = 0; i < ARRAY_SIZE(debug_source_enums); i++) { 149 if (debug_source_enums[i] == e) 150 break; 151 } 152 return i; 153} 154 155static enum mesa_debug_type 156gl_enum_to_debug_type(GLenum e) 157{ 158 unsigned i; 159 160 for (i = 0; i < ARRAY_SIZE(debug_type_enums); i++) { 161 if (debug_type_enums[i] == e) 162 break; 163 } 164 return i; 165} 166 167static enum mesa_debug_severity 168gl_enum_to_debug_severity(GLenum e) 169{ 170 unsigned i; 171 172 for (i = 0; i < ARRAY_SIZE(debug_severity_enums); i++) { 173 if (debug_severity_enums[i] == e) 174 break; 175 } 176 return i; 177} 178 179 180/** 181 * Handles generating a GL_ARB_debug_output message ID generated by the GL or 182 * GLSL compiler. 183 * 184 * The GL API has this "ID" mechanism, where the intention is to allow a 185 * client to filter in/out messages based on source, type, and ID. Of course, 186 * building a giant enum list of all debug output messages that Mesa might 187 * generate is ridiculous, so instead we have our caller pass us a pointer to 188 * static storage where the ID should get stored. This ID will be shared 189 * across all contexts for that message (which seems like a desirable 190 * property, even if it's not expected by the spec), but note that it won't be 191 * the same between executions if messages aren't generated in the same order. 192 */ 193void 194_mesa_debug_get_id(GLuint *id) 195{ 196 if (!(*id)) { 197 mtx_lock(&DynamicIDMutex); 198 if (!(*id)) 199 *id = NextDynamicID++; 200 mtx_unlock(&DynamicIDMutex); 201 } 202} 203 204static void 205debug_message_clear(struct gl_debug_message *msg) 206{ 207 if (msg->message != (char*)out_of_memory) 208 free(msg->message); 209 msg->message = NULL; 210 msg->length = 0; 211} 212 213static void 214debug_message_store(struct gl_debug_message *msg, 215 enum mesa_debug_source source, 216 enum mesa_debug_type type, GLuint id, 217 enum mesa_debug_severity severity, 218 GLsizei len, const char *buf) 219{ 220 GLsizei length = len; 221 222 assert(!msg->message && !msg->length); 223 224 if (length < 0) 225 length = strlen(buf); 226 227 msg->message = malloc(length+1); 228 if (msg->message) { 229 (void) strncpy(msg->message, buf, (size_t)length); 230 msg->message[length] = '\0'; 231 232 msg->length = len; 233 msg->source = source; 234 msg->type = type; 235 msg->id = id; 236 msg->severity = severity; 237 } else { 238 static GLuint oom_msg_id = 0; 239 _mesa_debug_get_id(&oom_msg_id); 240 241 /* malloc failed! */ 242 msg->message = out_of_memory; 243 msg->length = -1; 244 msg->source = MESA_DEBUG_SOURCE_OTHER; 245 msg->type = MESA_DEBUG_TYPE_ERROR; 246 msg->id = oom_msg_id; 247 msg->severity = MESA_DEBUG_SEVERITY_HIGH; 248 } 249} 250 251static void 252debug_namespace_init(struct gl_debug_namespace *ns) 253{ 254 make_empty_list(&ns->Elements); 255 256 /* Enable all the messages with severity HIGH or MEDIUM by default */ 257 ns->DefaultState = (1 << MESA_DEBUG_SEVERITY_MEDIUM ) | 258 (1 << MESA_DEBUG_SEVERITY_HIGH) | 259 (1 << MESA_DEBUG_SEVERITY_NOTIFICATION); 260} 261 262static void 263debug_namespace_clear(struct gl_debug_namespace *ns) 264{ 265 struct simple_node *node, *tmp; 266 267 foreach_s(node, tmp, &ns->Elements) 268 free(node); 269} 270 271static bool 272debug_namespace_copy(struct gl_debug_namespace *dst, 273 const struct gl_debug_namespace *src) 274{ 275 struct simple_node *node; 276 277 dst->DefaultState = src->DefaultState; 278 279 make_empty_list(&dst->Elements); 280 foreach(node, &src->Elements) { 281 const struct gl_debug_element *elem = 282 (const struct gl_debug_element *) node; 283 struct gl_debug_element *copy; 284 285 copy = malloc(sizeof(*copy)); 286 if (!copy) { 287 debug_namespace_clear(dst); 288 return false; 289 } 290 291 copy->ID = elem->ID; 292 copy->State = elem->State; 293 insert_at_tail(&dst->Elements, ©->link); 294 } 295 296 return true; 297} 298 299/** 300 * Set the state of \p id in the namespace. 