1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26/** 27 * \file swrast/swrast.h 28 * \brief Public interface to the software rasterization functions. 29 * \author Keith Whitwell <keithw@vmware.com> 30 */ 31 32#ifndef SWRAST_H 33#define SWRAST_H 34 35#include "main/mtypes.h" 36#include "swrast/s_chan.h" 37 38 39/** 40 * If non-zero use GLdouble for walking triangle edges, for better accuracy. 41 */ 42#define TRIANGLE_WALK_DOUBLE 0 43 44 45/** 46 * Bits per depth buffer value (max is 32). 47 */ 48#ifndef DEFAULT_SOFTWARE_DEPTH_BITS 49#define DEFAULT_SOFTWARE_DEPTH_BITS 16 50#endif 51/** Depth buffer data type */ 52#if DEFAULT_SOFTWARE_DEPTH_BITS <= 16 53#define DEFAULT_SOFTWARE_DEPTH_TYPE GLushort 54#else 55#define DEFAULT_SOFTWARE_DEPTH_TYPE GLuint 56#endif 57 58 59/** 60 * Max image/surface/texture size. 61 */ 62#define SWRAST_MAX_WIDTH 16384 63#define SWRAST_MAX_HEIGHT 16384 64 65 66/** 67 * \struct SWvertex 68 * \brief Data-structure to handle vertices in the software rasterizer. 69 * 70 * The software rasterizer now uses this format for vertices. Thus a 71 * 'RasterSetup' stage or other translation is required between the 72 * tnl module and the swrast rasterization functions. This serves to 73 * isolate the swrast module from the internals of the tnl module, and 74 * improve its usefulness as a fallback mechanism for hardware 75 * drivers. 76 * 77 * wpos = attr[VARYING_SLOT_POS] and MUST BE THE FIRST values in the 78 * vertex because of the tnl clipping code. 79 80 * wpos[0] and [1] are the screen-coords of SWvertex. 81 * wpos[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). 82 * wpos[3] is 1/w where w is the clip-space W coord. This is the value 83 * that clip{XYZ} were multiplied by to get ndc{XYZ}. 84 * 85 * Full software drivers: 86 * - Register the rastersetup and triangle functions from 87 * utils/software_helper. 88 * - On statechange, update the rasterization pointers in that module. 89 * 90 * Rasterization hardware drivers: 91 * - Keep native rastersetup. 92 * - Implement native twoside,offset and unfilled triangle setup. 93 * - Implement a translator from native vertices to swrast vertices. 94 * - On partial fallback (mix of accelerated and unaccelerated 95 * prims), call a pass-through function which translates native 96 * vertices to SWvertices and calls the appropriate swrast function. 97 * - On total fallback (vertex format insufficient for state or all 98 * primitives unaccelerated), hook in swrast_setup instead. 99 */ 100typedef struct { 101 GLfloat attrib[VARYING_SLOT_MAX][4]; 102 GLchan color[4]; /** integer color */ 103 GLfloat pointSize; 104} SWvertex; 105 106 107#define VARYING_SLOT_CI VARYING_SLOT_COL0 108 109 110struct swrast_device_driver; 111 112 113/* These are the public-access functions exported from swrast. 114 */ 115 116extern GLboolean 117_swrast_CreateContext( struct gl_context *ctx ); 118 119extern void 120_swrast_DestroyContext( struct gl_context *ctx ); 121 122/* Get a (non-const) reference to the device driver struct for swrast. 123 */ 124extern struct swrast_device_driver * 125_swrast_GetDeviceDriverReference( struct gl_context *ctx ); 126 127extern void 128_swrast_Bitmap( struct gl_context *ctx, 129 GLint px, GLint py, 130 GLsizei width, GLsizei height, 131 const struct gl_pixelstore_attrib *unpack, 132 const GLubyte *bitmap ); 133 134extern void 135_swrast_CopyPixels(struct gl_context *ctx, 136 GLint srcx, GLint srcy, 137 GLint destx, GLint desty, 138 GLsizei width, GLsizei height, 139 GLenum type); 140 141extern GLboolean 142swrast_fast_copy_pixels(struct gl_context *ctx, 143 struct gl_framebuffer *srcFb, 144 struct gl_framebuffer *dstFb, 145 GLint srcX, GLint srcY, GLsizei width, GLsizei height, 146 GLint dstX, GLint dstY, GLenum type); 147 148extern void 149_swrast_DrawPixels( struct gl_context *ctx, 150 GLint x, GLint y, 151 GLsizei width, GLsizei height, 152 GLenum format, GLenum type, 153 const struct gl_pixelstore_attrib *unpack, 154 const GLvoid *pixels ); 155 156extern void 157_swrast_BlitFramebuffer(struct gl_context *ctx, 158 struct gl_framebuffer *readFb, 159 struct gl_framebuffer *drawFb, 160 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 161 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 162 GLbitfield mask, GLenum filter); 163 164extern void 165_swrast_Clear(struct gl_context *ctx, GLbitfield buffers); 166 167 168 169/* Reset the stipple counter 170 */ 171extern void 172_swrast_ResetLineStipple( struct gl_context *ctx ); 173 174/** 175 * Indicates front/back facing for subsequent points/lines when drawing 176 * unfilled polygons. Needed for two-side stencil. 