1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28 29#include "main/glheader.h" 30#include "main/macros.h" 31#include "main/imports.h" 32#include "main/mtypes.h" 33 34#include "math/m_xform.h" 35 36#include "t_context.h" 37#include "t_pipeline.h" 38 39 40struct normal_stage_data { 41 normal_func NormalTransform; 42 GLvector4f normal; 43}; 44 45#define NORMAL_STAGE_DATA(stage) ((struct normal_stage_data *)stage->privatePtr) 46 47 48static GLboolean 49run_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 50{ 51 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 52 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 53 const GLfloat *lengths; 54 55 if (!store->NormalTransform) 56 return GL_TRUE; 57 58 /* We can only use the display list's saved normal lengths if we've 59 * got a transformation matrix with uniform scaling. 60 */ 61 if (_math_matrix_is_general_scale(ctx->ModelviewMatrixStack.Top)) 62 lengths = NULL; 63 else 64 lengths = VB->NormalLengthPtr; 65 66 store->NormalTransform( ctx->ModelviewMatrixStack.Top, 67 ctx->_ModelViewInvScale, 68 VB->AttribPtr[_TNL_ATTRIB_NORMAL], /* input normals */ 69 lengths, 70 &store->normal ); /* resulting normals */ 71 72 if (VB->AttribPtr[_TNL_ATTRIB_NORMAL]->count > 1) { 73 store->normal.stride = 4 * sizeof(GLfloat); 74 } 75 else { 76 store->normal.stride = 0; 77 } 78 79 VB->AttribPtr[_TNL_ATTRIB_NORMAL] = &store->normal; 80 81 VB->NormalLengthPtr = NULL; /* no longer valid */ 82 return GL_TRUE; 83} 84 85 86/** 87 * Examine current GL state and set the store->NormalTransform pointer 88 * to point to the appropriate normal transformation routine. 89 */ 90static void 91validate_normal_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 92{ 93 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 94 95 if (ctx->VertexProgram._Current || 96 (!ctx->Light.Enabled && 97 !(ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))) { 98 store->NormalTransform = NULL; 99 return; 100 } 101 102 if (ctx->_NeedEyeCoords) { 103 /* Eye coordinates are needed, for whatever reasons. 104 * Do lighting in eye coordinates, as the GL spec says. 105 */ 106 GLuint transform = NORM_TRANSFORM_NO_ROT; 107 108 if (_math_matrix_has_rotation(ctx->ModelviewMatrixStack.Top)) { 109 /* need to do full (3x3) matrix transform */ 110 transform = NORM_TRANSFORM; 111 } 112 113 if (ctx->Transform.Normalize) { 114 store->NormalTransform = _mesa_normal_tab[transform | NORM_NORMALIZE]; 115 } 116 else if (ctx->Transform.RescaleNormals && 117 ctx->_ModelViewInvScale != 1.0F) { 118 store->NormalTransform = _mesa_normal_tab[transform | NORM_RESCALE]; 119 } 120 else { 121 store->NormalTransform = _mesa_normal_tab[transform]; 122 } 123 } 124 else { 125 /* We don't need eye coordinates. 126 * Do lighting in object coordinates. Thus, we don't need to fully 127 * transform normal vectors (just leave them in object coordinates) 128 * but we still need to do normalization/rescaling if enabled. 129 */ 130 if (ctx->Transform.Normalize) { 131 store->NormalTransform = _mesa_normal_tab[NORM_NORMALIZE]; 132 } 133 else if (!ctx->Transform.RescaleNormals && 134 ctx->_ModelViewInvScale != 1.0F) { 135 store->NormalTransform = _mesa_normal_tab[NORM_RESCALE]; 136 } 137 else { 138 store->NormalTransform = NULL; 139 } 140 } 141} 142 143 144/** 145 * Allocate stage's private data (storage for transformed normals). 146 */ 147static GLboolean 148alloc_normal_data(struct gl_context *ctx, struct tnl_pipeline_stage *stage) 149{ 150 TNLcontext *tnl = TNL_CONTEXT(ctx); 151 struct normal_stage_data *store; 152 153 stage->privatePtr = malloc(sizeof(*store)); 154 store = NORMAL_STAGE_DATA(stage); 155 if (!store) 156 return GL_FALSE; 157 158 _mesa_vector4f_alloc( &store->normal, 0, tnl->vb.Size, 32 ); 159 return GL_TRUE; 160} 161 162 163/** 164 * Free stage's private data. 165 */ 166static void 167free_normal_data(struct tnl_pipeline_stage *stage) 168{ 169 struct normal_stage_data *store = NORMAL_STAGE_DATA(stage); 170 if (store) { 171 _mesa_vector4f_free( &store->normal ); 172 free( store ); 173 stage->privatePtr = NULL; 174 } 175} 176 177 178const struct tnl_pipeline_stage _tnl_normal_transform_stage = 179{ 180 "normal transform", /* name */ 181 NULL, /* privatePtr */ 182 alloc_normal_data, /* create */ 183 free_normal_data, /* destroy */ 184 validate_normal_stage, /* validate */ 185 run_normal_stage /* run */ 186}; 187