301 */ 302static bool 303debug_namespace_set(struct gl_debug_namespace *ns, 304 GLuint id, bool enabled) 305{ 306 const uint32_t state = (enabled) ? 307 ((1 << MESA_DEBUG_SEVERITY_COUNT) - 1) : 0; 308 struct gl_debug_element *elem = NULL; 309 struct simple_node *node; 310 311 /* find the element */ 312 foreach(node, &ns->Elements) { 313 struct gl_debug_element *tmp = (struct gl_debug_element *) node; 314 if (tmp->ID == id) { 315 elem = tmp; 316 break; 317 } 318 } 319 320 /* we do not need the element if it has the default state */ 321 if (ns->DefaultState == state) { 322 if (elem) { 323 remove_from_list(&elem->link); 324 free(elem); 325 } 326 return true; 327 } 328 329 if (!elem) { 330 elem = malloc(sizeof(*elem)); 331 if (!elem) 332 return false; 333 334 elem->ID = id; 335 insert_at_tail(&ns->Elements, &elem->link); 336 } 337 338 elem->State = state; 339 340 return true; 341} 342 343/** 344 * Set the default state of the namespace for \p severity. When \p severity 345 * is MESA_DEBUG_SEVERITY_COUNT, the default values for all severities are 346 * updated. 347 */ 348static void 349debug_namespace_set_all(struct gl_debug_namespace *ns, 350 enum mesa_debug_severity severity, 351 bool enabled) 352{ 353 struct simple_node *node, *tmp; 354 uint32_t mask, val; 355 356 /* set all elements to the same state */ 357 if (severity == MESA_DEBUG_SEVERITY_COUNT) { 358 ns->DefaultState = (enabled) ? ((1 << severity) - 1) : 0; 359 debug_namespace_clear(ns); 360 make_empty_list(&ns->Elements); 361 return; 362 } 363 364 mask = 1 << severity; 365 val = (enabled) ? mask : 0; 366 367 ns->DefaultState = (ns->DefaultState & ~mask) | val; 368 369 foreach_s(node, tmp, &ns->Elements) { 370 struct gl_debug_element *elem = (struct gl_debug_element *) node; 371 372 elem->State = (elem->State & ~mask) | val; 373 if (elem->State == ns->DefaultState) { 374 remove_from_list(node); 375 free(node); 376 } 377 } 378} 379 380/** 381 * Get the state of \p id in the namespace. 382 */ 383static bool 384debug_namespace_get(const struct gl_debug_namespace *ns, GLuint id, 385 enum mesa_debug_severity severity) 386{ 387 struct simple_node *node; 388 uint32_t state; 389 390 state = ns->DefaultState; 391 foreach(node, &ns->Elements) { 392 struct gl_debug_element *elem = (struct gl_debug_element *) node; 393 394 if (elem->ID == id) { 395 state = elem->State; 396 break; 397 } 398 } 399 400 return (state & (1 << severity)); 401} 402 403/** 404 * Allocate and initialize context debug state. 405 */ 406static struct gl_debug_state * 407debug_create(void) 408{ 409 struct gl_debug_state *debug; 410 int s, t; 411 412 debug = CALLOC_STRUCT(gl_debug_state); 413 if (!debug) 414 return NULL; 415 416 debug->Groups[0] = malloc(sizeof(*debug->Groups[0])); 417 if (!debug->Groups[0]) { 418 free(debug); 419 return NULL; 420 } 421 422 /* Initialize state for filtering known debug messages. */ 423 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 424 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 425 debug_namespace_init(&debug->Groups[0]->Namespaces[s][t]); 426 } 427 428 return debug; 429} 430 431/** 432 * Return true if the top debug group points to the group below it. 433 */ 434static bool 435debug_is_group_read_only(const struct gl_debug_state *debug) 436{ 437 const GLint gstack = debug->CurrentGroup; 438 return (gstack > 0 && debug->Groups[gstack] == debug->Groups[gstack - 1]); 439} 440 441/** 442 * Make the top debug group writable. 