177 */ 178extern void 179_swrast_SetFacing(struct gl_context *ctx, GLuint facing); 180 181/* These will always render the correct point/line/triangle for the 182 * current state. 183 * 184 * For flatshaded primitives, the provoking vertex is the final one. 185 */ 186extern void 187_swrast_Point( struct gl_context *ctx, const SWvertex *v ); 188 189extern void 190_swrast_Line( struct gl_context *ctx, const SWvertex *v0, const SWvertex *v1 ); 191 192extern void 193_swrast_Triangle( struct gl_context *ctx, const SWvertex *v0, 194 const SWvertex *v1, const SWvertex *v2 ); 195 196extern void 197_swrast_Quad( struct gl_context *ctx, 198 const SWvertex *v0, const SWvertex *v1, 199 const SWvertex *v2, const SWvertex *v3); 200 201extern void 202_swrast_flush( struct gl_context *ctx ); 203 204extern void 205_swrast_render_primitive( struct gl_context *ctx, GLenum mode ); 206 207extern void 208_swrast_render_start( struct gl_context *ctx ); 209 210extern void 211_swrast_render_finish( struct gl_context *ctx ); 212 213extern struct gl_texture_image * 214_swrast_new_texture_image( struct gl_context *ctx ); 215 216extern void 217_swrast_delete_texture_image(struct gl_context *ctx, 218 struct gl_texture_image *texImage); 219 220extern GLboolean 221_swrast_alloc_texture_image_buffer(struct gl_context *ctx, 222 struct gl_texture_image *texImage); 223 224extern GLboolean 225_swrast_init_texture_image(struct gl_texture_image *texImage); 226 227extern void 228_swrast_free_texture_image_buffer(struct gl_context *ctx, 229 struct gl_texture_image *texImage); 230 231extern void 232_swrast_map_teximage(struct gl_context *ctx, 233 struct gl_texture_image *texImage, 234 GLuint slice, 235 GLuint x, GLuint y, GLuint w, GLuint h, 236 GLbitfield mode, 237 GLubyte **mapOut, 238 GLint *rowStrideOut); 239 240extern void 241_swrast_unmap_teximage(struct gl_context *ctx, 242 struct gl_texture_image *texImage, 243 GLuint slice); 244 245/* Tell the software rasterizer about core state changes. 246 */ 247extern void 248_swrast_InvalidateState( struct gl_context *ctx, GLbitfield new_state ); 249 250/* Configure software rasterizer to match hardware rasterizer characteristics: 251 */ 252extern void 253_swrast_allow_vertex_fog( struct gl_context *ctx, GLboolean value ); 254 255extern void 256_swrast_allow_pixel_fog( struct gl_context *ctx, GLboolean value ); 257 258/* Debug: 259 */ 260extern void 261_swrast_print_vertex( struct gl_context *ctx, const SWvertex *v ); 262 263 264 265extern void 266_swrast_eject_texture_images(struct gl_context *ctx); 267 268 269extern void 270_swrast_render_texture(struct gl_context *ctx, 271 struct gl_framebuffer *fb, 272 struct gl_renderbuffer_attachment *att); 273 274extern void 275_swrast_finish_render_texture(struct gl_context *ctx, 276 struct gl_renderbuffer *rb); 277 278 279/** 280 * The driver interface for the software rasterizer. 281 * XXX this may go away. 282 * We may move these functions to ctx->Driver.RenderStart, RenderEnd. 283 */ 284struct swrast_device_driver { 285 /* 286 * These are called before and after accessing renderbuffers during 287 * software rasterization. 288 * 289 * These are a suitable place for grabbing/releasing hardware locks. 290 * 291 * NOTE: The swrast triangle/line/point routines *DO NOT* call 292 * these functions. Locking in that case must be organized by the 293 * driver by other mechanisms. 294 */ 295 void (*SpanRenderStart)(struct gl_context *ctx); 296 void (*SpanRenderFinish)(struct gl_context *ctx); 297}; 298 299 300 301#endif 302