1/*
2 * Copyright 2016 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8#include "SkSVGRenderContext.h"
9#include "SkSVGShape.h"
10
11SkSVGShape::SkSVGShape(SkSVGTag t) : INHERITED(t) {}
12
13void SkSVGShape::onRender(const SkSVGRenderContext& ctx) const {
14    const auto fillType = ctx.presentationContext().fInherited.fFillRule.get()->asFillType();
15
16    // TODO: this approach forces duplicate geometry resolution in onDraw(); refactor to avoid.
17    if (const SkPaint* fillPaint = ctx.fillPaint()) {
18        this->onDraw(ctx.canvas(), ctx.lengthContext(), *fillPaint, fillType);
19    }
20
21    if (const SkPaint* strokePaint = ctx.strokePaint()) {
22        this->onDraw(ctx.canvas(), ctx.lengthContext(), *strokePaint, fillType);
23    }
24}
25
26void SkSVGShape::appendChild(sk_sp<SkSVGNode>) {
27    SkDebugf("cannot append child nodes to an SVG shape.\n");
28}
29