swrast.h revision 1eca891dbe39a4aad7a6ed267ce7cd55589073fe
1/* 2 * Mesa 3-D graphics library 3 * Version: 6.5 4 * 5 * Copyright (C) 1999-2005 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 * 24 */ 25 26/** 27 * \file swrast/swrast.h 28 * \brief Public interface to the software rasterization functions. 29 * \author Keith Whitwell <keith@tungstengraphics.com> 30 */ 31 32#ifndef SWRAST_H 33#define SWRAST_H 34 35#include "mtypes.h" 36 37/** 38 * \struct SWvertex 39 * \brief Data-structure to handle vertices in the software rasterizer. 40 * 41 * The software rasterizer now uses this format for vertices. Thus a 42 * 'RasterSetup' stage or other translation is required between the 43 * tnl module and the swrast rasterization functions. This serves to 44 * isolate the swrast module from the internals of the tnl module, and 45 * improve its usefulness as a fallback mechanism for hardware 46 * drivers. 47 * 48 * Full software drivers: 49 * - Register the rastersetup and triangle functions from 50 * utils/software_helper. 51 * - On statechange, update the rasterization pointers in that module. 52 * 53 * Rasterization hardware drivers: 54 * - Keep native rastersetup. 55 * - Implement native twoside,offset and unfilled triangle setup. 56 * - Implement a translator from native vertices to swrast vertices. 57 * - On partial fallback (mix of accelerated and unaccelerated 58 * prims), call a pass-through function which translates native 59 * vertices to SWvertices and calls the appropriate swrast function. 60 * - On total fallback (vertex format insufficient for state or all 61 * primitives unaccelerated), hook in swrast_setup instead. 62 */ 63typedef struct { 64 /** win[0], win[1] are the screen-coords of SWvertex. 65 * win[2] is the z-buffer coord (if 16-bit Z buffer, in range [0,65535]). 66 * win[3] is 1/w where w is the clip-space W coord. This is the value 67 * that clip{XYZ} were multiplied by to get ndc{XYZ}. 68 */ 69 GLfloat win[4]; 70 GLfloat texcoord[MAX_TEXTURE_COORD_UNITS][4]; 71 GLchan color[4]; 72 GLchan specular[4]; 73 GLfloat fog; 74 GLfloat index; 75 GLfloat pointSize; 76} SWvertex; 77 78 79struct swrast_device_driver; 80 81 82/* These are the public-access functions exported from swrast. 83 */ 84 85extern GLboolean 86_swrast_CreateContext( GLcontext *ctx ); 87 88extern void 89_swrast_DestroyContext( GLcontext *ctx ); 90 91/* Get a (non-const) reference to the device driver struct for swrast. 92 */ 93extern struct swrast_device_driver * 94_swrast_GetDeviceDriverReference( GLcontext *ctx ); 95 96extern void 97_swrast_Bitmap( GLcontext *ctx, 98 GLint px, GLint py, 99 GLsizei width, GLsizei height, 100 const struct gl_pixelstore_attrib *unpack, 101 const GLubyte *bitmap ); 102 103extern void 104_swrast_CopyPixels( GLcontext *ctx, 105 GLint srcx, GLint srcy, 106 GLint destx, GLint desty, 107 GLsizei width, GLsizei height, 108 GLenum type ); 109 110extern void 111_swrast_DrawPixels( GLcontext *ctx, 112 GLint x, GLint y, 113 GLsizei width, GLsizei height, 114 GLenum format, GLenum type, 115 const struct gl_pixelstore_attrib *unpack, 116 const GLvoid *pixels ); 117 118extern void 119_swrast_ReadPixels( GLcontext *ctx, 120 GLint x, GLint y, GLsizei width, GLsizei height, 121 GLenum format, GLenum type, 122 const struct gl_pixelstore_attrib *unpack, 123 GLvoid *pixels ); 124 125extern void 126_swrast_blit_framebuffer(GLcontext *ctx, 127 GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, 128 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, 129 GLbitfield mask, GLenum filter); 130 131extern void 132_swrast_Clear( GLcontext *ctx, GLbitfield mask, GLboolean all, 133 GLint x, GLint y, GLint width, GLint height ); 134 135extern void 136_swrast_Accum( GLcontext *ctx, GLenum op, 137 GLfloat value, GLint xpos, GLint ypos, 138 GLint width, GLint height ); 139 140 141 142/* Reset the stipple counter 143 */ 144extern void 145_swrast_ResetLineStipple( GLcontext *ctx ); 146 147/* These will always render the correct point/line/triangle for the 148 * current state. 