1/*
2 * Mesa 3-D graphics library
3 *
4 * Copyright (C) 1999-2008  Brian Paul   All Rights Reserved.
5 * Copyright (C) 2009  VMware, Inc.  All Rights Reserved.
6 *
7 * Permission is hereby granted, free of charge, to any person obtaining a
8 * copy of this software and associated documentation files (the "Software"),
9 * to deal in the Software without restriction, including without limitation
10 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11 * and/or sell copies of the Software, and to permit persons to whom the
12 * Software is furnished to do so, subject to the following conditions:
13 *
14 * The above copyright notice and this permission notice shall be included
15 * in all copies or substantial portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
21 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
22 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
23 * OTHER DEALINGS IN THE SOFTWARE.
24 */
25
26
27/**
28 * \file tnl/t_vb_program.c
29 * \brief Pipeline stage for executing vertex programs.
30 * \author Brian Paul,  Keith Whitwell
31 */
32
33
34#include "main/glheader.h"
35#include "main/macros.h"
36#include "main/imports.h"
37#include "main/samplerobj.h"
38#include "math/m_xform.h"
39#include "program/prog_instruction.h"
40#include "program/prog_statevars.h"
41#include "program/prog_execute.h"
42#include "swrast/s_context.h"
43#include "util/bitscan.h"
44
45#include "tnl/tnl.h"
46#include "tnl/t_context.h"
47#include "tnl/t_pipeline.h"
48
49
50#ifdef NAN_CHECK
51/** Check for NaNs and very large values */
52static inline void
53check_float(float x)
54{
55   assert(!IS_INF_OR_NAN(x));
56   assert(1.0e-15 <= x && x <= 1.0e15);
57}
58#endif
59
60
61/*!
62 * Private storage for the vertex program pipeline stage.
63 */
64struct vp_stage_data {
65   /** The results of running the vertex program go into these arrays. */
66   GLvector4f results[VARYING_SLOT_MAX];
67
68   GLvector4f ndcCoords;              /**< normalized device coords */
69   GLubyte *clipmask;                 /**< clip flags */
70   GLubyte ormask, andmask;           /**< for clipping */
71
72   GLboolean vertex_textures;
73
74   struct gl_program_machine machine;
75};
76
77
78#define VP_STAGE_DATA(stage) ((struct vp_stage_data *)(stage->privatePtr))
79
80
81static void
82userclip( struct gl_context *ctx,
83          GLvector4f *clip,
84          GLubyte *clipmask,
85          GLubyte *clipormask,
86          GLubyte *clipandmask )
87{
88   GLbitfield mask = ctx->Transform.ClipPlanesEnabled;
89   while (mask) {
90      const int p = u_bit_scan(&mask);
91      GLuint nr, i;
92      const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
93      const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
94      const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
95      const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
96      GLfloat *coord = (GLfloat *)clip->data;
97      GLuint stride = clip->stride;
98      GLuint count = clip->count;
99
100      for (nr = 0, i = 0 ; i < count ; i++) {
101         GLfloat dp = (coord[0] * a +
102                       coord[1] * b +
103                       coord[2] * c +
104                       coord[3] * d);
105
106         if (dp < 0) {
107            nr++;
108            clipmask[i] |= CLIP_USER_BIT;
109         }
110
111         STRIDE_F(coord, stride);
112      }
113
114      if (nr > 0) {
115         *clipormask |= CLIP_USER_BIT;
116         if (nr == count) {
117            *clipandmask |= CLIP_USER_BIT;
118            return;
119         }
120      }
121   }
122}
123
124
125static GLboolean
126do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
127{
128   TNLcontext *tnl = TNL_CONTEXT(ctx);
129   struct vertex_buffer *VB = &tnl->vb;
130   /* Cliptest and perspective divide.  Clip functions must clear
131    * the clipmask.
132    */
133   store->ormask = 0;
134   store->andmask = CLIP_FRUSTUM_BITS;
135
136   tnl_clip_prepare(ctx);
137
138   if (tnl->NeedNdcCoords) {
139      VB->NdcPtr =
140         _mesa_clip_tab[VB->ClipPtr->size]( VB->ClipPtr,
141                                            &store->ndcCoords,
142                                            store->clipmask,
143                                            &store->ormask,
144                                            &store->andmask,
145					    !ctx->Transform.DepthClamp );
146   }
147   else {
148      VB->NdcPtr = NULL;
149      _mesa_clip_np_tab[VB->ClipPtr->size]( VB->ClipPtr,
150                                            NULL,
151                                            store->clipmask,
152                                            &store->ormask,
153                                            &store->andmask,
154					    !ctx->Transform.DepthClamp );
155   }
156
157   if (store->andmask) {
158      /* All vertices are outside the frustum */
159      return GL_FALSE;
160   }
161
162   /* Test userclip planes.  This contributes to VB->ClipMask.