443 */ 444static bool 445debug_make_group_writable(struct gl_debug_state *debug) 446{ 447 const GLint gstack = debug->CurrentGroup; 448 const struct gl_debug_group *src = debug->Groups[gstack]; 449 struct gl_debug_group *dst; 450 int s, t; 451 452 if (!debug_is_group_read_only(debug)) 453 return true; 454 455 dst = malloc(sizeof(*dst)); 456 if (!dst) 457 return false; 458 459 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 460 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) { 461 if (!debug_namespace_copy(&dst->Namespaces[s][t], 462 &src->Namespaces[s][t])) { 463 /* error path! */ 464 for (t = t - 1; t >= 0; t--) 465 debug_namespace_clear(&dst->Namespaces[s][t]); 466 for (s = s - 1; s >= 0; s--) { 467 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 468 debug_namespace_clear(&dst->Namespaces[s][t]); 469 } 470 free(dst); 471 return false; 472 } 473 } 474 } 475 476 debug->Groups[gstack] = dst; 477 478 return true; 479} 480 481/** 482 * Free the top debug group. 483 */ 484static void 485debug_clear_group(struct gl_debug_state *debug) 486{ 487 const GLint gstack = debug->CurrentGroup; 488 489 if (!debug_is_group_read_only(debug)) { 490 struct gl_debug_group *grp = debug->Groups[gstack]; 491 int s, t; 492 493 for (s = 0; s < MESA_DEBUG_SOURCE_COUNT; s++) { 494 for (t = 0; t < MESA_DEBUG_TYPE_COUNT; t++) 495 debug_namespace_clear(&grp->Namespaces[s][t]); 496 } 497 498 free(grp); 499 } 500 501 debug->Groups[gstack] = NULL; 502} 503 504/** 505 * Loop through debug group stack tearing down states for 506 * filtering debug messages. Then free debug output state. 507 */ 508static void 509debug_destroy(struct gl_debug_state *debug) 510{ 511 while (debug->CurrentGroup > 0) { 512 debug_clear_group(debug); 513 debug->CurrentGroup--; 514 } 515 516 debug_clear_group(debug); 517 free(debug); 518} 519 520/** 521 * Sets the state of the given message source/type/ID tuple. 522 */ 523static void 524debug_set_message_enable(struct gl_debug_state *debug, 525 enum mesa_debug_source source, 526 enum mesa_debug_type type, 527 GLuint id, GLboolean enabled) 528{ 529 const GLint gstack = debug->CurrentGroup; 530 struct gl_debug_namespace *ns; 531 532 debug_make_group_writable(debug); 533 ns = &debug->Groups[gstack]->Namespaces[source][type]; 534 535 debug_namespace_set(ns, id, enabled); 536} 537 538/* 539 * Set the state of all message IDs found in the given intersection of 540 * 'source', 'type', and 'severity'. The _COUNT enum can be used for 541 * GL_DONT_CARE (include all messages in the class). 542 * 543 * This requires both setting the state of all previously seen message 544 * IDs in the hash table, and setting the default state for all 545 * applicable combinations of source/type/severity, so that all the 546 * yet-unknown message IDs that may be used in the future will be 547 * impacted as if they were already known. 548 */ 549static void 550debug_set_message_enable_all(struct gl_debug_state *debug, 551 enum mesa_debug_source source, 552 enum mesa_debug_type type, 553 enum mesa_debug_severity severity, 554 GLboolean enabled) 555{ 556 const GLint gstack = debug->CurrentGroup; 557 int s, t, smax, tmax; 558 559 if (source == MESA_DEBUG_SOURCE_COUNT) { 560 source = 0; 561 smax = MESA_DEBUG_SOURCE_COUNT; 562 } else { 563 smax = source+1; 564 } 565 566 if (type == MESA_DEBUG_TYPE_COUNT) { 567 type = 0; 568 tmax = MESA_DEBUG_TYPE_COUNT; 569 } else { 570 tmax = type+1; 571 } 572 573 debug_make_group_writable(debug); 574 575 for (s = source; s < smax; s++) { 576 for (t = type; t < tmax; t++) { 577 struct gl_debug_namespace *nspace = 578 &debug->Groups[gstack]->Namespaces[s][t]; 579 debug_namespace_set_all(nspace, severity, enabled); 580 } 581 } 582} 583 584/** 585 * Returns if the given message source/type/ID tuple is enabled. 