1/* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17package com.replica.replicaisland; 18 19import java.io.IOException; 20import java.io.InputStream; 21import android.content.res.AssetManager; 22 23/** 24 * TiledWorld manages a 2D map of tile indexes that define a "world" of tiles. These may be 25 * foreground or background layers in a scrolling game, or a layer of collision tiles, or some other 26 * type of tile map entirely. The TiledWorld maps xy positions to tile indices and also handles 27 * deserialization of tilemap files. 28 */ 29public class TiledWorld extends AllocationGuard { 30 private int[][] mTilesArray; 31 private int mRowCount; 32 private int mColCount; 33 private byte[] mWorkspaceBytes; 34 35 public TiledWorld(int cols, int rows) { 36 super(); 37 mTilesArray = new int[cols][rows]; 38 mRowCount = rows; 39 mColCount = cols; 40 41 for (int x = 0; x < cols; x++) { 42 for (int y = 0; y < rows; y++) { 43 mTilesArray[x][y] = -1; 44 } 45 } 46 47 mWorkspaceBytes = new byte[4]; 48 49 calculateSkips(); 50 } 51 52 public TiledWorld(InputStream stream) { 53 super(); 54 mWorkspaceBytes = new byte[4]; 55 parseInput(stream); 56 calculateSkips(); 57 } 58 59 public int getTile(int x, int y) { 60 int result = -1; 61 if (x >= 0 && x < mColCount && y >= 0 && y < mRowCount) { 62 result = mTilesArray[x][y]; 63 } 64 return result; 65 } 66 67 // Builds a tiled world from a simple map file input source. The map file format is as follows: 68 // First byte: signature. Must always be decimal 42. 69 // Second byte: width of the world in tiles. 70 // Third byte: height of the world in tiles. 71 // Subsequent bytes: actual tile data in column-major order. 72 // TODO: add a checksum in here somewhere. 73 protected boolean parseInput(InputStream stream) { 74 boolean success = false; 75 AssetManager.AssetInputStream byteStream = (AssetManager.AssetInputStream) stream; 76 int signature; 77 try { 78 signature = (byte)byteStream.read(); 79 if (signature == 42) { 80 byteStream.read(mWorkspaceBytes, 0, 4); 81 final int width = Utils.byteArrayToInt(mWorkspaceBytes); 82 byteStream.read(mWorkspaceBytes, 0, 4); 83 final int height = Utils.byteArrayToInt(mWorkspaceBytes); 84 85 final int totalTiles = width * height; 86 final int bytesRemaining = byteStream.available(); 87 assert bytesRemaining >= totalTiles; 88 if (bytesRemaining >= totalTiles) { 89 mTilesArray = new int[width][height]; 90 mRowCount = height; 91 mColCount = width; 92 for (int y = 0; y < height; y++) { 93 for (int x = 0; x < width; x++) { 94 mTilesArray[x][y] = (byte)byteStream.read(); 95 } 96 } 97 success = true; 98 } 99 } 100 101 } catch (IOException e) { 102 //TODO: figure out the best way to deal with this. Assert? 103 } 104 105 return success; 106 } 107 108 protected void calculateSkips() { 109 int emptyTileCount = 0; 110 for (int y = mRowCount - 1; y >= 0; y--) { 111 for (int x = mColCount - 1; x >= 0; x--) { 112 if (mTilesArray[x][y] < 0) { 113 emptyTileCount++; 114 mTilesArray[x][y] = -emptyTileCount; 115 } else { 116 emptyTileCount = 0; 117 } 118 } 119 } 120 } 121 122 public final int getWidth() { 123 return mColCount; 124 } 125 126 public final int getHeight() { 127 return mRowCount; 128 } 129 130 public final int[][] getTiles() { 131 return mTilesArray; 132 } 133 134} 135