163    */
164   /** XXX NEW_SLANG _Enabled ??? */
165   if (ctx->Transform.ClipPlanesEnabled && (!ctx->VertexProgram._Enabled ||
166      ctx->VertexProgram.Current->arb.IsPositionInvariant)) {
167      userclip( ctx,
168		VB->ClipPtr,
169		store->clipmask,
170		&store->ormask,
171		&store->andmask );
172
173      if (store->andmask) {
174	 return GL_FALSE;
175      }
176   }
177
178   VB->ClipAndMask = store->andmask;
179   VB->ClipOrMask = store->ormask;
180   VB->ClipMask = store->clipmask;
181
182   return GL_TRUE;
183}
184
185
186/**
187 * XXX the texture sampling code in this module is a bit of a hack.
188 * The texture sampling code is in swrast, though it doesn't have any
189 * real dependencies on the rest of swrast.  It should probably be
190 * moved into main/ someday.
191 */
192static void
193vp_fetch_texel(struct gl_context *ctx, const GLfloat texcoord[4], GLfloat lambda,
194               GLuint unit, GLfloat color[4])
195{
196   SWcontext *swrast = SWRAST_CONTEXT(ctx);
197
198   /* XXX use a float-valued TextureSample routine here!!! */
199   swrast->TextureSample[unit](ctx, _mesa_get_samplerobj(ctx, unit),
200                               ctx->Texture.Unit[unit]._Current,
201                               1, (const GLfloat (*)[4]) texcoord,
202                               &lambda,  (GLfloat (*)[4]) color);
203}
204
205
206/**
207 * Called via ctx->Driver.ProgramStringNotify() after a new vertex program
208 * string has been parsed.
209 */
210GLboolean
211_tnl_program_string(struct gl_context *ctx, GLenum target, struct gl_program *program)
212{
213   /* No-op.
214    * If we had derived anything from the program that was private to this
215    * stage we'd recompute/validate it here.
216    */
217   return GL_TRUE;
218}
219
220
221/**
222 * Initialize virtual machine state prior to executing vertex program.
223 */
224static void
225init_machine(struct gl_context *ctx, struct gl_program_machine *machine,
226             GLuint instID)
227{
228   /* Input registers get initialized from the current vertex attribs */
229   memcpy(machine->VertAttribs, ctx->Current.Attrib,
230          MAX_VERTEX_GENERIC_ATTRIBS * 4 * sizeof(GLfloat));
231
232   machine->NumDeriv = 0;
233
234   /* init call stack */
235   machine->StackDepth = 0;
236
237   machine->FetchTexelLod = vp_fetch_texel;
238   machine->FetchTexelDeriv = NULL; /* not used by vertex programs */
239
240   machine->Samplers = ctx->VertexProgram._Current->SamplerUnits;
241
242   machine->SystemValues[SYSTEM_VALUE_INSTANCE_ID][0] = (GLfloat) instID;
243}
244
245
246/**
247 * Map the texture images which the vertex program will access (if any).
248 */
249static void
250map_textures(struct gl_context *ctx, const struct gl_program *vp)
251{
252   GLuint u;
253
254   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
255      if (vp->TexturesUsed[u]) {
256         /* Note: _Current *should* correspond to the target indicated
257          * in TexturesUsed[u].
258          */
259         _swrast_map_texture(ctx, ctx->Texture.Unit[u]._Current);
260      }
261   }
262}
263
264
265/**
266 * Unmap the texture images which were used by the vertex program (if any).
267 */
268static void
269unmap_textures(struct gl_context *ctx, const struct gl_program *vp)
270{
271   GLuint u;
272
273   for (u = 0; u < ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits; u++) {
274      if (vp->TexturesUsed[u]) {
275         /* Note: _Current *should* correspond to the target indicated
276          * in TexturesUsed[u].