586 */ 587bool 588_mesa_debug_is_message_enabled(const struct gl_debug_state *debug, 589 enum mesa_debug_source source, 590 enum mesa_debug_type type, 591 GLuint id, 592 enum mesa_debug_severity severity) 593{ 594 const GLint gstack = debug->CurrentGroup; 595 struct gl_debug_group *grp = debug->Groups[gstack]; 596 struct gl_debug_namespace *nspace = &grp->Namespaces[source][type]; 597 598 if (!debug->DebugOutput) 599 return false; 600 601 return debug_namespace_get(nspace, id, severity); 602} 603 604/** 605 * 'buf' is not necessarily a null-terminated string. When logging, copy 606 * 'len' characters from it, store them in a new, null-terminated string, 607 * and remember the number of bytes used by that string, *including* 608 * the null terminator this time. 609 */ 610static void 611debug_log_message(struct gl_debug_state *debug, 612 enum mesa_debug_source source, 613 enum mesa_debug_type type, GLuint id, 614 enum mesa_debug_severity severity, 615 GLsizei len, const char *buf) 616{ 617 struct gl_debug_log *log = &debug->Log; 618 GLint nextEmpty; 619 struct gl_debug_message *emptySlot; 620 621 if (debug->LogToStderr) { 622 _mesa_log("Mesa debug output: %.*s\n", len, buf); 623 } 624 625 assert(len < MAX_DEBUG_MESSAGE_LENGTH); 626 627 if (log->NumMessages == MAX_DEBUG_LOGGED_MESSAGES) 628 return; 629 630 nextEmpty = (log->NextMessage + log->NumMessages) 631 % MAX_DEBUG_LOGGED_MESSAGES; 632 emptySlot = &log->Messages[nextEmpty]; 633 634 debug_message_store(emptySlot, source, type, 635 id, severity, len, buf); 636 637 log->NumMessages++; 638} 639 640/** 641 * Return the oldest debug message out of the log. 642 */ 643static const struct gl_debug_message * 644debug_fetch_message(const struct gl_debug_state *debug) 645{ 646 const struct gl_debug_log *log = &debug->Log; 647 648 return (log->NumMessages) ? &log->Messages[log->NextMessage] : NULL; 649} 650 651/** 652 * Delete the oldest debug messages out of the log. 653 */ 654static void 655debug_delete_messages(struct gl_debug_state *debug, int count) 656{ 657 struct gl_debug_log *log = &debug->Log; 658 659 if (count > log->NumMessages) 660 count = log->NumMessages; 661 662 while (count--) { 663 struct gl_debug_message *msg = &log->Messages[log->NextMessage]; 664 665 debug_message_clear(msg); 666 667 log->NumMessages--; 668 log->NextMessage++; 669 log->NextMessage %= MAX_DEBUG_LOGGED_MESSAGES; 670 } 671} 672 673static struct gl_debug_message * 674debug_get_group_message(struct gl_debug_state *debug) 675{ 676 return &debug->GroupMessages[debug->CurrentGroup]; 677} 678 679static void 680debug_push_group(struct gl_debug_state *debug) 681{ 682 const GLint gstack = debug->CurrentGroup; 683 684 /* just point to the previous stack */ 685 debug->Groups[gstack + 1] = debug->Groups[gstack]; 686 debug->CurrentGroup++; 687} 688 689static void 690debug_pop_group(struct gl_debug_state *debug) 691{ 692 debug_clear_group(debug); 693 debug->CurrentGroup--; 694} 695 696 697/** 698 * Lock and return debug state for the context. The debug state will be 699 * allocated and initialized upon the first call. When NULL is returned, the 700 * debug state is not locked. 701 */ 702static struct gl_debug_state * 703_mesa_lock_debug_state(struct gl_context *ctx) 704{ 705 mtx_lock(&ctx->DebugMutex); 706 707 if (!ctx->Debug) { 708 ctx->Debug = debug_create(); 709 if (!ctx->Debug) { 710 GET_CURRENT_CONTEXT(cur); 711 mtx_unlock(&ctx->DebugMutex); 712 713 /* 714 * This function may be called from other threads. When that is the 715 * case, we cannot record this OOM error. 716 */ 717 if (ctx == cur) 718 _mesa_error(ctx, GL_OUT_OF_MEMORY, "allocating debug state"); 719 720 return NULL; 721 } 722 } 723 724 return ctx->Debug; 725} 726 727static void 728_mesa_unlock_debug_state(struct gl_context *ctx) 729{ 730 mtx_unlock(&ctx->DebugMutex); 731} 732 733/** 734 * Set the integer debug state specified by \p pname. This can be called from 735 * _mesa_set_enable for example. 