149 * 150 * For flatshaded primitives, the provoking vertex is the final one. 151 */ 152extern void 153_swrast_Point( GLcontext *ctx, const SWvertex *v ); 154 155extern void 156_swrast_Line( GLcontext *ctx, const SWvertex *v0, const SWvertex *v1 ); 157 158extern void 159_swrast_Triangle( GLcontext *ctx, const SWvertex *v0, 160 const SWvertex *v1, const SWvertex *v2 ); 161 162extern void 163_swrast_Quad( GLcontext *ctx, 164 const SWvertex *v0, const SWvertex *v1, 165 const SWvertex *v2, const SWvertex *v3); 166 167extern void 168_swrast_flush( GLcontext *ctx ); 169 170extern void 171_swrast_render_primitive( GLcontext *ctx, GLenum mode ); 172 173extern void 174_swrast_render_start( GLcontext *ctx ); 175 176extern void 177_swrast_render_finish( GLcontext *ctx ); 178 179/* Tell the software rasterizer about core state changes. 180 */ 181extern void 182_swrast_InvalidateState( GLcontext *ctx, GLbitfield new_state ); 183 184/* Configure software rasterizer to match hardware rasterizer characteristics: 185 */ 186extern void 187_swrast_allow_vertex_fog( GLcontext *ctx, GLboolean value ); 188 189extern void 190_swrast_allow_pixel_fog( GLcontext *ctx, GLboolean value ); 191 192/* Debug: 193 */ 194extern void 195_swrast_print_vertex( GLcontext *ctx, const SWvertex *v ); 196 197 198/* 199 * Imaging fallbacks (a better solution should be found, perhaps 200 * moving all the imaging fallback code to a new module) 201 */ 202extern void 203_swrast_CopyConvolutionFilter2D(GLcontext *ctx, GLenum target, 204 GLenum internalFormat, 205 GLint x, GLint y, GLsizei width, 206 GLsizei height); 207extern void 208_swrast_CopyConvolutionFilter1D(GLcontext *ctx, GLenum target, 209 GLenum internalFormat, 210 GLint x, GLint y, GLsizei width); 211extern void 212_swrast_CopyColorSubTable( GLcontext *ctx,GLenum target, GLsizei start, 213 GLint x, GLint y, GLsizei width); 214extern void 215_swrast_CopyColorTable( GLcontext *ctx, 216 GLenum target, GLenum internalformat, 217 GLint x, GLint y, GLsizei width); 218 219 220/* 221 * Texture fallbacks. Could also live in a new module 222 * with the rest of the texture store fallbacks? 223 */ 224extern void 225_swrast_copy_teximage1d(GLcontext *ctx, GLenum target, GLint level, 226 GLenum internalFormat, 227 GLint x, GLint y, GLsizei width, GLint border); 228 229extern void 230_swrast_copy_teximage2d(GLcontext *ctx, GLenum target, GLint level, 231 GLenum internalFormat, 232 GLint x, GLint y, GLsizei width, GLsizei height, 233 GLint border); 234 235 236extern void 237_swrast_copy_texsubimage1d(GLcontext *ctx, GLenum target, GLint level, 238 GLint xoffset, GLint x, GLint y, GLsizei width); 239 240extern void 241_swrast_copy_texsubimage2d(GLcontext *ctx, 242 GLenum target, GLint level, 243 GLint xoffset, GLint yoffset, 244 GLint x, GLint y, GLsizei width, GLsizei height); 245 246extern void 247_swrast_copy_texsubimage3d(GLcontext *ctx, 248 GLenum target, GLint level, 249 GLint xoffset, GLint yoffset, GLint zoffset, 250 GLint x, GLint y, GLsizei width, GLsizei height); 251 252 253/** 254 * The driver interface for the software rasterizer. 255 * XXX this may go away. 256 * We may move these functions to ctx->Driver.RenderStart, RenderEnd. 257 */ 258struct swrast_device_driver { 259 /* 260 * These are called before and after accessing renderbuffers during 261 * software rasterization. 262 * 263 * These are a suitable place for grabbing/releasing hardware locks. 264 * 265 * NOTE: The swrast triangle/line/point routines *DO NOT* call 266 * these functions. Locking in that case must be organized by the 267 * driver by other mechanisms. 268 */ 269 void (*SpanRenderStart)(GLcontext *ctx); 270 void (*SpanRenderFinish)(GLcontext *ctx); 271}; 272 273 274 275#endif 276