277          */
278         _swrast_unmap_texture(ctx, ctx->Texture.Unit[u]._Current);
279      }
280   }
281}
282
283
284/**
285 * This function executes vertex programs
286 */
287static GLboolean
288run_vp( struct gl_context *ctx, struct tnl_pipeline_stage *stage )
289{
290   TNLcontext *tnl = TNL_CONTEXT(ctx);
291   struct vp_stage_data *store = VP_STAGE_DATA(stage);
292   struct vertex_buffer *VB = &tnl->vb;
293   struct gl_program *program = ctx->VertexProgram._Current;
294   struct gl_program_machine *machine = &store->machine;
295   GLuint outputs[VARYING_SLOT_MAX], numOutputs;
296   GLuint i, j;
297
298   if (!program)
299      return GL_TRUE;
300
301   /* ARB program or vertex shader */
302   _mesa_load_state_parameters(ctx, program->Parameters);
303
304   /* make list of outputs to save some time below */
305   numOutputs = 0;
306   for (i = 0; i < VARYING_SLOT_MAX; i++) {
307      if (program->info.outputs_written & BITFIELD64_BIT(i)) {
308         outputs[numOutputs++] = i;
309      }
310   }
311
312   /* Allocate result vectors.  We delay this until now to avoid allocating
313    * memory that would never be used if we don't run the software tnl pipeline.
314    */
315   if (!store->results[0].storage) {
316      for (i = 0; i < VARYING_SLOT_MAX; i++) {
317         assert(!store->results[i].storage);
318         _mesa_vector4f_alloc( &store->results[i], 0, VB->Size, 32 );
319         store->results[i].size = 4;
320      }
321   }
322
323   map_textures(ctx, program);
324
325   for (i = 0; i < VB->Count; i++) {
326      GLuint attr;
327
328      init_machine(ctx, machine, tnl->CurInstance);
329
330#if 0
331      printf("Input  %d: %f, %f, %f, %f\n", i,
332             VB->AttribPtr[0]->data[i][0],
333             VB->AttribPtr[0]->data[i][1],
334             VB->AttribPtr[0]->data[i][2],
335             VB->AttribPtr[0]->data[i][3]);
336      printf("   color: %f, %f, %f, %f\n",
337             VB->AttribPtr[3]->data[i][0],
338             VB->AttribPtr[3]->data[i][1],
339             VB->AttribPtr[3]->data[i][2],
340             VB->AttribPtr[3]->data[i][3]);
341      printf("  normal: %f, %f, %f, %f\n",
342             VB->AttribPtr[2]->data[i][0],
343             VB->AttribPtr[2]->data[i][1],
344             VB->AttribPtr[2]->data[i][2],
345             VB->AttribPtr[2]->data[i][3]);
346#endif
347
348      /* the vertex array case */
349      for (attr = 0; attr < VERT_ATTRIB_MAX; attr++) {
350	 if (program->info.inputs_read & BITFIELD64_BIT(attr)) {
351	    const GLubyte *ptr = (const GLubyte*) VB->AttribPtr[attr]->data;
352	    const GLuint size = VB->AttribPtr[attr]->size;
353	    const GLuint stride = VB->AttribPtr[attr]->stride;
354	    const GLfloat *data = (GLfloat *) (ptr + stride * i);
355#ifdef NAN_CHECK
356            check_float(data[0]);
357            check_float(data[1]);
358            check_float(data[2]);
359            check_float(data[3]);
360#endif
361	    COPY_CLEAN_4V(machine->VertAttribs[attr], size, data);
362	 }
363      }
364
365      /* execute the program */
366      _mesa_execute_program(ctx, program, machine);
367
368      /* copy the output registers into the VB->attribs arrays */
369      for (j = 0; j < numOutputs; j++) {
370         const GLuint attr = outputs[j];
371#ifdef NAN_CHECK
372         check_float(machine->Outputs[attr][0]);
373         check_float(machine->Outputs[attr][1]);
374         check_float(machine->Outputs[attr][2]);
375         check_float(machine->Outputs[attr][3]);
376#endif
377         COPY_4V(store->results[attr].data[i], machine->Outputs[attr]);
378      }
379
380      /* FOGC is a special case.  Fragment shader expects (f,0,0,1) */
381      if (program->info.outputs_written & BITFIELD64_BIT(VARYING_SLOT_FOGC)) {
382         store->results[VARYING_SLOT_FOGC].data[i][1] = 0.0;
383         store->results[VARYING_SLOT_FOGC].data[i][2] = 0.0;
384         store->results[VARYING_SLOT_FOGC].data[i][3] = 1.0;
385      }
386#ifdef NAN_CHECK
387      assert(machine->Outputs[0][3] != 0.0F);
388#endif
389#if 0
390      printf("HPOS: %f %f %f %f\n",
391             machine->Outputs[0][0],
392             machine->Outputs[0][1],
393             machine->Outputs[0][2],
394             machine->Outputs[0][3]);
395#endif
396   }
397
398   unmap_textures(ctx, program);
399
400   if (program->arb.IsPositionInvariant) {
401      /* We need the exact same transform as in the fixed function path here
402       * to guarantee invariance, depending on compiler optimization flags
403       * results could be different otherwise.