736 */ 737bool 738_mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val) 739{ 740 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 741 742 if (!debug) 743 return false; 744 745 switch (pname) { 746 case GL_DEBUG_OUTPUT: 747 debug->DebugOutput = (val != 0); 748 break; 749 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 750 debug->SyncOutput = (val != 0); 751 break; 752 default: 753 assert(!"unknown debug output param"); 754 break; 755 } 756 757 _mesa_unlock_debug_state(ctx); 758 759 return true; 760} 761 762/** 763 * Query the integer debug state specified by \p pname. This can be called 764 * _mesa_GetIntegerv for example. 765 */ 766GLint 767_mesa_get_debug_state_int(struct gl_context *ctx, GLenum pname) 768{ 769 GLint val; 770 771 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 772 if (!debug) 773 return 0; 774 775 switch (pname) { 776 case GL_DEBUG_OUTPUT: 777 val = debug->DebugOutput; 778 break; 779 case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB: 780 val = debug->SyncOutput; 781 break; 782 case GL_DEBUG_LOGGED_MESSAGES: 783 val = debug->Log.NumMessages; 784 break; 785 case GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH: 786 val = (debug->Log.NumMessages) ? 787 debug->Log.Messages[debug->Log.NextMessage].length + 1 : 0; 788 break; 789 case GL_DEBUG_GROUP_STACK_DEPTH: 790 val = debug->CurrentGroup + 1; 791 break; 792 default: 793 assert(!"unknown debug output param"); 794 val = 0; 795 break; 796 } 797 798 _mesa_unlock_debug_state(ctx); 799 800 return val; 801} 802 803/** 804 * Query the pointer debug state specified by \p pname. This can be called 805 * _mesa_GetPointerv for example. 806 */ 807void * 808_mesa_get_debug_state_ptr(struct gl_context *ctx, GLenum pname) 809{ 810 void *val; 811 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 812 813 if (!debug) 814 return NULL; 815 816 switch (pname) { 817 case GL_DEBUG_CALLBACK_FUNCTION_ARB: 818 val = (void *) debug->Callback; 819 break; 820 case GL_DEBUG_CALLBACK_USER_PARAM_ARB: 821 val = (void *) debug->CallbackData; 822 break; 823 default: 824 assert(!"unknown debug output param"); 825 val = NULL; 826 break; 827 } 828 829 _mesa_unlock_debug_state(ctx); 830 831 return val; 832} 833 834/** 835 * Insert a debug message. The mutex is assumed to be locked, and will be 836 * unlocked by this call. 837 */ 838static void 839log_msg_locked_and_unlock(struct gl_context *ctx, 840 enum mesa_debug_source source, 841 enum mesa_debug_type type, GLuint id, 842 enum mesa_debug_severity severity, 843 GLint len, const char *buf) 844{ 845 struct gl_debug_state *debug = ctx->Debug; 846 847 if (!_mesa_debug_is_message_enabled(debug, source, type, id, severity)) { 848 _mesa_unlock_debug_state(ctx); 849 return; 850 } 851 852 if (ctx->Debug->Callback) { 853 /* Call the user's callback function */ 854 GLenum gl_source = debug_source_enums[source]; 855 GLenum gl_type = debug_type_enums[type]; 856 GLenum gl_severity = debug_severity_enums[severity]; 857 GLDEBUGPROC callback = ctx->Debug->Callback; 858 const void *data = ctx->Debug->CallbackData; 859 860 /* 861 * When ctx->Debug->SyncOutput is GL_FALSE, the client is prepared for 862 * unsynchronous calls. When it is GL_TRUE, we will not spawn threads. 863 * In either case, we can call the callback unlocked. 864 */ 865 _mesa_unlock_debug_state(ctx); 866 callback(gl_source, gl_type, id, gl_severity, len, buf, data); 867 } 868 else { 869 /* add debug message to queue */ 870 debug_log_message(ctx->Debug, source, type, id, severity, len, buf); 871 _mesa_unlock_debug_state(ctx); 872 } 873} 874 875/** 876 * Log a client or driver debug message. 877 */ 878void 879_mesa_log_msg(struct gl_context *ctx, enum mesa_debug_source source, 880 enum mesa_debug_type type, GLuint id, 881 enum mesa_debug_severity severity, GLint len, const char *buf) 882{ 883 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 884 885 if (!debug) 886 return; 887 888 log_msg_locked_and_unlock(ctx, source, type, id, severity, len, buf); 889} 890 891 892/** 893 * Verify that source, type, and severity are valid enums. 