1/* 2 * Mesa 3-D graphics library 3 * 4 * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. 5 * 6 * Permission is hereby granted, free of charge, to any person obtaining a 7 * copy of this software and associated documentation files (the "Software"), 8 * to deal in the Software without restriction, including without limitation 9 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 10 * and/or sell copies of the Software, and to permit persons to whom the 11 * Software is furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be included 14 * in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 17 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 18 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 19 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR 20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR 22 * OTHER DEALINGS IN THE SOFTWARE. 23 * 24 * Authors: 25 * Keith Whitwell <keithw@vmware.com> 26 */ 27 28 29#include "main/glheader.h" 30#include "main/macros.h" 31#include "main/imports.h" 32#include "main/mtypes.h" 33 34#include "math/m_xform.h" 35 36#include "t_context.h" 37#include "t_pipeline.h" 38 39/* Is there any real benefit seperating texmat from texgen? It means 40 * we need two lots of intermediate storage. Any changes to 41 * _NEW_TEXTURE will invalidate both sets -- it's only on changes to 42 * *only* _NEW_TEXTURE_MATRIX that texgen survives but texmat doesn't. 43 * 44 * However, the seperation of this code from the complex texgen stuff 45 * is very appealing. 46 */ 47struct texmat_stage_data { 48 GLvector4f texcoord[MAX_TEXTURE_COORD_UNITS]; 49}; 50 51#define TEXMAT_STAGE_DATA(stage) ((struct texmat_stage_data *)stage->privatePtr) 52 53 54 55static GLboolean run_texmat_stage( struct gl_context *ctx, 56 struct tnl_pipeline_stage *stage ) 57{ 58 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); 59 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 60 GLuint i; 61 62 if (!ctx->Texture._TexMatEnabled || ctx->VertexProgram._Current) 63 return GL_TRUE; 64 65 /* ENABLE_TEXMAT implies that the texture matrix is not the 66 * identity, so we don't have to check that here. 67 */ 68 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) { 69 if (ctx->Texture._TexMatEnabled & ENABLE_TEXMAT(i)) { 70 (void) TransformRaw( &store->texcoord[i], 71 ctx->TextureMatrixStack[i].Top, 72 VB->AttribPtr[_TNL_ATTRIB_TEX0 + i]); 73 74 VB->AttribPtr[VERT_ATTRIB_TEX0+i] = &store->texcoord[i]; 75 } 76 } 77 78 return GL_TRUE; 79} 80 81 82/* Called the first time stage->run() is invoked. 83 */ 84static GLboolean alloc_texmat_data( struct gl_context *ctx, 85 struct tnl_pipeline_stage *stage ) 86{ 87 struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb; 88 struct texmat_stage_data *store; 89 GLuint i; 90 91 stage->privatePtr = calloc(1, sizeof(*store)); 92 store = TEXMAT_STAGE_DATA(stage); 93 if (!store) 94 return GL_FALSE; 95 96 for (i = 0 ; i < ctx->Const.MaxTextureCoordUnits ; i++) 97 _mesa_vector4f_alloc( &store->texcoord[i], 0, VB->Size, 32 ); 98 99 return GL_TRUE; 100} 101 102 103static void free_texmat_data( struct tnl_pipeline_stage *stage ) 104{ 105 struct texmat_stage_data *store = TEXMAT_STAGE_DATA(stage); 106 GLuint i; 107 108 if (store) { 109 for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) 110 if (store->texcoord[i].data) 111 _mesa_vector4f_free( &store->texcoord[i] ); 112 free( store ); 113 stage->privatePtr = NULL; 114 } 115} 116 117 118 119const struct tnl_pipeline_stage _tnl_texture_transform_stage = 120{ 121 "texture transform", /* name */ 122 NULL, /* private data */ 123 alloc_texmat_data, 124 free_texmat_data, /* destructor */ 125 NULL, 126 run_texmat_stage, 127}; 128