404       */
405      VB->ClipPtr = TransformRaw( &store->results[0],
406				  &ctx->_ModelProjectMatrix,
407				  VB->AttribPtr[0] );
408
409      /* Drivers expect this to be clean to element 4...
410       */
411      switch (VB->ClipPtr->size) {
412      case 1:
413	 /* impossible */
414      case 2:
415	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 2 );
416	 /* fall-through */
417      case 3:
418	 _mesa_vector4f_clean_elem( VB->ClipPtr, VB->Count, 3 );
419	 /* fall-through */
420      case 4:
421	 break;
422      }
423   }
424   else {
425      /* Setup the VB pointers so that the next pipeline stages get
426       * their data from the right place (the program output arrays).
427       */
428      VB->ClipPtr = &store->results[VARYING_SLOT_POS];
429      VB->ClipPtr->size = 4;
430      VB->ClipPtr->count = VB->Count;
431   }
432
433   VB->AttribPtr[VERT_ATTRIB_COLOR0] = &store->results[VARYING_SLOT_COL0];
434   VB->AttribPtr[VERT_ATTRIB_COLOR1] = &store->results[VARYING_SLOT_COL1];
435   VB->AttribPtr[VERT_ATTRIB_FOG] = &store->results[VARYING_SLOT_FOGC];
436   VB->AttribPtr[_TNL_ATTRIB_POINTSIZE] = &store->results[VARYING_SLOT_PSIZ];
437   VB->BackfaceColorPtr = &store->results[VARYING_SLOT_BFC0];
438   VB->BackfaceSecondaryColorPtr = &store->results[VARYING_SLOT_BFC1];
439
440   for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
441      VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]
442         = &store->results[VARYING_SLOT_TEX0 + i];
443   }
444
445   for (i = 0; i < ctx->Const.MaxVarying; i++) {
446      if (program->info.outputs_written &
447          BITFIELD64_BIT(VARYING_SLOT_VAR0 + i)) {
448         /* Note: varying results get put into the generic attributes */
449	 VB->AttribPtr[VERT_ATTRIB_GENERIC0+i]
450            = &store->results[VARYING_SLOT_VAR0 + i];
451      }
452   }
453
454
455   /* Perform NDC and cliptest operations:
456    */
457   return do_ndc_cliptest(ctx, store);
458}
459
460
461/**
462 * Called the first time stage->run is called.  In effect, don't
463 * allocate data until the first time the stage is run.
464 */
465static GLboolean
466init_vp(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
467{
468   TNLcontext *tnl = TNL_CONTEXT(ctx);
469   struct vertex_buffer *VB = &(tnl->vb);
470   struct vp_stage_data *store;
471   const GLuint size = VB->Size;
472
473   stage->privatePtr = calloc(1, sizeof(*store));
474   store = VP_STAGE_DATA(stage);
475   if (!store)
476      return GL_FALSE;
477
478   /* a few other misc allocations */
479   _mesa_vector4f_alloc( &store->ndcCoords, 0, size, 32 );
480   store->clipmask = _mesa_align_malloc(sizeof(GLubyte)*size, 32 );
481
482   return GL_TRUE;
483}
484
485
486/**
487 * Destructor for this pipeline stage.
488 */
489static void
490dtr(struct tnl_pipeline_stage *stage)
491{
492   struct vp_stage_data *store = VP_STAGE_DATA(stage);
493
494   if (store) {
495      GLuint i;
496
497      /* free the vertex program result arrays */
498      for (i = 0; i < VARYING_SLOT_MAX; i++)
499         _mesa_vector4f_free( &store->results[i] );
500
501      /* free misc arrays */
502      _mesa_vector4f_free( &store->ndcCoords );
503      _mesa_align_free( store->clipmask );
504
505      free( store );
506      stage->privatePtr = NULL;
507   }
508}
509
510
511static void
512validate_vp_stage(struct gl_context *ctx, struct tnl_pipeline_stage *stage)
513{
514   if (ctx->VertexProgram._Current) {
515      _swrast_update_texture_samplers(ctx);
516   }
517}
518
519
520
521/**
522 * Public description of this pipeline stage.
523 */
524const struct tnl_pipeline_stage _tnl_vertex_program_stage =
525{
526   "vertex-program",
527   NULL,			/* private_data */
528   init_vp,			/* create */
529   dtr,				/* destroy */
530   validate_vp_stage, 		/* validate */
531   run_vp			/* run -- initially set to ctr */
532};
533