894 * 895 * The 'caller' param is used for handling values available 896 * only in glDebugMessageInsert or glDebugMessageControl 897 */ 898static GLboolean 899validate_params(struct gl_context *ctx, unsigned caller, 900 const char *callerstr, GLenum source, GLenum type, 901 GLenum severity) 902{ 903#define INSERT 1 904#define CONTROL 2 905 switch(source) { 906 case GL_DEBUG_SOURCE_APPLICATION_ARB: 907 case GL_DEBUG_SOURCE_THIRD_PARTY_ARB: 908 break; 909 case GL_DEBUG_SOURCE_API_ARB: 910 case GL_DEBUG_SOURCE_SHADER_COMPILER_ARB: 911 case GL_DEBUG_SOURCE_WINDOW_SYSTEM_ARB: 912 case GL_DEBUG_SOURCE_OTHER_ARB: 913 if (caller != INSERT) 914 break; 915 else 916 goto error; 917 case GL_DONT_CARE: 918 if (caller == CONTROL) 919 break; 920 else 921 goto error; 922 default: 923 goto error; 924 } 925 926 switch(type) { 927 case GL_DEBUG_TYPE_ERROR_ARB: 928 case GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR_ARB: 929 case GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR_ARB: 930 case GL_DEBUG_TYPE_PERFORMANCE_ARB: 931 case GL_DEBUG_TYPE_PORTABILITY_ARB: 932 case GL_DEBUG_TYPE_OTHER_ARB: 933 case GL_DEBUG_TYPE_MARKER: 934 case GL_DEBUG_TYPE_PUSH_GROUP: 935 case GL_DEBUG_TYPE_POP_GROUP: 936 break; 937 case GL_DONT_CARE: 938 if (caller == CONTROL) 939 break; 940 else 941 goto error; 942 default: 943 goto error; 944 } 945 946 switch(severity) { 947 case GL_DEBUG_SEVERITY_HIGH_ARB: 948 case GL_DEBUG_SEVERITY_MEDIUM_ARB: 949 case GL_DEBUG_SEVERITY_LOW_ARB: 950 case GL_DEBUG_SEVERITY_NOTIFICATION: 951 break; 952 case GL_DONT_CARE: 953 if (caller == CONTROL) 954 break; 955 else 956 goto error; 957 default: 958 goto error; 959 } 960 return GL_TRUE; 961 962error: 963 _mesa_error(ctx, GL_INVALID_ENUM, "bad values passed to %s" 964 "(source=0x%x, type=0x%x, severity=0x%x)", callerstr, 965 source, type, severity); 966 967 return GL_FALSE; 968} 969 970 971static GLboolean 972validate_length(struct gl_context *ctx, const char *callerstr, GLsizei length, 973 const GLchar *buf) 974{ 975 976 if (length < 0) { 977 GLsizei len = strlen(buf); 978 979 if (len >= MAX_DEBUG_MESSAGE_LENGTH) { 980 _mesa_error(ctx, GL_INVALID_VALUE, 981 "%s(null terminated string length=%d, is not less than " 982 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, len, 983 MAX_DEBUG_MESSAGE_LENGTH); 984 return GL_FALSE; 985 } 986 } 987 988 if (length >= MAX_DEBUG_MESSAGE_LENGTH) { 989 _mesa_error(ctx, GL_INVALID_VALUE, 990 "%s(length=%d, which is not less than " 991 "GL_MAX_DEBUG_MESSAGE_LENGTH=%d)", callerstr, length, 992 MAX_DEBUG_MESSAGE_LENGTH); 993 return GL_FALSE; 994 } 995 996 return GL_TRUE; 997} 998 999 1000void GLAPIENTRY 1001_mesa_DebugMessageInsert(GLenum source, GLenum type, GLuint id, 1002 GLenum severity, GLint length, 1003 const GLchar *buf) 1004{ 1005 GET_CURRENT_CONTEXT(ctx); 1006 const char *callerstr; 1007 1008 if (_mesa_is_desktop_gl(ctx)) 1009 callerstr = "glDebugMessageInsert"; 1010 else 1011 callerstr = "glDebugMessageInsertKHR"; 1012 1013 if (!validate_params(ctx, INSERT, callerstr, source, type, severity)) 1014 return; /* GL_INVALID_ENUM */ 1015 1016 if (!validate_length(ctx, callerstr, length, buf)) 1017 return; /* GL_INVALID_VALUE */ 1018 1019 /* if length not specified, string will be null terminated: */ 1020 if (length < 0) 1021 length = strlen(buf); 1022 1023 _mesa_log_msg(ctx, gl_enum_to_debug_source(source), 1024 gl_enum_to_debug_type(type), id, 1025 gl_enum_to_debug_severity(severity), 1026 length, buf); 1027 1028 if (type == GL_DEBUG_TYPE_MARKER && ctx->Driver.EmitStringMarker) { 1029 ctx->Driver.EmitStringMarker(ctx, buf, length); 1030 } 1031} 1032 1033 1034GLuint GLAPIENTRY 1035_mesa_GetDebugMessageLog(GLuint