1# Setup file from the pygame project
2
3#--StartConfig
4SDL = -I/usr/include/SDL -D_REENTRANT -lSDL
5FONT = -lSDL_ttf
6IMAGE = -lSDL_image
7MIXER = -lSDL_mixer
8SMPEG = -lsmpeg
9PNG = -lpng
10JPEG = -ljpeg
11SCRAP = -lX11
12PORTMIDI = -lportmidi
13PORTTIME = -lporttime
14#--EndConfig
15
16#DEBUG = -C-W -C-Wall
17DEBUG = 
18
19#the following modules are optional. you will want to compile
20#everything you can, but you can ignore ones you don't have
21#dependencies for, just comment them out
22
23imageext src/imageext.c $(SDL) $(IMAGE) $(PNG) $(JPEG) $(DEBUG)
24font src/font.c $(SDL) $(FONT) $(DEBUG)
25mixer src/mixer.c $(SDL) $(MIXER) $(DEBUG)
26mixer_music src/music.c $(SDL) $(MIXER) $(DEBUG)
27_numericsurfarray src/_numericsurfarray.c $(SDL) $(DEBUG)
28_numericsndarray src/_numericsndarray.c $(SDL) $(MIXER) $(DEBUG)
29movie src/movie.c $(SDL) $(SMPEG) $(DEBUG)
30scrap src/scrap.c $(SDL) $(SCRAP) $(DEBUG)
31_camera src/_camera.c src/camera_v4l2.c src/camera_v4l.c $(SDL) $(DEBUG)
32pypm src/pypm.c $(SDL) $(PORTMIDI) $(PORTTIME) $(DEBUG)
33
34GFX = src/SDL_gfx/SDL_gfxPrimitives.c 
35#GFX = src/SDL_gfx/SDL_gfxBlitFunc.c src/SDL_gfx/SDL_gfxPrimitives.c 
36gfxdraw src/gfxdraw.c $(SDL) $(GFX) $(DEBUG)
37
38
39
40#these modules are required for pygame to run. they only require
41#SDL as a dependency. these should not be altered
42
43base src/base.c $(SDL) $(DEBUG)
44cdrom src/cdrom.c $(SDL) $(DEBUG)
45color src/color.c $(SDL) $(DEBUG)
46constants src/constants.c $(SDL) $(DEBUG)
47display src/display.c $(SDL) $(DEBUG)
48event src/event.c $(SDL) $(DEBUG)
49fastevent src/fastevent.c src/fastevents.c $(SDL) $(DEBUG)
50key src/key.c $(SDL) $(DEBUG)
51mouse src/mouse.c $(SDL) $(DEBUG)
52rect src/rect.c $(SDL) $(DEBUG)
53rwobject src/rwobject.c $(SDL) $(DEBUG)
54surface src/surface.c src/alphablit.c src/surface_fill.c $(SDL) $(DEBUG)
55surflock src/surflock.c $(SDL) $(DEBUG)
56time src/time.c $(SDL) $(DEBUG)
57joystick src/joystick.c $(SDL) $(DEBUG)
58draw src/draw.c $(SDL) $(DEBUG)
59image src/image.c $(SDL) $(DEBUG)
60overlay src/overlay.c $(SDL) $(DEBUG)
61transform src/transform.c src/rotozoom.c src/scale2x.c src/scale_mmx.c $(SDL) $(DEBUG)
62mask src/mask.c src/bitmask.c $(SDL) $(DEBUG)
63bufferproxy src/bufferproxy.c $(SDL) $(DEBUG)
64pixelarray src/pixelarray.c $(SDL) $(DEBUG)
65_arraysurfarray src/_arraysurfarray.c $(SDL) $(DEBUG)
66
67
68