1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26#include "main/glheader.h" 27#include "main/context.h" 28#include "main/imports.h" 29#include "main/macros.h" 30 31#include "s_context.h" 32#include "s_logic.h" 33#include "s_span.h" 34 35 36/** 37 * We do all logic ops on 4-byte GLuints. 38 * Depending on bytes per pixel, the mask array elements correspond to 39 * 1, 2 or 4 GLuints. 40 */ 41#define LOGIC_OP_LOOP(MODE, MASKSTRIDE) \ 42do { \ 43 GLuint i; \ 44 switch (MODE) { \ 45 case GL_CLEAR: \ 46 for (i = 0; i < n; i++) { \ 47 if (mask[i / MASKSTRIDE]) { \ 48 src[i] = 0; \ 49 } \ 50 } \ 51 break; \ 52 case GL_SET: \ 53 for (i = 0; i < n; i++) { \ 54 if (mask[i / MASKSTRIDE]) { \ 55 src[i] = ~0; \ 56 } \ 57 } \ 58 break; \ 59 case GL_COPY: \ 60 /* do nothing */ \ 61 break; \ 62 case GL_COPY_INVERTED: \ 63 for (i = 0; i < n; i++) { \ 64 if (mask[i / MASKSTRIDE]) { \ 65 src[i] = ~src[i]; \ 66 } \ 67 } \ 68 break; \ 69 case GL_NOOP: \ 70 for (i = 0; i < n; i++) { \ 71 if (mask[i / MASKSTRIDE]) { \ 72 src[i] = dest[i]; \ 73 } \ 74 } \ 75 break; \ 76 case GL_INVERT: \ 77 for (i = 0; i < n; i++) { \ 78 if (mask[i / MASKSTRIDE]) { \ 79 src[i] = ~dest[i]; \ 80 } \ 81 } \ 82 break; \ 83 case GL_AND: \ 84 for (i = 0; i < n; i++) { \ 85 if (mask[i / MASKSTRIDE]) { \ 86 src[i] &= dest[i]; \ 87 } \ 88 } \ 89 break; \ 90 case GL_NAND: \ 91 for (i = 0; i < n; i++) { \ 92 if (mask[i / MASKSTRIDE]) { \ 93 src[i] = ~(src[i] & dest[i]); \ 94 } \ 95 } \ 96 break; \ 97 case GL_OR: \ 98 for (i = 0; i < n; i++) { \ 99 if (mask[i / MASKSTRIDE]) { \ 100 src[i] |= dest[i]; \ 101 } \ 102 } \ 103 break; \ 104 case GL_NOR: \ 105 for (i = 0; i < n; i++) { \ 106 if (mask[i / MASKSTRIDE]) { \ 107 src[i] = ~(src[i] | dest[i]); \ 108 } \ 109 } \ 110 break; \ 111 case GL_XOR: \ 112 for (i = 0; i < n; i++) { \ 113 if (mask[i / MASKSTRIDE]) { \ 114 src[i] ^= dest[i]; \ 115 } \ 116 } \ 117 break; \ 118 case GL_EQUIV: \ 119 for (i = 0; i < n; i++) { \ 120 if (mask[i / MASKSTRIDE]) { \ 121 src[i] = ~(src[i] ^ dest[i]); \ 122 } \ 123 } \ 124 break; \ 125 case GL_AND_REVERSE: \ 126 for (i = 0; i < n; i++) { \ 127 if (mask[i / MASKSTRIDE]) { \ 128 src[i] = src[i] & ~dest[i]; \ 129 } \ 130 } \ 131 break; \ 132 case GL_AND_INVERTED: \ 133 for (i = 0; i < n; i++) { \ 134 if (mask[i / MASKSTRIDE]) { \ 135 src[i] = ~src[i] & dest[i]; \ 136 } \ 137 } \ 138 break; \ 139 case GL_OR_REVERSE: \ 140 for (i = 0; i < n; i++) { \ 141 if (mask[i / MASKSTRIDE]) { \ 142 src[i] = src[i] | ~dest[i]; \ 143 } \ 144 } \ 145 break; \ 146 case GL_OR_INVERTED: \ 147 for (i = 0; i < n; i++) { \ 148 if (mask[i / MASKSTRIDE]) { \ 149 src[i] = ~src[i] | dest[i]; \ 150 } \ 151 } \ 152 break; \ 153 default: \ 154 _mesa_problem(ctx, "bad logicop mode");\ 155 } \ 156} while (0) 157 158 159 160static inline void 161logicop_uint1(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], 162 const GLubyte mask[]) 163{ 164 LOGIC_OP_LOOP(ctx->Color.LogicOp, 1); 165} 166 167 168static inline void 169logicop_uint2(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], 170 const GLubyte mask[]) 171{ 172 LOGIC_OP_LOOP(ctx->Color.LogicOp, 2); 173} 174 175 176static inline void 177logicop_uint4(struct gl_context *ctx, GLuint n, GLuint src[], const GLuint dest[], 178 const GLubyte mask[]) 179{ 180 LOGIC_OP_LOOP(ctx->Color.LogicOp, 4); 181} 182 183 184 185/** 186 * Apply the current logic operator to a span of RGBA pixels. 187 * We can handle horizontal runs of pixels (spans) or arrays of x/y 188 * pixel coordinates. 189 */ 190void 191_swrast_logicop_rgba_span(struct gl_context *ctx, struct gl_renderbuffer *rb, 192 SWspan *span) 193{ 194 void *rbPixels; 195 196 assert(span->end < SWRAST_MAX_WIDTH); 197 assert(span->arrayMask & SPAN_RGBA); 198 199 rbPixels = _swrast_get_dest_rgba(ctx, rb, span); 200 201 if (span->array->ChanType == GL_UNSIGNED_BYTE) { 202 /* treat 4*GLubyte as GLuint */ 203 logicop_uint1(ctx, span->end, 204 (GLuint *) span->array->rgba8, 205 (const GLuint *) rbPixels, span->array->mask); 206 } 207 else if (span->array->ChanType == GL_UNSIGNED_SHORT) { 208 /* treat 2*GLushort as GLuint */ 209 logicop_uint2(ctx, 2 * span->end, 210 (GLuint *) span->array->rgba16, 211 (const GLuint *) rbPixels, span->array->mask); 212 } 213 else { 214 logicop_uint4(ctx, 4 * span->end, 215 (GLuint *) span->array->attribs[VARYING_SLOT_COL0], 216 (const GLuint *) rbPixels, span->array->mask); 217 } 218} 219