count, GLsizei logSize, GLenum *sources, 1036 GLenum *types, GLenum *ids, GLenum *severities, 1037 GLsizei *lengths, GLchar *messageLog) 1038{ 1039 GET_CURRENT_CONTEXT(ctx); 1040 struct gl_debug_state *debug; 1041 const char *callerstr; 1042 GLuint ret; 1043 1044 if (_mesa_is_desktop_gl(ctx)) 1045 callerstr = "glGetDebugMessageLog"; 1046 else 1047 callerstr = "glGetDebugMessageLogKHR"; 1048 1049 if (!messageLog) 1050 logSize = 0; 1051 1052 if (logSize < 0) { 1053 _mesa_error(ctx, GL_INVALID_VALUE, 1054 "%s(logSize=%d : logSize must not be negative)", 1055 callerstr, logSize); 1056 return 0; 1057 } 1058 1059 debug = _mesa_lock_debug_state(ctx); 1060 if (!debug) 1061 return 0; 1062 1063 for (ret = 0; ret < count; ret++) { 1064 const struct gl_debug_message *msg = debug_fetch_message(debug); 1065 GLsizei len; 1066 1067 if (!msg) 1068 break; 1069 1070 len = msg->length; 1071 if (len < 0) 1072 len = strlen(msg->message); 1073 1074 if (logSize < len+1 && messageLog != NULL) 1075 break; 1076 1077 if (messageLog) { 1078 assert(msg->message[len] == '\0'); 1079 (void) strncpy(messageLog, msg->message, (size_t)len+1); 1080 1081 messageLog += len+1; 1082 logSize -= len+1; 1083 } 1084 1085 if (lengths) 1086 *lengths++ = len+1; 1087 if (severities) 1088 *severities++ = debug_severity_enums[msg->severity]; 1089 if (sources) 1090 *sources++ = debug_source_enums[msg->source]; 1091 if (types) 1092 *types++ = debug_type_enums[msg->type]; 1093 if (ids) 1094 *ids++ = msg->id; 1095 1096 debug_delete_messages(debug, 1); 1097 } 1098 1099 _mesa_unlock_debug_state(ctx); 1100 1101 return ret; 1102} 1103 1104 1105void GLAPIENTRY 1106_mesa_DebugMessageControl(GLenum gl_source, GLenum gl_type, 1107 GLenum gl_severity, GLsizei count, 1108 const GLuint *ids, GLboolean enabled) 1109{ 1110 GET_CURRENT_CONTEXT(ctx); 1111 enum mesa_debug_source source = gl_enum_to_debug_source(gl_source); 1112 enum mesa_debug_type type = gl_enum_to_debug_type(gl_type); 1113 enum mesa_debug_severity severity = gl_enum_to_debug_severity(gl_severity); 1114 const char *callerstr; 1115 struct gl_debug_state *debug; 1116 1117 if (_mesa_is_desktop_gl(ctx)) 1118 callerstr = "glDebugMessageControl"; 1119 else 1120 callerstr = "glDebugMessageControlKHR"; 1121 1122 if (count < 0) { 1123 _mesa_error(ctx, GL_INVALID_VALUE, 1124 "%s(count=%d : count must not be negative)", callerstr, 1125 count); 1126 return; 1127 } 1128 1129 if (!validate_params(ctx, CONTROL, callerstr, gl_source, gl_type, 1130 gl_severity)) 1131 return; /* GL_INVALID_ENUM */ 1132 1133 if (count && (gl_severity != GL_DONT_CARE || gl_type == GL_DONT_CARE 1134 || gl_source == GL_DONT_CARE)) { 1135 _mesa_error(ctx, GL_INVALID_OPERATION, 1136 "%s(When passing an array of ids, severity must be" 1137 " GL_DONT_CARE, and source and type must not be GL_DONT_CARE.", 1138 callerstr); 1139 return; 1140 } 1141 1142 debug = _mesa_lock_debug_state(ctx); 1143 if (!debug) 1144 return; 1145 1146 if (count) { 1147 GLsizei i; 1148 for (i = 0; i < count; i++) 1149 debug_set_message_enable(debug, source, type, ids[i], enabled); 1150 } 1151 else { 1152 debug_set_message_enable_all(debug, source, type, severity, enabled); 1153 } 1154 1155 _mesa_unlock_debug_state(ctx); 1156} 1157 1158 1159void GLAPIENTRY 1160_mesa_DebugMessageCallback(GLDEBUGPROC callback, const void *userParam) 1161{ 1162 GET_CURRENT_CONTEXT(ctx); 1163 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1164 if (debug) { 1165 debug->Callback = callback; 1166 debug->CallbackData = userParam; 1167 _mesa_unlock_debug_state(ctx); 1168 } 1169} 1170 1171 1172void GLAPIENTRY 1173_mesa_PushDebugGroup(GLenum source, GLuint id, GLsizei length, 1174 const GLchar *message) 1175{ 1176 GET_CURRENT_CONTEXT(ctx); 1177 const char *callerstr; 1178 struct gl_debug_state *debug; 1179 struct gl_debug_message *emptySlot; 1180 1181 if (_mesa_is_desktop_gl(ctx)) 1182 callerstr = "glPushDebugGroup"; 1183 else 1184 callerstr = "glPushDebugGroupKHR"; 1185 1186 switch(source) { 1187 case GL_DEBUG_SOURCE_APPLICATION: 1188 case GL_DEBUG_SOURCE_THIRD_PARTY: 1189 break; 1190 default: 1191 _mesa_error(ctx, GL_INVALID_ENUM, "bad value passed to %s" 1192 "(source=0x%x)", callerstr, source); 1193 return; 1194 } 1195 1196 if (!validate_length(ctx, callerstr, length, message)) 1197 return; /* GL_INVALID_VALUE */ 1198 1199 if (length < 0) 1200 length = strlen(message); 1201 1202 debug = _mesa_lock_debug_state(ctx); 1203 if (!debug) 1204 return; 1205 1206 if (debug->CurrentGroup >= MAX_DEBUG_GROUP_STACK_DEPTH-1) { 1207 _mesa_unlock_debug_state(ctx); 1208 _mesa_error(ctx, GL_STACK_OVERFLOW, "%s", callerstr); 1209 return; 1210 } 1211 1212 /* pop reuses the message details from push so we store this */ 1213 emptySlot = debug_get_group_message(debug); 1214 debug_message_store(emptySlot, 1215 gl_enum_to_debug_source(source), 1216 gl_enum_to_debug_type(GL_DEBUG_TYPE_PUSH_GROUP), 1217 id, 1218 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1219 length, message); 1220 1221 debug_push_group(debug); 1222 1223 log_msg_locked_and_unlock(ctx, 1224 gl_enum_to_debug_source(source), 1225 MESA_DEBUG_TYPE_PUSH_GROUP, id, 1226 MESA_DEBUG_SEVERITY_NOTIFICATION, length, 1227 message); 1228} 1229 1230 1231void GLAPIENTRY 1232_mesa_PopDebugGroup(void) 1233{ 1234 GET_CURRENT_CONTEXT(ctx); 1235 const char *callerstr; 1236 struct gl_debug_state *debug; 1237 struct gl_debug_message *gdmessage, msg; 1238 1239 if (_mesa_is_desktop_gl(ctx)) 1240 callerstr = "glPopDebugGroup"; 1241 else 1242 callerstr = "glPopDebugGroupKHR"; 1243 1244 debug = _mesa_lock_debug_state(ctx); 1245 if (!debug) 1246 return; 1247 1248 if (debug->CurrentGroup <= 0) { 1249 _mesa_unlock_debug_state(ctx); 1250 _mesa_error(ctx, GL_STACK_UNDERFLOW, "%s", callerstr); 1251 return; 1252 } 1253 1254 debug_pop_group(debug); 1255 1256 /* make a shallow copy */ 1257 gdmessage = debug_get_group_message(debug); 1258 msg = *gdmessage; 1259 gdmessage->message = NULL; 1260 gdmessage->length = 0; 1261 1262 log_msg_locked_and_unlock(ctx, 1263 msg.source, 1264 gl_enum_to_debug_type(GL_DEBUG_TYPE_POP_GROUP), 1265 msg.id, 1266 gl_enum_to_debug_severity(GL_DEBUG_SEVERITY_NOTIFICATION), 1267 msg.length, msg.message); 1268 1269 debug_message_clear(&msg); 1270} 1271 1272 1273void 1274_mesa_init_debug_output(struct gl_context *ctx) 1275{ 1276 mtx_init(&ctx->DebugMutex, mtx_plain); 1277 1278 if (MESA_DEBUG_FLAGS & DEBUG_CONTEXT) { 1279 /* If the MESA_DEBUG env is set to "context", we'll turn on the 1280 * GL_CONTEXT_FLAG_DEBUG_BIT context flag and log debug output 1281 * messages to stderr (or whatever MESA_LOG_FILE points at). 1282 */ 1283 struct gl_debug_state *debug = _mesa_lock_debug_state(ctx); 1284 if (!debug) { 1285 return; 1286 } 1287 debug->DebugOutput = GL_TRUE; 1288 debug->LogToStderr = GL_TRUE; 1289 ctx->Const.ContextFlags |= GL_CONTEXT_FLAG_DEBUG_BIT; 1290 _mesa_unlock_debug_state(ctx); 1291 } 1292} 1293 1294 1295void 1296_mesa_free_errors_data(struct gl_context *ctx) 1297{ 1298 if (ctx->Debug) { 1299 debug_destroy(ctx->Debug); 1300 /* set to NULL just in case it is used before context is completely gone. */ 1301 ctx->Debug = NULL; 1302 } 1303 1304 mtx_destroy(&ctx->DebugMutex); 1305} 1306 1307void GLAPIENTRY 1308_mesa_StringMarkerGREMEDY(GLsizei len, const GLvoid *string) 1309{ 1310 GET_CURRENT_CONTEXT(ctx); 1311 if (ctx->Extensions.GREMEDY_string_marker) { 1312 /* if length not specified, string will be null terminated: */ 1313 if (len <= 0) 1314 len = strlen(string); 1315 ctx->Driver.EmitStringMarker(ctx, string, len); 1316 } else { 1317 _mesa_error(ctx, GL_INVALID_OPERATION, "StringMarkerGREMEDY"); 1318 } 1319} 1320